All about the Halflings

First a bit of history. The Halflings, weren’t they supposed to have been wiped out?  As you might have seen in the Time Line, the Halfling nation was destroyed during an event called the Heartwood Massacre. However some lucky Halfling survivors fled to the distant safe havens. (more on luck later!)

City_Impression_lowres

Concept art of a Halfling Town

The Golden Realms campaign tells the story of a group of rival families that settled on an exotic island, hoping they would be safe from the great wars tearing through the Blessed Continent.  In the Golden Realms campaign you start with uniting the quarreling Halfling families and make a new home. But as you turn hostile jungles into Halfling-friendly dales, you learn about the world threatening machinations behind the Halfling Massacre and will have to confront powers that are out to finish the job they started at Heartwood.

Halfling Luck

These new circumstances have led to big changes in the Halfling abilities and culture. A key change shared by all Halflings units is the Luck ability (only the lucky ones managed to survive the massacre, how’s that for some natural selection! 😉 ). At base, Lucky gives a unit a 10% chance of avoiding the effects of any hostile spell, attack or ability. This chance rises with the unit’s morale, so a High Morale unit will have a lucky chance of 15%, Very High is 20%, while Cheerful units get 25%. On the flip side, a unit whose morale has dropped below -200 will have no Lucky chance at all.

Halfling_Units5_01_scale

This means morale is extremely important when dealing with Halfling units. Halfling players will need to try and avoid battles on disliked terrain and take advantage of morale boosting abilities such as the Dreadnaught’s Imperial Authority hero ability. Those fighting against Halflings should try and use any means necessary to reduce their morale. Status effects such as Weakened, Choking, Broken Spirit and Feral Mount all apply heavy morale penalties that can help take out an annoying Halfling.

Halfling_Units5_02_scale

The Halfling Units   

1 - AdventurerThe Halflings that escaped the Massacre were a ragtag bunch of farmers, craftsmen and peasants, rather than warriors. This is reflected in the Halfing’s main unit selection, which represents common folk pressed into service, rather than professional soldiers.  Young Halflings often leave home to find adventure in the wild world, where they learn many useful skills from tangling with the rather aggressive wildlife that inhabits Athla. Adventurers are one of the only irregular type units to have a repeating ranged attack, and make excellent city defenders and treasure site clearers.

 2 - Nightwatch

The Nightwatch are more policeman than warriors, and form the main infantry in Halfling armies. Although not particularly strong or hardy, their urban concealment makes them excellent city guards, since an attacking enemy will rarely know the true strength of the defending force until they arrive on the city’s doorstep.

3 - JesterJesters are entertainers and pyrotechnics experts who take the roll of archers. Their Fireworks ability is a single shot attack that hits a single target for fire and physical damage. As a secondary effect, the explosion has a chance to Dazzle the target and any adjacent units, whether friend or foe. Dazzled units are unable to retaliate if attacked, or use attacks of opportunity on units that move past them, though they can attack normally during their owner’s turn. Fireworks are especially effective against animals, causing them to panic and flee combat.

4 - Farmer Even Halfling farmers will join armies in times of dire need. Using their pitchforks as makeshift pikes, farmers are effective against mounted and flying units. Farmers also bring their chickens with them as they go to war. The main reason for this is to provide a supply of fresh eggs to have for breakfast, but in emergencies the chickens can be sicced on the enemy. The maddened birds will lash out and peck at the foe, doing a surprising amount of damage and sometimes draining movepoints, before they scatter and flee the field.

5 - Pony RiderAlthough not natural riders, some Halflings have learned to ride the small, wild ponies that graze on the planes near their cities. The Pony Riders act as couriers and postmen, wearing armor and wielding spears to keep them safe against the wild beasts and occasional enraged house pets that threaten them.

6 - Brew BrotherMasters of the Kitchens and Breweries that keep the Halflings fed and happy, the Brew Brothers are among the most respected members of Halfling society, and the closest thing Halflings have to priests. In battle, Brew Brothers wield fearsome cleavers that can be thrown for high damage, though their range in limited. They also bring provisions that can be used to heal their fellow soldiers, healing some of their hitpoints and boosting their morale.

Althou7 - Eagle Ridergh the Halflings themselves would tell you wild tales of friendship between Halfing and bird, dark rumors abound that young adventurers sometimes dare each other to climb the cliffs and steal the eggs of great eagles. Those Halflings brave enough to try, and lucky enough to survive the attempt, then hatch the egg and raise the young eagle to be both a mount and a lifetime companion. Eagle Riders are the strongest Halfling racial units, although they aren’t as strong as the elite units from other races, they are faster and their Wing Beat attack lets them strike up to three units in front of them with a melee attack.

Halfing cities can also produce Halfling versions of class units. As well as receiving Lucky, Halfling units are fragile (20% physical weakness), poor at melee (-1 melee damage) and good at ranged combat (+1 physical ranged damage).

