Hello everyone! Welcome to the second development journal for Age of Wonders III.
Before telling you about the brand new mount system in Age of Wonders III, let me make a quick introduction. My name is Godewijn and I am a designer for Triumph Studios for a little over a year now, and as such I am one of the ‘new people’ that joined this project.
Unlike what you might expect from someone who didn’t work on the prequels, I’m sometimes actually a bit more conservative than some of the longtime Age of Wonders developers. Reason for that is probably that I have been a huge fan of the series since the first Age of Wonders and (when time allows it) I still play Shadow Magic regularly with a friend.
You can imagine it was a dream come true to be able to work on the third installment! – Godewijn, Designer
I should mention everything you see and read in these dev journals is work-in-progress. As we are still in the middle of development on Age of Wonders III a lot of things can change, both gameplay- and graphics-wise.
So let’s talk about those mounts!
Default Hero Mount Variations
As in previous games your heroes and leader will ride a mount. The default mount they get is based on their race. For example at the start you won’t have High Elves riding boars through the woods since boars are the preferred mount of Dwarves and the Elves prefer Unicorns.
These are the default mounts per race:
High Elves – Unicorn
Dwarves – Boar
Humans – Brown horse
Draconians – Raptor
Orcs – Black horse
Goblins – Warg
Default mounts don’t give your units special abilities and are purely cosmetic. This changes once you progress in the game and get access to special mounts.
Acquiring Special Mounts for your Hero
Unlike the default mounts, the special mounts are more than something purely visual. They have the ability to add bonuses to your hero or leader. The Nightmare mount for example will bestow Floating (faster movement) and the Bleak Warg will provide Arctic Walking.
Some of these special mounts are creatures like Fell Horses, Nightmares, Blight Tusk Boars, Bleak Wargs, Hell Hounds, Unicorn Sires and Red Raptors. You can swap them by using your inventory, as mounts are considered a special kind of item.
We are thinking of adding more, like Dread Spider mounts, which would give your hero/leader the ability to climb walls with ease. At the same time we are careful with adding abilities to mounts so they don’t make other items worthless or become imbalanced.
So how can players obtain those mounts in the game? Well, you can obtain them as quest rewards or rewards for exploring structures.
For the really special mounts you will need to start looking for eggs. Just like Daenerys Targaryen (the mother of dragons) in Game of Thrones, you will be able to find eggs and hatch them. This way you can get some awesome mounts. Maybe you’ll find a Gold Wyvern egg in an area fiercely guarded by Gold Wyverns.
Eggs will be used only for the strongest of player mounts: Gold, Fire, Ice, Obsidian and Bone Wyverns and the Gryphon.
Once you find an egg you need to carry it with you for a certain amount of rounds before it gets hatched (no worries – your hero won’t need to sit on the egg). The mount resulting from that can be equipped as any mount and gives the hero/leader flying and increased vision on the World Map. Maybe even something extra as well.
This is just one example of us trying to add flavor and improve on the earlier games. Is it needed? Perhaps not. Is it fun? We think so!
But it’s even more important what you think! Let us know in the attached forum thread. We’re looking forward to it!