Dev Journal: The Unifier Victory Condition

It’s Good Friday, so it’s time to talk about the new Good Victory Condition! This is called the Unifier Victory, and will be available in the upcoming Eternal Lords expansion.

Background

Many new systems come together in this new victory condition. Previously we explained that we’ve introduced alternate ways of expansion, through investing money in strengthening relations with the world around you,  relations that are now tracked per race. Declaring war on an Indy city will damage relations with the race that owns that city, as will migrating or razing a city.

BeacomVictory_active

High Race Relations, means Independent Towns of that race will like you better and even Enemy Towns might turn on their owners and join you by sending a Liberation Quest. Loyal Vassals provide steady income and can provide support in time of need.

Liberate CityPeace Keepers with high race relations can trigger towns to turn on their less benevolent masters.

 

High Race Relations also means you will gain Race Experience at a quicker rate, meaning you will gain Race Governance upgrades for your people faster.

So where does all of this lead?  You still have enemies to defeat, after all. Military force is always an option – a peace keeper’s happy economy can field a big army.   But Eternal Lords introduces an alternate route: The Unifier Victrory Condition.

Building Beacons

When the Unifier Victory is enabled in the Map Setup Screen, and once Level 3 Race Governance of a particular race is reached, the construction of the Unifier Beacon is unlocked in cities of that race.

Beacon1

Building Beacons is expensive, but a late game metropolis has no trouble producing one in a reasonable amount of time.

This beacon sends the message to the entire world that you are the benevolent leader destined to unite all races in a harmonious empire.  The construction is a two-step process; first you construct the tower, costing a ton of gold and then you light the beacon, costing a ton of mana. Each steps send a strong message to the people of the other realms, creating unrest by applying a penalty to the happiness of your enemies cities and units, while you gain a bonus to yours.

Beacon2sSee, you’re destined to Unify the world!

Message… but not everybody agrees!

To Victory!

Of course the other leaders are notified when the construction of the Beacon Commences, so prepare yourself to be attacked. Using the default settings, players need to build Beacons in cities of two races, but this can be changed pending player’s preferences. Of course more Beacons will take longer to obtain as you’ll need to up the Race Governance for each race.

BeaconOverview

A handy Overview lists the status of Beacons for all players.

The Unifier Victory condition is a great option for more defensive players, it provides an alternate route to winning the gamethan pure conquest. Leaders with Creation Magic, the new Keeper of the Peace Specialization and even Rogues and Theocrat have skills that work well with this play style, helping to raise happiness and relations with independent towns.  Next week we’ll have a new video where we will show this play style in action!

 

Unifier-VictoryYou’ve Won. May there be peace, love and happiness!

Have a great Weekend!

 

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Home Forums Dev Journal: The Unifier Victory Condition

This topic contains 45 replies, has 30 voices, and was last updated by  Ravenholme 4 years ago.

Viewing 30 posts - 1 through 30 (of 46 total)
  • Author
    Posts
  • #176484

    Lennart Sas
    Keymaster
    #176487

    Yes yes yes!

    Edit:

    And, first!

    #176493

    Charlatan
    Member

    Victory Image

    Mr. Tigran doesn’t look too happy about winning. Too much pressure?

    #176495

    Dagoth Ur
    Member

    Looking forward to this too!

    #176496

    Nodor
    Member

    I get to build more things! Everywhere!

    This will be a lot of fun.

    #176509

    Ravenholme
    Member

    Hah! Yes, my one hope for this was that the city in which you constructed the tower would graphically get the tower, like the class structures, and that does indeed appear to be the case – awesome.

    #176521

    SiaFu
    Member

    This reminds me a lot of the Spell of Mastery from Master of Magic, only there every AI would gang up on the one starting to cast it.

    Will the AI’s you’re not at war with (no enemy penalty) start breaking peace when you construct Beacons or can they choose to offer alliances instead (depending on relations)?
    Would allies share your huge Base Empire happiness bonus during Unification?

    #176535

    Trilandian
    Member

    Finally!

    The lack of a victory condition that didn’t involve brute force was one of my main gripes with the game, and now that’s been solved.

    AoW3 has come a really long way since vanilla. Well done, Triumph. Good work.

    #176541

    Gloweye
    Member

    This reminds me a lot of the Spell of Mastery from Master of Magic, only there every AI would gang up on the one starting to cast it.

    Will the AI’s you’re not at war with (no enemy penalty) start breaking peace when you construct Beacons or can they choose to offer alliances instead (depending on relations)?<br>
    Would allies share your huge Base Empire happiness bonus during Unification?

    Most AI’s should declare war. Dunno about alliances though…

    #176545

    yadrian
    Member

    I would like to see how “shadowborn” players can aquire victory, since peacekeeper seems to be the best specialization from all those three, new specializations in eternal lords. An article about shadowborn, pls.

    #176552

    Epaminondas
    Member

    This is a victory condition that can be turned on/off, I hope, and not unalterable?

    #176555

    Jolly Joker
    Member

    Game just got playable for my wife! 🙂
    Thanks for that one – and well implemented.

    #176556

    An article about shadowborn, pls.

    Err, already done?

    This is a victory condition that can be turned on/off, I hope, and not unalterable?

    yes, you can turn it off, like the seals. What do you mean by not unalterable?

    You can set the number of beacons required, if that is what you are asking. Each races gets one beacon. So, if you have set it to 2 beacons, you’ll need 2 races at champion plus…

    #176579

    grimsly
    Member

    I would like to see how “shadowborn” players can aquire victory, since peacekeeper seems to be the best specialization from all those three, new specializations in eternal lords. An article about shadowborn, pls.

