Dev Journal: Frostling Queens and Royal Guards

In this concluding journal about the Frostling race units we show you the mighty Ice Queen and her Royal Guard

Frostlings are a proud and sturdy race, which have been moving towards a matriarchal society since the Frost Witches first befriended them. Their Kings today are always chosen by the High Queen and it is she who ultimately rules all the Frostling clans in the Kingdom together with her chosen husband. It is quite common for a High Queen to go through multiple Kings during her reign. The clans have a high degree of independence, but the situations where a clan goes against the explicit wishes of its High Queen are rare and usually fuelled by powerful Frostling women.

Frostling_Queen&Guard

Concept Art for The Royal Guard and Queen

The Ice Queen (not to be confused with the High Queen!) is the prime example of how the Frost Witch blood improves the race as a whole. Talented women with a large amount of the magical blood streaming through their veins can become Ice Queens, who really allow the Frostlings to shine on the battlefield by bringing the full power of the icy North to bear.

Men with a lot of Frost Witch blood can become Royal Guards. They are highly trained men that use the magic in their bodies to a dangerous degree, transforming themselves into beings of ice in order to better protect the all-important Ice Queen and other Frostling women.

Most Frostling Lords and Ladies tend to have quite a bit of Frost Witch blood in their veins as well, making them taller and subtly different in appearance from standard Frostlings. It also grants them higher immunity to the cold. In courtly circles it is a matter of pride to show this off by foregoing the normal heavy thick furs and dress in light ‘summer’ clothes.

The Royal Guard: Changed to a high degree by the frost magic blood of their ancestors these men live to guard the Frostling women. Pikemen first and foremost, they strike first and deal more damage to and have higher defense against mounted units and flyers. Their active ability is Pledge of Protection, which can only target Frostling women, gives the Guard +2 defense and redirects any damage done to his charge to the Royal Guard, mitigated by 35%. Their Frost Weapons Inflict Frostbite and being made of ice gives them Arctic Concealment. As a last line of defense, once they succumb to their wounds the magic in their frozen bodies causes them to explode and deal damage to all enemies around them.

Frostlings05The Frostling army in game

The Ice Queen: The ultimate Frostling support unit, the Ice Queen is a formidable opponent, especially for races not suited to the cold. Riding a chariot drawn by polar bears, she brings her Dome of Frost wherever she goes. All units which aren’t Frostlings or have 100% Frost Protection and who stand next to her suffer -1 defense, -1 resistance and get a bit of frost damage each turn. The Ice Queen can cast an Ice Nova, which deals frost damage to all enemy units next to her with a chance to Inflict Freezing Cold. It also breaks the guard stance of all enemy units within a 3 hex radius. So you can see why you’d want to protect her!

Frostling_QueenA Queen riding her Chariot

Even on the strategic map the Ice Queen supports her race with her Arctic Nova ability which spreads the Arctic clime in an area around her, but which costs her her life.

I hope you enjoy these last Frostling units and look forward to using them, I do! Of course, what is stated here is work-in-progress and things may still change depending on balance testing and feedback, so let us know what you think!

Be sure to check back next week, when we’ll have a Christmas-themed surprise for you!

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Home Forums Dev Journal: Frostling Queen and Royal Guard

This topic contains 140 replies, has 60 voices, and was last updated by  Charlatan 4 years, 10 months ago.

Viewing 30 posts - 31 through 60 (of 141 total)
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  • #138973

    Bjmolf
    Member

    So excited for this expansion!

    #138975

    Is it intended that there be no synergy between the def bonus and damage absorbed? Because if it works like the Martyr ability the +2 def on the guard is not going to have any effect on the damage absorbed from the Queen/Witch. It would if it was the woman who received the def bonus rather than the guard.

    An excellent question. It might work differently, or it could just be so they can continue to take a beating from the link and fight on the front lines.

    As for general impressions, I am surprised that the frostlings are so anti cavalry focused. I figured there would be a male guard type unit with some ability to protect the queens, but didn’t think it would also be a pike-man.

    I also have a question about the domes: is there only the “dome of frost”, or are there going to be other elemental domes on various units? It might be a nice gold level ability for the relevant giants, for instance. So if you did it all out, it would be something like this:

    Fire Giant: Dome of fire

    Frost Giant: Dome of frost

    Stone Giant: Dome of earth

    Phoenix: Dome of Spirit

    Obsidian Dragon: Dome of Blight

    I can’t actually think of a unit that would get dome of shock, because you wouldn’t want to give it either to The Horned God or Eldritch Horror, as they are both common, powerful units.

