AoW: Planetfall – Collected Knowledge

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  • #272229

    Hey guys!

    This thread is here for all the collected knowledge we have gained for the new game so far and I will do my best to keep it updated.

    The information has been gained from websites, forums, news outlets and of course, the awesome community peeps who attended PDXCon!

    The preface to everything: This does not mean that AoW4, the continuation of the story centred around Athla, has ended. Just that a new “spin off” story has begun. After all, we are all still playing AoW3 anyway, so no need to rush out AoW4 ^^

    Now then. lets get started!

    Age of Wonders: Planetfall website
    Age of wonders: Planetfall trailer
    Release date: sometime in 2019
    Platform: PC & Console <source>
    Michiel van den Bos – the original composer of the AoW1 & AoW3 score is back for AoW:PF

    Some blurbs from the website:
    eXplore: Uncover the history of the fallen galactic empire as you explore lush landscapes. Encounter NPC factions and rival houses, and discover hidden technologies that can strengthen your society.

    eXpand: Create your own unique House, and build prosperous colonies through economic specializations of planetary sectors and governing doctrines.

    eXploit: Achieve your end goals through conquest, diplomacy or doomsday technologies. Engrossing options with NPC factions and rival Houses won’t make the decisions easy!

    eXterminate: Perfect your combat strategy in intense turn-based battles that offer tactical challenges, a large cast of races, units with customizable weapons, and destructible environments.

    The game will feature:

    • 6 “major” races. Pre-release name: Space Dwarves made it into the game! \o/
    • Various “technologies” which roughly correspond to classes or spheres of magic of the previous AoW games.
    • Permanently flying unit mechanics have returned as the game now has a stronger focus on ranged combat, with cover and overwatch mechanics built in.
    • Larger battlefields than AoW3 with interactive objects that can used for cover and even destroyed under sustained fire.
    • Leader and hero units with many capable of being upgraded and changed to meet different threats. This keeps low tier units competitive through micro-management.
    • A similar dwelling system to AoW3 with 4-5 races being featured such as the “undead” in the form of cyborg warriors. They may have a greater impact on the game.
    • Sector system is a refined and upgraded version of the mystical city upgrades from AoW3.
    • Sector system lets you snake across the map and effects where your settlements can be built.
    • Sectors can be broken apart by the enemy further incentivizing economic wars.
    • Random Map Generator content during the campaign. Main story lines are fixed, however, most of the maps will be randomly generated. This results in secondary storylines which effect later campaign levels!

    General information:

    • In contrast to AoW3, your Race is flavoured by your Class, as each race has its own unique mechanics.
    • Diplomacy will be more relevant than in AoW3.
    • Adjacent hex system has returned.
    • Stack size remains at 6, akin to the AoW3 model.
    • The overflow of excess production and research points has been confirmed.
    • The possibility of battlefield concealment abilities, such as cover (Perhaps this means stealth too?).
    • Strategic maps are based around a single planet. (Perhaps campaigns are system or galaxy wide.)
    • Existence of magic has neither been confirmed nor denied. If its there, its much lesser of an impact. Though technology should may replace it.
    • In tactical combat, you can call in orbital bombardments or call in marine reinforcements from space.

    Mod tool details:

    • Strong liklyhood mod tools will be released during the games launch.
    • We will be able to craft new tactical combat maps, and partially randomize them. For example, you could make a fort and then randomize the locations of the trees and rocks around it, in an area you specify. To a site, you can assign a list of possible tactical combat maps, and a random one will be picked.

    Screenshots:
    IDK what it is, but checkout this cute Klacknon looking alien. Perhaps 1 of the 6 races, or 1 of the 4-5 dwelling races! Who knows
    https://www.pcgamesn.com/age-of-wonders-planetfall/age-of-wonders-4

    🙂

    #272235

    The game will feature:

    • A mythological science fiction setting, based around a long forgotten fallen empire called the Star Union.
    • 6 playable races and a currently unknown number of “classes”, each themed around unique ancient technologies.
    • Up to 5 dwelling based races, each with a greater impact on the game than in AoW3.
    • Both leader and hero units will make a return and the mount system has been expanded to include various types of vehicles.
    • An interesting module & blueprint system, allowing you to design and upgrade units, speccing into whatever you need at the time and allowing you to micromanage low tier units to remain useful throughout the game.
    • A sector system, which is akin to the Mystical City Upgrades from AoW3 has been woven into the core design of the game.
      • Sectors are around the size of a typical cities domain in AoW3 and instead of always containing a settlement, they instead contain various unique assets that once captured allow you to enhance your current cities or expand your burgeoning empire. They can also provide you with story content, such as quests and side missions.
      • The Random Map Generator is hooked into all areas of the game, including the campaign for maximum levels of replayability. Core sectors will remain the same for plot reasons, but what you find in between may be different every time and is likely dependant on your difficulty settings.
      • An upgraded version of the AoW3 game engine has been used, giving more control over the world and tactical map to the player as well as greatly improved visuals.
      • Larger battlefields containing interactive objects that can be used for cover and even be destroyed under sustained heavy fire.
      • A stronger focus on ranged combat than ever before, allowing permanently airborn unit mechanics to make a return to the franchise. This also brings new ranged based mechanics such as an overwatch stance and staggering opponents to the franchise too.

