September 9, 2017 at 16:22 #257376
v1.22 was released on 25 July on the beta branch of the PBEM & Single Player balance mod! This new version significantly improve the ease of play/comfort improvement for all players with many unclear or incorrect descriptions of units or abilities clarified! It also brings improvements to XP counters, correct some remaining issues with Necro, boost Dreadnought and AD, nerf Divine Justicar and Lesser Mighty Meek, fix 1 exploit and bring a few other improvements. v1.22 is thus one more step into the continuous and progressive improvements of the game initiated with the balance mod more than 15 months ago! After the addition of Russian in v1.21, a new language is added with this update: Polish! Changes associated to units currently rarely used and heroes and their abilities were pushed back to later versions to refine them.
Read the full articles and check the screenshots on the-Battlefield.com/aow3, the community website for AoW3: https://www.the-battlefield.com/aow3/index.php?page=commnews&eingabenewsid=69September 9, 2017 at 18:56 #257379
Where is link to V1.22?
In steam there is link to beta version of v1.22 mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=758212846September 10, 2017 at 14:08 #257388
Yes, that’s indeed the link you found, which you can also find at the bottom of the article under the text “Beta branch of the PBEM balance mod on Steam Workshop”. v1.22 is currently available only through the beta branch, and should be released on the main branch of the mod in about 2 months.September 10, 2017 at 14:33 #257389
Ah so beta version of it was released, I thought it was main version.
So end goal is that any combination of race, specialization and class should win against any combination of these three if using good strategy?September 10, 2017 at 16:32 #257397
Yes, that’s more or less one of the goals. The idea is that you should have good chances to in whatever your choices BEFORE the game starts (so class/race and specs) and also that your good or bad choices DURING the game have an impact on its outcome and thus that good strategies and tactics during the game are rewarded.
Another guiding principle is that the game must remain fun to play and not bland with perfect symmetric balance (i.e. all races look the same). Balance can be achieved somehow asymmetrically.
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