Today we take a look at a selection of new locations for the upcoming expansion. This set is associated with the cold north and the awakening of dark necromantic powers in the world of Athla.
Necromancer’s Circle: A site where forbidden rituals took place. Stop the undead from spawning and find necromantic artifacts. Protected by the Gift of Nekron enchantment, any defenders that kill a unit are healed for 15 hitpoints.
Who says pentagrams are evil. My beloved in-laws have one on their family coat. I’m not joking!
Tactical Combat view on a Necromancer’s Circle adorned with a perfectly normal pentagram. Necromancers are just misunderstood. (click for larger version)
Castle of the Lich King: Explore the crumbled tower of an ancient Lich King, who lives in the twilight between life and death. Protected by the Undying Army enchantment, any corpses killed defenders leave behind are reanimated to fight one last time. Provides production, mana, knowledge and undead population when explored and unlocks the Library of the Dark Arts upgrade in cities, giving any monsters and infantry summoned or built at the city Fear Strike. Has an astral plane like combat map.
The castle with a local Lost Soul and Reanimator. Note the matching colors schemes!
Sage’s Hut: The abode of an old sage, studying the histories of the people of Athla. Visit him and the XP of one for one of the races in your empire will increase. Allowing you to access new Race Governance Levels (We renamed Race Command)
Arctic Sage about to being visited by a Frostling Raider
Corrupted Farm & Spring: Necromancers have the ability to corrupt Great Farms and Springs of Life. Once corrupted, they provide undead population growth.
Springs of Life and Farms never looked good on Blight. Again Necromancers show their sense of style.
Hall of the Forefathers: Explore the Hall of the Forefathers and unearth Frostling treasures. Protected by the Glacial Totem which inflicts chilling on enemies each turn, causing -1 defense and 20% Frost Weakness (unless they resist) and stacking up to three times. Provides powerful items when explored and unlocks the Yeti to be produced in cities if you build Artica’s Embassy.
A Frostling Ice Guard paying respect to the forefathers.
Shrine of the Skull Lord: A Shrine dedicated to Nekron. Bestows visiting units with Guard Breaker, Inflict Curse and Mark Blood Sacrifice for their next battle. It is protected by the Chant of Unlife enchantment, each turn bringing back a dead unit as a ghoul to fight for the defenders.
Catch the resemblance to Nekron? – Now don’t say all skulls look a like! It’s not PC.
Runestone of Cold Fury: This ancient shrine is visited by frostlings before embarking on raids. It gives visiting units Devastating Charge, Strong Will, Killing Momentum, 20% Fire Protection and Arctic Walking.
A White Witch and her graffiti adorned Rune Stone. I wonder if Artists left any uncouth messages.
Let us know what you think in the comments!
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