      What we know about the races:

      • 3 of the 6 Playable Races have been confirmed
        • The Vanguard are a race of mechanized humans that include units such as power armored soldiers, tanks and bi-pedal mechs.
        • The Amazons are a brutal race of warrior women who biologically engineered themselves as well as savage alien races to better crush their foes. A parallel has been drawn between them and elves. (I assume very dark, evil elves)
        • An insectoid race – though very little is known about these people.
      • 1 of the 5ish dwellings have been confirmed
        • Skeletal & otherwise Undead Cyborgs.
      • 2 other races have been mentioned, but it is unknown which category they belong to
        • Miners & Space Dwarves have both been mentioned and are likely the same race.
        • Terraformers have been mentioned by name only.
        • Nothing else is known about either of these races, however, we do know that at least 2 races are based around psychic abilities.

      What we currently know about Gameplay:

      • In contrast to AoW3, your Race is flavoured by your Class and each race has its own unique mechanics.
      • The “Class” system is represented through the use of Star Union technology and research is represented through your study and understanding of said tech.
      • One confirmed class is themed around “Purification by Fire” and is called Prometheus technology.
      • You create your own “house” and play under its banner. How this affects the game is completely unknown at this point.
      • Diplomacy has been revamped and has taken some beats from other classical video games, such as casus belli mechanics aka – reasons for war.
      • The Adjacent hex system has returned and a stacks maximum unit count remains at 6.
      • Excess production and research points will overflow so as to not go wasted.
      • A large element of the game is themed around eXploration. Seeking out what happened to the Star Union may be an in-game condition or system.
      • Lennart gave strong hints towards game elements related to the mystery and uncovering of hidden information relating to your races past and its connections to the Star Union.
      • A new colony (aka city) management system is in place – “colony allocation resources” has been mentioned and appears to the be connected to the Sector system.
      • Magic may not exist in the game at all, however, psychic powers certainly will. Outside of this, the magic effects found within previous AoW games will likely be replaced with technological equivalents.

      What we know about tactical combat:

      • Technology replaces magic: You can call in orbital bombardments or summon marine reinforcements from space.
      • Stances: Overwatch & Guard have been confirmed.
      • Ranged Overwatch: Use your action to enter overwatch instead of attacking.
      • Melee Overwatch: Melee units go into a melee range overwatch even if they made another action that turn.
      • Stagger: Stagger is a type of attack like Guard Breaker.
      • Action Points: A similar system to that of AoW3, however draining action points works a little different now that ranged combat reigns supreme.
        • Certain attacks and abilities can stagger an opponent which knocks them out of stances like overwatch or guard mode and also drains their action points too.
      • Hit Chance: A combination of AoW2s hit chance and AoW3s Action Points has resulted in the chance to Hit for full damage, Graze for half damage or Miss for no damage. This will likely result in much more countering and careful advances than previously and an increased focus on ranged units should make this quite an interesting mechanic.
      • Unit Upgrades & Specialisation: A fairly unique system whereby you research “modules” – each of which can only be applied to specific unit types.
        • In order to build units with those modules, you need to design a blueprint and then build its prototype. Each new unit of that type built after the prototype will use the set design and previously built units can be also upgraded to that design too.
      • Types of Damage: At least some ‘elements’ of the old damage system remains, such as elemental types of damage! (see what i did there? ^^)
        • For example, a unit module could add a bleeding effect to an attack, or additional lightning damage to instead.
      • Tactical elevation: While nothing has yet been set in stone, raised and lowered elements of terrain is planned and should affect cover, hit chances, movement, the value of flying units, etc.