Halflings are natural entertainers, who love song and dance. This shines through the most with the Halflings that choose to become Apprentices, Shamans and Evangelists. Their Minor Bard Skills ability gives 200 morale to all the units in the same stack as themselves.

The Rabbit Burrows

All races can builRabbitBurrowsd defenses in their cities to help fend off invaders. The High Elves’ Prismatic Spire bombards attackers with cosmic energy, while the Orcs’ blood pavilion uses dark magic to inflict grievous wounds on invaders. The Halflings’ answer to these innovations is exotic, to say the least, and requires some explanation.

Many years ago an unnamed farmer was waging a one Halfling war against a colony of bunny rabbits who had taken up residence underneath his vegetable gardens. Various attempts to flood the burrows, smoke out the rabbits with fire and put down poison carrots had yielded no results and in desperation, the Farmer traveled deep into the nearby swamps to ask the advice of a local Blight Doctor. The Blight Doctor was sympathetic, and gave the unfortunate Halfling the recipe for a special mushroom brew which he promised would drive the Rabbits out from underground where they could be easily dealt with. Delighted, the farmer raced home with the ingredients, cooked up as much as he could and liberally sprayed the vile liquid about his pumpkin patches. He then took up his trusty pitchfork, and sat down to wait.

AoW3_GoldenRealms_TC_HalflingCity

Three weeks later, his concerned neighbors came to see if all was well, and found his gnawed bones scattered amongst the cabbages, a piece of paper was found nearby covered in a chaotic, alchemical scrawl. Before they could investigate further however, the Halflings were forced to flee an assault of giant crazed rabbits, foaming at the mouth and screeching with bloodlust.

The recipe has been passed down from father to son for many years, in times of trouble, it is brewed in underground cellars, by masked Halflings in protective clothing. The liquid is spread outside the city walls, and all who approach are subject to a terrifying rodent assault that shatters their morale and spills their blood.

Halfing Leaders and Heroes

Of course Golden Realms also ships with a set of new leaders and heroes using the new traits.  Many are designed with the new specializations Wild Magic and Partisan and you can design your own Halflings using the leader editor.

AoW3_GoldenRealms_Leader_Allie

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Home Forums Development Journal: All about the Halflings

This topic contains 23 replies, has 18 voices, and was last updated by  Garresh 7 years, 1 month ago.

Viewing 24 posts - 1 through 24 (of 24 total)
  • Author
    Posts
  • #122623

    Lennart Sas
    Keymaster
    #122626

    esvath
    Member

    New dev journal!!!

    #122632

    Fizzbitch
    Member

    Awesome! Including references to Discworld (Nightwatch), Ringworld (Luck being inherited) and Monty Python!

    Although not the best, a Halfling Rogue with Partisan doesn’t sound like the worst combination.

    #122633

    Ericridge
    Member

    Tis only a flesh wound!

    #122635

    JPoll
    Member

    Very entertaining. Giant Rabbit mounts would be quite a thing.^^

    #122644

    Gloweye
    Member

    Fluffy White Rabbits OP.

    #122657

    Ravenholme
    Member

    Blight Doctors and their crazy alchemy. The Halfling should’ve known better, but at least his sacrifice had benefits for the Halfling people.

    Looking forward to seeing how the Golden Realms ties in to the overall ‘direction’ the Age of Wonders 3 vanilla campaigns were taking the story in.

    #122669

    Wow that is a long post!

    When I was reading the history part, I wondered if the story/campaign was partly inspired by the writing competition a long while ago. I remember there were some good stories back then. Anyway, cant wait to try out the campaign in order to learn to play with these beloved creatures. With their units and abilities this race feels rather unique and I like that…

    On the Rabbit Burrows: I am wondering how this works in the game…

    #122670

    Shiara384
    Member

    NVc. Think Monty Python. XD

    #122674

    On the Rabbit Burrows: I am wondering how this works in the game…

    Every race gets racial defences which are unlocked after the siege workshop. These defences attack besieging enemies randomly during siege fights.

    They are useful in that they go some way to avoiding/disrupting the tactics of sitting back and nuking with spells, or using trebuchets.

    It livens up siege battles and in an otherwise even fight they can make the difference.

    #122676

    Love that concept art. 😀

    #122684

    Ravenholme
    Member

    Love that concept art. :D

    Not ashamed to admit that the Halfling City concept art is now my computer’s wallpaper, finally ousting the XCOM Enemy Within one I’ve been using for over a year.

    #122701

    nvc_for_the_soul wrote:
    On the Rabbit Burrows: I am wondering how this works in the game…

    Every race gets racial defences which are unlocked after the siege workshop. These defences attack besieging enemies randomly during siege fights.

    They are useful in that they go some way to avoiding/disrupting the tactics of sitting back and nuking with spells, or using trebuchets.

