Hi there, today we introduce the second batch of Necromancer units, that we are currently developing for the upcoming expansion.
Up first is the Deathbringer, this unit was designed to be able transform enemy units into ghouls during battle. Although this is a strategically interesting and powerful ability, some of you pointed out issues around dealing with infected units in your ranks, such as how easily they could be cured and how much of a burden it would be for non-necromancer players to have undead-ified units under their control. To try address these we’ve changed the design so that the Deathbringer can curse units during combat. If the cursed unit is then killed, it will come back as a Ghoul under the Necromancer player’s command after combat, if that player is victorious. If the other side wins, the corpses are considered to have been burned. There is no infection through mere damage (this would be OP and bring about the Ghoul apocalypse a little too easily J ). This way it is a reverse style of resurgence with no post battle healing frustration for victorious players facing Deathbringers.
The Deathbringer, isn’t she stylish?
Although not the hardest hitting melee unit in terms of physical strength, the Deathbringer has a phase like ability and backstab, making her a very dangerous opponent. When you are fighting a battle and about to lose, keep your more powerful units away from her or you might encounter them as Ghouls during a later encounter.
With the visual design we aim to move away from the standard vampire type. She is hardened for battle looks menacing, spiky, her rapier made for the final piercing strike bringing unlife.
The second unit for today is the Bone Collector, a massive tank unit that feeds on – and gets buffed by corpses.
Bone Horror Concept. Note the dragon head pincer and the little skeleton as its wiggling “mouth” tentacles
The bone collector is constructed from of a giant pile of bones of various creatures. When moving it resembles a giant crab; using a dragon’s skull as a giant pincer melee weapon. It has the ability to collect the bones of dead units, and add them to itself, which heals damage it has sustained, and also provides it with a small buff to attack and defense, making the unit more powerful for each body it eats for the duration of the battle. To top it all off, this unit has wall crushing and undying, meaning the unit reassembles itself after death if the enemy takes too long winning the battle.
The Bone Collector looking for more Bones
We plan these two as city production units for the Necro, with the Deathbringer likely having racial (ghoul) variants. Let us know what you think of this units and stay tuned for more Necro and of course many of the other features we are working on for the coming expansion!

Arnout

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Home › Forums › Dev Journal: Bone Collector and Deathbringer Units!
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