TRIUMPH STUDIOS JOINS FORCES WITH PARADOX INTERACTIVE

 

We are super excited to bring you the news that Triumph Studios has been acquired by Paradox Interactive. Our Triumph adventure began 20 years ago, taking us from the first Age of Wonders strategy game to the Action RPG series Overlord, and back to our turn-based roots again. We have created the sort of original games that we ourselves craved, and that we wanted to share with a like-minded audience. Triumph’s games are genre-defying, can be experienced with other people, appeal to the inner nerd and somehow all involve conquering the world in some fashion.

Throughout our history we have worked with varying degrees of independence, from full-on indie to close cooperation with publishers. After self-publishing Age of Wonders 3, which creatively and commercially turned out tremendously well, we realized that development – in close relation to our fans – is the thing that we care about most. Additionally, the games market is constantly evolving and we drew the conclusion that expanding our publishing efforts for the limited number of games we release would be inefficient.

So we were super excited when Paradox proposed joining their family. As one of the world’s premier publishers – and developers – of strategy games, they really understand the type of games we make. The have specialized, highly skilled personnel to complement our activities: from marketing and PR, to QA, localization and of course development itself. Many of us are huge fans of Paradox games, so we’re very much looking forward to sharing knowledge with their renowned Grand Strategy developers.
As a development studio we will keep on flying our own flag, but with the help of Paradox and the continued support of you -our fans- we’ll be able to take our games to another level, and contribute to the continued development of a strategy powerhouse. We just can’t wait to reveal to you what we’ve been cooking up over the last two years.

Thanks for all your support. A new Age of Wonders dawns today, the future for strategy games has never looked better!

Arno, Lennart and the Triumph Team

Paradox and Triumph will host a live stream and Q&A about the acquisition on Friday, June 30 at 4PM CEST. Tune in at twitch.tv/paradoxinteractive.

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Home Forums Triumph Studios joins forces with Paradox Interactive!

This topic contains 108 replies, has 47 voices, and was last updated by  Florin1980 8 months, 3 weeks ago.

Viewing 30 posts - 31 through 60 (of 109 total)
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  • #254441

    Demicore
    Member

    Congrats on the buyout boys, I hope you each got a sweet payoff; you’re good people.

    With that said, I must worry about Paradox’s DLC policies… Please don’t repeat their mistakes, pretty please!

    #254442

    Zaskow
    Member

    Very sad news. 🙁 Paradox degrades their own series of games continually (HoI4, Crusader Kings 2). I hope that publisher won’t nose too much into Triumph game development.

    #254443

    Yigg
    Member

    Congratulations, Triumph! I’m very happy for you, especially if it means we’ll see the new game announcement sooner.
    *Aims Halflings’ Party Kit at the naysayers*

    On a serious note, I think we won’t have to worry about dozens of trivial DLC bits with the next game, if only because they know many fans will be hyper-sensitive to it.

    #254445

    Hulahn
    Member

    Will your games continue to be sold on GoG, or will they only be made available on DRM-enabled services such as Steam? I notice that Paradox-owned games are almost exclusively DRM-required, and I think this worries me as much as anything.

    #254446

    omgsuperman
    Member

    This is not good news. Paradox has been getting lots of crticism for their endless DLC policies, their recent ninja price increases, their dumbing down games so they appeal to more casual gamers etc All bad news. Read the EU IV and other forums and make up your own mind. I hope they do not do this for AOW3. For Triumph staff reading this, please please please do not follow Paradox. Once you start micro-packaging content into itty bitty DLCs and nickel and diming DLC content to squeeze every cent out of loyal gamers or start catering to the “casual” crowd, you will start losing loyal gamers. If they do a HOI IV for AOW IV, I will be crushed.

    #254449

    Hiliadan
    Member

    Congratz Triumph! Long live your capacity and creativity to make great games! I hope all the bad feedback on Paradox expressed here will prove to be false for your future games.
    In any case, the team at Triumph is great and if all its members stay, I’m confident we’ll have great games and great relationship with the community. 🙂

    (the post of Lady of the Night on page 1 seems seriously suspicious, the user created the account just to post this; Paradox, next time you try to do some PR, maybe do it more subtly)

    #254453

    Jokes aside, the positive site of DLC is that you dont have to buy it, you can also just not buy the DLC if you dont want to support the “money hungry big company”.

