Dev Journal: Vassals and Enhanced Diplomacy

After the previous weeks saw some journals heavy on content, this week’s journals is about indepth underlying mechanics.

Race Relations

Relations are now tracked per race, making decisions about who you make war with much more important.  Declaring war on an Elven city might give you a quick conquest, but don’t expect your Elven citizens to be happy about it afterwards. As your relations with each race improves, you will be able to earn unique racial perks that boost your armies and economy as described in the Race Command Feature. However there are more benefits, like new ways of expanding your realm without warfare.

Vassals 

As your relations with Independents improve through better race relations and completing quests, you can convince independent towns to serve you as Vassals. Though they retain independence, Vassals have many benefits:

  • Vassals provide you with a reliable per turn income, based on a % of the actual town’s income.
  • Unlike regular independent towns, vassals grow in population and maintain their own defenders.
  • Vassals occasionally give units as gifts to your empire
  • Vassals are allies, meaning you can help protect them via the adjacent hexagon rule.
  • Vassals can be bought to join your empire when you think the time is right.

Make_Vessal

Play Styles

People who expand through war will more likely to gravitate towards evil, while more peaceful players tend to gravitate to good.  Players wanting to go all-out on either play style can choose the Keeper of Peace  or Shadowborn specializations, which have been designed to augment good and evil play styles respectively.

As a peace-keeping player makes peace with various cities, their alignment increases and their race happiness increase. This in turn, increases the player’s relations with other independent cities making it cheaper to buy those cities and making it more likely that the cities will start offering vassalage for free.

A warlike player, on other hand, will tend to lose race happiness and alignment as they attack and invade more cities. This forces prices up and means independent cities are more likely to declare war on sight. The warmongering player must make careful use of the Migrate City operation to increase the happiness of their most important races, or face economic disaster.

AI Profiles

This choice in behavior has also led us to add AI profiles, meaning that AIs will behave differently from the current single behavior template. For AI players with preset Grey Guard, Keeper of Peace, Shadowborn, Creation and Destruction specializations their playstyles will be clear.  For other AIs their selected styles is more of a secret. Paying attention to how an AI player talks in the diplomacy panel will give you clues to their alignment however.

Cerren_DevJournal

This Tigran Leader AI has Shadowborn Specializations, so he’s likely on the path to evil.

But aren’t all cats evil anyway?

Impact

Using this system we have improved the alternatives to expanding through war.  And we have synergized Race Relations, Diplomacy, Specializations, Independent cities and Alignment.   You can vassal towns opportunistically, say in a quiet back land, to make it gradually develop while you spend your economy and military resources elsewhere.  It’s is also possible to release town you own as vassals. This gives relation bonuses, but it is also a way to reduce micromanagement in the end-game.

That’s it for this week. Expect the formal announcement of the expansion + beta of V1.5 features soon – hopefully in a week!

 

 

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Home Forums Dev Journal: Vassals and Enhanced Diplomacy

This topic contains 155 replies, has 70 voices, and was last updated by  fenrir9 3 years, 11 months ago.

Viewing 30 posts - 1 through 30 (of 156 total)
  • Author
    Posts
  • #161031

    Lennart Sas
    Keymaster
    #161033

    Backero
    Member

    Hypeday complete! Great news about vassals. This cat looks scary, meaby I will create Scar from Lion King? 😀 Is the teal Major color is darker?

    #161036

    Gyor
    Member

    Yes! I wanted Vassalage! Hopefully this comes with a diplomatic victory condition.

    #161037

    Teehon
    Member

    A-M-A-Z-I-N-G!

    Love everything 🙂

    #161041

    terrahero
    Member

    This sounds very interesting. Adding more depth to diplomacy as well as more to consider when dealing with independant cities. Up untill now it was very efficient to play warlike with little drawback.

    The race standing takes me back to Age of Wonders, the original. Where races could also hate or like you based on your actions against that race. Something i always liked. Good to see it make a return.

    #161042

    Joni
    Member

    Very very cool!

    Yes! I wanted Vassalage! Hopefully this comes with a diplomatic victory condition.

    Hmm..how about reaching the highest level of Racial Governance with all races in order to win a “diplomatic victory”, maybe labeling it as the “Unifier” way to succeed?

    #161044

    BreaxxBaxx
    Member

    Exciting!

    #161045

    Gyor
    Member

    I wonder how balanced the peaceful Peacekeepers, warlike Shadowborn , and Grey Guards balanced tactics will be with each other.

    #161046

    DragonWolf87
    Member

    Not what I was expecting in terms of dev journals, but nice info nevertheless. Plus we did get a Tigran Necromancer to feast our eyes upon so I’m satisfied. Total badass-ry, as it was to be expected…

    It was bound to happen, but I wonder how expanding diplomacy in a mostly “make war not peace” type of game like AoW III will play out. Though it’s a nice option those Vassals. Micromanaging all those little cities is a pain in the b*tt 😛

    #161047

    Gyor
    Member

    Very very cool!

    <div class=”d4p-bbt-quote-title”>Gyor wrote:</div>
    Yes! I wanted Vassalage! Hopefully this comes with a diplomatic victory condition.

    Hmm..how about reaching the highest level of Racial Governance with all races in order to win a “diplomatic victory”, maybe labeling it as the “Unifier” way to succeed?