      What we know about the world map:

      • Terraforming on the world map makes a return, including the ability to lower and raise terrain and likely even erect new mountains altogether.
      • Happiness mechanics have been revamped and should work “better than in AoW3” on both the tactical and world maps.
      • The world map is based around a single planet, though its probable that campaigns are system or even galaxy wide. Who knows what the campaign map will look like ^^
      • Various map layers, such as underground, shadow realm, atmosphere and orbit are in a concept phase at the moment and may not make it into the game at all. *sad face*

      What we currently know about the lore:

      • The Star Union was an ancient empire that spanned thousands of worlds.
      • Some form of cataclysmic story event separated all these worlds from each other for an incredibly long time.
      • The game begins not long after the hyperspace lanes reopened.
      • The various races/factions/houses of the game were once close before the fall of the Star Union, but after so many years of isolation, they no longer recognise each other.
      • The AoW fantasy world of Athla is more than likely somehow connected to the AoW:PF universe, based on an interview with Lennart Sas at PDXCon2018.

      Modding & mapping tools:

        The devs expect to release mod tools alongside the games launch.

      • We will be able to craft new tactical combat maps, and partially randomize them too.
        • For example, we can make a fort map and then randomize the locations of the trees and rocks around it, in any area we specify.
        • You can assign an array of maps to an encounter site and one will be picked at random.
      • Though its not confirmed yet, the devs are pushing to have the Randomly Generated Maps savable for future editing and personal use as scenarios. The hope is that you could take a campaign map and designate which sectors are randomly set.
        • Procedural generation is already tied to sectors and sectors are tied to the story of the Star Union. So fingers crossed!

    Finally, checkout this screenshot and look for the 6 different logos painted on the walls. Perhaps these represent something .. a form of Easter Egg perhaps of the 6 races logos? Who knows ^^
    Main image background

    🙂

    #272236

    Screenshots:

    Looks like a mercenary leader? Interesting that he is on a starship, a pretty small looking one too.. story spoilers!? I HOPE SO! ^^
    https://cdn3.dualshockers.com/wp-content/uploads/2018/05/Planetfall-5-ds1-670x377-constrain.jpg

    The dead skeleton from the video, does that flower mean something? Who knows!
    https://www.destructoid.com//ul/503700-aow.jpg');

    A human looking settlement with a human guardian & new artwork throughout the image! Checkout all those lovely looking sectors around the place too, oozing with loreful names. Any ideas what they could be or which ones you can build a new settlement on? My bets on the Hermit Wilderness or Forlon Wilds.
    https://www.aow-planetfall.com/assets/screenshots/screen1-8c11e09831f1accd9d6237263fdc21496eb68016bcf51bf3a25850d59b97785a.jpg

    Combat between some form of stout looking mechanized species and some other type of biological race. Could these be the space dwarves and could those be some form of goblin? Who knows!
    https://www.aow-planetfall.com/assets/screenshots/screen2-e06593f901295389bdc900d8093814d7eabfe57a24f42d00502693b9ea8e66fb.jpg

    More humans, and some weird tiny units in the background (look over the guy in the coats right shoulder!).
    https://www.aow-planetfall.com/assets/screenshots/screen3-e7b455f452049e970eb748b022e22dbd2bad9da08d553dc8ed456860bedb268b.jpg

    My favourite image! I can see a loooot of tigran references here. The architecture, the biome, even the name! (Even though critical role forces me to reference Tiberius with dragonborn now >.>)
    https://www.aow-planetfall.com/assets/screenshots/screen4-2322db39fa03e3a8fd78505dc1644643bf733e9eaa1f96259d43809eab01d655.jpg

    🙂

    #272243

    General Information Update:

    • The “Class” system from AoW3 is employed through the representation of the Star Union tech you acquired and are learning how to use.
    • One confirmed class is themed around “Purification by Fire”.
    • Research represents learning how to use your ancient Star Union tech.
    • Units have slots for modules which generally amplify the units ability.
    • Modules are unit type specific. Infantry, tank, aircraft, etc
    • You can design units with specific modules and build them set to your specifications.
    • Ex: Research a new module & build a new prototype design with that module.
      New units will spawn with it, and old units can be retrofitted.

    • You can terraform the world map by raising and lowering mountains, etc.
    • While nothing has yet been set in stone, tactical elevation is planned and affects cover, hit chances, etc.

    🙂

    #272248

    SikBok
    Keymaster

    Cool initialive iHunterKiller : D>

    #272249

    Mezmorki
    Member

    Great collection of notes about upcoming features. I’m elated about everything I’m reading and seeing. I’m most impressed that Triumph is really digging into many of the ideas floating around during AoW3’s development cycle. My quick read is that the changes are going to add a pretty awesome dimension to the strategic gameplay.

