The V1.8 “POSEIDON” patch in Steam Open Beta

While we are very busy with our next big strategy game, we still managed to find time for some Age of Wonders 3 spring cleaning.  In addition to killing bugs and adding a bit of twinkling polish, we have added new water gameplay features for you to enjoy.

The new buildable water fort and water resource in action.

We’d love it if you’d give the new patch a go and let us know is you run into any trouble. I

To get access to the open beta:

  1. Right Click ‘Age of Wonders 3’ in your Steam Library and select ‘Properties’ from the menu that appears.
  2. Select the ‘BETAS’ tab in the ‘Properties’ window.
  3. Set the combobox to ‘open_beta’.
  4. Close the ‘Properties’ window.
  5. Start the game to force an update.

Or watch the start of this video.

Of course, be aware! It’s a beta, so things might crash or malfunction. This can cause you to lose progress or wreck save games, so only switch to the beta if you are willing to take that risk ; )>

Also note that if you are playing online multiplayer or PBEM matches everyone in the match needs to move into the beta branch if you do. I suggest switching back – opting out of beta – when playing PBEM games, unless everyone agrees on moving into the beta.

New Features

  • Added new Build a Water Fortress ability. This enables embarked Builder Units to create Fortresses on water and claim water structures more easily.
  • Added new Oyster Reef structure. Oyster Reef generate gold and population within your domain.

Tactical Combat

  • Fixed 2 issues where units could sometimes shoot through walls and other obstacles without a line of sight penalty. So your dudes and dudettes are safe behind their walls now.
  • Fixed an issue where entering combat would wipe extra move points gained from Death March. Allowing you to use Victory Rush to the fullest.
  • Mind controlled/ghouled units now always have 0 move points on the world map after battle. This is intended as nerf strategies based on unit acquisition in combat.
  • Mind controlled units can no longer retreat from battle. No more cheap summon stealing, sorry.
  • Chaos Rift, Great Immolation and Great Stoning now warn the AI that it needs to abandon siege defense during tactical combat. Charge!!!

Balance

  • If a summoned unit evolves, then the summoning spell will be cancelled, and the unit will become a normal unit with a higher mana upkeep. The mana cost is based on the typical cost to summon a unit of the unit’s new tier.
  • Fixed a bug in the random map generator when generating a map with teams enabled. Teams would always be generated counter-clockwise around the map, making it possible to predict the location of other teams.

Stability

  • Fixed a crash when clicking the ‘center’ button in the ‘structure captured’ popup after the structure was razed.
  • Fixed a crash that would sometimes occur when releasing a city or a dwelling as a vassal.
  • Fixed a bug where items being couriered would remain stuck in the hero inventory when an AI hero joins by surrendering.
  • Fixed a bug where AI attacked vassal city of friendly player.
  • Fixed a bug where unit buffs/debuffs from global spells would sometimes vanish without any reason
  • Human Crusader now has the right impact sound.

Multiplayer and PBEM

  • Fixed PBEM exploits. More information after official release, for obvious reasons.
  • Fixed hang in PBEM when one human player remained. Now you can end the remaining AIs rightly.
  • Fixed PBEM notifaction issue for other players turn.
  • Fixed PBEM issue where player was not properly notified of defeat. This prevents a dead state that has you staring at clouds.
  • Fixed PBEM issue when swapping slots in setup. So the host can now safely take slot 2.
  • Fixed PBEM issue when PBEM settings where changed before the session was launched. This could prevent a game from being launched, etc.

Modding and Tools

  • Fixed a crash when starting a map for which the first map layer was removed in the Level Editor.
  • Added mod support for charging mana to build structures and roads on the world map

Graphics and Glitches

  • Fixed popups being removed when they shouldn’t be. Should help when reading damage popups for spells in combat.
  • Changed the ‘Reaper Scythe’ AoW Item Visualization link from a spear to the ‘Necro_Scythe’ model.
  • Fixed the Imperial Hand Cannon visualization in Tactical combat.
  • Assassin’s Stiletto of Silent Murder now has correct weapon displayed.

Text and Localization

  • Removed the obsolete ‘Vanquish Evil Player’ and ‘Vanquish Good Player’ entries in the Tome of Wonders under alignment modifiers.
  • Linked text to fix empty table entries in the ToW under relation modifiers.
  • Fixed an incomplete description for the goblin military level 5 race governance skill. It now also states that the relevant unit types get +5 hitpoint.
  • Fixed an issue where terrain penalties would still be listed, even through they were disabled by the Bolster spell.

Enjoy!

