Age of Wonders III Eternal Lords PBEM showcase

Today we’re starting a blog documenting the battle of the multiplayer champions Jomungur and LordTheRon and of two death defying (some might say suicidal) development team members: Sikbok and Lennart.

You’ll get to learn all about the new content, strategies, and PBEM in general. (for as long as the devs stay alive) Hopefully the in character blogs will be entertaining to read.

The first Journal is live, documenting the start of the PBEM session with the adventures of Lord Penguin, a Frostling Necromancer on a mission to save the noble animal that graces his banner from extinction.
PBEM2v2
We’ve set up the PBEM game as a fixed 2vs2 match; the turn order being Team 1-2-1-2.

Subsequent updates will be posted to these two threads:

* Eternal Lords PBEM 2v2 Match – Team Beta Champion Blog

* Eternal Lords PBEM 2v2 Match – Team Triumph Blog

We hope you enjoy seeing our likely humiliating defeat at the hands of our own fans!

(feel free to comments – we’ll likely add turn hyper links to the first post to make the threads readable.

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Home Forums Eternal Lords PBEM 2v2 Match – Team Triumph Blog

This topic contains 65 replies, has 31 voices, and was last updated by  yell0w 3 years ago.

Viewing 30 posts - 1 through 30 (of 66 total)
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  • #172787

    Lennart Sas
    Keymaster

    See News Post: http://ageofwonders.com/age-of-wonders-iii-eternal-lords-pbem-showcase/

    Table of Content

    Turn 1 – Lord Penguin
    Turn 1 – Robert Thistlewood
    Turn 2 – Lord Penguin
    Turn 2 – Robert Thistlewood
    Turn 3 – Lord Penguin
    Turn 3 – Robert Thistlewood
    Turn 4 – Lord Penguin
    Turn 4 – Robert Thistlewood
    Turn 5 – Robert Thistlewood

    Turn 1 – Lord Penguin

    My Name is Lord Penguin. Lord of House Penguin. But alas, the owner of not even a single Penguin, the mythical animal gracing my banner is heading for extinction. My exercises in taxidermy to preserve the last specimens have lead me to my new favorite past time – Necromancy. You may shudder at the Dark Arts, but to me it’s turning out to be a useful tool. Since becoming ghouls, the locals have been giving me no trouble of late, and my new found powers will help me preserve the noble Penguin species for eternity.

    LordPenguin
    My friend Thistlewood has invited me to go on a hunting trip to a land rumored to have Penguins, although I think this Halfling just wants to have some fun skiing.

    Standing on the black tower of my hunting lodge I look around and immediately feel regret. Not a single Penguin or pile of useful treasure in sight. Taking a deep breath I smell the faint scent of cats. I hate cats! Despite my eyes becoming blurry from the allergic reaction, I spot two explorers that have dared to set up camp next to my settlement. To make things worse, an out of his mind Theocrat Hero offers to join me. I pride myself that I don’t kill him in an irritation fuelled rage. I tell myself that although Theocrats might have a hard time healing my Ghouled troops, they might come in handy if I run into any undead. The Necromactic teachings mention that the dead aren’t up to much against the dead, until I learns to control the dead myself, a bit of holy power will have to do!

    Allergies, regrets, irritations: when I make the transformation myself, I will be freed of these hateful emotions!

    I send out a scout to visit the explorers. Under the threat of icy death they reveal the locations of nearby towns. They are killed anyway, because I am sure they are hunting for Penguins. Don’t let Theo hear about this.

    One of the discovered towns is populated by Frostlings, I’ll leave the other for Thistlewood. Normally I might consider not attacking my kin, even the most loyal of subjects tend to get upset when you launch unprovoked invasions of their own kind. But since I picked up Necromancy, I found that the dead get along just fine, no matter what. I decided to take my main Mammoth force to head North and trample some sense into them.