    #272251
    Age of Wonders: Planetfall
    Information Compilation

    Publishing Info:

    • Main Website
    • Announcement Trailer
    • Release Date: Circa 2019
    • Platform: PC & Console
    • Sound Designer: Michiel Van Den Bos
    • Story Designer: Ray Bingham
    • Blurbs
      • eXploreUncover the history of the fallen galactic empire as you explore lush landscapes. Encounter NPC factions and rival houses, and discover hidden technologies that can strengthen your society.
      • eXpandCreate your own unique House, and build prosperous colonies through economic specializations of planetary sectors and governing doctrines.
      • eXploitAchieve your end goals through conquest, diplomacy or doomsday technologies. Engrossing options with NPC factions and rival Houses won’t make the decisions easy!
      • eXterminatePerfect your combat strategy in intense turn-based battles that offer tactical challenges, a large cast of races, units with customizable weapons, and destructible environments.

    Thematic Info:

    • Its still an Age of Wonders game, however technology replaces most magical abilities. There are also psychic races that help to represent magical abilities.
    • The game is using a custom mythological science-fiction setting, based around a long forgotten fallen empire called the Star Union. It is unknown whether or not it is set within the same universe, however, the races are certainly unique to this game.
    • Consider the setting a blend of Alpha Centauri & Fallout on a vastly increased scale, featuring multiple worlds all secreting away old technology among various other mysteries of the Star Union.

    Core Features:

    • 6 Major Races
    • 4-6 Dwelling Races
    • A secret/ancient technology system in place of the class system from AoW3
    • A sector system that covers the world, defining what you can encounter, conected to the Random Map Generator system
    • Considerably larger world & battle maps, compared to previous editions of AoW
    • A module & blueprint system allowing you to customize units, keeping low tier units competitive throughout the game
    • New resource systems that make Empire Building and Management more engaging
    • A new system to manage the amount of high tier units that can be fielded at any one time
    • Diplomacy has been revamped to incorporate various new systems of the game
    • Your cities, fortresses and bases now contain garrisons independent of your world map armies.
    • An expanded independent factions system which is akin to dwellings (of AoW3) or the Spirits (of AoW2).
    • Hero & Leader Units with an expanded mount system
    • A strong focus on ranged combat and tactical elevation
    • Combat includes damage types, cover, hit chances and unit specialization
    • Adjacent hex system to bring multiple armies into battle
    • Maximum amount Stack size remains at 6
    • Procedural generation – both in skirmish and campaign modes
    • All of the usual multiplayer modes we have come to expect from the AoW series, with a max player count of 12
    • Terraforming both the world and battle map
    • Permanently flying units

    Races:

    • Each race is designed around its own unique set of mechanics and at 2 of these are psychic based, 1 of which is the Kir’ko.
    • The Vanguard
      • Are an old expeditionary task force that had been in cryo-stasis for a very long time, who recently awoken to find their empire no longer exists.
      • They are likely the most true representation of the Star Union left within the game, and their faction leader is called Jack Gelder, his city is called Fort Gelder.
      • Known Units:
        • Marine
        • Tank
        • Mech Walker
    • The Amazons (Name is TBC)
      • Are a brutal race of warrior women who biologically enhanced themselves as well as savage alien races to use as their tools, in an effort to better crush their foes.
      • They have been described as an all female nation of MMA fighters, riding brutal dinosaurs into battle.
      • A parallel has been drawn between them and elves. (Though I assume very dark, evil elves)
    • The Dvar
      • Are a faction of planetary miners who entered the most hostile places in space using their powerful suits to shield themselves from radiation, heat, etc during the Star Unions reign.
      • Now, nobody knows exactly what they look like, as they live within their suits, and you never see their faces. Its like.. do Dwarven women exist – AoWP style!
      • Even when you customize their appearance, you’re customizing the eye holes, adding an exhaust or an extra tube. etc
      • Their methods are based around explosives, tectonic shifts etc and so their battlefield mechanics are themed around area of effects and staggering opponents.
    • The Assembly
      • Represent both a brutish orclike race, as well as a skittish goblinoid people. They have also been heavily modified and many of their body parts have been replaced with mechanical legs or even tentacles.
      • One of their units can take apart corpses and rebuild them into spider bomb robots.
    • The Kir’ko
      • Are a race of rational, sapient and psionic insectoids that were once enslaved by the Star Union, giving them a bad predisposition towards human houses.
      • Known Units:
        • The Kierco equivalent of the Vanguard Marine is called a Frenzied, who gain a bonus for each attach they make.
        • The Kierco equivalent of the Vanguard Tank is called a Ravenous. Mechanically similar to the Harvester from AoW:SM, they can eat units whole and then lay eggs to spawn new units of their own.
    • A unknown race
      • Very little is known about them other than they are currently using an eastern architecture design and is themed around slavery.

