Dev Journal: Nagas & other Monsters of the Golden Realms

Hello Everyone, today we’re here to talk about Nagas and other monsters who can be found in the forthcoming Golden Realms expansion.

AoW3_GoldenRealms_Nagas_CropHalflings attacking a Naga Dwelling

Nagas are an ancient and reclusive race of snake people who live in the southern islands. Their dwellings are filled with great twisting spires that tower over the surrounding jungles and swamps, and watched over by the fearsome Matriarchs who double as both queens and high priestesses of the massive Gluttons the Naga regard as their Gods. Naga are huge creatures, with 4 arms and long tails instead of legs. They heal at an astonishing rate; the Regrowth ability means they regenerate 20% of their max health each round in tactical combat. The wily Naga have learned to make the most of this by developing a technique called Slip Away, which allows the Naga to teleport a short distance away from its enemies while instantly recovering some lost hitpoints. Conquering a Naga dwelling can be means access to an army of powerful creatures!

The majority of the Naga military is made up of Guardians and Slithers.

4 - Naga Matriarch2 - Naga Guardian

(Abilities Not listed – Swimming, 40% Fire Protection, 40% Blight Protection, 40% Frost Weakness.)

Guardians wield huge tridents and dedicate their lives to protecting the Matriarchs. As pikemen they are exceptionally effective against mounted and flying units.

 3 - Naga Slither

(Abilities Not listed – Nightvision, Swimming, 40% Fire Protection, 40% Blight Protection, 40% Frost Weakness.)

The Slithers venture into the wilderness, relying on their concealment abilities and backstabs to eliminate their enemies before they can discover the Nagas’ secret homes.

4 - Naga Matriarch

(Abilities Not listed – Monster, Naga, Nightvision, Swimming, 40% Fire Protection, 40% Blight Protection, 40% Frost Weakness)

In times of dire need the Matriarchs will also enter battle. Capable of wielding powerful magic, the Matriarch can curse enemies, charm them so they fight on her side, and inflict them with panic so they flee the battlefield. Once they reach Elite status the Matriarch gains the Call Lightning ability, an area of effect attack that damage and stuns multiple enemies from long range,

 5 - Glutton

(abilities Not listed – Swimming, 40% Fire Protection, 40% Blight Protection, 40% Frost Weakness.)

The Glutton is the mightiest of the Nagas, though some might say that it cannot truly be named a Naga anymore. A horrifying monster of epic proportions, the glutton towers over the battlefield, smashing aside its foes with terrible strength. The glutton doesn’t have Regrowth, but does have the Swallow Whole ability, which gives it a chance to eat a target each time it strikes in melee, allowing it to gain some health back. Eaten units aren’t killed immediately, if the glutton is killed the last unit it ate will often emerge from its corpse, filthy and stinking, but otherwise unharmed.

Besides the Nagas, many other creatures inhabit the Golden Realms. For example: Huge elephants roam the lands. Vicious Dread Monkeys, creatures known as much for their incredible stench as their habit of hurling filth at passers-by, hide in the trees.

Monkeys

Dread Monkey  Ambush!

Rarest of all, mighty Feathered Serpents can be found in the Lost Cities, far from civilized lands. These terrifying creatures fly at their enemies, and lash out with poisons and fire.

AoW3_GoldenRealms_XHalflingFireworksEncountering a Feathered Serpent

With the Golden Realms DLC installed, these monsters appear in new bespoke Golden Realms locations (Naga Dwelling, Lost City, Mud pit spawner) as well as other thematically fitting Age of Wonders 3 locations in your Random maps.

Stay tuned for more information on Golden Realms before it is released September 18th!

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Home Forums Dev Journal: Nagas & other Monsters of the Golden Realms

This topic contains 22 replies, has 19 voices, and was last updated by  Barathor 7 years, 1 month ago.

Viewing 23 posts - 1 through 23 (of 23 total)
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  • #122269

    Lennart Sas
    Keymaster
    #122275

    ShortBear
    Member

    Awesome! I can’t wait to destroy someone with my horde of poop monkeys!

    #122277

    ed57ve
    Member

    Nice!!! 😀
    in other note the four boobs of the naga matriarch freaks me out xD

    #122279

    Hunter
    Member

    Makes me want to get some specialists in Frost damage…which isn’t THAT easy in general.

    #122280

    Ravenholme
    Member

    Makes me want to get some specialists in Frost damage…which isn’t THAT easy in general.

    Well, if we get a Frostling expansion as Tombles sort of obliquely hinted at (but it could be a double blind) in the reveal thread for the Golden Realms, it should offer new options for Frost Damage. (May even expand neutral mobs for the Arctic environments, too)

    #122290

    esvath
    Member

    *drools*

    Why do Nagas have cold weakness and fire resistance, though? I thought they should have cold resistance and fire weakness since they live in wetlands?

    #122293

    Smaug3
    Member

    Awesome. Is it just me, or do the goblin warlords synchronize unbelievably well with Naga?

    #122296

    Gloweye
    Member

    they live in tropical enviroments, hence are not used to cold, therefore the weakness. I guess.

    BTW, I see these are all monsters while also Naga’s. I thought one of the aims of the 1.4 patch was to remove those double classifications, as evidenced by the changes to wraiths etc.?

    But I totally like them. Having T2 infantry/spearman with some nice HP regen abilities will work miracles in long defensive sieges. These guys will really hold the gates longer than other options.

