All about The Age of Wonders III Level Editor

While most of you have probably just begun delving into the depths of AoW3; we’re already getting questions about the editing tools. Designer Narvek  has prepared this tutorial video, showing the core features.  The Editor allows you to create your own worlds and paint terrain features with ease.  Place armies, cities, and resource structures with the click of a button. Create your own heroes, and set default diplomatic states between sides.  Tech savvy editors can script interactive events such as quests and create entire campaigns, including story scenes with custom art and voice tracks – just like the campaigns shipped with the game!

The  Level Editor Tutorial Video. AoW3_LevelEditor_StructuresEditor Screenshot: Placing structures and setting their properties.

  AoW3_LevelEditor_UnitsEditor Screenshot: Placing Units

Campaign_Ingame_MapPlayers can create their add their own campaign maps.  We have a layered PSD template of the campaign map here (50MB).

Campaign_Ingame_Storymoment

You can create your own story sequences, using your own art and voice files for narration.

The Level Editor is accessible from the Launcher (the Misc. Tab). Note that the Level Editor is offered for free as a courtesy to fans. It is not tech-supported, not localized and its system specs might differ from the main game (like you’ll need a higher resolution than the minimum spec.) Scripting Guide coming soon!  We’re looking into setting up a platform for people to share their maps. Maybe @ AoW community @ Heaven Games wants to make space available too?  🙂

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Home Forums All About the Age of Wonders III Level Editor

This topic contains 98 replies, has 54 voices, and was last updated by  Gloweye 3 years, 3 months ago.

Viewing 9 posts - 91 through 99 (of 99 total)
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  • #210766

    Lord Zytozid
    Member

    Guys, maybe I’m wrong here but I read through all the comments and still have this (I guess rather simple) question:

    How do I create a message that is shown to a player entering a certain location (hex) with a unit? I firt want to create a message shown to a certain player at the begin of the scenario, thus I wanted to create an area-marker on his starting hex – does that work or is there a better alternative?

    How do all the different markers work and what do they do?

    Thanks for the enlightenment!

    #211801

    Eddycted
    Moderator

    Hi Lord Zytozid,

    How do I create a message that is shown to a player entering a certain location (hex) with a unit?

    There is an example of how to do this in the Advanced Guide: http://ageofwonders.com/advanced-level-editing-and-scripting-guide/

    I first want to create a message shown to a certain player at the begin of the scenario, thus I wanted to create an area-marker on his starting hex – does that work or is there a better alternative?

    There is a better alternative. Use a timer with ‘number of rounds’ set to 1, and add the scripting for the message in ‘on elapsed script’.

    How do all the different markers work and what do they do?

    Conditional Marker (various types): Spawns units of the specified type on that location, as set by the marker’s Resource and Class link (if empty, matches player race and class) for the player set by the marker’s Strategic Player Link.

    Marker: the simplest type of marker, typically used to get a location for scripts.

    Stack Area Trigger: triggers a script when a player’s units enter the one of the trigger locations

    Item Area Trigger: triggers a script when a player’s unit with a specific item enters one of the trigger locations

    Overview Text Marker: used to set names for regions and locations on the map (visible when a player zooms all the way out)

    AI blocker: the game’s AI will not pass through these hexes with units

    Throne City Marker: sets a location for the player’s leader to respawn

    Hope that helps! Good luck with mapcrafting 🙂

    #240527

    UptheIron
    Member

    Hello everyone!

    After falling in love with this game over the past couple weeks, I decided to jump into the editor and mess around. I enjoyed the SC and Disciples editor very much and this one looked very similar. Forgive me if there has been threads about this before, but I can’t help notice there is a no option to change non-hero units. Was this not added for a specific reason, or are there plans on adding it into the editor at some point? I feel it takes away so much creativity and originality from custom maps, while hindering our options to create unique maps.

    Thanks

    #240530

    Gloweye
    Member

    Hello everyone!

    After falling in love with this game over the past couple weeks, I decided to jump into the editor and mess around. I enjoyed the SC and Disciples editor very much and this one looked very similar. Forgive me if there has been threads about this before, but I can’t help notice there is a no option to change non-hero units. Was this not added for a specific reason, or are there plans on adding it into the editor at some point? I feel it takes away so much creativity and originality from custom maps, while hindering our options to create unique maps.

    Thanks

    You can do so in the mod tools.

    Say if you want a carbon copy of an Elf Longbowman, and rename it.

    Open the mod editor, and AoW_UnitsElves.rpk. Go to the Entities tab, and select the High Elf Units category.

    From here, find Longbowman, called High Elves_Archer or something. Select it and press Ctrl+C, then select an empty line and press Ctrl+V. You now have an exact copy. Scroll down in your copy, and find the Localization entry, and override it with your value. If you then load that mod in the editor, you can place your custom named unit.

    Refer to the Mod Editor documentation for the localization and how to do that.

    #240540

    UptheIron
    Member

    I appreciate the response! I’ll look into it.

    Thank you

    #245987

    Did we ever figure out how to import all of our custom leaders / heroes into the editor? Thank you.

    #245990

    Gloweye
    Member

    Did we ever figure out how to import all of our custom leaders / heroes into the editor? Thank you.

    yeah. It’s not fun tho.

    You have to go in the game in debug mode, and select your custom leader. There’s a keyboard combination of Ctrl + [something that I always forget], which shows the resource I the game underneath. Write down these numbers.

    Then exit the game and open the mod editor, create new heroes, and fill in the numbers you just wrote down. Hero and Leader creation in general is in the mod guide.

    It’s long, boring and tedious work. It helps if you’re able to have another computer so you can just have a game and a mod editor side-by-side, but that’s not a luxury many people have.

    #246380

    is there minimum system requirements for the level editor as I cannot open it?

    #246388

    Gloweye
    Member

    is there minimum system requirements for the level editor as I cannot open it?

    Not officially, as it’s officially not supported. They still often help you with any problems tho.

    In practice, you need slightly more than you do for the game itself. Also, if you’re using mods, they’re much more likely to push the editor over the limit than they are the game.

    You have any details that might help track down your issue ?

    • This reply was modified 3 years, 3 months ago by  Gloweye.
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