    Secret Technology “Classes”:

    • You choose a type of secret technology that you start the game with.
    • This determines your research and “class” based abilities and units.
    • Every class will provide a race with around 3-4 additional unique racial units.
    • You can unlock additional secret technologies from “old tech black sites” scattered throughout the maps.
    • Currently known Secret Technologies include:
      • Promethean Technology – Designed to destroy enemy of the Star Union from within or without.
      • Xenoplague Technology – Unknown! We need more info.

    Planetary “NPC” Natives:

    • Wildlife Independents:
      • These are the mindless and disorganized units that you will be encountering throughout the maps, that do not belong to an empire.
      • The confirmed units so far are Giant killer insects and the Quartzinites: A varied race of creatures made from types of stone.
    • Factions (aka Dwellings):
      • The independent faction system from AoW3 has been fleshed out and are planned to have a more important role within the game.
      • They are intended to represent the people that survived the fall of the Star Union, but are not powerful enough to amass system or even planet wide control.
      • Known examples of these include:
        • Undead Cyborgs
        • Mutated Plants
        • Space Jellyfish

      Mechanical Knowledge:

    • Units:
      • Each race will provide 12 stock units.
      • Each secret technology will provide another 4 unique units to each race.
      • All of these units can be customized through modules from race &/or secret technologies.
      • Campaign leaders can be visually customized.
      • Your leader unit in both the campaign and skirmish maps are referred to as a Commander, instead of a wizard, rogue, dreadnought, leader etc
      • Your settlements now spawn their own set of defenders, meaning you no longer need to place a world map army on the side to have a garrisoned force during tactical combat.
        • You can increase the levels of protection through buildings, such as city-wide shields.
    • Sector System:
      • A similar game mechanics to the Mystical City Upgrades from AoW3
      • The entire map is now broken up into sectors, and a single sector can be as large as an AoW3 cities domain
      • Some sectors allow you to build a new settlement, while others may contain unique assets that once captured, allow you to enhance your current cities or produce unique units.
        • Such as the Elysium Park “landmark” that lets you recruit Las Vegas style entertainment industry androids.
      • Others may yet provide unique story content, such as quests and side missions.
    • Colony Management & Resources:
      • Excess production and research points will overflow so as to not go wasted.
      • Roads are now automatically built between your settlements / sectors.
      • Sectors yield special resources and the terrain or biome a sector is based on determines the types of bonuses available.
      • What these resources do exactly is unknown, but they will provide some form of benefit based on the settlement its attached to. This makes it vital to snake your empire across a map, to soaking up these resources into your sector chain, effecting each settlement within.
      • A new system has been introduced that allows you to designate what your population is working on, to better exploit these resources.
        • A new settlement will start off with a few colonists who can be assigned to specific tasks. Such as;
          • Working towards increasing the food stores which helps with settlement growth.
          • Sending your workers to the factories will increase production speed.
        • This seems like an an improved version of the old settlement build queues, seemingly allowing you to work on multiple things at once by moving people around to speed up certain outputs.
    • Unit Blueprint & Module system:
      • A fairly unique system whereby you research “modules” – each of which can only be applied to specific unit types.
      • In order to build units using those modules, you need to design a blueprint or template which you can name, and then build its “prototype”.
        • Each new unit of that type built after the prototype will use the set design and previously built units can be also be upgraded to that design too.
      • This lets you develop and field various versions of the same stock unit, each specialized to counter a specific threat. This also means that through micromanagement, you can choose to field low tier units and keep them competitive throughout the game, instead of relying on high tier units as soon as they become available.
      • Its worth noting that some races modules can be used by multiple races, while others are locked to only a themselves. Such as Amazons using Vanguard guns, while only the Kir’ko can use their organic weapons.
    • Damage types:
      • At least some ‘elements’ of the old damage system remains, such as elemental types of damage! (see what i did there? ^^)
        • For example, a unit module could add a bleeding effect to an attack, or additional lightning damage instead.
    • Ranged Combat, Cover & Hit Chance:
      • There is no deployment phase, however the battlefields are now considerably larger, containing interactive objects that can be used for cover and even be destroyed under sustained heavy fire.
      • With larger battlefields, a stronger focus is placed on ranged combat than ever before.
        • This has allowed permanently air born units to make a return to the game.
        • And also brings new ranged based mechanics such as an overwatch stance and a staggering system to the franchise too.
      • You can also use large vehicles or even summoned interactables such as a drop pod as cover, gaining a boost to your defenses.
    • Happiness & Alignment & Diplomacy Mechanics:
      • These are all now interwoven, being either revamped or entirely rebranded versions of previous systems.
      • Happiness should work “better than in AoW3” on both the tactical and world maps, while alignment is heavily woven back into the diplomacy system.
      • Diplomacy has been revamped and has taken some beats from other classical video games, such as casus-belli mechanics, aka reasons for war.
    • World Maps:
      • Terraforming on the world map makes a return, including the ability to lower and raise terrain and likely even erecting new mountains altogether.
      • The world map is based around a single planet, though the campaign will span an entire system or even galaxy.
      • Various map layers, such as underground, shadow realm, atmosphere and orbit are in a concept phase at the moment and may not make it into the game at all. *sad face*
      • The world map is still square, but it now loops around on the west-east axis. Letting you continue marching in one of those directions without stopping.
    • Super Weapons:
      • Little is known, but these are presumed win conditions for a Skirmish game and a campaigns end goal, such as the shadow gates.
        • There are at least a few different versions of these “super weapons” around and they are supposed to be so powerful that they could have wiped out the entirety of the Star Union.
        • Converting to a hive mind was hinted at as the level of power to be expected by these super weapons.
        • Another was the Genoplague (which may be a simple high tier “spell”), which lets you mutate soldiers or even an entire colony with a virus that rewrites their DNA.
          • Rewriting colonist DNA could change how they deal with the environment they live in,
          • Rewriting soldiers DNA could result in them becoming freakish monsters, able to stab enemies with their sharp but fleshy appendages.
    • House System:
      • Create your own “house” and play under its banner. How this affects the game is completely unknown at this point.
      • Though TS have stated that they are unhappy with it and as with everything else at this point, is subject to change.
    • Command Point & High Tier Unit System:
      • Command points are assumed to work like casting points, without drawing from a pool of mana.
        • They let you use special abilities during combat or on the world map and reset upon the beginning of each new turn.
      • A system for managing the amount of high tier units you can field was briefly mentioned, but little documentation exists at this time.

