Hi there! In today’s Development Journal we’re taking a look at the new Leader 3D assets. The art team has been hard at work on this for months, and is now nearly done creating all the race-class combos and an unprecedented set of extra customization options for the upcoming expansion. Note You can click on the images for larger versions.
Frostling Leaders: We’ve synched the leaders up with the look of the higher echelons of the Frostling Unit roster. Frostlings have a certain angularity to them. Angular face and muscle structures; as if they are made from ice crystal.
Frostling Female Archdruid
Frostling Male Necro
The Necromancer outfits transitioned very well to 3D, there’s three bespoke versions for each gender. One looking more amor, one ragged, and one more monk-like. The Necro armors fit very well with hood accessories.
Face Textures: We’ve extended the set of face textures. Here is an example of a Mummy texture, which gives any character a gaunt, dehydrated look and the Frankenstein texture which makes the face appear like plastic surgery gone wrong.
Edward turns into Eddy (Iron Maiden anyone?)
Animations: Of course it also possible to go for a more wild and goblinesque for your Frostlings. We’ve added a couple of new poses for your characters to play with. Like there is one creepy and gnarled.
Some of the existing races have new customization options as well. Here is Melenis sporting a new hairdo.
Melenis? Yep, this AoW1 character makes a reappearance in the expansion campaign. This background is particularly cool when seen animating. (sorry a gif would take up too much bandwith). Melenis is seen wearing the ragged variant (being long dead and all) at least the leather pants add a sense of style.
Backgrounds and Particle Effects: The expansion will include an extensive set of new backgrounds, which are of course tailored to the new content. This time around we have added particle effects to further bring the scenes alive. Mysteriously creeping mist, ghostly auras, falling snow, or dust particles in light rays. We’ll also update a couple of existing scenes that would benefit from particles. And we have desert scenes with pyramids, don’t ask me why, but we have one with pyramids. 😉
Thoughts? Suggestions? What’s your favorite character from this post ? Let us know in the comments!
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