Dev Journal: Frostling Queens and Royal Guards

In this concluding journal about the Frostling race units we show you the mighty Ice Queen and her Royal Guard

Frostlings are a proud and sturdy race, which have been moving towards a matriarchal society since the Frost Witches first befriended them. Their Kings today are always chosen by the High Queen and it is she who ultimately rules all the Frostling clans in the Kingdom together with her chosen husband. It is quite common for a High Queen to go through multiple Kings during her reign. The clans have a high degree of independence, but the situations where a clan goes against the explicit wishes of its High Queen are rare and usually fuelled by powerful Frostling women.

Frostling_Queen&Guard

Concept Art for The Royal Guard and Queen

The Ice Queen (not to be confused with the High Queen!) is the prime example of how the Frost Witch blood improves the race as a whole. Talented women with a large amount of the magical blood streaming through their veins can become Ice Queens, who really allow the Frostlings to shine on the battlefield by bringing the full power of the icy North to bear.

Men with a lot of Frost Witch blood can become Royal Guards. They are highly trained men that use the magic in their bodies to a dangerous degree, transforming themselves into beings of ice in order to better protect the all-important Ice Queen and other Frostling women.

Most Frostling Lords and Ladies tend to have quite a bit of Frost Witch blood in their veins as well, making them taller and subtly different in appearance from standard Frostlings. It also grants them higher immunity to the cold. In courtly circles it is a matter of pride to show this off by foregoing the normal heavy thick furs and dress in light ‘summer’ clothes.

The Royal Guard: Changed to a high degree by the frost magic blood of their ancestors these men live to guard the Frostling women. Pikemen first and foremost, they strike first and deal more damage to and have higher defense against mounted units and flyers. Their active ability is Pledge of Protection, which can only target Frostling women, gives the Guard +2 defense and redirects any damage done to his charge to the Royal Guard, mitigated by 35%. Their Frost Weapons Inflict Frostbite and being made of ice gives them Arctic Concealment. As a last line of defense, once they succumb to their wounds the magic in their frozen bodies causes them to explode and deal damage to all enemies around them.

Frostlings05The Frostling army in game

The Ice Queen: The ultimate Frostling support unit, the Ice Queen is a formidable opponent, especially for races not suited to the cold. Riding a chariot drawn by polar bears, she brings her Dome of Frost wherever she goes. All units which aren’t Frostlings or have 100% Frost Protection and who stand next to her suffer -1 defense, -1 resistance and get a bit of frost damage each turn. The Ice Queen can cast an Ice Nova, which deals frost damage to all enemy units next to her with a chance to Inflict Freezing Cold. It also breaks the guard stance of all enemy units within a 3 hex radius. So you can see why you’d want to protect her!

Frostling_QueenA Queen riding her Chariot

Even on the strategic map the Ice Queen supports her race with her Arctic Nova ability which spreads the Arctic clime in an area around her, but which costs her her life.

I hope you enjoy these last Frostling units and look forward to using them, I do! Of course, what is stated here is work-in-progress and things may still change depending on balance testing and feedback, so let us know what you think!

Be sure to check back next week, when we’ll have a Christmas-themed surprise for you!

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Home Forums Dev Journal: Frostling Queen and Royal Guard

This topic contains 140 replies, has 60 voices, and was last updated by  Charlatan 4 years, 10 months ago.

Viewing 21 posts - 121 through 141 (of 141 total)
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  • #139428

    It could also be like bombard: one a battle, and with friendly fire. So you’d have to carefully place mammoths or whatever to take advantage of it. This will probably be determined in testing.

    #139434

    Fenraellis
    Member

    Conversely, it could suffer from the trebuchet limitation and fire from green only. Your enemies would have a chance to react and reposition, and it would become an insanely high risk(but high reward) maneuver that would create some mind games and met games entirely unique to it.

    Requiring green movement would likely be too restrictive, even for a guaranteed Guard Break. Presuming they only have on green movement tile. Although it is 3 range, so…

    Also, when you said Freezing Cold, did you mean Frostbite? It already deals Inflict Freezing Cold.

    #139435

    Garresh
    Member

    Sorry that yes.

    #139442

    Gloweye
    Member

    Conversely, it could suffer from the trebuchet limitation and fire from green only.

    Good one. Combine that with not-to-good melee stats…

    And it will become a rather defensive ability. Could allows for some Frost Bolts as ranged attack. So you’re just using it to buff a ally, and throw some damage, and explode when the enemy comes close.

    Also, it likely will have high movement, so it might have 2 green hexes, or it could be shooting from yellow if green proves to make it useless.(It’s worth noting that all other Fire-from-green abilities are long range or longer.)

