Class & Race Survey

Hi everyone,

A big thanks to everyone who responded to the to our last survey. With over 500 of you taking the time to give us your opinions, we now have a good idea of what you all enjoy about AoW3 and what areas we should give some love in future.

Survey Results overview graph
Average scores per category. Higher scores are more people agreeing with the statement.

With this information, we’d now like to dig a bit deeper. Today’s survey is about what you think about Classes, Races and how these tie into the rest of the game.

Please tell us if you agree with the following statements:

[wpsqt name=”servey 02″ type=”survey”]

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Home Forums Class & Race Survey

This topic contains 89 replies, has 61 voices, and was last updated by  Gloweye 6 years, 6 months ago.

Viewing 30 posts - 31 through 60 (of 90 total)
  • Author
    Posts
  • #213611

    shaman
    Member

    The feature I’m still waiting from multiplayer is the ability to give some orders while opponent’s manual combat. And in-battle saves which are the prerequisite for manual pvp battles in PBEM mode.

    #213615

    RomeoReject
    Member

    All I want is more late-game options for Racial units. At the moment, the game (To me) feels like a sprint to Tier III and Tier IV units, where race basically becomes a skin for class units and neutral dwelling units.

    #213620

    Centurion-X
    Member

    Comrade Romeo +1 – including exactly that we ask in the petition (more creatures for races)!

    #213639

    zlefin
    Member

    More late game variety would certainly be nice. I don’t have enough late game experience to be super confident in that though, as I tend to play smaller maps.
    I’m pretty satisfied with the races and classes on the whole.
    One minor personal annoyance for me is when the race/class have the same elemental preference and it feels redundant, like some of my units are just unnecessary because of the overlap. e.g. elf sorcerer, so what if my storm ladies get stun on gold, they have stun anyways from the skill, so that bonus for gold is wasted.

    #213643

    * I prefer separate picking a classes with its own set of skills, over a global skill tree that all players can choose from.

    Gave no opinion for this one, because it is not really something that can easily answered with the options given.

    Both approaches can be fun and interesting, if done well. Class-based has the advantage of making the entities more distinct and allowing more extremes, whereas freeform can lead to interesting combinations and creativity. Both however can also fail at being an engaging system, and they are mutually exclusive without compromising their strengths.

    So yeah, neither agree nor disagree, if it works it works.

    #213648

    PariahJack
    Member

    For some reason i seem to be always picking the choices that the least amount of players want. *tries to disperse the curse*

    #213650

    SaintTodd
    Member

    Gosh, a new survey seemingly inspired by my comments from the last survey? I’m flattered…
    But I guess I’m not surprised that majority disagrees with me. You know where I stand, though of course.

    #213658

    Deecee
    Member

    In both surveys my eyes searched for this question:
    “I prefer squads over single units” This would be one of the few questions I would answer “strongly disagree”.

    I don’t know much about programming,but is it really too hard to give players an option to choose between squad view and single unit view? I know some games have ‘army scaling’ options.
    What I don’t like about squad view is that units don’t feel important.And they act like a single unit.Their damage isn’t reduced when some of them died and every single unit in squad looks identical,and,and,and… Squad view doesn’t make any sense with current mechanics.

    #213667

    Fenraellis
    Member

    “* I prefer stacking numerical bonuses over picking between distinct abilities.
    Strongly Disagree”
    Damn straight.

    Wow, didn’t agree with a single point :)

    Really, not even the first, second or sixth(the ones most agree with)?

    For some reason i seem to be always picking the choices that the least amount of players want. *tries to disperse the curse*

    Well, your name IS “Pariah”… 😉

    #213668

    HousePet
    Member

    Questions didn’t seem very well designed, or maybe its just that the range of answers was quite limited.

    “I\’d like classes to have less class skills, so I can customize my Leader more with specializations.”:
    I do feel that class attributes are overshadowing specialisations too much. It doesn’t help that many of the specialisation don’t alter the gameplay in any meaningful way either. (eg. most of the elemental picks are just flavour.)

    “I\’d like race to have a bigger impact on play style than class.”:
    Race seems to have almost no impact on your heroes at all. The different race/class units are good now though.

    Alignment doesn’t seem to interact with units enough at the moment. I’d like to see each race and class have some units that are dedicated to / or unlocked by different alignments. Dedicated to neutral would be interesting too.

    #213673

    Shakey
    Member

    My big takeaway: Class trumps Race. I love having races be unique (and I want to continue expand this), but the class has to be the priority.

    cheers

    #213677

    Cadfan
    Member

    I’ll pick up any expansions that come out.

    But the only thing I’m really, really wanting.

    Is for there to be some minimal number of combat upgrades for your leader, per specialization known.

    They don’t have to be very big.

    But I think it would be neat to have your leader literally learn different skills because he has the Fire specialization than he might if he has the Partisan specialization.