      Tactical Combat:

    • Technology replaces magic: Now called “Operations”, You can call in off-screen assistance in the form of; artillery and orbital bombardments, marine drop pods, napalm style attacks, and much much more.
    • Stances: Overwatch & Guard have been confirmed.
    • Ranged Overwatch: Uses your action to enter overwatch instead of attacking.
    • Melee Overwatch: Melee units go into a melee range overwatch at the end of their turn, even if they took an action that turn.
    • Stagger: Is a type of attack like Guard Breaker.
    • Action Points: A similar system to that of AoW3, however draining action points works a little different now that ranged combat reigns supreme.
      • Certain attacks and abilities can stagger an opponent which knocks them out of stances like overwatch or guard mode and also drains them of their action points too.
    • Hit Chance: “Controlled randomness” A combination of AoW2s hit chance and AoW3s Action Points has resulted in the chance to
      • Hit for full damage,
      • Graze for half damage or
      • Miss for no damage.
      • These will likely result in much more countering and careful advances than previously with an increased focus on ranged units that should make this quite an interesting and fun addition.
    • Natural Terrain & Tactical Elevation: Citadels, Biodomes, Terraces and more. While nothing has yet been set in stone, raised and lowered elements of terrain is planned and should affect cover, hit chances, movement, the value of flying units, etc.
    • Sieges: The siege system has been redesigned. We know maps are much larger now and that elevation now plays an effect. Attacking from building terraces was discussed.

    Modding, Mapping & Engine Knowledge:

    • The Random Map Generator is hooked into all areas of the game, including the campaign for maximum levels of replayability. Core sectors will remain the same for plot reasons, but what you find in between may be different every time you restart the map. What is loaded into these sectors is likely dependent on your difficulty settings.
    • Though its not confirmed yet, the devs are pushing to have the Randomly Generated Maps savable for future editing and personal use as scenarios. The hope is that you could take a campaign map and designate which sectors are randomly setup.
    • The games uses a 64 bit engine, allowing for a huge array of items to be added to the game, making it easier to mod in new units and even entire races.
    • We will be able to craft new tactical combat maps, and partially randomize them too. For example, we can make a fort map and then randomize the locations of the trees and rocks around it, in any area we specify. You can then assign an array of maps to an encounter site and one will be picked at random.
    • Both Modding & Mapping tools will be available on launch day.