    Otherwise everything looks and sounds fantastic. Finally,

    1). I like the bear pun in the description, and

    2). you guys actually came up with a plausible lore explanation for “heroic lack of clothes”. Kudos.

    #138981

    Kaiosama TLJ
    Member

    The Frost Queen chariots are pulled by Polar Bears? Didn’t saw that coming. So that means we can see Polar Bears (and maybe even regular ones) as summons for the Archdruid? (and seriously, what Druid doesn’t use bears?)

    Anyway, I do feel that the Frost Queen will be really nasty in the hands of a Sorcerer, since she can use Ice Nova and if things don’t go out as planned (meaning not everyone died) she can pull back easily with Phase. And that’s not even mentioning that maybe Ice Nova can trigger Inflict Stun, although more information is needed here. And assuming that the Queen will be considered Mounted due to the chariot I can see it as the first Support unit that will have an direct synergy with Warlord.

    #138982

    Yarovit
    Member

    I was so overjoyed when frostlings were announced. Now I wish they never were 🙁

    #138984

    Flamespike
    Member

    Amazing stuff! I really, really love that whole wildlings + white walkers vibe from the frostlings! Like most people mentionned, perfect match for undeads and necromancer! Can’t wait to see them in action! I hope that bear model will be used for a separate unit… druids lack bear summons… and direwolves evolved from wargs… 🙂

    #138987

    terrahero
    Member

    These look fantastic and sound fantastic. Unique mechanics and cool units, pun intented.
    Frostlings were never my favorite race, infact i didnt care much for them at all in AoW or AoW2. But this make over they underwent has really freshened them up a bit, i think its quite an improvement. The unique mechanics and load of abilities Frostling units seem to haul around makes them very interesting, hopefully other races undergo a similar development.
    The Frost Queen could quite possibly be an absolute beast, aoe damage, with freeze, and Guard breaker, thats a very deadly combo.

    The introduction of Arctic Nova is really cool, not so much that it kills your unit. But the implication that standard units can now get abilities that can affect the global map actively sounds very interesting. There’s a lot of potential with this.

    #138988

    SaintTodd
    Member

    And finally, there will be a use for the Temperate Empire spell. Safe to assume frostlings won’t like temperate, right?

    #138991

    Zathrendar
    Member

    Fantastic work! This will perhaps be my second favourite race, following the high elves (and specifically, the dark elves of old). I like the way that the matriarchal bonuses play out. They have a slightly drow vibe to them, and I also like the caste structure that is being implemented off the back of the Frost Witch blood! They will certainly make for a very interesting race to play.

    With that said, I hope the older races will get considerable buffs, to bring them in line. I am very eager to see what the high elf ones shall be.

    Now, I would just like to see the dark elf units and the Tigrans return!

    Keep up the fantastic work.

    The Frost Queen could quite possibly be an absolute beast, aoe damage, with freeze, and Guard breaker, thats a very deadly combo.

    I am hoping so. I’ve been so hungry for a powerful caster type support unit, and this seems to be it! I hope more will come.

    #138992

    Arlow
    Member

    you have ruined all other games for me triumph

    #138996

    You know. I’m not sure what’s more terrifying about the ice queen: That she can unleash cold novas which break guards and really mess stuff up, or that she wears high heels made of ice. That’s gotta be hard as hell to stand like that, but she just honeybadgers it up like she just don’t care. High heels are hard enough to balance in anyways! Not that I’d know anything about that…

    Bow before me Rogue fanboy, from now on you shall only play Theocrats and Sorcerers so as to make better use of my…synergies.
    null

    And finally, there will be a use for the Temperate Empire spell. Safe to assume frostlings won’t like temperate, right?

    They’ll probably be indifferent to temperate and hate tropical and volcanic.

    #138998

    Grinnerz
    Member

    They’ll probably be indifferent to temperate and hate tropical and volcanic.

    I’d think they might dislike temperate, if only to make them more unique. And to give Heart of the Glades a point beyond just morale and Inflict Bleeding Wounds.

    #138999

    Garresh
    Member

    Ha. Nice try you filthy casual. But what class is better suited to using a guard break than the class with Backstab? Also I’m going to play frostling warlords, because triple channel mounted archers.

    Also what’s the picture from? I feel like I’ve seen that somewhere before but it looks really cool.

    #139000

    Garresh
    Member

    They’ll probably dislike temperate and tropical, and hate volcanic. And not mind blight or something. Because 3 climates are “warm” and only 1 is “cold”. No idea though.

