Patch V1.705 in Open Beta

Hi everyone,

Between work on our super-secret-project and after recuperating from a visit to GamesCom in Cologne, the team here got stuck in to tackle some AoW3 bugs. This has resulted in a patch – v1.705 – which is available as an open beta on Steam now!Steam_2016-08-24_15-57-11

We’d love it if you’d give the new patch a go and let us know is you run into any trouble. If you are a Linux or Mac uses, please consider giving the beta a go. There’s not many of you playing AoW3 and we’d like to make sure it runs smoothly on your systems too. The same holds for mod makers, please try and bend the tools to see if they’ll break.

To get access to the open beta:

  1. Right Click ‘Age of Wonders 3’ in your Steam Library and select ‘Properties’ from the menu that appears.
  2. Select the ‘BETAS’ tab in the ‘Properties’ window.
  3. Set the combobox to ‘open_beta’.
  4. Close the ‘Properties’ window.
  5. Start the game to force an update.

Or watch the start of this video.

Of course, be aware! It’s a beta, so things might crash or malfunction. This can cause you to lose progress or wreck save games, so only switch to the beta if you are willing to take that risk ; )>

Also note that if you are playing online multiplayer or PBEM matches everyone in the match needs to move into the beta branch if you do. I suggest switching back – opting out of beta – when playing PBEM games, unless everyone agrees on moving into the beta.

v1.705 Patch Notes are:

  • PBEM players now get an email notification and reminder when a match is about to expire due to inactivity. The expiration period has been extended by three weeks, to give two weeks of response time before the reminder email is send and another week after that before the match actually expires.
  • Added support for additional workshop tags to PackageManager.
  • Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
  • AI no longer tries to dispel meditate, so it has casting points and mana left for more useful things.
  • Bone yards will now tell knight level AI player to ‘git gud’ after failing to defeat their spawned units or defenders.
  • Nymphs should no longer show up in rewards from Spring of Life locations.
  • One of the classes had a double frost protection hero upgrade, which was removed.
  • The Magical Structures Skill no longer gives the – unintended – Arcane Study bonus.
  • Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
  • Fixed a graphics glitch for one of the human male hairdos.
  • Fixed a geometry gap in the city walls of arctic city battles.
  • All of the ‘AoW City Operation’ now correctly check their required properties, which should resolve issues of modders running into this issue.
  • Fixed an issue that prevented modders from editing XP pickups without causing instability.
  • Fixed various crashes caused by removing mods which add new banner colours and icons.
  • Fixed a crash caused when modders added starting properties to city cores.
  • The game now shows a map can’t be played due to missing content – either DLC or Mod content – instead of only doing so when loading a save game.
  • Fixed a crash when disabling a mod which provided new hero bodies.
  • Fixed crash when city was being razed while at the same time a player had a ‘Independent Can Discuss: …’ event.
  • Fixed ironman exploit where a player could exit TC without triggering an ironman notification.
  • Fixed crash when clicking on empty specialization icon in diplomacy interface.
  • Fixed issue where master specialization would not be correctly removed when removing adapt.
  • Fixed a couple of rare crash when loading a save game.
  • Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN’T moving the camera.
  • Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
  • Fixed an issue that caused a rift in space-time that had a small chance of releasing shadow demons back into the world.
  • Fixed an issue where skills given by libraries didn’t trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
  • Fixed a bug in online multiplayer games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
  • Fixed a bug in RMG where choosing ‘Random’ advanced setting for ‘Resource Sites’ (as well as other options with ‘Random’) would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
  • Choosing ‘None’ roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to traverse.
  • Tweaked Audio settings for sound effects reported to be too loud.
  • Made dire penguins even more dire. Oh dear.
  • Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.
  • Fixed and clarified English loading screen text.
  • Fixed French typo in Cannon description.
  • Fixed German Dark Pact Ability & Spell description.
  • The Polearm ability description now – correctly – states it give a +4 damage bonus. It used to say +5 which was incorrect.
  • Fixed an interface issues where properties would display ‘Unknown Property Source!’ when it could not find the source of the property. Instead of displaying the property’s screen name.
  • Map Editor now streams content, cutting memory use considerably.
  • Fixed an issue with PBEM Ironman mode warnings.
  • When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
  • Fixed a rare bug in Package Manager where it would not correct detect previously publish workshop item.
  • Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
  • Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
  • Mod Editor now only loads low-resolution textures, cutting memory use considerably.
  • Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
  • Mod Editor now only loads low-resolution textures, cutting memory use considerably.
  • Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
  • Linked the correct bird for the Halfling Eagle Rider.
  • Resolved an exploit in Diplomatic AI.
  • Increased the PBEM save game size limit.
  • Fixed a typo in the English Warp Domain description.
  • Updated to Poison Domain description to include which units are not valid targets for the spell’s effect.
  • Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
  • Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.