 

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Home Forums The V1.8 “POSEIDON” patch in Steam Open Beta

This topic contains 92 replies, has 41 voices, and was last updated by  rilian-la-te 1 month, 2 weeks ago.

Viewing 30 posts - 1 through 30 (of 93 total)
  • Author
    Posts
  • #252129

    Lennart Sas
    Keymaster
    #252130

    Mr.Lost
    Member

    amazing.

    #252131

    Jolly Joker
    Member

    Wow! I’d be speechless, except I’ve something to add to this point:

    Chaos Rift, Great Immolation and Great Stoning now warn the AI that it needs to abandon siege defense during tactical combat. Charge!!!

    Call Lightning does the trick as well. It can be a hero ability as well and doesn’t need mana, and it’s not a once-per-battle ability.

    #252133

    i love boats and trains, and aawwwwhhhhh i got to wait to nuke the AI

    #252134

    Motasa
    Member

    Amazing. Great to see AoW III isn’t forgotten.

    #252135

    Arioch
    Member

    Great to see an update.

    #252144

    Oh nice, I really like the new feature! I like it making water maps more fun! Keep going 😀

    #252145

    MartyD81
    Member

    I am amazed, truly amazed by your commitment to continue to support AoW III even after more than three years since its release! Oh, and they have added new features too! Thanks for taking the extra time to improve our beloved game even more! You guys really rock, but you already know that, don’t you:-).

    #252146

    Thariorn
    Member

    Uhhh, just when I was working on a map needing some water control 😀

    Thanks for the continued commitment and taking in ideas and suggestions from your players.

    (See PBEM Balancemod on Mindcontrolchanges an The Old Man and the Sea-Mod for waterdomain)

    So 1.9 will be “HADES” Patch and 2.0 “Typhoon”?

    No Mod, but I try to help - Bane of Cockatrice, a Star and an Onion.

    #252154

    Motasa
    Member

    Tested the new water gameplay. Really like what you did here. I like to adress that I really appreciate the effort; the icons for the Oyster Reef and Water Fort and the tactical combat map of the Water Fort are all brand new and look great.

    So far no problems, the game runs as stable as I’m used to.

    #252171

    Yigg
    Member

    Excellent news. Looking forward to the gog.com patch eventually…soon?

    #252172

    LordTheRon
    Member

    Great stuff guys! Nice addition for the water fort. Looking forward to the PBEM exploit changes.

    Just one pet peeve of mine still remains and that’s the instant razing of forts. Suggestions were done earlier to make it just one turn to raze a fort. It will really help out in multiplayer and PBEM I think.

    #252173

    SikBok
    Keymaster

    Glad people posting here like what we did : )>

    Tested the new water gameplay. Really like what you did here. I like to adress that I really appreciate the effort; the icons for the Oyster Reef and Water Fort and the tactical combat map of the Water Fort are all brand new and look great.

    So far no problems, the game runs as stable as I’m used to.

    Thanks for testing!
    And awesome everything is going smoothly for you.

    Excellent news. Looking forward to the gog.com patch eventually…soon?

    Patches will be made available on Steam and GoG more or less simultaneously when the patch is official. No Beta on GoG unfortunately.

    #252190

    Khelle
    Member

    Wow, I am really surprised that you managed to create next patch to AoW3. Its nice to see even smallest changes and improvements made to one of the best TBS games ever. Unfortunately now I hoping for even more. Go modders! 🙂

    #252194

    Hulahn
    Member

    Patches will be made available on Steam and GoG more or less simultaneously when the patch is official. No Beta on GoG unfortunately.

    Hey Sikbok, have you looked into the Galaxy client as an option for providing beta patching through GoG?

    • This reply was modified 6 months ago by  Hulahn.
    #252197

    Wasn’t expecting new content at this point. 🙂

    #252199

    THUMBS UP!!!

    www.grababrew.weebly.com/

    #252201

    Sir Bob
    Member

    Since the oyster reef will add population, it might be worth updating the Necromancer’s “Corrupt Source” spell to allow for corrupted coral reefs that can generate undead population instead (similar to corrupted farms and corrupted springs).

    Glad to see new content is on the way, and I hope that all is going well with your new project! Can’t wait to see what’s coming next 🙂

    #252205

    Hiliadan
    Member

    Great update with many small but significant changes that we had been discussing for many months among the PBEM community and for which we thank the devs for listening to us!
    And the new water features are a very nice surprise! Looks like the Old Man & the Sea inspired you and that’s great! I’m eager to test it and see how it can make water more important in the game! 🙂

    @sikbok: I was wondering if Eric saw the emails I sent you recently? It looks like at least 1 of the 2 issues I reported by email were not fixed. I cannot say much more here, I sent them by email for a reason. 😛

    Check out the Wiki for a lot of very good data about AoW3!
    What you really need to improve your AoW3 experience: the balance mod and its presentation video
    Last but not least, check out the Battlefield.com/AoW3 the community website for AoW3

    #252215

    Yigg
    Member

    Since the oyster reef will add population, it might be worth updating the Necromancer’s “Corrupt Source” spell to allow for corrupted coral reefs that can generate undead population instead (similar to corrupted farms and corrupted springs).