    #139002

    vota dc
    Member

    The Frost Queen chariots are pulled by Polar Bears? Didn’t saw that coming. So that means we can see Polar Bears (and maybe even regular ones) as summons for the Archdruid? (and seriously, what Druid doesn’t use bears?)

    They never been in AOW lore before that, that is the reason they weren’t summonable. I guess the game will update with bears, they could be T2 or a single one as a T1.

    #139003

    Thariorn
    Member

    Oh, so the AoW-verse now has bears? Well, I’m oaky with this.
    Finally we can get mounted bear cavalary of doom ~
    Theocrat Frostlings seem breddy gud with Martyrs and Royal Guards doing multi-dmg-relay ~

    Also what’s the picture from? I feel like I’ve seen that somewhere before but it looks really cool.

    Google tells me снежная королева ….which seems to be some-cyrill language for The Snow Witch/Ice Queen (The one where there are two siblings and the brother of the girl [duh] someday winds up with a shard of ice/glass in his eye [or something along those lines])

    #139007

    I’d think they might dislike temperate, if only to make them more unique. And to give Heart of the Glades a point beyond just morale and Inflict Bleeding Wounds.

    Oh yeah, I forgot there’s two levels of dislike. You could be right.

    Ha. Nice try you filthy casual. But what class is better suited to using a guard break than the class with Backstab? Also I’m going to play frostling warlords, because triple channel mounted archers.

    Thoroughbred Ice Queens would be nuts if possible.

    As for the pic: http://wugange.com/ice-queen-29349-hd-wallpapers.html

    #139008

    Zorrino
    Member

    COOL!!! =D

    It seems to me tho that the frost queen’s chariot may also have the Ram ability, look at that sharp edge pole sticking out between the two bears.

    On an other note can Triumph at lease give us some info about the elements and what they plan to do with or change? If Frostlings are cold base and Draconians are fire base, how will this effect having Multiculture achievement when playing the empire quests, wouldn’t they contradict each other since they are on the opposite element ring? Personally I think if your main race begins as a cold base, then having a secondary race that dose fire base elements should take a 50% penalty to use the fire ability or something along those lines. =D Just something I think would add a great deal of strategy to the game. =D

    #139009

    Sordak
    Member

    so im just gonna assume the forstling heroes will look like the royal guard?
    Looks pretty neat, the polar bear chariot is definitly not a new idea but its a hillarious one.

    Yeah, i like it. Cant wait to play em.

    The picture you got there also is from the new Kings Bounty game, the Character in question is basically a “mega attack”, that game is weird, pretty good tho.

    #139011

    Gloweye
    Member

    You know. I’m not sure what’s more terrifying about the ice queen: That she can unleash cold novas which break guards and really mess stuff up, or that she wears high heels made of ice. That’s gotta be hard as hell to stand like that, but she just honeybadgers it up like she just don’t care. High heels are hard enough to balance in anyways! Not that I’d know anything about that…

    Last time I inquired, she said it was something like walking on tiptoe.

    Phoenix: Dome of Spirit

    You know a Phoenix is pretty Fire-orentated, right?

    I was hoping for the Frost elemental to benefit here…

    I’m also hoping for them to have dislike for temperate and not mind blight/arctic/subterranean.

    Another surprise “don’t mind” would be volcanic. not all volcanic is hot – check out Iceland for example; it exists just because of volcanic activity, yet it’s pretty cold out there most of the time. Unless you go to the volcanic activity sites of course.

    #139013

    The picture you got there also is from the new Kings Bounty game, the Character in question is basically a “mega attack”, that game is weird, pretty good tho.

    Yeah, just found the original, much better: http://www.1zoom.net/Games/wallpaper/224533/z636.5/

    #139015

    Ha. Nice try you filthy casual. But what class is better suited to using a guard break than the class with Backstab?

    classes with highly mobile ranged units. Also, an Archdruid Ice Queen is going to be super fast and super happy (one with nature increasing cold happiness and decreasing not cold unhappiness).

    I think most classes will have something to offer frostlings: whether it is support upgrades, excellent archer platforms, mounted upgrades, fire protection, or whatever.

    Seeker has just got a huge buff, of course.

    And I just remembered that medaled shadow stalkers can inflict frostbite/ freeze things, so grant frozen flames will, with inflict chilling, make them super effective. And they will be immune to frost novas…

    I think Garresh might stay rogue after all.

    #139017

    You know a Phoenix is pretty Fire-orentated, right?

    yeah, but you don’t really want to give it to a class unit, like the Shrine of Smiting, and even I would hesitate to give it to the Golden Dragon.

