Grey Guard and Keeper of Peace Specializations

Hi there!  Because this new expansion is so big, we still have more development journals to bring you before we can announce it (and you can play it 😉 ) . There’ll be a video, name, and full feature list presented at least a month before release.  Today we’ll be discussing the Grey Guard and Keeper of the Peace specializations. As with the previous Shadowborn specialization, they come in adapt and mastery levels and are strongly tied to a particular alignment. You’ll see that some of these news skills connect to new systems which are part of our efforts to diversify world map game play, making race relations and economy more important.

Greyguard

Grey Guard Specialization

Grey Guards seek balance between good and evil to gain military and economic advantage. Their magic is focused on cleansing the essence of unnatural beings, they can absorb it for magical power and manipulate it to heal their armies.  Sample Skills:

Guardian_of_BalanceFlourishing Balance: This empire skill gives benefits to Grey Guards with neutral alignment.   As long as your leader is Neutral, all your cities gain an additional +50 population. (For undead towns this is halved)

Exploit_WeaknessCardinal Culling: Grey Guards are all about maintaining the natural order of things. This spell helps cull enemies on the battle field that show up in large masses of the same type. Target enemy unit and every unit like it has 40% weakness to physical damage and does -5 melee damage until the end of combat.

Absorb_EssenceHealing Essence: Destroys all corpses on the battlefield. All friendly units are instantly healed for 25hp and gain a happiness bonus.  Needless to say Necromancers don’t like this spell.

Purging_BurstPurging Burst: All Fey, Summoned, Undead and creatures of Magical Origin must resist or lose 3 resistance and are dealt 5 fire and 15 spirit damage. If resisted they are dealt 2 fire and 7 spirit damage instead.

Summon_Chthonic_GuardianSummon Chthonic Guardian:  “The gateways between good and evil perk my curiosity. If I could penetrate those barriers I could corrupt the all creation. The All-Father would bow to me. My probes discovered beings there. The most exhausting are incorruptible, known as Cthonic Guardians. They thwart my attempts to disrupt nature’s balancing forces. Armored in etherstone with mighty wings and impenetrable shields, their strength is not attacking, but defending. They fight for all eternity, inspiring others to stand when they should flee. If discovered, I fear this nuisance will foil my plan to contort the natural world.” — “Breaking the Faithful” by Master Dark

 

The Chthonic Guardian is a tier 4 flying pikeman that specializes in defense. It has a shield and the defender ability, granting it a greater defensive bonus while guarding and once it reaches elite level it gains Instant Wrath, reflecting damage from all sources back on its attackers. It’s signature ability is Rallying Cry, an area of effect ability that boosts the morale of nearby friendly units as well as granting them Vigilance for one turn, allowing to guard and attack in the same turn.

Angels

 Torchbearer

Keeper of Peace Specialization

Keepers of Peace are dedicated to the path of good, they are masters of diplomacy, expert at forming alliances with independent settlements and even those of their enemies. When war becomes inevitable, their magic bolsters their armies giving them strength in the direst of circumstances.  Note we didn’t call this specialization “torchbearers” because we can’t retroactively insert it in the original campaign, and torch bearers aren’t necessarily dedicated to good. Sample Skills:

Rally_of_PopulaceBolster: Your units do not suffer from morale penalties until end of combat. Simple, but very efficient!

BolsterRally Populace: Target enemy city suffers from -500 happiness and betrayals are more likely to occur. As long as this spell is active betrayals can occur even if the owner’s Race Happiness is higher than the other player’s Race Happiness. Independent and Undead Cities can’t be affected.   This is a great way to disable the edge of rival empires!

The City Betrayal Mechanic:  If a city of an enemy empire is unhappy, it may offer to betray its owner to a suitable leader who is at war with the current owner.  Of course that leader does need a positive happiness toward the race of the town in question.  If the town can’t find such a player it might rebel and become independent. The city offers to betray its owner via a quest to the prospective new leader, asking him to send an army to City and relieve them of the vile despot.  When the player attacks the city, the local population aids the player, opening the city gates and spawning militia units behind the walls. If the takeover is successful, the city joins without the need to absorb or any of the negative penalties of capturing a city by force.
 
