Dev Journal: Structures of Frost and Darkness

Today we take a look at a selection of new locations for the upcoming expansion. This set is associated with the cold north and the awakening of dark necromantic powers in the world of Athla.

Necromancer’s Circle:  A site where forbidden rituals took place. Stop the undead from spawning and find necromantic artifacts. Protected by the Gift of Nekron enchantment, any defenders that kill a unit are healed for 15 hitpoints.

screenshot_NecromanticCircle

Who says pentagrams are evil. My beloved in-laws have one on their family coat. I’m not joking!

screenshot_TC_NecromanticCircle

Tactical Combat view on a Necromancer’s Circle adorned with a perfectly normal pentagram. Necromancers are just misunderstood. (click for larger version)

Castle of the Lich King: Explore the crumbled tower of an ancient Lich King, who lives in the twilight between life and death. Protected by the Undying Army enchantment, any corpses killed defenders leave behind are reanimated to fight one last time. Provides production, mana, knowledge and undead population when explored and unlocks the Library of the Dark Arts upgrade in cities, giving any monsters and infantry summoned or built at the city Fear Strike. Has an astral plane like combat map.

screenshot_Lichcastle

The castle with a local Lost Soul and Reanimator. Note the matching colors schemes!

Sage’s Hut: The abode of an old sage, studying the histories of the people of Athla. Visit him and the XP of one for one of the races in your empire will increase.  Allowing you to access new Race Governance Levels (We renamed Race Command)

screenshot_sagehut

Arctic Sage about to being visited by a Frostling Raider

Corrupted Farm & Spring: Necromancers have the ability to corrupt Great Farms and Springs of Life. Once corrupted, they provide undead population growth.

screenshot_farmspring

Springs of Life and Farms never looked good on Blight.  Again Necromancers show their sense of style.

Hall of the Forefathers:  Explore the Hall of the Forefathers and unearth Frostling treasures. Protected by the Glacial Totem which inflicts chilling on enemies each turn, causing -1 defense and 20% Frost Weakness (unless they resist) and stacking up to three times. Provides powerful items when explored and unlocks the Yeti to be produced in cities if you build Artica’s Embassy.

screenshot_hallforefathers

A Frostling Ice Guard paying respect to the forefathers.

Shrine of the Skull Lord: A Shrine dedicated to Nekron.  Bestows visiting units with Guard Breaker, Inflict Curse and Mark Blood Sacrifice for their next battle. It is protected by the Chant of Unlife enchantment, each turn bringing back a dead unit as a ghoul to fight for the defenders.

screenshot_NekronShrine

Catch the resemblance to Nekron? – Now don’t say all skulls look a like! It’s not PC.

Runestone of Cold Fury: This ancient shrine is visited by frostlings before embarking on raids. It gives visiting units Devastating Charge, Strong Will, Killing Momentum, 20% Fire Protection and Arctic Walking.

screenshot_coldfury

A White Witch and her graffiti adorned Rune Stone.  I wonder if Artists left any uncouth messages.

Let us know what you think in the comments!

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Home Forums Dev Journal: Structures of Frost and Darkness

This topic contains 87 replies, has 46 voices, and was last updated by  Stormwind 3 years, 9 months ago.

Viewing 30 posts - 1 through 30 (of 88 total)
  • Author
    Posts
  • #158942

    Lennart Sas
    Keymaster
    #158947

    Tibbles
    Member

    Looking good 😀

    #158949

    LordTheRon
    Member

    Oh these look really nice. Great theme flavour!

    #158950

    Arlow
    Member

    wow – you are killing me, i want to play everything, and the wait is getting physically painful – love you guys!

    #158951

    Rhaeg
    Member

    Those screenshots are looking more than good… that shrine for ol’ Nekron is looking awesome even! 🙂

    Corrupted Farm & Spring: Necromancers have the ability to corrupt Great Farms and Springs of Life. Once corrupted, they provide undead population growth.

    I’m hoping this means there is a way to un-corrupt them as well? Life sphere magic mayhaps?

    Oh and btw, I know AOW2’s music was created by a different composer, but I wouldn’t mind Nekron’s theme to return in some way 🙂 The part that starts here https://www.youtube.com/watch?v=tJfoo8BtU68 at 2:50 is epic theme music, easily the best music of AOW2/AOW:SM for me. Nothing beats Michiel van den Bos’ music though, I find pretty much all of his tracks superb 🙂

    #158954

    Ravenholme
    Member

    Awesome! Given the description of this one, it sounds like there will be a set to reflect the Tigrans area as well.

