Introducing the Sorcerer class

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“After the ascension of the ancient Wizard Kings at the end of the Second Age, a new breed of magicians, called Sorcerers, claimed power. Seeking to unravel the mysteries of cosmos, they’ve learned to directly tap into the mana currents and wield magic in its purest form. The Sorcerer summon magical creatures ranging from shock Wisps to extra-dimensional Eldritch Horrors. Being the most magically focused of all the classes, the Sorcerer wields a wide arsenal of combat invocations and unit and domain enchantments. Sorcerer’s domains tend to be loaded with protections such as anti magic domes and guarding glyphs, while they cast corrupting magic on their enemies. Needless to say Sorcerers favor mana over gold and rely on spells instead of brute force. With their arcane knowledge, they strive restore the dominance once held by the Wizard Kings.” — “Gifted Lords of the Third Age” by Ralinstone Pedant, Chronicler

Read all about the Sorcerer class, its units and skills in our new class page. It’s also a great place to check out our new screenshots!

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jimmy

Community Manager
Triumph Studios' own town crier, bringing you all the latest Age of Wonders 3 news.

Home Forums Introducing the Sorcerer class

This topic contains 53 replies, has 31 voices, and was last updated by  davis14 1 year, 5 months ago.

Viewing 30 posts - 1 through 30 (of 54 total)
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  • #14207

    jimmy
    Member

    “After the ascension of the ancient Wizard Kings at the end of the Second Age, a new breed of magicians, called Sorcerers, claimed power. Seeking to u
    [See the full post at: Introducing the Sorcerer class]

    #14210

    TheSpeaker
    Member

    Thank you Jimmy! 😀

    #14215

    Tomipapa
    Member

    I have never been a big Sorcerer lover in any game, but seeing the lore behind it and the screenshots i want to play this class now! :)

    Ps: I don’t know who designed/made the Eldritch Horror but i bow before him. This is the coolest unit so far.

    #14230

    mrXD89
    Member

    Wow, so great. Screens are so nice. And Eldritch Horror is epic.
    What race is that city on second screen?

    #14231

    TheSpeaker
    Member

    What race is that city on second screen?

    Draconian :)

    #14232

    mrXD89
    Member

    Draconian :)

    Thanks. How did u know that?

    #14233

    TheSpeaker
    Member

    Thanks. How did u know that?

    You’re welcome. It’s identical to the Draconian city we saw in the German PC Game video, all the way down to the Golden Dragon in the background.

    #14238

    I counted 24 units in the attackers army, in the second screenshot. It looks awesome.

    and the Eldritch horror reminds me of the concealing ‘flying squid’ in X-Com: Enemy Within, only more menacing.

    Bravo Triumph.

    Th screenshots make me happy.

    www.grababrew.weebly.com/

    #14240

    oasis
    Member

    That siege pic with Chaos Rift cast is unreal! Who won??

    #14249

    Draxynnic
    Member

    Looks nifty!

    I have to admit, the Eldritch Horror was something that I had been thinking “thanks, but I’ll pass”, but now I’ve seen it in the, errr, flesh, it is indeed awesome! Well done!

    #14250

    The sorcerer feels pretty dark/evil-ish, nice.

    I’d suggest using the name “Phantasmal Warrior” rather than “Phantasm” since phantasmal is an adjective and goes better with a noun after it.

    Does Chaos Rift affect friendly units? Being chaotic it probably does but I gotta ask. 😛

    #14254

    TheFizban
    Member

    Well jesus damn christ, if i was not convinced before, then this definitely did it for me. I have a serious mancrush on triumph studios. Thank you for what is to be an amazing game. And also the Eldrich Horror is the coolest thing ever!

    I so want to be a part of the betatesting group!

    And i suggest changing the phantasm warriors name. Current one sounds dull. Something like Ghost warrior, Shade soldier or maybe even Spectral guard.

    #14263

    Arlow
    Member

    thank you so much
    lol TheFizban, i share you’re mancrush

    #14265

    Flamespike
    Member

    Wow, can’t wait to play the sorceror! The units look so badass :)

    Since his class units seem to be almost all of magic origins (fixed creatures, no race), is the apprentice the only class-unit that will vary in race depending on the leader’s?

    Looking at the theocrat units concept (don’t know if those are still relevant) it seems all the class units will have a race variation.

    http://images.eurogamer.net/2013/articles//a/1/5/5/4/2/2/5/AoW3_Class_Theocrat_Units.jpg.jpg

    Beside the racial units, will playing a sorceror a certain race or another be a big impact?

    #14270

    Draxynnic
    Member

    I think I do recall seeing, in fact, that the Wisps, Phantasmal Warriors, Node Serpents, and Eldritch Horrors are summoned through spells rather than being built at a city… so yeah, race isn’t going to have an impact on those units at all.

    It does make a certain amount of sense that classes like the Sorcerer and Archdruid would be less dependent on cities for their class units than the others. Paradoxically, though, I’m inclined to think that this means that race matters more for the Sorcerer – unlike the Dreadnought, which could easily fall into a pattern of just building dreadnought units at their cities and not really caring about what race is underneath them, sorcerers are probably more likely to be building racial units at their cities rather than class units.

    #14275

    vota dc
    Member

    Nice to see Lightning Storm coming back. Unlike Dreadnought there isn’t the button “more” in this introduction.