    But remember, when they stop getting money from the DLC the development time of the games will extremly increase, the support of games will decrease and the price of the final release will become extremly high. That or the overal quallity reduces to that of an mediocre triple A developer. Rememver you dont pay for games, hell you dont even buy any ownership over the games you buy. You pay for a licence to be allowed to play said game. Nothing more.

    You pay for the amount of time and recources the developer put in a game, and dont underestimate the amount of recources you need for an AI heavy game as most of the paradox games.

    #254456

    Gloweye
    Member

    Considering AI, Triumph’s been doing that a lot better than paradox, at least in my opinion.

    #254467

    Taykor
    Member

    But remember, when they stop getting money from the DLC the development time of the games will extremly increase, the support of games will decrease and the price of the final release will become extremly high.

    Any proof at all? As I see it you are just inventing nonsense now.

    Rememver you dont pay for games, hell you dont even buy any ownership over the games you buy. You pay for a licence to be allowed to play said game. Nothing more.

    Why is it here? Are we supposed to be happy about it and suddenly love Paradox? What’s the point?
    Though don’t bother. It’s interesting there are people who can justify a conduct of big publishers, but not that much.

    #254468

    Motasa
    Member

    That’s quite the surprise. Seems the trend, Amplitude Studios got acquired by Sega, now Triumph Studios by Paradox. I thus expected a publisher would rear it’s head sooner or later, and if you two work together, maybe this publisher will prove to be of help to you on the business side of the things and expanding your reach.

    I just hope that with this publisher you retain your creative independence on your current project and future projects. Paradox latest business decisions haven’t made a good impression on me and you have to be naive in believing their PR talk about their noble intentions in acquiring a studio.

    #254484

    vota dc
    Member

    What about moddable from day 1 policy? Usually Paradox follow this rule.

    #254487

    Triscopic
    Member

    Congratulations. I think.

    By and large I quite like Paradox. My biggest problem is with their DLC policy, specifically that they don’t bring the price down years down the line. It makes the barrier to entry too high: I’ll never pick up EUIV or CK2, no matter how much I love Stellaris, because I could spend those two hundred bucks on other games in the genre.

    Still I do think that if you get on the train when it first departs and pick the DLCs as you go it’s not bad.

    Anyway, as mentioned, I hope you guys get to retain your creative independence and that you continue to make relatively bug-free games before releasing.

    #254488

    Lykus
    Member

    Congratulation Guys!
    Does this mean we finally get to know about your new project?

    I hope we will see/hear about AoW4 soon.

    #254489

    Thariorn
    Member

    Does this mean we finally get to know about your new project?

    I hope we will see/hear about AoW4 soon.

    During the short 30 mins of stream on friday, Lennart said that Triumph was hoping to announce it later this year, but he did not give any specifics, in case their “show and tell” was to be delayed

    #254491

    Any proof at all? As I see it you are just inventing nonsense now.

    You understand how a company works? They have to make money if they want to keep producing games, take a look to the financial reports of paradox Finance

    429 million sound like a lot of money, but this is in SEK, this is about 44584875.07 euro of profit over a year, remember that is all the money they make including the DLC’s they release, and is actually just a small amount of money for an company to keep running shop,

    Losing the income from the DLC means cutting out expenses, resulting in less personal to create the games, or more rushed games to be released with less focus on content inside the game.

    So no i didn’t just make it up, but this is an rough estimation of paradox financial situation, but feel free to use the link provided and do the math yourself.

    And for the people who got the nerves calling me a liar
    nuff said

    #254494

    Yigg
    Member

    Does this mean we finally get to know about your new project?

    I hope we will see/hear about AoW4 soon.

    During the short 30 mins of stream on friday, Lennart said that Triumph was hoping to announce it later this year, but he did not give any specifics, in case their “show and tell” was to be delayed

    Yes but there was a twinkle in his eye as he said that. I expect the announcement soon! Very soon!

    #254495

    Draxynnic
    Member

    Guys, please tell me you’re retaining creative independence ? That’s all I want from this.

    Cause IMO, your creativity is better than theirs.

    From Paradox FAQ

    Gotta say, my initial response to that is ‘yeah, that’s what they all say’.

