Dev Journal: Monster Dwellings and Independent Settlements

Welcome back to a new dev journal, in which I’ll discuss Independent towns and monster dwellings. In next week’s journal, programmer Brian will be explaining the related Quest System, previewing its features and possibilities. – Arnout Sas, designer Triumph Studios

In Age of Wonders III we have vastly improved the logic and behavior of independent settlements, so they are no longer static set pieces waiting be conquered and provide entertainment before meeting the other main players’ sides. In addition of towns inhabited by one of the main races (humans,goblins, draconian, etc) we also introduce Dwellings: a special type of independent settlement inhabited by more fantastical creatures, such as giants, fairies or dragons.

Necropolis_Presentation

The parley system

Interaction with these two types on independent settlements (“indies”) has is done through an all new parley system, through which you can increase your relations. Usually you’ll get a welcome message when discovering a new indie. Initial relation is modeled through your alignment and standing in the world.
It is possible to rush in and attack indies, but especially with higher level towns and dwellings it’s smarter getting access to their domain by asking them to open their borders first.

Indie Parties

You can trespass on their grounds, but at a certain point the indie will get irritated and spawn independent armies to protect their land. Of course these parties are themed to the settlements they defend, and unlike earlier indie parties, they remember which town they belong to and have to protect.

Questing for Indies

You can improve relations by making tributes or performing quests for them. Next to improving relation, Quest Rewards provide useful treasures like artifacts, spells and resources themed to that town or dwelling. Brian will tell more about the quest system next week. The ultimate prize of the parley system is adding a town to your realm, without having to besiege them.

FairyShee_Presentation

Monster Dwellings

Dwellings are settlements with exotic creatures or monsters you cannot play as a starting race. These monstrous units are special and usually cannot be acquired through other means, like city upgrades or research.

Each dwelling has a unique model and its surrounding domain is usually themed with special tiles. For example the Sylvan court is surrounded by woodlands, often has magical trinkets lying around and has concealed fairies patrolling.

If you manage to acquire a dwelling either by force using the parley system, the dwelling becomes part of your domain and now these unique race units become available to you. Dwellings do not have population management, but at the core function mostly like cities offering unit production, resource generation and a few dwelling upgrades, mainly to unlock the greater units that belong to the dwelling.

Today we can reveal the following Dwelling Types:

FairyShee_Icon

Sylvan Court is inhabited by all kinds of fey: such as faeries, nymphs, unicorns, and also animals. Several variations of the Sylvan Court exists; Night Shade Abode all with exclusive dwelling upgrades such as the Buttercup Meadow (unlocks the Buttercup Fairy unit), Toadstool Ring (unlocks the Toadstool Fairy unit), and Fairy Ring (this upgrade offers magical protection to its defenders)

GiantsKeep_IconThe Giants Keep is home to ogres, Fire, Stone and Frost Giants. Giants are very powerful and are of great advantage to your armies. Dwelling upgrades include the Burrow of the Degenerated Children, Menhir of Granite, Menhir of Fire, Menhir of Frost and the Stone Wall.

Necropolis_IconThe Necropolis is inhabited by the archon revenants. These fallen archons haunt the lands now. In ancient history they were the hunters of all things evil, but now they have become what they fought before .

DragonsPeak_IconThe Dragons’ Peak is inhabited by golden, fire, frost or obsidian dragons and their wyvern counterparts. It’s the most powerful dwelling in the game and only great armies stand a chance against it. Controlling a Dragons Peaks gives you great advantage over other players as you can now produce dragons. The rewards given by the Dragons’ Peak include wyvern eggs which will hatch into a wyvern mount after several turns.

Dwelling_Necropolis2

Hopefully this has given you a good sense of what we’re doing with independent cities and dwellings.

Next week we’ll be going in- depth on the Quest System!.

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Home Forums Dev Journal: Monster Dwellings and Independent Settlements

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This topic contains 47 replies, has 31 voices, and was last updated by  Tristan Titans Bane 5 years, 5 months ago.

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  • #8041

    Arnout
    Keymaster

    Welcome back to a new dev journal, in which I’ll discuss Independent towns and monster dwellings. In next week’s journal, programmer Brian will be exp
    [See the full post at: Dev Journal: Monster Dwellings and Independent Settlements]

    #8043

    TheSpeaker
    Member

    *drools on keyboard and weeps with joy*

    #8044

    Tomipapa
    Member

    Awesome job guys! So many dwellings, so many units, so many upgrades. 😀 I hope the undead lovers will be happy with this 🙂 So dragon dwellings are the strongest. Interesting, so might the dragons are the most powerful units also.