    Story Information:

    • The story begins rather grim and dark as you emerge from your homeworld to find the Star Union empire you once knew, loooong gone. The game soon evolves into a more mythological sci-fi setting when events unfold and the campaigns will give you the option to create a new Age of Wonders, or plunge the galaxy back into darkness.
    • A massive space storm prevented hyperspace travel, shutting down the Star Union – the ancient empire that spanned thousands of worlds. The SU contained many factions, such as the playable Vanguard and the presumed extinct Terrata. A faction that both enslaved and forcefully augmented sentient races, such as the Kir’ko, through painful genetic modification.
    • The Terrata are a story element that left behind many guarded black sites where they experimented on people. These have become treasure sites within the game and could contain Secret Technology.
    • The various races, factions and houses of the game were once close with each other before the fall of the Star Union, but after so many years of isolation, they no longer recognize each other.
    • The game begins not long after the hyperspace lanes reopened as the races dash towards the heart of the once burgeoning Star Union space empire.
    • The game will feature a fully fledge map of the galaxy, and every campaign and skirmish map has been placed on the Star Map, showing exactly where that map is located.
    • The AoW fantasy world of Athla is potentially connected to the AoWP universe and placed on the Star Map, based on an interview with Lennart Sas at PDXCon2018.
    • These maps all have emergent story lines providing hints of past events. The overarching story comes in the form of the Campaign mode.

    Campaign Mode information:

    • Each campaign has you resettle a single world, which is procedural generated according to your inputs.” <source>
    • Similar to previous AoW campaigns, you can choose which of the factions you want to play as at set points within the campaign.
    • In an interview we are perhaps given the indication that you can choose which type of map you want to deploy on next, through your choices and the use of the Random Map Generator:
      • ‘The Star Union was was so big that there are thousands of worlds to chose from.’
      • However it is possible that this is simply referring to a lore reasoning behind skirmish maps.

    Disclaimer:

    • Everything in this thread is conjecture and picked up from forum threads, convention attendees and press sites. The game is a long way off and this thread is not a clear representation of what the final product will be like.
    • However, if its close, then the game will be damn awesome! ^^

    🙂

    #272256

    Thanks Hunter. Someone please post a link to that Q/A session when possible.

    #272258

    Leyrann
    Member

    Wait, I hadn’t even realized that those pictures are tactical combat, I thought they were just art.

    These graphics are just amazing!

    (and believe me, I don’t typically put a high importance on graphics)

    #272261

    Fizzbitch
    Member

    Ha! I literally jist made a topic like this in the ‘other’ forum.

    #272264

    Heya Captain!

    The schedule is found here and the direct link to the TS interview is here but the stream link i have been using is here

    =]

    🙂

    #272275

    Tactical combat info:

    • Action Points: Likely a very similar mechanic to AoW3.
    • Stances: Overwatch, Guard & Staggered are confirmed.
    • Ranged Overwatch: Use action to enter overwatch instead of attacking.
    • Melee Overwatch: Melee units go into a melee range overwatch, even if they made another action that turn.
    • Stagger: Draining action points works a little different than in AoW3. Instead, the Staggering system drains action points with most melee attacks and many abilities causing stagger, which knocks units out of stances like overwatch or guard mode.

    Major Information Update:

    • The insectoid race is confirmed as 1 of the 6 playables.
    • Two out of six playable races are confirmed as psychic users.
    • Psychic powers more than likely represents magical abilities as opposed to technological.
    • Various map layers, such as underground, are still WIP and may not make it into the game *sad face*

    🙂

    #272288

    Gloweye
    Member

    Staggered isnt a stance per se, its a mechanic that acts like guard breaker, and can deplete action points.

    #272292

    Rhaeg
    Member

    Great thread, I love you iHK!

    That love will cease to be the moment you quit updating this, though.

    #272297

    Screenshots:
    Another really nice composition of humans vs bio-aliens! Checkout the movement icon indicators!
    https://www.paradoxplaza.com/dw/image/v2/BBSX_PRD/on/demandware.static/-/Sites-paradox-catalog/default/dw5d91b4bd/product-images/planetfall/AoWPlanetFall_WorldMap1a.jpg?sw=2000&sh=2000&sm=fit

    Unique map shape – Check
    Tanks & Flying units – Check
    Silicoid brutes – Check?
    https://www.paradoxplaza.com/dw/image/v2/BBSX_PRD/on/demandware.static/-/Sites-paradox-catalog/default/dw8d8ce375/product-images/planetfall/AoWPlanetFall_Tactical_4.jpg?sw=2000&sh=2000&sm=fit

    MECHS! – SUPER CHECK!
    https://www.paradoxplaza.com/dw/image/v2/BBSX_PRD/on/demandware.static/-/Sites-paradox-catalog/default/dwcf763538/product-images/planetfall/AoWPlanetFall_Tactical_1.jpg?sw=2000&sh=2000&sm=fit

    🙂

    #272298

    purify by fire them is called Prometheus.

    www.grababrew.weebly.com/

    #272300

    Rhaeg
    Member

    Damn, blown away by some of these screenies…

    #272306

    DevildogFF
    Member

    Oh, dear god. I’ve probably never been more excited for a game announcement in my whole life. I CANNOT WAIT.