    #213682

    deo
    Member

    hey guys,
    any chance you may add units walking effects like aow2 had and hit effects (blood, etc)?

    #213683

    deo
    Member

    really your survey questions looks like you making aow4 already 😉

    #213684

    NINJEW
    Member

    The game is basically perfect mechanically right now. I love the current state.

    #213687

    Stormwind
    Member

    The game is basically perfect mechanically right now. I love the current state.

    I agree, no complaints or real demands, except for more of everything!

    #213692

    Uto_piec
    Member

    I like the current system and the only thing I would like to change is giving player more control over the starting units and spells. Some randomness is ok but for me its to much at the moment.

    #213699

    malaficus
    Member

    I am suprised to see this one:

    I prefer separate picking a classes with its own set of skills, over a global skill tree that all players can choose from.

    Strongly disagree with that one.(i have a know haterd for classes as i dont like being told what i can and cant do and would prefeer more freedom in building my own hero/leader)

    I am still hoping for a wizard king like class/hero one day.
    Age of wonders 3 has so little ways to deal with large armies that doesnt invole your own large army.

    And killing large armies quickly become a choir.

    #213704

    Gamling
    Member

    I would like some sort of personal perks to choose when customizing the leaders. One of the best things with for instance Master of Orion is the customization of the races.

    Some would be negative and give extra customization and others pure buffs. They should all have some names that suitable names that gives extra feeling for the leader. Perhaps you have 10 perk points to chose from.

    Some perk examples:
    Natural spell caster (3p): +10 casting points
    Sadist (3p): +3melee damage, +100 evilness
    Vampire ancestry (2p): +Lifestealing
    Skilled armorer (2p): +2 armor.
    Political genius (4p): +100 neutral city relations, +50 player relations
    Herbalist (3p): Healing
    Friend of the Orcs (1p): 150 race relation
    Skilled archer(2p): +1 range, Start with and longbow
    Bookworm (3p): +5% research
    Greedy (4p): +10% income, -100 empire happiness.
    Good bone structure (3p): +10hp

    Weak(+2p): -2melee
    Slow thinker (+2p): -5 casting points (excludes natural spell caster)

    #213734

    Draxynnic
    Member

    Some of my answers need a little unpacking from the basic vote, so here’s those unpacked thoughts:

    “I would like classes to have less class skills, so I can customize my Leader more with specializations.”

    Vote: No Opinion
    Unpacked: I like the way the existing classes have been set up as they are, and I don’t think they should be ‘pared back’. I think there is room, however, for a class that relies more on specialisations for its identity, having less skills native to the class in exchange for having more specialisation picks and allowing for greater customisation that way. This could include having specialisations that only this class can choose that allows them to borrow from other classes (at a price – actually being the class should always be better than building your own and picking everything from that class).

    By way of illustration, the specialisations granted by a sorcerer could include:

    Cosmic Adept:
    Star Blades
    Magic Fist
    Sphere of Protection
    Dome of Protection

    Cosmic Master:
    Harmonizing Energy
    Arcane Binding
    Cosmic Spray
    Spell of Return

    Lightning Adept:
    Glyphs of Warding
    Summon Wisp
    Chain Lightning
    Lightning Storm

    Lightning Master:
    Static Sphere
    Enchanted Walls
    Summon Node Serpent
    Static Electricity

    So by taking all four of the above (I’d imagine such a class having something like eight specialisation picks, plus a few class skills of its own to provide a basic scaffold in order to hang this all on) you’d get many of the abilities of the sorcerer but still have a lot that you’d need to be a genuine sorcerer to have.

    So this is really a bit of a case of both agreeing and disagreeing. I disagree, probably strongly, with gutting the existing classes, bug I think there is room for a class that allows for more customisation, and giving this class access to limited subsets of the abilities of other classes could allow for this to happen without needing to make a massive library of new skills.

    “I would like race to have a bigger impact on play style than class.”

    Vote: No Opinion
    Unpacked: I think class should have a bigger impact than race, and I think people tend to underestimate the influence of sphere choices (the equivalent of class) over race in AoW2. However, if we were to move the equilibrium, I would be inclined to tip it more towards making race more important than it is now.

    I would like to see Race specific special units, but perhaps not all Cities offer them.

    One thought I’ve had is have some mystic structures that produce a different racial building depending on the race. So if we were thinking of tier 4s, a draconian city might produce fire dragons, a goblin city might produce kharaghs, and so on as appropriate for other races.

    #213735

    @ Drax:

    1 – Wizard idea that was mentioned?

    2 – Like Draconians doing something differently with mana trees, as enchanted armouries don’t really help them…

    #213737

    Sir Toine
    Member

    Race/class system is perfectly fine by now for me.
    The real flaws are elsewhere imo (t3, t4 spam. especially in xl maps).