    Yes I was thinking the same thing.

    #161048

    Kubera
    Member

    #161049

    Kubera
    Member

    I was wrong topic. pardon..

    #161050

    Bjmolf
    Member

    This new feature looks amazing! more options and makes it more realistic!

    keep up the good work! I can’t wait!

    #161052

    Gyor
    Member

    For those that like to turtle, this could make that tactic more viable, especially as a peacekeeper master rogue. Focus your resources on your core cities and any city with a key resource and use diplomacy to gain vassals and allies.

    I wonder if you can vassal dwelling. Example you happen to be good and get an undead dwelling, so you decide to make them vassals instead.

    #161054

    llfoso
    Member

    Ooh, very cool.

    But no new tigran update? I’m a little sad 🙁

    #161056

    Zorrino
    Member

    “Vassals are allies, meaning you can help protect them via the adjacent hexagon rule.”

    Won’t the Vassals (allies or not) still be in the battle if it were adjacent hexagon? Maybe depending on your relations with that race, they will decide to attack you during a battle with an other player that you are fighting. =D

    “You can vassal towns opportunistically, say in a quiet back land, to make it gradually develop while you spend your economy and military resources elsewhere.”

    Here’s an idea: what if the map had no boundaries, and it was a wrap around meaning no “quiet back land”. I believe that would really add to the strategic importance to the map and game play. =D

    But Awesome! Keep it coming I can’t wait to play this game. =D

    #161057

    Gyor
    Member

    Will these vassals only produce racial units, or build say a Sancurary of the deeps in the city or Artica’s Embassy and make it a vassal will it also produce units that those MCU allow? What about building a planar gate and then vassalaging the city, could it produce a Succubus? Is the unit random? Can it build T3 racial units?

    #161058

    greyclouds
    Member

    This is really good news! Still, I’m a little concerned that simply conquering the town will give the most benefit even after the change.

    Just one question:

    Will vassal cities have increased economic output and be capable of maintaining an adequate defense? Currently, independent cities maintain only a partial stack of units on defense.

    I really like the concept, and I hope that it’s balanced enough to give “good”/”peaceful” playstyles a fighting chance against the usual “conqueror” style that AOW is known for.

    A few things that I’ve inferred from the journal that I really like:

      You can lose racial happiness (Finally, a penalty for evil players!)
      Racial happiness affects city/empire moral (again, an economic penalty for evil!)
      “Migrate city” now has a strategic worth (primarily for evil players)
      Evil players will likely stick with their starting race
      Good players can diversify units by improving race relations
      You can set your own cities to “vassals” to provide economic benefit to yourself
    #161060

    Low_K
    Member

    AoW3 is changing into a CivV/AoW3 hybrid! Which I think is a good thing as I thoroughly enjoyed Civ V and love the fact that some mechanics from that game get implemented into my favourite game ever! I’m loving it!

    Kind regards,

    Low

    #161061

    FrankA
    Member

    This all seems great, I can’t wait for the new DLC. Great job by all involved.

    Frank

    #161065

    Wintermoore
    Member

    Dear Dev and Beta Testers after reading this Dev Journal, I am more curious about the quest system in patch 1.5.

    since the diplomatic relationship with Indies city is much more interesting and complex now; I believe the quest system should had been through great overhauled.

    Please please review a few selection of changes in the 1.5 quest system.

    #161066

    SaintTodd
    Member

    AI profiles is a huge step in the right direction.

    #161068

    There is already a diplomatic victory option, right there in the game setup menus. You can set allied victory, if everyone still alive is allied you win.

    This news is really excellent. I hope we can set AI profiles for our custom leaders.

    #161069

    Gyor
    Member

    Just a thought but gaining a certain amount of vassals could make for a cool empire quest thingy.

    #161072

    Unterweltler
    Member

    my faith in triumph got rewarded, i hope you dev guys will be too with tons of new players.

    #161073

    ashbery76
    Member

    In my view this is the best part of the expansion so far.Yeah trendy new races are cool and all but diplomacy is a major part of the game that needed more depth.

    #161075

    Gyor
    Member

    There is already a diplomatic victory option, right there in the game setup menus. You can set allied victory, if everyone still alive is allied you win.

    This news is really excellent. I hope we can set AI profiles for our custom leaders.

    Not really what we’re talking about. See that’s still war based, it just reduces the amount of opponents you have to destroy, I don’t think you can ally with every opponent at least one has to be defeated on the battle field. With this hypothetical racial governance victory it’s different and could be fun.

    #161076

    Gyor
    Member

    I will note expansionist really benefits shadowborn/evil players now then it ever did before, but of course it’s good for good players too, just in a different way.

    #161077

    This is awesome! Though if the AI personalities are kept hidden (which I like) what does that mean for user created characters? Will we be able to pick a personality for them for use when they’re picked at random? Or will a personality be randomly assigned to them based on their specialties?

    #161080

    Ravenholme
    Member

    Awesome, just awesome. I can’t really add much else, just that I really need to get my teeth into these features – Are they expansion specific or will they be in patch 1.5?

    Also, that Frostling Dreadnought – isn’t that a new heraldry emblem she has? I don’t remember a city before.

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