    Edit: I started a Discord channel, if you’re in to that sort of thing: https://discord.gg/r4wr5R2

    • This reply was modified 1 month ago by  DevildogFF.
    #272314

    Rhaeg
    Member

    Did you take notes iHK? There was some new info there with the all female amazone race that look like MMA fighters but prolly something else too.

    #272317

    Heroes driving vehicles/mechs sounded really cool. Like supercharged mounts.

    #272319

    PDXCon Lennart Interview – Buzz Words:

    • AoW:PF is a Mythoclogical Science Fiction game.
    • Hit chances comes into play with ranged weapons.
    • The Star Union was an ancient empire that spanned thousands of worlds.
    • A story event separated all their worlds and only now have the hyperspace lanes been reopened. Why? Who knows.
    • The many races that were once close, no longer recognise each other. Some of these include:
      1. Skeleton cyborgs (We know this to be a dwelling race)
        Miners (We can assume this to be the Space Dwarves, but it also sounds like they are a dwelling!)
        Teraformers (No info on these yet)
        Insectoids (Confirmed to be one of the 6 playable races)
        Space elves are now Amazons, a race of super women that genetically improved themselves. They also continued on to modify animals, such as massive dino mounts instead of mechs. Moer than likely a playable race with that level of detail, instead of a Dwelling. But who knows ^^
    • A large element of the game is themed around eXploration. Seeking out what happened to the Star Union may be an in-game condition or system.
    • Lennart gave strong hints towards game elements related to the mystery and uncovering of hidden elements relating to your races past and its connections to the others.
    • Procedural generation is tied to sectors and sectors are tied to the story (of the Star Union).
    • Sectors are often remnants of the old empire and contains all types of random things – including quests
    • A new colony aka city management system is in place – “colony allocation resources” was mentioned
    • Diplomacy revamped and includes elements of other PDX games, like causus belli
    • Is Athla related to this new games unvierse? AoW:SM hinted at other worlds. Lennart said that we will have to play the game to find out.
      I want to assume that that means… yes, its the same universe. I would love that! But again.. who knows! 😉
    • “Vanguard … races and factions” was mentioned. Not sure what it means.
    • Heroes can pilot vehicles and Amazons pilot giant dinos!
    • Confirmed to be available for PC, MAC and Console

    🙂

    #272322

    There’s a Steam page already: https://store.steampowered.com/app/718850/Age_of_Wonders_Planetfall/

    Due 2019. >_<

    #272323

    https://steamcdn-a.akamaihd.net/steam/apps/718850/extras/in-game.png?t=1526721164

    ITS GAMEPLAY! I need more. Moaaar, MOOAAR! : D

    🙂

    #272326

    General Updates including Mapping:

    • Happiness will work “better than in AoW3” on both the tactical and world maps.
    • Though its not confirmed yet, the devs are pushing to have the Randomly Generated Maps savable for future editing and personal use as scenarios.
    • The hope is that you could take a campaign map and designate which sectors are randomly set.

    🙂

    #272327

    Gloweye
    Member

    Amazons are a playable race. Vanguard is the human/mech playable race.

    #272330

    MartyD81
    Member

    Looks like I will keep drooling over every piece of info until 2019!

    #272333

    Gloweye
    Member

    Amazones are kinda-elves. They got good enough at bio engineerimg that men became obsolete.

    #272336

    Zaskow
    Member

    Hit chances comes into play with ranged weapons.

    Crap system from AoW2 comes back. Dear god, plz no…

    Diplomacy revamped and includes elements of other PDX games, like causus belli

    Jesus Christ… *sob*

    #272337

    Gloweye
    Member

    Hit chance is changed. You can hit, miss, or graze for half damage. Exact numbers may change, but above 75% like you only hit or graze, and wont miss. Youll again be able to kill 2 enemies in 1 turn, if lucky.

    We can probably mod it mostly irrelevant.

    #272344

    Quaranyr
    Member

    Is there any info on the psychic races?

    Amazones are kinda-elves. They got good enough at bio engineerimg that men became obsolete.

    I miss the old times when the word “Amazones” was associated with savage barbarians (who are also all-female) instead of “just an all-female society”.
    Again, maybe I’m too oldfashioned but I would really preffered the AoW:P Amazones to be spaceorcs instead.

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