    Because it really is what they always say. The publisher is never going to publicly announce ‘yeah, we plan to engage in Executive Meddling to the point that it sucks every shred of independence from the developer and quality from the game, until we blame the studio and dismantle it as a distinct entity taking the IP for ourselves’.

    Granted, that’s more EA’s MO: as far as I know, Paradox hasn’t pulled that particular trick. Nevertheless, nobody who’s been paying much attention to the industry over the last twenty years is going to be saying “oh, the publisher has said they’re not going to force the developer to make any changes, so it’s all going to be all right then”. They’re going to mark it down as something that of COURSE the publisher is going to say, and then make their own decision based on their opinion of the publisher.

    I’m always concerned when a publisher outright acquires a developer — it seems to me that in the end it never turns out well for the players — but I wish Triumph the very best and hope that this merger can be the exception to the rule.

    That’s pretty much my concern as well. Partnership? Great! Outright acquisition? Uh-oh…

    Hopefully, this is a matter of Triumph having done their research, gone in with eyes open, and negotiated with enough of a position of strength to put conditions on the merger. That’s no guarantee, mind you, but it might be enough for them to get the next game to the end of its cycle without too much meddling, and if that’s enough of a golden egg, it might be enough to keep the urge to meddle at bay until the next game completes its cycle, and so on.

    If this has happened because Triumph was having financial issues and Paradox’s was the least-bad offer they got, though… *shudder*

    #254498

    Draxynnic
    Member

    Incidentally, is there any means to view the stream after the fact? I’ve tried the Paradox Twitch channel, but it doesn’t appear to have a recording.

    EDIT Nevermind, found it: https://www.twitch.tv/videos/155532329

    • This reply was modified 1 year, 9 months ago by  Draxynnic.
    #254509

    Taykor
    Member

    So no i didn’t just make it up, but this is an rough estimation of paradox financial situation, but feel free to use the link provided and do the math yourself.

    So, a pure speculation, just as I thought. You made a very strong statement, a speculation is not enough as a proof for it.
    And I didn’t call you a liar. Just a person who makes bold statements about things he understands almost nothing about. That’s all.

    #254543

    GKMoggleMog
    Member

    It saddens me greatly as Paradox is Ubisoft of strategy genre. I just hope they won’t force you to lower the quality bar you put for your games. I wish you best, hope you stay as independent as you can as one of their studios, and just… be the Triumph we love

    Before you like most of the whiners on steam start to complain about paradox his “DLC policies”, you should look up information about the way the salary is paid to the developers and the amount of time they keep supporting their games.

    its all pretty easy though, you want content for a game, and the support of an title to continue you have to generate an income, by paying a monthly fee like most MMORPGS or by buying DLC or expension packs.

    the people at paradox chose to instead of puking out crappy coppy paste games like EA or ubisoft to focus on DLC heavy games you can buy mouthpiece at a time.

    Sorry I have to embarrass you in front of all these people, but you really have no idea about the subject in which you’re attempting to speak about. You’re just mindlessly defending a corporation you worship. I see people like you all the time, because sadly, your mindset is so common.

    The fact is Paradox releases very barebones and incomplete games, overprices them, and sells the content it should have had at launch bit by bit in overpriced DLC that too is usually incomplete and split apart, it’s all bordering on being microtransactions. On top of it’s low quality and overpricing is that it’s all low quality too. They are a terrible anti-consumer corporation that abuses its players. They are up there with EA, Ubi, Acti-Blizz, MS, and the others as the worst gaming corporations.

    If you need an example of the right way to do DLC then look at Total War Warhammer. They did an incredible job. They released a solid game with a lot of content and released large quantity, high quality and fairly priced DLC every 3ish months after launch. All of it expanded the game making it deeper and improved it immensely from its already great state at launch. And each was better than the one before. All of it was added to everyones games to play against whether they bought it or not too, but you’d have to buy it to play it.

    They did screw up with the pre-order junk, and they admitted that, so they decided to give away DLC for the first game as a pre-order to the 2nd part, which is a pretty great move. A whole new playable faction (though sadly said to be existing already and not Skaven).

    Paradox owning them is very very bad news. Paradox is usually okay when publishing other peoples games, but are horrible when it’s theirs.