    #8045

    Tomipapa
    Member

    Oh i have a question. If you get for example the sylvan court by force will they try to rebel against you(especially if you are evil)? Or the dwellings have no further relations towards you after you get them.

    #8046

    Tsi Iri
    Member

    very cool idea 😀 definitely gonna try to get those wyvern eggs 🙂

    #8047

    edward_amin
    Member

    Keep up the good work! Take your time and make a game that rocks! Can’t wait for the next Journal.

    #8048

    So pretty… so pretty…

    #8049

    Brother JO
    Member

    Dwellings are great 😀 I hope we can see more dwellings in the future. But I have a question: How does dwellings interact with your aligment? I mean can you have undead archon units even if you’re true good?

    #8050

    Piko LV
    Member

    Wow, this is great! A very good idea. I only hope the frostlings dwelling will be in as well. 🙂

    #8051

    Red Key
    Member

    I Like It
    High Five

    #8052

    rob_james
    Member

    Awesome stuff!

    #8053

    acmecuolt
    Member

    when it will make a preorder? I’m on the stupid steam SALE all the money wasted …

    #8054

    Oh man love the archon ruin, that side of the lore already seems really interesting, what an interesting journal it might be my fav. so far image release wise 😀

    If you get for example the sylvan court by force will they try to rebel against you(especially if you are evil)? Or the dwellings have no further relations towards you after you get them.

    I wanted to see this answered here too as most of everything ive seen, even though i loved every second of it, has been evident from past info given to us. This bit is still a little confusing though.

    Once you conquer a settlement, how does it react to the player based on all variables not just obvious ones. By that i mean the small things like … say their are 2 dragon dwellings on a map, if you invade 1 do you take a reputation drop with the other? etc

    Any weird stuff like that going on ?

    #8058

    Hunter
    Member

    Well that sounds utterly fantastic. Great work all.

    #8059

    Cool beans. really, really cool, practically absolute zero beans.

    Now, I see we have an Obsidian Dragon. Is that just a cooler, better name for the Black dragon, or does it represent a whole new type of “stony” dragon who will have angular shiny wings and such? Cause it seems like you have a classical elemental thing going on, golden (air) fire (duh) frost (water) and obsidian (a stone/earth). Are these the only true dragons besides the undead one, or do you still get a few in through class based mechanics?

    So next week we get the quest system, which sounds awesome, but when do we get the “dragons peak” feature, and see the flying lizard side of their war with the giants?

      For the Slyvan Court (the best name of the bunch, by the way), does the faerie dragon live there, or is it with the dragon folk in the peak? If the faerie dragon isn’t there, I propose a “Gentleman with the Thistledown hair” type character as the number one fay unit.
    #8061

    Soooo good.

    The indie/monster settlements remind of city states from Civ V.

    #8063

    Draxynnic
    Member

    Previously, gold and blacks were life and death aligned respectively, and frost dragons were air aligned – I wouldn’t expect that to change. If they have become all elemental aligned, though, I could see golds being water aligned at least as easily as air aligned.

    The lore text on the necropolis town was interesting – particularly that the dead archons had apparently been waiting for the “Trump of Resurrection” to be blown, making for an interesting symmetry with the Trump of the Dead in AoW1’s background.

    I do wonder, though, what influences your relationships with the neutrals. Do some races have advantages with dealing with some neutrals (elves with a Sylvan Court or draconians with a Dragon’s Peak, for instance) or do they treat all of the races equally? Similarly, how do they interact with alignment (one would expect necropolises to prefer evil and faeries to prefer good, for instance… but there are evil fairies, and there may be undead archons that retain a better memory of what they should be)?

    #8064

    NuMetal
    Member

    Awesome stuff!
    The development so far makes me soooooo happy 🙂

    I would love to know what other kinds of dwellings there will be…
    Maybe some of the following have a chance:
    – A Pirate Bay, always located at the shore, in which you will find swashbucklers, slavers, ships and maybe a Kraken 😉
    – A Haunted Castle with all the typical old Horror movie creatures like vampires, doom bats, werewolfs, Zombies, Succubi and Gargoyles (and of course the butler Igor^^)
    – An Igloo, always located on the frozen parts of the map, in which you will find all kinds of Frostling units and Dire Penguins
    – A secret hidden swamp settlement in which you will find all kinds of Lizardman units and the will-o’-the-wisp (northern glow)

    #8069

    NuMetal
    Member

    I just noticed something:
    In one of the older screenshots in the gallery there is a big battle between angels and what appears to be mummies. But with the Information of this dev journal now I am convinced that they aren’t mummies, but the Undead Archons from The Necropolis and that the giant mace swinging unit in the middle must be their Titan.
    Undead Archon Titan
    For comparison:
    Old Archon Titan

    #8070

    Tomipapa
    Member

    I am convinced that they aren’t mummies, but the Undead Archons from The Necropolis and that the giant mace swinging unit in the middle must be their Titan.