CityOverthrow

Aura_of_LightAura of Inspiration: The target friendly unit gains Inspiring Aura, 2 physical damage, 3 spirit damage and provides every friendly unit in a 1 hex range with 300 happiness.

 Bearer_of_LightBearer of Light: All Diplomatic actions with Independent Cities take 1 less turn.

 

Spiritual_FreedomSpiritual Freedom: The city is engulfed by the harmless fire of the Torchbearers. All units produced in target friendly city, and all units summoned within that city’s boarders, gain  Meditation and become Dedicated to Good. Researching this Spell will make your Leader and Hero’s Dedicated to Good.   [Meditation is like an advanced Guard mode, allowing units to skip a turn and gain strong offensive buff)

 

Summon_Arch_GuardianSummon Arch AngelArchAngelr: “Its spear burned with divine fire, shredding the undead hosts that filled us all with dread. My wife smiled. Her face glowed. She announced, ‘The All-Father sends a servant! My prayer is answered.’ Our despair evaporated. We were filled with pure joy. We knew that there were better things from other worlds—things with power that fought for our cause. The Arch Angel smote our foes with brutal determination. We were all inspired to fight. Before ascending to heaven, the angel touched the wounded and they were made whole.”—“Husband to a Saint” by Ugrid Grovle

 

The Arch Angel is a support angel, as well as healing and resurgence abilities it radiates inspiration, boosting the morale of nearby units. It also has a powerful aura that can blind any unit that strikes it in melee combat.

 

 

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Home Forums Dev Journal: Grey Guard and Keeper of Peace Specializations!

This topic contains 157 replies, has 71 voices, and was last updated by  Joni 3 years, 9 months ago.

Viewing 30 posts - 1 through 30 (of 158 total)
  • Author
    Posts
  • #154768

    Lennart Sas
    Keymaster
    #154773

    Stormwind
    Member

    Awesome…I don’t mind a longer wait with stuff like this being added!

    A tier IV summoning not part of a class? Is this a first?

    I like adding a neutral reward. This looks like alignment will be a much more important part of the game finally. Having to work to keep yourself in a certain alignment box adds some interesting choices for the player I think.

    #154776

    :).

    #154780

    Telenil
    Member

    Yay! I like the Good specialization not being called Torchbearers: as said in the journal, not all Torchbearers are dedicated to good and vice versa.
    “Several” dev journals before annoucement + announcement one month before release -> on track for late March 🙂

    A tier IV summoning not part of a class? Is this a first?

    The secret spell Summon Phoennix does that already.

    #154782

    A tier IV summoning not part of a class? Is this a first?

    Hmmm?

    #154784

    JPoll
    Member

    Looking very, very good. I wish there was at least one more specialisiation slot. =D

    #154787

    Backero
    Member

    Cool that Rogue can have access to T4 unit (without Dwellings). Anyway I think I will stay with master Wild Magic.

    #154788

    Fimbul
    Member

    Rally Populace!? For the good path? Sounds much better fitting for Rouge or Grey Guard.

    #154789

    Chikanuk
    Member

    I JUST CANT WAIT ANYMORE! ITS TORTURE ME!!

    Good job, this expansion will be amazing im shure.

    #154790

    Unterweltler
    Member

    I just hope they add more spells and tier 4 units to existing specialisations. I need my dominating basilisk for earth. 😀

    #154791

    Khelle
    Member

    Another great journal, keep your great work devs! 🙂

    Though I don’t really like how each new specialization summon is angel-like creature, but #whatever 🙂

    #154793

    Moloc32
    Member

    Looks amazing guys!

    #154795

    Smaug3
    Member

    This is sweet. So many cool things for me to slay as a shadowborn. Also, who is master dark? Could he be what lies in the shadow realm?