    Turn1-Wisps

    My black heart momentarily sparked with glee when we came across a stack of Ancient Scrolls. What happened to the good old days this type of high value treasure lay unguarded and Penguins freely roamed the land? Yes, the scrolls are guarded by a squad of Wisps, sneaky little buggers. They use their phase ability to attack the unsuspecting warrior from behind. I soften them up with some ranged fire and squash two outright with Mammoth charges. One Wisp is left to do its phase – flank attack, going for my poor Ice Scaper unit. But luckily they survived, and the entire experience wasn’t too traumatic for my emotionless Ghouls.

    The scrolls appear to be long lost parts of the Necronomicon, allowing me to finish my studies early. I can now channel more necromantic powers and decide to research new forms of unlife. I send my Theocratic friend to explore south. Looking for unguarded treasures and bandits that need to be dealt with. Theo discovers a Refugee camp at the other side of a river and some gold in the distance. They’ll have to be retrieved in the coming days.

    Turn1-EmbalmersJPG

    With the immediate surroundings charted I need to decide on production plans. The treasure located by Theo should help pay towards starting a big project, perhaps enough to beat my ghoulish minions to finish the thing early. I go straight for the Embalmer’s Guild. You have to know that after turning ghoul, my Frostlings fire allergy has hit critical 60% levels, but nothing some tender loving embalming can’t fix. The embalming will also add some much needed extra constitution to my army of ghouls that will be produced at my settlements. Yes we’ll need an army. There is another thing that my frostings are allergic to – cats. We can smell them from miles away.

    #172796

    Low_K
    Member

    Well written and very enjoyable to read. Love those PBEM turn reports when turning into a story. Reminds me of the PBEM ones on the Heavengames forums. There people put down a little story of their tunr and indicate it was the next player turn (oldskool then 😛 )

    Good luck, all!

    Kind regards,

    Low

    #172798

    Nodor
    Member

    Happiness is suddenly a dish best served with penguin ghouls.

    #172805

    Epaminondas
    Member

    Wow, HPs on the Mammoth Rider? Even for T3, that’s a lot – and isn’t it a T2?

    #172835

    RMZ1989
    Member

    Wow, HPs on the Mammoth Rider? Even for T3, that’s a lot – and isn’t it a T2?

    Good catch, it should be T2. It might have something to do with it being Ghoulish, maybe there is some Necromancer research or spell that increases HP of Undead/Ghoulish units, since it doesn’t even have a medal and as you said it surpasses even some strong T3 units.

    #172840

    Please not another preemptive balance opinion. Yes, it’s t2, yes it has all of hp. It also has low defence and an amazing ability to get targeted by every man and his

    #172841

    Dog.

    Internet ate my post. And I am on a smartphone… Grrrrr

    #172843

    RMZ1989
    Member

    @BBB
    You are reading what you want to read. Nobody has complained about Mammoth Rider, it was just a comment about what we have noticed from those pictures, we didn’t even bring balance into question and the only conclusion was that it has more HP than some T3(which doesn’t say much because we are observing in the vacuum).

    It is nice to see stats of some new units that we haven’t seen before.

    #172847

    Prodigal Sun
    Member

    It has inherently a lot of HP but less defense, resistance and weakness to fire.

    #172849

    @ rmz, certain people (you know exactly who you are) have a habit of jumping to conclusions and getting on their high horse. This was an attempt to nip it in the bud.

    #172854

    Epaminondas
    Member

    @ rmz, certain people (you know exactly who you are) have a habit of jumping to conclusions and getting on their high horse. This was an attempt to nip it in the bud.

    Totally unnecessary, offensive – and arrogant.

    #172856

    And true. Now enjoy the poem show.

    #172857

    Pbem, not poem. Although it may well be poetic.

    #172858

    Arlow
    Member

    what fun these blogs are, thanks for this, and the necro city buildings/character peeks 🙂

    #172860

    Sorax
    Keymaster

    Guys, stop this please. No off-topic. I would not dare to derail Lennart’s thread 🙂

    My money is on Jomungur and LordTheRon 🙂

    #172867

    Jokerface
    Member

    Clearly, that Theocrat has a midlife crisis.