    #122297

    Smaug3
    Member

    Wait… What does slip away do?

    *drools*

    Why do Nagas have cold weakness and fire resistance, though? I thought they should have cold resistance and fire weakness since they live in wetlands?

    I would expect that’s because they’re snakes. Snakes hate the cold but enjoy heat.

    #122300

    Ravenholme
    Member

    Wait… What does slip away do?

    <div class=”d4p-bbt-quote-title”>esvath wrote:</div>
    *drools*

    Why do Nagas have cold weakness and fire resistance, though? I thought they should have cold resistance and fire weakness since they live in wetlands?

    I would expect that’s because they’re snakes. Snakes hate the cold but enjoy heat.

    Short distance phase and heal, going by the article.

    #122329

    LordTheRon
    Member

    Yep, naga’s have a lot of healing options. Better kill them straight away instead of just damaging them as they regenerate during battle and can slip away too for extra healing.

    #122351

    ESCL
    Member

    Really nice units – but doesn’t the Guardian only have two arms?

    They’ll come down fast under focused fire from ranged units though. Poor Glutton, only 8 defence and no regrowth or slip away – it´s going to be interesting to see if his swallow whole is worth it

    #122370

    vota dc
    Member

    That T2 pikeman has 58 hp, should regenerate 12 hp each turn with just -1 attack but +1 defense and +2 resistance than berserker.

    Well, if we get a Frostling expansion as Tombles sort of obliquely hinted at (but it could be a double blind) in the reveal thread for the Golden Realms, it should offer new options for Frost Damage. (May even expand neutral mobs for the Arctic environments, too)

    They could fix giant dwelling not producing yetis and trolls. Also they could do something for frost wyvern: gold wyvern are the strongest have 2 immunities +2 hp +1 defense +2 resistance and cost the same, the advantage of the gold path (you have to be good aligned to use them) should be obvious only with the golden dragon, wyvern shouldn’t differ much.

    #122385

    Draxynnic
    Member

    I love the lone Nightwatchmen standing defiantly in front of the Glutton. He’sssss not going to last long…

    BTW, I see these are all monsters while also Naga’s. I thought one of the aims of the 1.4 patch was to remove those double classifications, as evidenced by the changes to wraiths etc.?

    There isn’t a Naga Slayer ability, so there’s no concern about nagas getting reamed by double application of slayer. In fact, I’m not sure there’s anything at the moment that keys off the naga descriptor, so it might be that the main thing Naga does is provide a mechanic to give a unit the abilities common to all naga. (Note that these don’t include Regrowth and Slip Away – Gluttons lack these abilities)

    #122393

    Garresh
    Member

    I feel like these new Naga units feel very strong for their tier, but we’d have to see them in action. Truthfully, dwelling units should feel like their tier +.5 in terms of power, but these do look really strong on paper.

    #122398

    I feel like these new Naga units feel very strong for their tier, but we’d have to see them in action. Truthfully, dwelling units should feel like their tier +.5 in terms of power, but these do look really strong on paper.

    well, adventurers rip them apart, as do monster hunters and a lot of other things. Vengeful frost is obviously excellent, and degenerate makes every naga unit suffer 100% freezing (including the frost aura and touch abilities) so they are fairly easy to counter.

    Unless you have an Archdruid hero with Warm at Night, of course…..

    I can’t decide whether I like projectile resistance/inflict stun matriarchs or 36 mp monster slayer matriarchs or healing devout matriarchs better.

    #122400

    b0rsuk
    Member

    Slither is both Monster and Infantry.
    Guardian is both Monster and Pikeman.
    Matriarch is both Monster and Support.
    Glutton is simply Monster.

    How about a Glutton with Savage Rage ? All nagas are affected by Savage Rage. I assume Savage Rage still affects monsters, but this is no longer necessary, because many former monsters are now animals (Blight tusk boars, bleak wargs, all spiders etc).

    If I remember correctly Wraiths are now Support instead of Monsters. So you can no longer Savage Rage them, but… commanded by a Sorceror they can Phase and Stun. Quite fitting. Healing wraiths are odd.

    #122404

    NuMetal
    Member

    but doesn’t the Guardian only have two arms?

    :O

    Damn, you are right. I had never noticed…

    Maybe their second pair of arms is like T-Rex arms and they hide it under their armpits so that nobody sees them and makes fun of them? 😉

    EDIT: The Dread Monkey Ambush looks epic by the way!

    #122406

    LordTheRon
    Member

    Gluttons are really scary. They have a massive amount of hp, their gasbreath is rather lethal thanks to inflict severely poisoned and swallow whole is pretty deadly to wounded units, plus it regenerates the Glutton.

    #122411

    JPoll
    Member

    Tomorrow is going to be a good day. 🙂

    #122427

    I feel like these new Naga units feel very strong for their tier, but we’d have to see them in action. Truthfully, dwelling units should feel like their tier +.5 in terms of power, but these do look really strong on paper.

    They are indeed very strong.

    #122441

    Draxynnic
    Member

    Really nice units – but doesn’t the Guardian only have two arms?

    Part of the naga theme is that their caste system is established enough to cause significant physical changes between the castes – the Guardians thus have two strong arms in place of four weaker ones because they’re more effective with their tridents that way.

    #122607

    Barathor
    Member

    Haha, love the dread monkey ambush!

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