    I’m going on the assumption that Shadowborn are built for good old fashioned violence and destruction, which means they already have a victory condition. I wouldn’t say no to another one, but I feel like they’ll be just fine.

    #176582

    Stormwind
    Member

    The scope of this patch is honestly dizzying at this point. I will say I have never ever seen an expansion with so much in it, and which changes the game in so many ways.

    There really needs to be a whole flurry of new reviews once this is out.

    I know everyone wants more expansions after this, as do I and I would happily pay for more, but I don’t think it would be neccesary for me to enjoy the game for years to come because there is already so much in it. Inevitably there will need to be a tweaking of balance changes after the game has been out a few months, and hopefully something done to make underground a more desirable RMG element, but otherwise its just an amazing amount of content that should keep any strategy gamer happy for a long time.

    One question about the village of “pzuh” above…is this something that will happen to vassals, or to towns directly under the control of someone, or both?

    #176591

    Gyor
    Member

    Actually at two races I think Shadow Born have the advantage, they can afford to migrate all thier cities to two races, yeah they take a massive hit with other races,but they only need two. At higher, say 4 beacons or more, then Peacekeeper has the advantage.

    Lennart also forgot that Expander would be very useful in this play style, faster expansion of the population of you cities will boost your race relations, and faster moving settlers means more cities of various races which will help you expand your empire.

    #176592

    Akinaba
    Member

    Will the Unifyer Victory Condition be also introduced to vanila game (without any DLC) as Seals of Power once were?

    #176595

    Thariorn
    Member

    One question about the village of “pzuh” above…is this something that will happen to vassals, or to towns directly under the control of someone, or both?

    IIRC it can happen to both, but Vassals just decide on their own, if they don’t like you enough anymore, so usually they’ll just split apart by their own.

    #176599

    Gyor
    Member

    I can see people building these beacons not to win the unifier victory condition, but for the sake of economic warfare, boost your economy, while disupting an enemies economy.

    I think each races beacon should have a unique effect, unique to that race.

    #176601

    Gyor
    Member

    BTW what happened to the Reef Colony Dwelling blog post?

    #176603

    Ravenholme
    Member

    BTW what happened to the Reef Colony Dwelling blog post?

    Guess it got moved to next week.

    Will the Unifyer Victory Condition be also introduced to vanila game (without any DLC) as Seals of Power once were?

    Seals were never moved to vanilla – they’re GR only. Same with the Unifier Victory Condition (Race Governance is also an expansion only feature, and the victory condition is dependent on it)

    <div class=”d4p-bbt-quote-title”>yadrian wrote:</div>
    I would like to see how “shadowborn” players can aquire victory, since peacekeeper seems to be the best specialization from all those three, new specializations in eternal lords. An article about shadowborn, pls.

    I’m going on the assumption that Shadowborn are built for good old fashioned violence and destruction, which means they already have a victory condition. I wouldn’t say no to another one, but I feel like they’ll be just fine.

    Shadowborn would be intent on Breaking Seals of Power (To weaken the barrier between Athla and the Shadow Realm) and, yes, good old-fashioned violence.

    #176604

    Gyor
    Member

    I also think each race should have a unique racial wonder of the world type thing, not connected with unifier, just a thought that occurred to me.

    So now the methods of winning are out right conquest, forcing enemies to surrender, taking just the capital and leader of your enemies, making an alliance with everyone (I think you can make an alliance with your final enemy, not sure), Seals victory, and now unifier victory.

    #176606

    Hellspirit
    Member

    All this game needs to be perfect in my opinion is shadow demon race,and treants and feary dragons xd.Thank you Triumph for this game ^^.

    #176615

    llfoso
    Member

    Cooooool!

    #176635

    Gorgoh
    Member

    Yeah, I guess if you have 99,665 gold in the bank, you can afford to buy a beacon tower. 😉

    This will make for a nice alternative win condition from time to time, to change things up.

    (Does it still say “Unifirer victory” or did someone already catch that one? That, and “unite all under your banner” if there’s still time, but from what I hear the ship carrying text changes has already sailed, for now.)

    #176636

    Gorgoh
    Member

    Mr. Tigran doesn’t look too happy about winning. Too much pressure?

    An inadvertent double post gives me a chance to second that, lol.

    The stress of tending to whiny halflings and belligerent orcs can sometimes be a little too much.

    #176685

    kwibus
    Member

    This is great and I’m glad it wasn’t available at release else I wouldn’t been able to get rid of my usual builder/pacifist playstyle which sometimes takes so much control of me that I’m unable to wage wars properly.

    Now I first waged wars and I have to adept to a peaceful win option.

    For xl maps setting the nr of beacons to a higher number is obvious I guess.

    #176689

    Helgrind
    Member

    It looks interesting. The unifer victory condition broadens gameplay and ways to achive victory which is greatly needed in AOW.
    Great things!

    #176719

    ninninnin
    Member

    would that be a 300 happiness penalty to enemies too? that could be pretty strong even if you arent going for unifier victory.

    i see a “net tower” looking thing in that second screenshot, that must be their defensive structure. that might be one of the stronger ones.. i guess humans are trading in their king of net status for capitalism

    Victory Image

    Mr. Tigran doesn’t look too happy about winning. Too much pressure?

    cats are never satisfied

    I also think each race should have a unique racial wonder of the world type thing, not connected with unifier, just a thought that occurred to me.

    dwarves could have a really nice misty dining hall for a massive happiness boost.

    #176728

    Kaiosama TLJ
    Member

    Victory Image

    Mr. Tigran doesn’t look too happy about winning. Too much pressure?

    Well, I would be in the same position if I tried to bring union, and peace, and love, and joy, and then everyone wanted my head in a stake. Especially when Mr. Sootball also wants his minions to eat my brains.

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