    #14276

    Hijallo
    Member

    But i hope it isn’t everything Sorcerors get. Large amount of available perks to research in vids suggest there are plenty of abilities (both passive and spell-like) to use on global map and in combat for every class.

    #14279

    AwesomeLion
    Member

    Sweet!

    Blood is needed for realism. I mean, when a unicorn stabs a Dragon with it’s horn, it has to be realistic /// Sometimes it’s the people no one imagines anything of who do the things that no one can imagine. /// If one person has an imaginary friend, they're crazy, if many people have the same imaginary friend it's religion?

    #14282

    NEHZ
    Member

    Well jesus damn christ, if i was not convinced before, then this definitely did it for me. I have a serious mancrush on triumph studios. Thank you for what is to be an amazing game. And also the Eldrich Horror is the coolest thing ever!

    I so want to be a part of the betatesting group!

    And i suggest changing the phantasm warriors name. Current one sounds dull. Something like Ghost warrior, Shade soldier or maybe even Spectral guard.

    I disagree, with the exception of shade soldier those names imply an undead state. Shade on the other hand makes me think of something either or both stealthy or born from the shadow. Not soldiers conjured from mana.
    Though I do think the name a bit odd. Shouldn’t it be phantasmal warriors or just simply phantasm? Or is my english lacking here?

    #14284

    Way ahead of ya NEHZ if you look up. 😛

    #14285

    NEHZ
    Member

    Shows that I shouldn’t try to multitask too much, I somehow hadn’t read most of this thread without realizing I hadn’t.

    #14292

    It does make a certain amount of sense that classes like the Sorcerer and Archdruid would be less dependent on cities for their class units than the others. Paradoxically, though, I’m inclined to think that this means that race matters more for the Sorcerer – unlike the Dreadnought, which could easily fall into a pattern of just building dreadnought units at their cities and not really caring about what race is underneath them, sorcerers are probably more likely to be building racial units at their cities rather than class units.

    Not necessarily since sorcerers can use their cities for production of upgrades that increase mana income (like in SM) and such while producing units through summons.

    #14294

    Well for me, in a game called Age of Wonders the biggest wonder has always been the spell system and magic in general, so I am really really stoked for the sorcerer and druid classes, even though, from a game play perspective, I usually pick a more directly combat orientated approach, e.g. playing Nomads in SM, and using the air sphere heavily (chain lightning, haste) and sometimes earth (stone skin), which Sorcerers traditionally are not.

    Might mix it up with his game, seeing as how the Sorcerer looks better than the dreadnought in every way that counts, IMHO.

    www.grababrew.weebly.com/

    #14302

    Great update! I love the screenshots.
    Thanks for all the work.

    #14309

    Edi
    Member

    Excellent screenshots. :)

    Judging by the looks of the Eldritch Horror, someone has been playing either Earthdawn or Dominions and taken inspiration from there. Because that looks precisely as a horror from Dominions would look like in 3D (as opposed to a 2D sprite).

    No video trailer yet?

    #14311

    jefkos
    Member

    nice , but im a little concerned with stuns lasting 2 turns now instead of one, as it was in shadow magic.seems like wisp and static field will have the probability to stunlock opponents to death.and i was wondering if you had your last troop with low health kill the last defender of a town that had static field on, and both died on the hit. who would get the town after the battle?

    #14314

    I assume the static field retaliates after an attack so if the static’d unit dies the attacked suffers no SF damage and wins.

    Or if SF gets “first strike” the attacker dies, defender survives. The point is that the attack and SF damage don’t occur simultaniosly.

    #14327

    I definitely like the look of the Sorcerer class. It seems to be the “Cosmos” wizard type from Shadow Magic.

    One observation I noted seems to be that the Sorcerer class uses lightning spells. Hopefully this clears up the confusion that Shadow Magic had, where the Air sphere had Chain Lightning and Lightning Storm, while the Water Sphere had Static Shield and Great Wyrms, along with Water’s Hall of Enchantment being Static Shield. Giving Water and Air more spells specific to their Spheres would be awesome.

    Also, can you lay curses on cities now? Legendary Heroes had City Enchantments and Curses, and I would love to seem them in here, with a corresponding drain on your mana. It also interesting to note that City Domains can have an effect on units and tiles within their border.

    #14331

    11balanced
    Member

    but im a little concerned with stuns lasting 2 turns now instead of one, as it was in shadow magic.seems like wisp and static field will have the probability to stunlock opponents to death.

    Yes, that concerns a bit. Other stuff is great as always :)

    #14332

    So here are my reactions:

    1). Eldritch Horror: Good show all around, it seems to be sufficiently ethereal and powerful, and has enough tentacles/ a horrible mandible. The eyes are also the right size, and I like how if floats at an angle. As to the color, I’d have preferred a pale green shade, or perhaps a slight translucence. A mere minor quibble with an excellent monster.

    2). Phantasm Warrior: I really like the blue here, as it makes it look like a thing shaped from the mana. I also prefer the noun form, rather than an adjectival one. Rather than suggesting the warrior is like an illusion or like a ghost, or has aspects of one, the noun form suggests it just is such a thing. It also matches the “Red Knight” or “dragon slayer” form of two noun titles for fighters.

    3). Static shield: I think that the two turn thing won’t be too problematic, as long as the stun chance is set at the right level.

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