    Yes they are. In the early days of this forum there were some arguments about this, but most people were convinced with the greek style armored titan especially when the devs said archons are undead now. I think you can train at least 4 unit in the necropolis: archer, swordman, titan and those “headless” guys.

    #8071

    Brother JO
    Member

    <div class=”d4p-bbt-quote-title”>NuMetal wrote:</div>
    I am convinced that they aren’t mummies, but the Undead Archons from The Necropolis and that the giant mace swinging unit in the middle must be their Titan.

    Yes they are. In the early days of this forum there were some arguments about this, but most people were convinced with the greek style armored titan especially when the devs said archons are undead now. I think you can train at least 4 unit in the necropolis: archer, swordman, titan and those “headless” guys.

    Yes,those undead units are obviously undead archon units. But I hope to see normal undead units too(maybe as a race :P). It’s not like only archons died since beginning of time. 😛

    #8072

    NuMetal
    Member

    @tomipapa:
    Well, I meant that they aren’t just some new kind of unit (which I just called mummy), but that they are the Archons from SM only that now they are undead 😉

    I think you can train at least 4 unit in the necropolis: archer, swordman, titan and those “headless” guys.

    I see the first three, but where do you see headless guys? (I suck at finding Waldo :P)

    #8073

    Lennart Sas
    Keymaster

    NuMetal: you are correct – These are undead Archons.

    the headless are priests

    #8074

    Brother JO
    Member

    NuMetal: you are correct – These are undead Archons.

    the headless are priests

    Hey Lennart! 😀

    Can you explain these settlements a bit more? How do settlements/dwellings interact with your alignment? Are some of the settlements evil or good?

    Another question: When are we going to get a beta or a demo 😛 A specific date would be highly appreciated 😛

    Sorry for jumping on you 😀

    #8075

    I hope there will be at least another 3 indie dwellings, maybe for weaker units. 4 would be perfect.
    Sounds a bit like Giant and Dragon dwellings are powerful ones, Necropolis and Sylvan court medium strenght… So another bunch of weaker, more common dwellings would be nice.

    I like those proposed by NuMetal… and i think we have good canches with th dire penguin, if it is not a summonable unit. But since frosling are so loved, they were cited in lore (the story with frost giants and frosling king) maybe they are in as indipendet settlement.

    #8077

    zealot83
    Member

    Wow this is very interesting would still like to see the old undead too though.

    #8078

    Gyor
    Member

    I also note that the Sylvan glade has variations, like night abode which sounds cool.

    I bet one variation is a Sylvan Glade devoted to Nymphs.A cold vairantion could have Frost Queens.

    Just out of curiousity maybe an inferno dwelling for hellhounds, succubi, full demons and so on.

    #8081

    Tomipapa
    Member

    but that they are the Archons from SM only that now they are undead

    I think thats what i said too 🙂

    but where do you see headless guys?

    Top right corner the 3 guys in robe with staff in their hands and their heads not attached(or strangely attached) to their body.

    #8089

    TheDio
    Member

    @tomipapa:<br>
    Well, I meant that they aren’t just some new kind of unit (which I just called mummy), but that they are the Archons from SM only that now they are undead Well that’s pretty much exactly what tomipapa said xD It’s one of the first things we learnt on this forum, that these undead units are archons.

    @tomipapa : As a Greek, I give you my respect for saying that the armor is greek style :p. most people would have said roman, pisses me off ;p

    #8090

    : As a Greek, I give you my respect for saying that the armor is greek style :p. most people would have said roman, pisses me off ;p

    Actually, the style is too indeterminate to tell whether it is Greek, Roman, or simply a mix of different classical styles. There is no distinctive and only Greek, style piece of armor; no Hoplon, the helmets and cuirasses could be either culture (remember that Romans wore bronze helmets and muscle curiasses as well). So could the apron with the leather strips on the short battle skirt, or the Pteruges.

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