    Also, so very, very tickled that my suggestion of renaming ‘Race Command’ to ‘Race Governance’ got accepted 😀

    And I do love me some diversity in treasure sites and dungeons – all I can say is gimme! 😀

    #158956

    Rhaeg
    Member

    Also, so very, very tickled that my Race Governance suggestion got accepted :D

    You could have quit your daily job if you just had trademarked that! 😛

    #158957

    Khelle
    Member

    Nice, yeti production 🙂 I loved having them in my army playing druid with Stone Skin and Savagery 🙂

    #158958

    Ravenholme
    Member

    <div class=”d4p-bbt-quote-title”>Ravenholme wrote:</div>
    Also, so very, very tickled that my Race Governance suggestion got accepted :D

    You could have quit your daily job if you just had trademarked that! :P

    And this is why I’m a scientist, no business sense! D:

    But nah, I let Triumph have that one pro bono, a little token of my appreciation :p

    #158960

    Helgrind
    Member

    Love your title for this dev journal! Structures of frost and darkness sounds so appealing!

    The structures looks absolutely amazing! This is so right upp my alley, i love frost and darkness in a combined package, the two extremes fits very well.. It reeks of chilling undead quality! I am so exitied for this expansion that i am about to burst!

    Oh and btw, I know AOW2′s music was created by a different composer, but I wouldn’t mind Nekron’s theme to return in some way The part that starts here https://www.youtube.com/watch?v=tJfoo8BtU68 at 2:50 is epic theme music, easily the best music of AOW2/AOW:SM for me. Nothing beats Michiel van den Bos’ music though, I find pretty much all of his tracks superb

    Yes, i agree! That tune is so memorable and one of the best tracks from AOW2. It would be very fitting to bring it back for this expansion, would love to hear it again as i command my undead frostling army in the expansion. >: )
    BTW will Michiel van den Bos create some new tracks for this expansion? I hope he will! The man is a musical genius!

    #158961

    <div class=”d4p-bbt-quote-title”>Rhaeg wrote:</div>

    <div class=”d4p-bbt-quote-title”>Ravenholme wrote:</div><br>
    Also, so very, very tickled that my Race Governance suggestion got accepted :D

    You could have quit your daily job if you just had trademarked that! :P

    And this is why I’m a scientist, no business sense! D:

    But nah, I let Triumph have that one pro bono, a little token of my appreciation :p

    yeah, that name was a doozy: we went through like seventy different versions in the beta. It was nice that someone in the community was also thinking of a good one.

    #158962

    stellarrat
    Member

    Wow! Just wow! The necromancer art is the best art you guys have done so far, IMO. It looks amazing. The Lich King castle is awesome. Very LOR like Minas Morgul.

    #158963

    Ravenholme
    Member

    BTW will Michiel van den Bos create some new tracks for this expansion? I hope he will! The man is a musical genius!

    Apparently he is. There was a thread a while back where we got it confirmed they would see about adding Golden Realms soundtrack to the Deluxe Edition when the new expansion released, along with the new tracks that Michiel was working on.

    Edit: Went off and found the thread: http://ageofwonders.com/forums/topic/golden-realms-soundtrack-3/

    <div class=”d4p-bbt-quote-title”>Ravenholme wrote:</div>

    <div class=”d4p-bbt-quote-title”>Rhaeg wrote:</div>

    <div class=”d4p-bbt-quote-title”>Ravenholme wrote:</div><br><br>
    Also, so very, very tickled that my Race Governance suggestion got accepted :D

    You could have quit your daily job if you just had trademarked that! :P

    And this is why I’m a scientist, no business sense! D:

    But nah, I let Triumph have that one pro bono, a little token of my appreciation :p

    yeah, that name was a doozy: we went through like seventy different versions in the beta. It was nice that someone in the community was also thinking of a good one.

    As soon as I saw the feature and what they were trying to do with it, I knew that Race Command didn’t fit very well, and I knew what it felt like to me. Glad to see that the name went over well enough with the devs and beta testers as to be accepted.

    #158966

    Helgrind
    Member

    Apparently he is. There was a thread a while back where we got it confirmed they would see about adding Golden Realms soundtrack to the Deluxe Edition when the new expansion released, along with the new tracks that Michiel was working on.

    Thats great news! Thanks for the info, much appreciated!