    #213742

    quo
    Member

    Thanks for the survey! This game is amazing and I am always happy to share my feelings about it.

    I will take a moment to speak to the one thing I voted “Strongly Disagree” to. The question about enjoying the randomized spellbook and it creating unique games.

    Generally speaking I find the randomization limits my enjoyment because a lot of the time I can’t play to it with an actual strategy in mind. Instead I tend to just grab at low hanging fruit. I know that allowing research to be more linear means games might also be more consistent from game to game, but that is how games like Civ 5 work and it doesn’t quite work out that way–in my experience it adds to the game rather than takes away.

    Case in point, I have a game as a Halfling Dread right now that is around Turn 55, and I am in a very bloody war with the final enemy AI, a Sorceror. I am Grey Guard Adapt which means I should want to stay Neutral. Except the spell that makes my units Dedicated to Neutral has yet to show up. That’s a huge gamble to be making in a game IMO and really makes me wish I had better control over research like I would in Civ 4 or 5.

    Thanks again for your time.

    #213748

    malaficus
    Member

    I’d like classes to have less class skills, so I can customize my Leader more with specializations.

    I disagree. If there are too many options to specialize a leader (instead of fixed class skills) the results feel less unique. It’s not any more a Warlord or Sorcerer but just for example a Dwarf with some summoning abilities.

    From a game who’s name i cant remember:
    We dont make weapens because we are blacksmiths.
    We are blacksmiths because we make weapons.

    (Or something like that.)

    A dwarf whith summoning ablities would be a summoner.
    Simple because he focus on summoning.
    He doesnt summon because he is a summoner.
    But he is a summoner because he summons.

    Limetations are for fools.

    #213752

    Zaskow
    Member

    I’m fine with current class-race system.
    However, I’d like to see more diversity in class units. Maybe, units from AoW2 could fill the places of some class units in AoW3?
    Just quick review:
    Bladedancers (AoW2) vice Elf Berserkers (AoW3);
    Kharagh (AoW2) – Goblin warbreed (AoW3);
    Dwarf Steam tank (AoW2) – Cannons/Flame tank or Juggers (AoW3);
    Halfling Rogue (AoW2) – Halfling assassins or scoundrels (AoW3);
    Elf Druid (AoW2) – Elf AD Shaman (AoW3);
    Dark Elf Shade (AoW2) – Elf assassins (AoW3);
    Treeman (AoW2) – Elf warbreed (AoW3);
    Swashbuckler (AoW2) – Human assassins (AoW3);
    Herbalist (AoW2) – Human AD shamans (AoW3);
    Chaplain (AoW2) – Human Evangelists (AoW3);
    Crusher (AoW2) – Draconian Warbreed (AoW3);
    Yeti (AoW2) – Frostling Warbreed (AoW3) (yes, I know that yeti are neutral monsters in AoW3);
    Abomination (AoW2) – Orc assassins (AoW3);
    Orc Shaman (AoW2) – Orc AD shaman (AoW3).

    #213753

    jennaiel
    Member

    I would prefer a warlock2 / endless legend type research book. Basically you need to say research atleast 4 tier1 techs to grant tier 2 techs etc. Right now the research book leads to frustrations when you are aiming for a particular strategy and those techs don’t appear.

    Edit:Or Adding more slots in the book might help. Lot of room for additional slots.

    #213769

    Centurion-X
    Member

    Comrade Zaskow as always says on the merits! These creatures could replace their analogs from class when choosing the appropriate racial politics (as the goblins’ troll).

    #213777

    In both surveys my eyes searched for this question:
    “I prefer squads over single units” This would be one of the few questions I would answer “strongly disagree”.

    I don’t know much about programming,but is it really too hard to give players an option to choose between squad view and single unit view? I know some games have ‘army scaling’ options.
    What I don’t like about squad view is that units don’t feel important.And they act like a single unit.Their damage isn’t reduced when some of them died and every single unit in squad looks identical,and,and,and… Squad view doesn’t make any sense with current mechanics.

    There is an option to not have units lose figures graphically when they take damage, so that may help you a bit with the whole less figures must = less damage aspect.

    #213783

    Gilafron
    Member

    Related to Specializations and diplomacy (which has the highest need for focus), I say get rid of alignment and replace it with additional specializations and specialization slots. For instance, peacemaker is a specialization that helps with peace, vassals, etc. Slaver has research for capturing slaves and enslaving cities. And just like Shadowborn and Keeper, many of these Specializations can add Dedicated to Good/Evil.

    #213785

    Windscion
    Member

    Gilafron, not to accuse you of being wildly inconsistent or anything, but you want to “get rid of alignment and replace it with” a system that adds “Dedicated to Good/Evil.” Come again?

    Are you saying you want your alignment to be whatever you say it is, having nothing to do with your actions, just your build?

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