    It livens up siege battles and in an otherwise even fight they can make the difference.

    Thanks for reminding me. I also should have been a bit more precise in phrasing my question/wonder: I was wondering how “giant crazed rabbits, foaming at the mouth and screeching with bloodlust” as Lennart wrote, will appear in a siege-battle and randomly attack the besieging enemies. How vicious are they? Probably they appear from holes in the ground, but do you see holes in the ground when there is Burrow present? Where are they placed on the battlefield? Are there many rabbits, only a few, or one big giant one? Etc. Actually I am not sure I want to know answers to these questions now. Maybe it is better to be surprised by the game… Just one more night.

    I agree, that concept art looks good.

    #122703

    Ravenholme
    Member

    <div class=”d4p-bbt-quote-title”>BLOODYBATTLEBRAIN wrote:</div>

    nvc_for_the_soul wrote:<br>
    On the Rabbit Burrows: I am wondering how this works in the game…

    Every race gets racial defences which are unlocked after the siege workshop. These defences attack besieging enemies randomly during siege fights.

    They are useful in that they go some way to avoiding/disrupting the tactics of sitting back and nuking with spells, or using trebuchets.

    It livens up siege battles and in an otherwise even fight they can make the difference.

    Thanks for reminding me. I also should have been a bit more precise in phrasing my question/wonder: I was wondering how “giant crazed rabbits, foaming at the mouth and screeching with bloodlust” as Lennart wrote, will appear in a siege-battle and randomly attack the besieging enemies. How vicious are they? Probably they appear from holes in the ground, but do you see holes in the ground when there is Burrow present? Where are they placed on the battlefield? Are there many rabbits, only a few, or one big giant one? Etc. Actually I am not sure I want to know answers to these questions now. Maybe it is better to be surprised by the game… Just one more night.

    I agree, that concept art looks good.

    I imagine, mechanically, it is the same as any spell (Like the cosmic spray spells present at Seals). The visual effect associated with it will instead be Giant Bunnies popping up to savage your troops and then disappearing. Or something of that ilk.

    #122773

    Garresh
    Member

    Huh. Finally got off work and got to sat down and look at the dev journal in detail. Halflings have some really interesting things that don’t stand out immediately. Their infantry has Urban Concealment? That’s going to be insane. Actually, I’m reasonably certain I’m going to switch races if they’re as fun as they look on paper. They have the fastest T3, a highly versatile and interesting irregular, natural synergies with happiness boosting effects, an infantry with concealment, and a hilariously tricky archer. That’s way too cool.

    #122781

    Athei
    Member

    Awesome! Including references to Discworld (Nightwatch), Ringworld (Luck being inherited) and Monty Python!

    Actually I think inspiration for Nightwatch was from “The Night Watch” painting by Rembrandt 🙂 Because the musketeer hat, breastplate and all that…

    #122789

    Mr_Pete
    Member

    This campaign is surely going to be awesome….and only 16 hours to go until the Steam release (5pm GMT).

    I do hope it is going to be on GOG as well since that is where I ordered my original Deluxe copy from.

    Can’t wait to slay some slippery Nagas with diminutive firework-and-chicken throwing halflings!

    #122798

    marlowe221
    Member

    I can’t wait to play a Halfling game

    #122834

    Narvek
    Keymaster

    Actually I think inspiration for Nightwatch was from “The Night Watch” painting by Rembrandt :) Because the musketeer hat, breastplate and all that…

    Visually maybe, but the unit and name was imho inspired by Discworld indeed 🙂

    #123037

    fewald
    Member

    Where are all the leprechauns?(

    #123176

    Gloweye
    Member

    <div class=”d4p-bbt-quote-title”>Athei wrote:</div>
    Actually I think inspiration for Nightwatch was from “The Night Watch” painting by Rembrandt :) Because the musketeer hat, breastplate and all that…

    Visually maybe, but the unit and name was imho inspired by Discworld indeed :)

    http://en.wikipedia.org/wiki/Night_Watch_(Discworld)

    is the front page of the discworld book.

    http://en.wikipedia.org/wiki/The_Night_Watch

    is the painting by rembrandt.

    I think I know where the author of the book cover got its inspiration…

    #123277

    Athei
    Member

    Visually maybe, but the unit and name was imho inspired by Discworld indeed 🙂

    Now that I have read the unit description I realized that it is indeed inspired by Discworld guards 🙂

    but as Gloweye said:

    I think I know where the author of the book cover got its inspiration…

    It seams that visually both artists were inspired by Rembrandt…

    And btw I have just finished 1st mission of the halfling campaign, and I must say: Eagle Riders are GREAT!

    #123303

    Draxynnic
    Member

    Yes, eagle riders are indeed awesome. B-)

    #123337

    Garresh
    Member

    Tried halflings. 10/10 would recommend.

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