    #254545

    GKMoggleMog
    Member

    That’s pretty much my concern as well. Partnership? Great! Outright acquisition? Uh-oh…

    Well partnerships aren’t great either. The Squaresoft Enix merger was really bad for gamers. They pushed out the talent and Final Fantasy hasn’t been good sense. In fact they decimated that series to being just some mediocre JRPG’s with FF branding slapped on to sell to people that don’t know better, like mindless fanboys and casuals.

    The state of Blizzard is also tragic.

    #254553

    Draxynnic
    Member

    Well partnerships aren’t great either. The Squaresoft Enix merger was really bad for gamers. They pushed out the talent and Final Fantasy hasn’t been good sense. In fact they decimated that series to being just some mediocre JRPG’s with FF branding slapped on to sell to people that don’t know better, like mindless fanboys and casuals.

    The state of Blizzard is also tragic.

    To clarify, when I said ‘partnership’, what I meant was a working relationship in which both parties maintain their independence. A merger is pretty much just like an acquisition, except that it’s not clear which was the acquirer and which was the acquiree.

    The real question is going to be – how much independence will Triumph have? If they really are allowed to just continue as they have been, everything will probably be fine. You said yourself that Paradox is okay with publishing other people’s games, and if they can resist the urge to meddle and keep their hands off, than future Triumph games may be in that category. Certainly, I have a lot of trust for Triumph, so if they retain the ability to make their own decisions on what they develop and how it is packaged to the customer* and Paradox just takes over the advertising and, well, publishing of what Triumph makes, then it might well make no more difference than another logo coming up on the loading screens.

    *And on this matter, personally I think the DLCs for AoW3 were better value for money than the TWW campaign packs. $17, to me, seems a little on the steep side for a race and a minicampaign (not ridiculously so, but certainly enough to give me pause), while Golden Realms and Eternal Lords probably could have gotten away with being priced a couple of dollars higher. This isn’t to say that TWW’s model is bad – far from it, particularly since CA has also put out a lot of FLC, which they could have charged for if they were so inclined. However, AoW3’s model was also a good one, and if Paradox lets Triumph keep to that model, we’ll have nothing to worry about.

    #254557

    So, a pure speculation, just as I thought. You made a very strong statement, a speculation is not enough as a proof for it.
    And I didn’t call you a liar. Just a person who makes bold statements about things he understands almost nothing about. That’s all

    Speculation? Do you even know what that word means, my numbers are from the yearly financial report on the nasdaq,

    The payscale in sweden for a gamedeveloper in sweden is about 25.000 SKE each month Information source glassdoor, paradox has 200+ employees Evidence paradox career page

    I looked around and the avarge pay in sweden is about 30.000 till 40.000 (a few quick searches on google) lets not make this to complicated and say evey employee earns 35.000 (what is going to be very cheap in the scale of things)

    So you wil have to pay 7.000.000 each month only for employee cost, and this is scaled down low because i put every employee on the same payscale of 35.000. In reality this will be quite some higher, this is exluding the taxes paid over the payslip of your employee.

    Then you have to add things like legal expenses, engine and licensing costs and the raw cost of the business and building you are using. Puting things in prespective.

    Now please before anything else dispute my points with actual facts or mistakes in my calculations instead of telling me that i am “Just a person who makes bold statements about things he understands almost nothing about. That’s all.”

    Now for the second plebian pissing me off.

    Sorry I have to embarrass you in front of all these people, but you really have no idea about the subject in which you’re attempting to speak about. You’re just mindlessly defending a corporation you worship. I see people like you all the time, because sadly, your mindset is so common.

    Please dont break your arm patting your back, we just got started. I’ll show you the only person getting embarrassed are the people standing up to me.

    The fact is Paradox releases very barebones and incomplete games, overprices them, and sells the content it should have had at launch bit by bit in overpriced DLC that too is usually incomplete and split apart, it’s all bordering on being microtransactions. On top of it’s low quality and overpricing is that it’s all low quality too. They are a terrible anti-consumer corporation that abuses its players. They are up there with EA, Ubi, Acti-Blizz, MS, and the others as the worst gaming corporations.

    Most of this is not a fact but an personal opinion, in my opinion most dlc are pretty good and not that much overprices. This in fact is just opinion bashing.

    If you need an example of the right way to do DLC then look at Total War Warhammer. They did an incredible job. They released a solid game with a lot of content and released large quantity, high quality and fairly priced DLC every 3ish months after launch. All of it expanded the game making it deeper and improved it immensely from its already great state at launch. And each was better than the one before. All of it was added to everyones games to play against whether they bought it or not too, but you’d have to buy it to play it.