    I want this too, if only to see what an undead oyster looks like.

    #252216

    Gloweye
    Member

    Since the oyster reef will add population, it might be worth updating the Necromancer’s “Corrupt Source” spell to allow for corrupted coral reefs that can generate undead population instead (similar to corrupted farms and corrupted springs).

    I’ll think about it 🙂

    #252223

    Windscion
    Member

    I want this too, if only to see what an undead oyster looks like.

    Pearls… Pearls…

    #252324

    Jaduggar
    Member

    I didn’t expect to see any more updates to this game, to be honest, although I am glad to see it still gets attention…

    That being said, when are we going to learn something substantive about this new game you guys are working on? It’s been about two years since we first heard about it, and we still don’t know anything more than “it will be something that will very much appeal to the typical AoW player”.

    I haven’t been active on these forums since about January ’16 (I think), but I pop in about once a month to see if there’s any news. If I’ve been checking the wrong site, someone let me know, because I feel like we should have heard SOMETHING by now, and I’m still 100% in the dark.

    #252405

    SikBok
    Keymaster

    … If I’ve been checking the wrong site, someone let me know …

    No, the project is still super secret. So you’ll have to be patient for a bit longer.

    #252443

    Jaduggar
    Member

    No, the project is still super secret. So you’ll have to be patient for a bit longer.

    Can we get an estimate on how long our patience has to endure, then? When the new project was first announced, I thought we’d be hearing something within a couple of months, not years. If someone had said it would be this long back then, I wouldn’t have found that so disheartening.

    So, should I check back later this year, or should I not bother until 2018?

    2019?

    All I’m saying is, if you can’t give us details yet, can you at least tell me at what point I should start poking around this forum again for updates?

    • This reply was modified 5 months, 4 weeks ago by  Jaduggar.
    #252445

    Yigg
    Member

    In all fairness, Jaduggar has a very valid point. We’re not asking for specific details you can’t divulge, but at least give us some sort of time frame. Should we expect details this summer? 2018 summer?

    • This reply was modified 5 months, 4 weeks ago by  Yigg.
    #252454

    Fenraellis
    Member

    It’s excellent to see our Devs still providing attention to this great game even now, years after development, as others have already said.

    Anyway, to be fair, many games take years of development, especially if they are developing or utilizing a new/custom engine for it(?). As I remember the Devs stating that to do some of the stuff they had really wanted to do to improve the game, would have required a new/different game engine.
    Of course, without knowing the exact type of game they are developing, the above may not be entirely relevant, and perhaps it’s simply developing a different type of game than they have previously, that is increasing the development time. This isn’t a large development team, after all. Heck, at least one person is apparently even still giving development attention to AoW3.

    As far as I figure, they are still in Alpha, or even Pre-Alpha with the new game right now, and that’s at least one main reason that they haven’t opted to release specific information on it. They may also have some sort of investor/sponsor-related NDA that they have to follow themselves, or something. That’s a thing, right?

    #252456

    Gloweye
    Member

    I think their silence is mostly to not cause an uproar if there’s a change of plans.

    From what I understand, it sounds a lot like pre-alpha stage is the current one. I actually poked them a bit, and I got a reference to this.

    I should ban you all for sharing our secret plans ;D

    #252469

    Heresy incoming, but there are other games you know… 😛

    Anyway, I think part of it is the early stage of the game (although my rumour sources say they have a playable prototype) but I think a big deal of it is managing expectations.

    Better to say “there’s something,” and then when, inevitably, several things don’t work or there’s a direction change, they can manage things better.

    for example, there was a very early video of AoW3 with Lennart playing where the victory/loss condition was still like AoW1, i.e. lose you leader and you’re toast, and Lennart lost his leader.

    Well that got changed, obviously. I get the impression they have half a dozen really good ideas for mechanics etc right now but they’d rather wait until those are nailed down, the story is 80% done and units are more or less designed, before telling us anything, so that at that point they can focus on things like changing stats…

    www.grababrew.weebly.com/

    #252471

    Jolly Joker
    Member

    Except that we know NOTHING about the game. Not even what KIND of game it is. FTP Arena game, Space game, Fantasy game, AOW 4 … NOTHING.

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