If you’ve switched into beta please post to let us know. And if you run into any issues while playing the beta, please let us know so we can have a look.

We hope to make this patch public as soon as we are sure it has survived some thrashing by the community, so do your worst : D>

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Developer for Triumph Studios since AoW2. Currently producer on the AoW3 project.

Latest posts by SikBok (see all)

Home Forums Patch V1.705 in Open Beta

This topic contains 132 replies, has 44 voices, and was last updated by  SikBok 2 months, 2 weeks ago.

Viewing 30 posts - 1 through 30 (of 133 total)
  • Author
    Posts
  • #246743

    SikBok
    Keymaster
    #246746

    Hide
    Member

    “Fixed an issue that caused a rift in space-time that had a small chance of releasing shadow demons back into the world.”
    – What? I want that bug! 😀

    #246749

    Didymus1492
    Member

    I’m sure that bug has nothing to do with their super-secret-project. Move along now, nothing to see here.
    Wishful thinking, maybe?

    #246750

    arminius85
    Member

    Surprised to see an update. Great you’re working to keep this game solid!

    About the PBEM thing: does this mean matches earlier drop out a player after a certain time of inactivity? I thought this was only manually. A warning is nice. 🙂

    #246758

    marcuspers1
    Member

    Hey guys, thanks for update!
    Not sure it was covered in update, but lately I’ve seen a uprising in crashes due to diplomacy menu.
    For example you open a message from a team mate, and start reply and game crashes.

    Just me? Oh well, never mind then 🙂

    #246760

    NuMetal
    Member

    I just booted the game up again and couldn’t believe my eyes when it started to download an update.
    The way you keep taking care of it… you guys are the best devs a game could wish for!

    Also I am intrigued and really want to know what this is about:
    Fixed an issue that caused a rift in space-time that had a small chance of releasing shadow demons back into the world.

    MY DEEPEST APOLOGIES...

    #246761

    I’m wondering how much more dire the dire penguins are, and if their direness is related to the “small chance of releasing shadow demons back into the world…”

    www.grababrew.weebly.com/

    #246763

    Arnout
    Keymaster

    @marcuspers1 Sounds like a out-of bandwidth or memory issue. If you like please send an email to AoW3Support@triumphstudios.com with a DXDiag log (assuming you’re on Windows) attached, so we can find the cause of the problem!

    #246767

    SikBok
    Keymaster

    Great you’re working to keep this game solid!

    Hey guys, thanks for update!

    You’re welcome!

    I just booted the game up again and couldn’t believe my eyes when it started to download an update.
    The way you keep taking care of it… you guys are the best devs a game could wish for!

    Thanks, we do try.

    About the PBEM thing: does this mean matches earlier drop out a player after a certain time of inactivity? I thought this was only manually. A warning is nice.

    That is correct. We had a system running to clean up ‘dead’ sessions. However, the system to warn you guys and girls of this didn’t make it into the patch that introduced PBEM. So, we went and fixed that now.

    I’m wondering how much more dire the dire penguins are, and if their direness is related to the “small chance of releasing shadow demons back into the world…”

    Their direness is most definitely related. It’s what fixed the space-time rift.