    #139455

    Garresh
    Member

    Precisely. Although the term you’re looking for Glow is a “zoning” ability. Essentially an ability that is by all counts overpowered, but in normal situations will never come up, or only just as barely glancing blows. The purpose is to make it harder to engage in melee and deny an area. Anyways we have no idea how this works or what sort of check is involved, but if it were unbalanced that’s how I would approach it.

    #139492

    Proteome
    Member

    Gotta hand it Triumph with the new race, they definetly feel like a unique race to play! It must be quite the job adding all the frostling models (frostling succubus, frostling hunter, frostling engineer, frostling carpal tunnel etc etc).

    The Royal Guards explosion death (cold damage I’m assuming?) and pledge of protection makes me think of some great traps you can set up by moving your Guard right up in a mass of troops when the enemy is setting themselves up to kill the queen.
    Though I guess you have to watch out to keep the guard clear from exploding in your ranks (though dmg is probably minimal if it is frost dmg)

    The Mammoth rider is great. Agree with the guesses that its high hp lower mp.
    One idea that could spice up the uniqueness of the Mammoth which may work in tandem with the Killing momentum and Devastating charge:
    Angered: If a Mammoth, in 1 combat turn, takes damage equal to 1/3 (?) it’s hp, it moves forward 1 hex towards nearest enemy.
    Since the Mammoths will probably be ranged attack magnets, this adds an element which can work against that. Could be neat, who knows, I don’t know.

    The Ice queen is great, the idea of a frost radiating charioteer is definetly unique.
    Agree with Numetal & Garresh that to avoid the unbalancing Fenraellis pointed out that it should definetly be a chance to deguard based on resistance. Makes sense to do this since all status effect attacks that i can think off are chance based resistance tests and not auto-successes.
    Wonder if it can go across water freezing it, that could be interesting as a denial tactic.
    Interested to see how they balance the queens strategic level…
    Maybe it could be like terraform but her hp is the mana?

    Have I missed it or has no one made a Narnia joke about the Ice Queen? I must have missed it.

    #139500

    Draxynnic
    Member

    I think the observation has been made. Narnia was inspired by older sources, however.

    #139520

    Yeah, the character was sort of the villain from She + the snow queen.

    #139530

    Gloweye
    Member

    Precisely. Although the term you’re looking for Glow is a “zoning” ability. Essentially an ability that is by all counts overpowered, but in normal situations will never come up, or only just as barely glancing blows. The purpose is to make it harder to engage in melee and deny an area. Anyways we have no idea how this works or what sort of check is involved, but if it were unbalanced that’s how I would approach it.

    I hadn’t thought of the term, but that is what we call it in league. Ah, I guess we’ll see how it turns out. They can always patch it if it’s to overpowered.

    #139532

    UltraDD
    Member

    The only thing I don’t really like is they can fix their fire weakness very easily. And it being their only weakness is a bit too low (They were fragile in previous AOW).

    For references other races generally have a spell to resist\amplify the elements they favor. Here they can use both fire and ice. Just being dual channel begs their support to have less damage than other supports!

    Btw its funny people noticed this guard breaking ability and fully ignored the necromancer wailers who have an AOE scream 😉

    #139548

    Zorrino
    Member

    I don’t know about you guys, but has anyone else notice the ice queen looks a little bit like the pencil trolls with the hair style and all? lol sorry but they do. =D

    anywho, back on the real topic of the awesome Frostlings, Narnia and the white witch, is there going to be a building type for the frostlings to build in their cities called the wardrobe? Maybe use as a teleporter between cities. Just a thought hehe. =D

    Okay being serious now, this whole talk about fire and ice, when frostlings wield fire isn’t that contradicting with their weakness towards fire? To me that doesn’t seem smart to wield something that they are afraid to touch. So to me having fire and ice mix together seems like it could be a different type of fire maybe, doing different types of damage or even different types of effects that the frostlings could wield and not get hurt. =D

    Though I still think the effects of handling something that will cause you to die easier is not a smart thing to do, so unless there’s something i’m missing about this whole fire and ice and opposite elements concept, then i guess i don’t understand how handling something dangerous can add to an advantage to a unit rather than causing more harm to them. It’s weird or a wonder rather, guess i’m thinking more reality than science fiction, but overall it’s still a very fun and entertaining game to play. Keep up the good work Triumph. =D

    #139551

    Narvek
    Keymaster

    Okay being serious now, this whole talk about fire and ice, when frostlings wield fire isn’t that contradicting with their weakness towards fire? To me that doesn’t seem smart to wield something that they are afraid to touch. (…)

    Though I still think the effects of handling something that will cause you to die easier is not a smart thing to do, so unless there’s something i’m missing about this whole fire and ice and opposite elements concept, then i guess i don’t understand how handling something dangerous can add to an advantage to a unit rather than causing more harm to them.

