Dev Journal: Hero Mounts

Hello everyone! Welcome to the second development journal for Age of Wonders III.

Before telling you about the brand new mount system in Age of Wonders III, let me make a quick introduction. My name is Godewijn and I am a designer for Triumph Studios for a little over a year now, and as such I am one of the ‘new people’ that joined this project.

Unlike what you might expect from someone who didn’t work on the prequels, I’m sometimes actually a bit more conservative than some of the longtime Age of Wonders developers. Reason for that is probably that I have been a huge fan of the series since the first Age of Wonders and (when time allows it) I still play Shadow Magic regularly with a friend.

You can imagine it was a dream come true to be able to work on the third installment! – Godewijn, Designer

The Hellhound is one of the fearsome mounts in Age of Wonders III

I should mention everything you see and read in these dev journals is work-in-progress. As we are still in the middle of development on Age of Wonders III a lot of things can change, both gameplay- and graphics-wise.

So let’s talk about those mounts!

Default Hero Mount Variations

As in previous games your heroes and leader will ride a mount. The default mount they get is based on their race. For example at the start you won’t have High Elves riding boars through the woods since boars are the preferred mount of Dwarves and the Elves prefer Unicorns.

These are the default mounts per race:
High Elves – Unicorn
Dwarves – Boar
Humans – Brown horse
Draconians – Raptor
Orcs – Black horse
Goblins – Warg

Default mounts don’t give your units special abilities and are purely cosmetic. This changes once you progress in the game and get access to special mounts.

Acquiring Special Mounts for your Hero

Unlike the default mounts, the special mounts are more than something purely visual. They have the ability to add bonuses to your hero or leader. The Nightmare mount for example will bestow Floating (faster movement) and the Bleak Warg will provide Arctic Walking.

Some of these special mounts are creatures like Fell Horses, Nightmares, Blight Tusk Boars, Bleak Wargs, Hell Hounds, Unicorn Sires and Red Raptors. You can swap them by using your inventory, as mounts are considered a special kind of item.

Leader with a Gryphon egg and mount ‘item’ equipped (Ice Wyvern).

We are thinking of adding more, like Dread Spider mounts, which would give your hero/leader the ability to climb walls with ease. At the same time we are careful with adding abilities to mounts so they don’t make other items worthless or become imbalanced.

So how can players obtain those mounts in the game? Well, you can obtain them as quest rewards or rewards for exploring structures.

Hatching Eggs

For the really special mounts you will need to start looking for eggs. Just like Daenerys Targaryen (the mother of dragons) in Game of Thrones, you will be able to find eggs and hatch them. This way you can get some awesome mounts. Maybe you’ll find a Gold Wyvern egg in an area fiercely guarded by Gold Wyverns.

Artwork of the various Wyverns

Eggs will be used only for the strongest of player mounts: Gold, Fire, Ice, Obsidian and Bone Wyverns and the Gryphon.
Once you find an egg you need to carry it with you for a certain amount of rounds before it gets hatched (no worries – your hero won’t need to sit on the egg). The mount resulting from that can be equipped as any mount and gives the hero/leader flying and increased vision on the World Map. Maybe even something extra as well.

Leader on a special mount (Red Raptor) attacking a hero on a Hell Hound (this is Work-In-Progress).

This is just one example of us trying to add flavor and improve on the earlier games. Is it needed? Perhaps not. Is it fun? We think so!

But it’s even more important what you think! Let us know in the attached forum thread. We’re looking forward to it!

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Home Forums Dev Journal II: Hero Mounts

This topic contains 123 replies, has 55 voices, and was last updated by  amblingalong 7 years, 4 months ago.

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    There are special mounts (lorewise) for High Elves, namely the Unicorn Sire (with phasing ;)).
    Wolves would look a bit too much like wargs I think?
    In any case, we didn’t do wolves for elves, sorry (but if you find a Hell Hound or such your elf you can ride it of course).



    I want to capture a dwarf or human to use as a mount for my elf or orc personally




    Ok thanx. Phasing unicorns and wargs will do then 🙂



    According to the dev diary, unicorns ARE the default mount for elves. No?

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