    Warhammer total war is actually third place on my most played steam games, this does not mean that saying that sega has a good DLC policy is a right one, or do i have to remind you of the payed blood and gore and heroes. In my opinion the only worthwhile DLC was the woodelf packs the others felt quite rushed. But this to is pure opinion bashing. The only valuable point in this part is the “All of it was added to everyones games to play against whether they bought it or not too, but you’d have to buy it to play it” but this is also the case for most paradox DLC

    Paradox owning them is very very bad news. Paradox is usually okay when publishing other peoples games, but are horrible when it’s theirs.

    Oh please provide me the link to this information where i can study this and shape a diffrent opinion on this subject.

    People are overreacting and acting like paradox is the big bad devil because the have a diffrent payment methode then most other developers.

    But please put you out of my misery and get informed about the real facts instead of the populair “paradox is evil” bullcrap the masses tries to spread.

    And before anyone else start saying i am a “paradox fanboy” paradox is not even remotely close to things i really obsess about.

    #254561

    Rhaeg
    Member

    Big gratz to the peeps who worked hard on making Triumph work for over 2 decades. I’m a complete outsider, but I have a feeling it can’t have always been easy as a small Dutch indy dev working on niche games. If you survived this long you’ve earned it to reap some benefits, whether those be monitary or the luxury of being able to just make games and leave all the business stuff to other people.

    I’m a big fan of the AOW series* and quite a few Paradox games as well (the early EU and HOI games, recently Stellaris for instance): I can understand this is a good matchup. Then I thought I’d post something about not being a big fan of what seems to be Paradox’ current business model, not knowing this was already a big issue apparently… I honestly didn’t have a clue, but from what I’m reading here it seems to be a hot topic, lol.

    Anyway, I hope we’ll hear something about an AOW IV soon 🙂 and I wish all Triumph peeps an enjoyable time in the years to come!

    * While I dumped most of my physical copies of old pc games, AOW1+2+SM are some of the few I still have with discs, packaging and manuals (AOW1 manual was awesome btw 🙂 ). One day they must be worth a fortune to someone :p

    #254564

    Taykor
    Member

    Now please before anything else dispute my points with actual facts or mistakes in my calculations

    I don’t need to. Everything you wrote is almost irrelevant to the statement you made. I’ll remind you:

    But remember, when they stop getting money from the DLC the development time of the games will extremly increase, the support of games will decrease and the price of the final release will become extremly high.

    You are trying to predict the outcome of the change in a very involved system.
    And the final verdict is just plain wrong. They can’t make price of the final release extremely high, because nobody would buy it, it’s just games. Well they could, but it would be the last act of their company or close to it.
    Basically, to make something close to a substantiation for this you’d need make a work close to PhD in economics. That I shall not call a speculation. Good luck.
    And yes, you are just a person who makes bold statements about things he understands almost nothing about. That’s all.

    #254566

    Draxynnic
    Member

    Warhammer total war is actually third place on my most played steam games, this does not mean that saying that sega has a good DLC policy is a right one, or do i have to remind you of the payed blood and gore and heroes.

    My understanding is that this was basically a ratings dodge – having it be an optional, paid-for extra allowed the basic game to get through with a lower rating.

    Broadly speaking, though, I think there is one critical flaw in your economic argument:

    How do we know that Paradox’s DLC policy is actually earning money for the company?

    Digital distribution of games has very low overhead, so the total amount of money you earn from a sale is very close to being a case of price x quantity. You could charge $1 – total – for a AAA game with all future expansions and FLC included and make a profit if enough people buy it. Of course, it’s unlikely that even with such a low price you’ll get enough sales to cover the cost of development at $1 per unit, but the point is that where games are concerned, getting $40 each off 20000 customers is about as good as getting $80 each off 10000 customers (particularly if any middlemen involved take a percentage rather than a flat fee).

    Essentially, games (and similar media) subvert supply/demand economics because once the game is developed, there is no scarcity to drive prices from the supply side. Instead, price is set by the publisher trying to estimate which price will maximise the price x quantity sold function. If this function exceeds the cost of the game to develop, the game is a financial success. Any increase in price is essentially a question of balancing the increased revenue from the players who are still willing to buy the game at the higher price against the lost revenue from players that will be turned off by it.

