Crash following "Already have a component with this key: HeroPortrait"

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Home Forums Help & Support Crash following "Already have a component with this key: HeroPortrait"

This topic contains 2 replies, has 2 voices, and was last updated by  Hiliadan 2 months, 3 weeks ago.

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  • Author
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  • #270181

    Hiliadan
    Member

    Hi devs, I was watching a replay of a tactical battle in my PBEM game and got 2 error notifications (I’m playing in PBEM mod) when I tried to open the unit panel of a hero (cf. log below).
    It still allowed me to continue, but after the replay was over and I came back to the strategic map, it crashed. I guess both are linked.

    See log:
    [22:13:57][STATE +] SYSTEM: COMBAT_PLAY
    [22:13:57]HUD for (null) hidden!
    [22:14:03]HUD for (null) shown!
    [22:14:03]HUD for (null) hidden!
    [22:14:21]HUD for (null) shown!
    [22:14:21][HUD_PlaybackScreen]Button pause pressed
    [22:14:23][HUD_PlaybackScreen]Simulation Speed changed to: 0.100
    [22:14:23][ERROR][TC_QuickUnitPanelLeft]Assertion failed: “!FIggyComponentRenderCallbacks.HasKey(Key)”
    [22:14:26]Message: [TC_QuickUnitPanelLeft]Already have a component with this key: HeroPortrait
    [22:14:26]d:\source.aow.gog\creator\gc\source\Iggy/GCIggyModule.cpp(1597): (click to open)
    [22:14:26]
    [22:14:26][ERROR][TC_QuickUnitPanelLeft]Assertion failed: “Iterator == FMap.end()”
    [22:14:28]Message: [TC_QuickUnitPanelLeft]Key already exists in hashmap!
    [22:14:28]d:\source.aow.gog\creator\ek\source\EHashMapT.inl(23): (click to open)
    [22:14:28]
    [22:14:28][HUD_PlaybackScreen]Button play pressed
    [22:14:54][HUD_PlaybackScreen]Simulation Speed changed to: 1.000
    [22:14:54][HUD_PlaybackScreen]Button fast pressed
    [22:15:06][HUD_PlaybackScreen]Simulation Speed changed to: 2.000
    [22:15:06]HUD for (null) hidden!
    [22:15:09]HUD for (null) shown!
    [22:15:09][HUD_PlaybackScreen]Button pause pressed
    [22:15:11][HUD_PlaybackScreen]Simulation Speed changed to: 0.100
    [22:15:11][HUD_PlaybackScreen]Button close pressed
    [22:15:29][HUD_PlaybackScreen]Simulation Speed changed to: 1.000
    [22:15:29][STATE -] SYSTEM: COMBAT_PLAY
    [22:15:30][STATE +] SYSTEM: COMBAT_CLOSE
    [22:15:30]HUD for Hiliadan shown!
    [22:15:32]HUD for (null) hidden!
    [22:15:32]HUD for (null) hidden!
    [22:15:34]Heap: World – Leaking memory! (Allocations left: 267)
    [22:15:34]Report for heap World:
    [22:15:34]max system bytes = 5767168
    [22:15:34]system bytes = 4718592
    [22:15:34]in use bytes = 368864
    [22:15:34][STATE -] SYSTEM: COMBAT_CLOSE
    [22:15:35][STATE +] SYSTEM: GAME_PLAY
    [22:15:35][ERROR]Assertion failed: “false”
    [22:15:46]Message: Meandor’s name be praised! The game just crashed. A mini dump file was created at C:\Users\yuhui\Documents\My Games\AoW3\Logs\minidump0313_2210.dmp. Give the .dmp, .pdb and .exe files to the programmers.
    [22:15:46]d:\source.aow.gog\aow\game\source\PC/MainPC.cpp(77): (click to open)

    Full log attached.
    I could send the save of the PBEM game if helpful.

    Attachments:
    1. log0313_2210.txt
    #270257

    Arnout
    Keymaster

    Hi Hiliadan, thanks for reporting.

    We’ll investigate this problem. It looks like a ‘timing’ issue.

    #292927

    Hiliadan
    Member

    Up, don’t know if it’s still planned to be fixed.

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