    Well actually the Frost Witches are the ones doing the fire damage exclusively (while they can give that ability to another).

    The Frost Witches might be revered as much as they are for their ability to wield fire actually, as Frostlings, especially those without a lot of Frost Witch blood, would still appreciate fire to keep them warm.
    Also, they are feared since they can deal fire damage, something dangerous for Frostlings (hence the name ‘Castigate’ of their ranged attack, they punish the Frostlings with what they’re weakest to).

    And I think it makes perfect sense to use something deadly: humans in the past have used deadly poisons we’re weak to, flamethrowers and nuclear bombs even, to fight each other.
    And since the Frostlings have been so isolated all they fought against were arctic creatures with frost protection and each other (also with frost protection). So I think it makes quite a lot of sense to want the ability to deal fire damage.

    Basically it’s the same as a sword: hold it from the grip and it’s a great weapon, hold it from the tip and you will likely hurt yourself (but who would do that but untrained children).

    #139552

    Not to mention that Humans don’t exactly want to touch fire either, yet we use it alot.

    #139558

    Fenraellis
    Member

    Btw its funny people noticed this guard breaking ability and fully ignored the necromancer wailers who have an AOE scream 😉

    I did mention it in my post:

    Similar to the Necromancer’s Wailer, but it comes with a CC component packed in as well as being on a less-resisted damage channel.

    But as is, the Wailer’s ability is primarily a morale-reduction tool, with damage tacked onto it(or at least it’s implied in the Dev Journal that the damage is a secondary purpose). Also, the Wailer’s Wail of Despair deals Blight and Spirit damage. The former being the most resisted damage type, and the latter being a not-uncommonly available resistance. Lastly, it doesn’t contain any innate CC-effect, like Ice Nova’s Freezing Cold, or the ability to remove Guard Mode(effectively lowering defenses by 2-5+ points depending on how the target is subsequently attacked). Although lowering morale can functionally increase the offensive output of some Necromancer units.

    I have a feeling, personally, that Wailers alpha-striking with Wail of Despair, while hazardous, isn’t likely to be as dangerous overall.

    #139569

    #140979

    Gloweye
    Member

    Taking the risk of being called off-topic (but I felt it isn’t really worth a new thread):

    Do we have a release date and/or official name for expansion yet? we basically knew the name of GR before we knew that it had halfling, but now we have a good idea of both frostling and necromancer unit rosters, but we don’t even know the name the expansion carries.

    #140985

    Ravenholme
    Member

    Taking the risk of being called off-topic (but I felt it isn’t really worth a new thread):

    Do we have a release date and/or official name for expansion yet? we basically knew the name of GR before we knew that it had halfling, but now we have a good idea of both frostling and necromancer unit rosters, but we don’t even know the name the expansion carries.

    Well, the devs haven’t said anything so far, so I assume not.

    My own guess is from Mid-Feb to Late March for a release date.

    #177227

    Epaminondas
    Member

    Having watched several Frostling videos, I am now completely confused as to what Frostlings are. It seems to me, purely from an aesthetic viewpoint, they seem to be a multi-racial people that had their skins transformed? For instance, some units look elven; others look Goblinoid (like the old Frostlings); some look Orcish; and other units even look Draconian. Is this actually the case? Or am I imagining things?

    Edit: Hmmm, ok. So I re-read the brief fluff descriptions in the 3 news articles related to the race. So they are a mix of a fey race calling Frost Witches and the old Goblinoid Frostlings. The visuals are still unpersuasive – or at least perplexing. I now see why some units look like Elves, but other units that look somewhat Draconian or Orcish do not seem easily attributable to this mix.

    #177231

    Gyor
    Member

    What unit looks like a Draconian, Royal Guards, because they look like that because they’ve been turned into living ice. Petsonally I think the Frostling look like Fey, small gnomish cold looking fey for most units, with the females and hero/leaders looking more like tough cold elves, with Royal Guards looking like Elves covered in ice. Height in the only thing most Frostling males have inherited from they’re goblin heritage, over all the Frost Witch genes seem dominate.

    #177355

    Epaminondas
    Member

    What unit looks like a Draconian, Royal Guards, because they look like that because they’ve been turned into living ice. Petsonally I think the Frostling look like Fey, small gnomish cold looking fey for most units, with the females and hero/leaders looking more like tough cold elves, with Royal Guards looking like Elves covered in ice. Height in the only thing most Frostling males have inherited from they’re goblin heritage, over all the Frost Witch genes seem dominate.

    Yeah, Royal Guards sorta look Draconian. There was a hero who looked a bit like an Orc on one of the recent preview videos from a non-Triumph source.

    #177359

    Charlatan
    Member

    (video)

    Been anticipating that 😛

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