    However, at least some players will consider the likely total investment they would have to make into a game before picking it up. If a player perceives (rightly or otherwise) that a game is likely to have a predatory DLC policy, then they may take this into account when deciding whether the game will represent value for money, and some might choose not to purchase the game as a result.

    Combined with the likelihood that releasing content in dribs-and-drabs DLC is probably involving more work for both the developer and the publisher than releasing the same content to the player in more conventional expansion packs (since there are more expansions present that need to be packaged separately, and more potential combinations of different expansions meaning that there is more potential for any given combination to end up bugging out in a bad way) and I don’t think there’s any guarantee that Paradox’s DLC policy is actually benefiting them financially, particularly since the trend of this thread is that they seem to have developed a bad reputation for it. It may actually be hurting them.

    In order to properly analyse this, we’d need to quantify how much Paradox has earned from their DLCs, and how much they’ve lost from players turning away because of it. Getting reliable figures on this is probably virtually impossible to do, but it would probably require work at least equivalent to that PhD that Taykor was referring to. Without that, we can’t actually say for sure that Paradox’s DLC policies are actually benefiting their revenue, and if they are, how much of a net benefit they provide.

    #254569

    Fimbul
    Member

    Oh boy. I really wish you all the best! That you can stay true to your visions and the quality you delivered in the past!

    As some, i’m not that fond of Paradox, it’s not about pricing, but their politics and quality. You delivered games that worked great from the start, then enhanced them even more once or twice and that was great and we had a finished game that was great!

    And it pains me most, that you where strugglin in the first place, that this could happen.

    My best wishes, may you stay as independent as possible!

    PS: It may be, that you really are that happy about this situation, but as you got bought, you just have to write what they want. I really hope that you as Triumph stay as true as possible to your roots! OH and the part that makes this press releas very shady is the part about QA, that is not a strenght of Paradox.
    Oh and if you would just need a Publisher, then you could have made a contract like Obsidian for Pillars of Eternity. And that means as well that you finally lost your rights over Age of Wonders? I see less and less positives about this deal.

    And for all the fans of Paradox! Paradox published Sword of the Stars 2! A terrible mess of a game that should never have been released, especially after the great game SotS 1 was (after 4 expansions, but that was before paradox)! It’s uncertain where the real problems where with SotS2, probably Kerberos lost key employs and wasn’t able to create their vision, but nonetheless Paradox gave it’s ok to release an unfinished, unpolished, almost unplayable game!

    • This reply was modified 1 year, 9 months ago by  Fimbul.
    • This reply was modified 1 year, 9 months ago by  Fimbul.
    #254594

    Low_K
    Member

    I guess the future will tell if this is a good thing. I cannot name one Paradox game that I enjoyed playing since HoI though.

    Recent games all get released buggy as hell and then get slapped with a zillion overpriced DLC. I truly hope Triumph doesn’t go down this road, but with the the Paradox track record, it doesn’t bode well.

    I know staying independant in the current games-market is hard, if not impossible, but I truly hope my fellow countrymen didn’t sell their souls to the devil.

    That said, I would like to congratulate the people at Triumph regardless. I am sure they have more confidence in this cooperation than quite a few of my fellow Forumites and me, and I await any more developments (and Age of Wonders IV) with baited breath.

    Kind regards
    Low

    #254603

    Congratulations! I assume Paradox paid a very high price.
    I hope it will work out well – and if not, I intend to buy Paradox (via crowdsourcing) and rename it to Triumph…

    #254623

    Wow, I completely missed this news. :/

    I do have to say I would’ve preferred the “publisher lite” package where Triumph retains all creative independence and Paradox only relieves them of the marketing and related bureaucratic burdens to full on acquisition.

    While completely buying out Triumph doesn’t necessarily mean Pdx will meddle creatively it does mean that they can and it’d be kinda naive to assume they won’t.

    I’m not particularly worried about “dumbing down” since even simplified Pdx grand strategy games are still quite a bit more complex than AoW (I don’t mean this derisively) but the overall content and expansion policy could very much become dictated by Pdx.

    In any case it’s not the end of the world nor is it entirely unexpected and if this is what the Triumph team truly want I’m happy for them. I do wonder what’s going to happen with Triumph’s unannounced game.

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