    You probably also wouldn’t want the ability on elementals, unless you remade them into full T-4’s.

    #139018

    Garresh
    Member

    Was it really a question? o_O

    #139029

    fenrir9
    Member

    I’ve been looking forward to this expansion.
    The frost bonuses add an interesting aspect to gameplay.
    The ice queens might be racial unit but it would be possible to work around that for mixed race armies if you played archdruid. Imagine combined elf and frosting armies. It’s kind terrifying.
    I think the frost effects will be a balancing force to the fire effects of the draconians and the blight effects of the goblins, who we know are at least partially being reworked for balance.
    Overall we’ve seen a bit of what they have to offer still feel there should be a sword unit but…
    We’ll see more soon and six units is a little less than what the other factions have so we can be sure of at least a couple more.
    Necromancy also adds a lot of depth to this game. Both lore wise and strategically, units can be raised from the dead and used in ways not seen before.

    #139030

    Eomolch
    Member

    The introduction of Arctic Nova is really cool, not so much that it kills your unit. But the implication that standard units can now get abilities that can affect the global map actively sounds very interesting. There’s a lot of potential with this.

    I agree, this seems like a nice new interpretation of the “path of ..” abilities. I could imagine the Reaper with some kind of “Aura of Decay” that turns the land into blight and restores(!) his life since he essentially absorbs the life of all vegetation around him.

    To the people saying Frostlings may dislike temperate climate .. i think that one will be reserved for ghoulified necromancer cities 😀

    #139034

    vfxrob
    Member

    Excellent units!

    #139035

    Anublet90
    Member

    Waaait a minute… If Frostlings all do Frost damage but are not weak to Fire damage, doesn’t that mean Draconians are indirectly getting nerfed at release?

    EDIT:

    I’m not sure where I got the idea that they aren’t vulnerable to Fire damage, but I think someone wrote in a comment to the previous Dev Journals.

    #139036

    Narvek
    Keymaster

    Hi all,

    About the Royal Guard tier: We’re actually not yet 100% sure. We originally designed it as a tier 1. While it has more ‘specialness’ than many tier 1 pikemen, the lower hitpoints and stats would actually help balance a bit, but we haven’t fully decided yet, tier 2 is also a possibility. (Indeed the Goblins now have a tier 2 pikeman too.)

    About the other races getting something extra: yes, definitely. We’ve gone through all the units and tried to balance them against the new race, not only in strength but also in how fun they’d be to use. Expect some nice surprises, but it’s not going to be a huge overhaul either.

    About the defense bonus to the Guard after using Pledge of Protection: As someone mentioned it’s indeed to allow the unit to better fight others when he’s ‘on active duty’ and is indeed meant to allow him to stay in the front lines where he belongs, and not huddling at the back while the Ice Queen charges forward. The way I picture it in my mind is that having to protect his charge makes him try even harder to be the best guard there ever was, more than his own life is now at stake.

    About the possible targets for Pledge of Protection: yes, it’s like I wrote in the journal: it can target all Frostling women. Including Leaders/heroes, Bards etc.

    #139038

    Anublet90
    Member

    Awesome. Thank you.

    #139039

    RMZ1989
    Member

    Hi all,

    About the Royal Guard tier: We’re actually not yet 100% sure. We originally designed it as a tier 1. While it has more ‘specialness’ than many tier 1 pikemen, the lower hitpoints and stats would actually help balance a bit, but we haven’t fully decided yet, tier 2 is also a possibility. (Indeed the Goblins now have a tier 2 pikeman too.)

    About the other races getting something extra: yes, definitely. We’ve gone through all the units and tried to balance them against the new race, not only in strength but also in how fun they’d be to use. Expect some nice surprises, but it’s not going to be a huge overhaul either.

    About the defense bonus to the Guard after using Pledge of Protection: As someone mentioned it’s indeed to allow the unit to better fight others when he’s ‘on active duty’ and is indeed meant to allow him to stay in the front lines where he belongs, and not huddling at the back while the Ice Queen charges forward. The way I picture it in my mind is that having to protect his charge makes him try even harder to be the best guard there ever was, more than his own life is now at stake.

    About the possible targets for Pledge of Protection: yes, it’s like I wrote in the journal: it can target all Frostling women. Including Leaders/heroes, Bards etc.

    Wow, that is awesome!

    I love the last part, and I really like the fact that you are changing units of the old factions. I’ve never expected the huge overhaul but you said we can expect nice surprises which means that there is more than you have shown us and that is just perfect! Thanks for awesome game! 🙂

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