    #246768

    BLOODYBATTLEBRAIN wrote:
    I’m wondering how much more dire the dire penguins are, and if their direness is related to the “small chance of releasing shadow demons back into the world…”
    Their direness is most definitely related. It’s what fixed the space-time rift.

    The penguins are demons again!?

    🙂

    www.grababrew.weebly.com/

    #246770

    Fogcrow
    Member

    The penguins are demons again!?

    They always were, and with demons, its like with bacteria: where a superior and better adapted kind is, no lesser kind can be.

    #246775

    SikBok
    Keymaster

    Seems the patch notes were incomplete, here’s some more stuff we did.

    • Fixed crash when city was being razed while at the same time a player had a ‘Independent Can Discuss: …’ event
    • Fixed ironman exploit where a player could exit TC without triggering an ironman notification
    • Fixed crash when clicking on empty specialization icon in diplomacy interface
    • Fixed issue where master specialization would not be correctly removed when removing adapt
    • Added support for additional workshop tags to PackageManager

    These have been merged into the list in the OP.

    #246777

    Draxynnic
    Member

    Their direness is most definitely related. It’s what fixed the space-time rift.

    I’m now imagining Sundren, Arvik and Sanhilde trying to close the Shadow Gate by stuffing it with dire penguins…

    …hrrrmn. This is weird – I seem to have lost my expansions and other DLC. Let’s see if reverting fixes it.

    EDIT Hrrrmn, looks like it was a Steam issue. Had a Steam update, and it was back to normal afterwards.

    • This reply was modified 10 months, 1 week ago by  Draxynnic.
    #246780

    alexej
    Member

    We are now superexcited for this new secret project, hope more news will reach us before christmas 😀 In case you have idea for some new DLC for this TOP game (1550 hours played, its my unrivaled number one game) you can allways have more money from me 😉

    #246782

    Arlow
    Member

    “unrivaled number one game” mine as well, alexij

    #246783

    SikBok
    Keymaster

    …hrrrmn. This is weird – I seem to have lost my expansions and other DLC. Let’s see if reverting fixes it.

    EDIT Hrrrmn, looks like it was a Steam issue. Had a Steam update, and it was back to normal afterwards.

    *phieuw* … you had me scared there for a bit.

    We are now superexcited for this new secret project, hope more news will reach us before christmas

    Uh oh … *tries to unhype the hype*

    In case you have idea for some new DLC for this game you can allways have more money from me

    Duely noted : )>

    1550 hours played, its my unrivaled number one game

    “unrivaled number one game” mine as well, alexij

    Thanks!
    Glad you both like it so much : D>

    #246784

    Draxynnic
    Member

    We are now superexcited for this new secret project, hope more news will reach us before christmas In case you have idea for some new DLC for this TOP game (1550 hours played, its my unrivaled number one game) you can allways have more money from me

    You should be careful with those unconditional promises… “So, we had this great new idea for a DLC! See, you pay us $100, and in return you get a Triumph Supporter badge that you can display on Steam! For every $100 extra you pay, you get an extra badge!”

    (Not sure Steam would actually allow that, but I’m sure you get the picture. 😛 )

    #246785

    SikBok
    Keymaster

    There’s a new version of the patch available. To force the update use ‘Verify integrity of game cache…’ under ‘Properties – Local Files’ in the game’s context menu.

    Patch note for this one is:

    • Fixed a crash when disabling a mod which provided new hero bodies.

    This was added to the patch notes in the OP

    #246789

    Zaskow
    Member
    #246794

    Fogcrow
    Member

    http://www.filedropper.com/direpenguin

    I´ve encountered the some dire penguins after the first update, and fail to see how they have become more dire. Was a hidden ability added to them, like “evolve”, or “if [awaken spirit] is applied to this unit, it transforms into a T5 [Overlord of the Frozen Hells] until end of combat”?

    P.S: I didn´t have to force the second update

    • This reply was modified 10 months ago by  Fogcrow.
    #246808

    SikBok
    Keymaster

    I´ve encountered the some dire penguins after the first update, and fail to see how they have become more dire.