    #158967

    They’re not necromancers, they’re viccans! 😛

    #158969

    Ravenholme
    Member

    Also, going to point out that a long time ago, Pentagrams actually used to be a symbol intended to ward off evil. (They also were associated with royalty at one point, I believe, meant to signify the royal house’s influence stretching over the known world)

    #158972

    UltraDD
    Member

    Look at the size of that dread reaper! Scary! Nice to see Artica and Nekron influencing people more than just a simple statue :P. That Nekron statue just needs glowing red dots on its forehead :P.

    Can’t believe I read Shrine of skull lord buff as guard berserk instead of breaker. Got confused thinking what it’d do but now its scary instead :P. I won’t lie those seem stronger than most of the stuff in the current game, we need the dev blog about old classes already :P.

    #158973

    SaschaJ
    Member

    All these amazing improvements, can’t wait to start with my loved frostlings with a yeti production 🙂 …and the Castle of the Lich King – FANTASTIC !!!

    Could you implement a possibility to sell magical artifacts at a merchant, for example in a neutral building. When playing a big scenario you always collect a lot of items without any use in late-game. This would be wonderful.

    What do you think about providing the player with a graphic feedback in a way like having a slightly animated interface if you are for example a master of fire (flames) or a master of earth (roots)?

    Thank you guys for all the impressive ideas of that upcoming add-on !!!

    #158975

    MartyD81
    Member

    Just stop teasing us Triumph guys, and give us the goddamned thing already! Else the wait will kill me for sure. So much good stuff and so much time left to wait… This expansion shall mark a new era of TBS gaming!

    #158976

    UltraDD
    Member

    Maybe color each section in the end turn button for each sphere pick.

    #158983

    Ravenholme
    Member

    Can’t believe I read Shrine of skull lord buff as guard berserk instead of breaker. Got confused thinking what it’d do but now its scary instead :P . I won’t lie those seem stronger than most of the stuff in the current game, we need the dev blog about old classes already :P .

    But these aren’t to do with the classes, these are just visit structures and treasure sites. I will admit that the Shrine of the Skull Lord does seem a bit more powerful than some of the other Shrines, but that is not really a Class issue.

    And I imagine the existing classes will get the normal round of balance fixes, and we can expect to find out about them when the 1.5 patch beta starts.

    #158984

    BreaxxBaxx
    Member

    Yetis! Lets hope something else for trolls!

    p.s. Are these found underground?

    #158986

    Ravenholme
    Member

    Yetis! Lets hope something else for trolls!

    p.s. Are these found underground?

    Above and below, I imagine. All treasure sites (barring the Hearts, I believe) can spawn on both layers.

    #158987

    UltraDD
    Member

    <div class=”d4p-bbt-quote-title”>UltraDD wrote:</div>
    Can’t believe I read Shrine of skull lord buff as guard berserk instead of breaker. Got confused thinking what it’d do but now its scary instead :P . I won’t lie those seem stronger than most of the stuff in the current game, we need the dev blog about old classes already :P .

    But these aren’t to do with the classes, these are just visit structures and treasure sites. I will admit that the Shrine of the Skull Lord does seem a bit more powerful than some of the other Shrines, but that is not really a Class issue.

    And I imagine the existing classes will get the normal round of balance fixes, and we can expect to find out about them when the 1.5 patch beta starts.

    Ye they are independent from those. I still meant a blog about what to expect when next playing old classes :P.

    #158988

    Looks all fancy and fun. And very fitting.
    The next weeks will feel long indeed.

    They’re not necromancers, they’re viccans! :P

    They are both. Jobs shan’t be restricted by beliefs you oppressor 😛

    #158990

    svmariscal
    Member

    Not really related to this particular news, but I was wondering if the undead tigrans would look more like mummies instead of ghouls. Because that would be super cool.

    #158991

    Zathrendar
    Member

    Brilliant aesthetics!

    #158994

    Helgrind
    Member

    Not really related to this particular news, but I was wondering if the undead tigrans would look more like mummies instead of ghouls. Because that would be super cool.

    It sure would! Bring us Mumm-Ra !!!

    http://princebalto.wikia.com/wiki/Mumm-Ra

    #158997

    esvath
    Member

    Nobody comment on the fact that we can recruit YETI with Hall of Forefather!?

    I hope we can recruit Shadow Dragon as well in this expansion.

    #158998

    Ravenholme
    Member

    Not really related to this particular news, but I was wondering if the undead tigrans would look more like mummies instead of ghouls. Because that would be super cool.

    Don’t think that is particularly likely, unless the Tigran Deathbringer gets an aesthetic like that.

    I think to save on effort the same ghoul shader is applied to all ghoul units.

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