    Way to support your friends, Sorax. geez…

    #172873

    Dagoth Ur
    Member

    That Leader looks like a total bad-ass.

    #172908

    Nodor
    Member

    I am excited about to pouring really big crit numbers into big stomping mammoths. If I can get my eleven archers up to 13 str (ranged command + levels + whatever) and if I can get my morale high enough to crit, I should average 90 damage in a volley against those big boys. I am looking forward to it.

    #172916

    esvath
    Member

    Wow, cool! I hope this blog is updated daily, as well as the other teams’ blog. That will give me two posts per day to quench my thirst for the expansion!

    🙂

    #172923

    Gwydden
    Member

    I never thought I’d see a Necromancer who was also an environmentalist xD Pratchett would be proud.

    Keep ’em coming!

    #172930

    Dr_K
    Member

    My money is on Jomungur and LordTheRon 🙂

    So, how long until you are looking for a new job?

    #172931

    I am wondering what Lennart’s game plan is. Frost protection and more frost protection, but extra fire vulnerability.

    #172942

    Sorax
    Keymaster

    So, how long until you are looking for a new job?

    Considering the amount of money I put on them, I won’t need a new one – as long as they win 🙂

    Besides of that: All (!) of the participants are excellent players.

    #172943

    Idk, I heard Jom is a noob…

    #172949

    Fenraellis
    Member

    I am wondering what Lennart’s game plan is. Frost protection and more frost protection, but extra fire vulnerability.

    I like Frostling Necromancer reasonably well. Yeah, you stack Fire Weakness up to 60%(40+20), but gaining a second immunity(Frost, 60+40) has it’s definite strengths as well.
    Besides, the Fire Weakness can be reasonably mitigated by Embalming and Necro/Dread heroes(of course, others would be gaining protection, but still), when applicable. Also, Grant Frozen Flames can give chosen units 80% Fire Protection as well, provided you have the White Witches to provide it.

    #172951

    Gloweye
    Member

    I am wondering what Lennart’s game plan is. Frost protection and more frost protection, but extra fire vulnerability.

    I must say i like the style myself. Fire isn’t that common. And Inflict Chilling from the Witches will boost your Necro damage, while the Royal Guard makes for a nice frontline, especially with Racial Governance/A certain Necro Empire Upgrade. And with the common ancient ruins of course.

    Idk, I heard Jom is a noob…

    Well…he’s kinda beating my Theocrat pretty hard right now, so I guess I’ll remain silent on that.

    #172961

    Jaduggar
    Member

    …Yeah, Ill read this.

    #172962

    Jaduggar
    Member

    The embalmers guild… is that a replacement for the farms or for the baths? It seems striking to me that it buffs all of its owners units in that city, when the living counterpart does no such thing.

    Is this to balance for the loss of something? Off the top of my head, I would guess the loss of pop growth, but I thought the undead had other tools for doing that…

    #172966

    Ravenholme
    Member

    The embalmers guild… is that a replacement for the farms or for the baths? It seems striking to me that it buffs all of its owners units in that city, when the living counterpart does no such thing.

    Is this to balance for the loss of something? Off the top of my head, I would guess the loss of pop growth, but I thought the undead had other tools for doing that…

    There tools for pop growth are never as good as the living, and Ghouls gain a lot of weaknesses. I think this is basically just making up lost ground between them and their living counterparts in places like the Embalming Guild.

    #172967

    Jaduggar
    Member

    There tools for pop growth are never as good as the living, and Ghouls gain a lot of weaknesses. I think this is basically just making up lost ground between them and their living counterparts in places like the Embalming Guild.

    Yeah, I looked at the other blog and saw that the first building provides their base pop growth of 200… but another thought occurred to me afterwards. Undead have 20% fire weakness… but this building will grant +40% protection (and some races will naturally counteract the base fire resistance already). Doesnt this mean that the majority of ghouls belonging to necromancers will actually be resistant to fire? That seems kind of backwards to me :/

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