    The dire penguin, space-time rift and git gud patch notes were funnies intended to make reading the patch notes more entertaining.
    Sorry if it was unclear those weren’t actual changes.

    #246810

    Fogcrow
    Member

    I was joking around too, well while the shadow demons thing was 100% obvious, the dire penguin line gave me a faint hope, probability less than 1%, that there actually might be something to discover ;-).
    I know real patch notes are more explicit, like what was actually changed, instead of “made x stronger”.

    #246812

    SikBok
    Keymaster

    I was joking around too, well while the shadow demons thing was 100% obvious, the dire penguin line gave me a faint hope, probability less than 1%, that there actually might be something to discover ;-).
    I know real patch notes are more explicit, like what was actually changed, instead of “made x stronger”.

    Then all is well : D>

    #246813

    SikBok
    Keymaster

    Have you fixed this stuff

    Just had a look at it and expect something to resolve this in the next patch of the patched patch. I’ll discuss the change in more detail in the linked post.

    #246819

    SikBok
    Keymaster

    There’s a new version of the patch available. To force the update use ‘Verify integrity of game cache…’ under ‘Properties – Local Files’ in the game’s context menu.

    Patch note for this one is:

    • Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.
    • Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.

    Thanks for the report Thimple ThighMan and thanks for the reminder Zaskow.

    These were added to the patch notes in the OP

    #246829

    Zaskow
    Member

    Thanks!

    Also I want to ask about several things if you patch game now.

    Is this possible for you to add option that ability can take 2 action points to operate?
    Do you have plans to tune a balance a little?

    Also I found some light issues. I think it would be good to fix them officially.
    – Wrong description of Polearm bonus damage (IRL it’s +4, on display was +5).
    – Frostling Scoundrels will have Arctic concealment and Projectile Resistance on Bronze (as other scoundrels have).
    – Fix for hidden +5 research bonus from laboratories and observatories if you learn Magical Structures before Arcane Study (details , details).

    #246830

    SikBok
    Keymaster

    Thanks!

    You’re welcome.
    Hope it helps with the balance mods.

    Do you have plans to tune a balance a little?

    No. We’re happy with where balance is at the moment. Most discussion are either for a specific mode – e.g. PBEM – or things on which opinions differ. Both of these are best dealt with by modding.[/quote]

    As for the other questions and fixes, I’ll get back to you on those on Monday.

    #246834

    terrahero
    Member

    No. We’re happy with where balance is at the moment. Most discussion are either for a specific mode – e.g. PBEM – or things on which opinions differ. Both of these are best dealt with by modding.

    That’s probably for the best. Balance is for some part subjective and for another part context dependent.

    Well im looking forward to what this super secret strategy game is.

    #246835

    Griffith
    Member

    Looks good.

    I’d also like to address few additional possible issues, if you don’t mind.

    Lobby issues:
    – When in multiplayer lobby hosting a game, clients cant see what the turn timer is set at (this might be good to know sometimes as host might have forgotten to change it).
    – Seal setting appears to reset on reload. (at least on lobby screen)

    Reload issues:
    – After reloading savegame, its bit of an annoyance to deal with all the resources gathered popups (could be nice to have option to disable this :-)).
    – In case of production resources, you are able to change previously built structure (with a possibility of gaining a second free building this way).

    #246837

    Yigg
    Member

    “Made dire penguins even more dire. Oh dear.” Oh yes. Yes, yes yes.

    “Fixed an issue that caused a rift in space-time that had a small chance of releasing shadow demons back into the world.” Noo!! How do I make that issue happen? I’ll never patch this game if there’s even a slim chance…

    I’m still an avid player of the random map generator, just finished one as an Orc Warlord and started one tonight as an Orc Necromancer.

    I wish there was an easy way to have more than one underground level on the RMG.

    I have the gog.com version of AoW3 and there’s no patch available yet. Should I buy the next Triumph game on Steam instead? They seem to get quicker patches.

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