    #154805

    wilendar
    Member

    HA i Knew it ! if they added fallen angels, there must be a “good” angels, not Exalted as some people was reffing to. Thank You Triumph for bringing my favorites units in the AoW:SM 😀 I hpe you’ll make perks opposite to each other (fallen and Arch Angel) so they can counter each other, basically who strikes first then win, like it was in AoW: SM 😉
    once again thank you ! 🙂

    #154807

    Ravenholme
    Member

    <div class=”d4p-bbt-quote-title”>Stormwind wrote:</div>
    A tier IV summoning not part of a class? Is this a first?

    Hmmm?

    Hah! Called the Dark Angel being a Summonable TIV.

    This is almost just what I needed after a really crappy commute home. What I really needed was an expansion announcement, because the waiting is becoming unbearable, but this will do for now.

    HA i Knew it ! if they added fallen angels, there must be a “good” angels, not Exalted as some people was reffing to. Thank You Triumph for bringing my favorites units in the AoW:SM :D I hpe you’ll make perks opposite to each other (fallen and Arch Angel) so they can counter each other, basically who strikes first then win, like it was in AoW: SM ;)<br>
    once again thank you ! :)

    To be fair, I wasn’t saying that there wouldn’t be “Good” Angels, but someone asked if we had Angelic units already and we do, the Exalted ARE Angels. They’re just not Arch-Angels, or Fallen Arch-Angels.

    #154808

    Zathrendar
    Member

    Healing Essence: Destroys all corpses on the battlefield. All friendly units are instantly healed for 25hp and gain a happiness bonus. Needless to say Necromancers don’t like this spell.

    I guess how powerful this is will depend on how many Necromancer themed units are classed as “corpses”, as opposed to something else.

    #154811

    Ravenholme
    Member

    Healing Essence: Destroys all corpses on the battlefield. All friendly units are instantly healed for 25hp and gain a happiness bonus. Needless to say Necromancers don’t like this spell.

    I guess how powerful this is will depend on how many Necromancer themed units are classed as “corpses”, as opposed to something else.

    I don’t think it will affect Necromancer units at all, but what it will do is destroy the bodies lying around the battlefield that Necromancers can use to summon units and heal/strengthen others. (Or cause to explode)

    #154812

    Eomolch
    Member

    Healing Essence: Destroys all corpses on the battlefield. All friendly units are instantly healed for 25hp and gain a happiness bonus. Needless to say Necromancers don’t like this spell.

    I guess how powerful this is will depend on how many Necromancer themed units are classed as “corpses”, as opposed to something else.

    The reason Necro Players wont like this is not that they have units that are classed as corpses but because they have units that interact with them (corpses = fallen units). So you take away their toys. Also people with resurgence won’t like this either, not to mention a 25 heal for all units is pretty solid itself, the casting costs for this are 30 CP minimum, I guess.

    As for the alignment specialization, I am still waiting for the general alignment change to make my final judgement. I don’t like how they force you to adapt a certain playstile (oposed to an approach that would concentrate on the consequences of having a certain alignment), but maybe the alignment specializations aren’t pickable like other specs but can be unlocked after spending a certain time with good/neutral/evil alignment? One thing that would support this theory are the tier IV summons … unless the mastery spheres will also get their tier IV summons, which would be awesome (btw this also makes the introduction of tier IV racial units more likely).

    #154814

    Chikanuk
    Member

    I just hope they add more spells and tier 4 units to existing specialisations. I need my dominating basilisk for earth. :D

    Dunno, mb it will be cool – if summoned units in specialisations will be in different tiers. For examplie – torchbearers have only t4 unit, fire masters have t2 and t3 units.
    I just hope that the earth adept will have his own t 1-2 unit in adept lvl.
    And i REALLY hope they remove summon baby craken from water adept – in random map it is useless spell most of times. Water adept really need amphibious summon.

    #154816

    RMZ1989
    Member

    This expansion really is going to be huge, wow.

    I didn’t expect 3 specializations in one expansion, new class, new faction, a lot of new stuff and changes to the old stuff, you guys are amazing. Seriously, who the f*ck is going the wait for this?

    #154818

    Proteome
    Member

    Hoping there is an Underground specialization.
    Or at least some kind of big changes to underground to make it more flavorsome.

    #154819

    AZJaguar
    Member

    Yay! Now my Theocrat can become the bane of the Undead.

