Since last week’s announcement we’ve been testing the mod tools to see what they can do. We’ve also been working on a guide which talks you through some of the basics of modding AoW3. In this update I’ll show you one of the ‘case studies’ from that guide to give you an idea of how you mod things in AoW3.
Adding Obsidian Dragons to the Dragon Dwelling.
All the dragons have a city upgrade, called a Lair, which unlocks the dragon in the dwelling. To build this upgrade you first need another upgrade (a Burrow), which unlocks the wyvern that matches the dragon’s type.
So first you fire up the modding tools and open up the file with city upgrades. Then you add the new ‘Black Burrow’ and ‘Black Lair’ city upgrades, link up name and description text, set cost, link the icons, etc. You also create and link two new city properties ‘Has Black Burrow’ and ‘Has Black Lair’ to the new upgrades. In our ‘Black Lair’ you set ‘Has Black Burrow’ as the ‘Required City Property’ to create an unlock chain. This is a method we use all over the place, so you’ll find yourself setting required or forbidden properties for spells, skill, abilities, etc. Finally we tell the dwelling that it has two new upgrades, by adding the two entries to the city upgrade list for the ‘Dragon – Dwelling Race Definition’.
Now it’s time to mod the dragons and wyvern themselves. So you open the files containing the units, select the units and hit the ‘modify’ button. This tells the mod tools you want to change an existing unit. Then you set the ‘Required City Property’ for the ‘Obsidian Dragon’ to ‘Has Black Lair’ and for the ‘Obsidian Wyvern’ you set it to ‘Has Black Burrow’. Then you find and modify the ‘Dwelling Unit Link Data’ setting – which is the list which tells the dwelling which units it can make – and add both the Obsidian Dragon and Wyvern.
And presto, mod done! The Dragon Dwelling can now produce the Obsidian Dragon and Wyvern if you build the Black Lair and Black Burrow.
Next to all the testing and typing we’ve been keeping an eye on the forum – both here and elsewhere – to see what you all thought about modding. It’s been great to see all the ideas that are going around for mods and even better to see people already teaming up to make mods.
We’ve also seen what people would want to do and – as a result of that – we are looking if we can extend mod support to make it even more powerful. More about that soon!