    Fear my army of devouts…..Is the Arch Angel a devout?

    Great work Devs. I wish to see more.

    I am so looking forward to this.

    Also Devs. is it possible to get a list of what is in the free upgrade and what will be in the DLC?

    #154821

    Bjmolf
    Member

    Neutral Specialization! that’s AMAZING! can’t wait for this expansion, keep up the great job!

    #154822

    Unterweltler
    Member

    <div class=”d4p-bbt-quote-title”>Unterweltler wrote:</div>
    I just hope they add more spells and tier 4 units to existing specialisations. I need my dominating basilisk for earth. :D

    Dunno, mb it will be cool – if summoned units in specialisations will be in different tiers. For examplie – torchbearers have only t4 unit, fire masters have t2 and t3 units.<br>
    I just hope that the earth adept will have his own t 1-2 unit in adept lvl.<br>
    And i REALLY hope they remove summon baby craken from water adept – in random map it is useless spell most of times. Water adept really need amphibious summon.

    Right now I think elemental masters are just too weak overall. You have to waste 2 specialisation points to get master and you dont even get a tier 4 summon for that? Seems silly to me.

    #154831

    rohirrimelf
    Member

    Take your time. Im liking everything what ive read and seen so far since the announcement of the expansion.

    It should be available when all is ready.

    #154833

    terrahero
    Member

    I figured a Good specialisation would be a thing to offset the Evil, but honestly i did not see a Neutral specialisation comming. Exciting news indeed.

    #154834

    Chikanuk
    Member

    Right now I think elemental masters are just too weak overall. You have to waste 2 specialisation points to get master and you dont even get a tier 4 summon for that? Seems silly to me.

    If you get early fighter or even scout and then powerful t3 unit – thats not strong enough? IMHO its good if you must choose that you need – units for early domination or for strong late game.
    Btw most of online duels end before you can get t4 units. Sometimes you got 1-2, but game going to the end and they give you not that big impact. Yes, then you dont play duel (or play on on really huge map) they will be are really strong and powerful weapon. But its different strategies for different maps and games.

    P.S. But i still think that elemental spec. need a slight rework.

    #154840

    malaficus
    Member

    It looks less like an arch angel and more like a wemon with wings.
    Brown armor for an arch angel?
    Not a white glowing armor of divine power?
    No flaming sword or atleast a weapon that doesnt look like a long knife on a dented metal stick.
    The fallen angel atleast looks like a being of evil and the cthonic guard look like it is made of stone.

    I dont know about you but i imangine arch angels too look like badasses.
    Not like beggers.

    Also:
    Keepers are fine.
    I just find the keeper of peace
    Uneccery and cheesy.
    Personal prefeer it if they just used keeper or torchbearer.
    But that is just me.

    You arent going to call them torchbearers but still use the torchbearer sign………
    Serious just grow a pair and call them torchbearers.
    Because right now there torchbearers in all but name.

    #154845

    Unterweltler
    Member

    <div class=”d4p-bbt-quote-title”>Unterweltler wrote:</div>
    Right now I think elemental masters are just too weak overall. You have to waste 2 specialisation points to get master and you dont even get a tier 4 summon for that? Seems silly to me.

    If you get early fighter or even scout and then powerful t3 unit – thats not strong enough? IMHO its good if you must choose that you need – units for early domination or for strong late game.<br>
    Btw most of online duels end before you can get t4 units. Sometimes you got 1-2, but game going to the end and they give you not that big impact. Yes, then you dont play duel (or play on on really huge map) they will be are really strong and powerful weapon. But its different strategies for different maps and games.

    P.S. But i still think that elemental spec. need a slight rework.

    The problem now is, you have 3 specializations with tier4 summons which get it without much effort. Whereas for elemental mastery you have to commit 2 specialization points, thus limiting your options overall and your summons are still weaker than the ones of the 3 new specializations have? That just doesn’t make any sense.

    #154846

    MartyD81
    Member

    With all that news and other good stuff, it almost looks like we are getting a new game rather than just an expansion. Please tell us the release date now so we can sleep more calmly:-). Hopefully, the wait will be over prior to March…

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