Today we reveal three new Frostling units, the Raider, Harpoon Thrower and the Mammoth Rider
As we saw in the previous development journal Frostling blood has mixed with the enigmatic and feylike Frost Witches. This has changed some of them to better resist the cold and be larger in stature and stronger in power.
Today however, we’ll take a look at the main Frostling army – the footsoldiers, archers and cavalry – who have stayed quite similar to ages past, wearing thick fur to protect themselves against the biting cold and relying on their experience in hunting and their magical weapons to deal damage.
The Harpoon Thrower: Accustomed to life in the Nordic tundra’s and ice floes, the Harpoon Thrower is primarily a hunter. During times of war however Frostling Queens and their Kings are happy to employ them as archers. Their Throw Harpoon ability, apart from dealing frost and physical damage, has a chance to immobilize the target for two turns. Unique among archers, the Harpoon Thrower can use its Harpoon as a makeshift Polearm, to stave of cavalry charges and deal extra damage to all kinds of mounts, as well as to drag down flying units.
The Raider: Raiders are somewhat hunched over diminutive warriors not to be underestimated because of their size. They are perfectly adjusted to terrorize and plunder the softer races living in warmer climes. Like all Frostlings they have Fast Embark to surprise enemies from the water. If you think to hide behind walls or hastily made barriers think again! Their Frost Axes have the Demolisher ability, which allows them to deal 4 extra damage versus obstacles and machines, and they also have Improved Wall Climbing which means they don’t suffer any penalties when scaling a wall. Imbued with the cold energy of the Icy North their Frost Weapons deal frost damage in addition to physical damage.
After a successful forage the Raiders quickly vanish into their icy domain, aided by their Arctic Concealment.
The Mammoth Rider: Lords of the Battlefield, Mammoth Riders tower atop their huge beasts, surveying their surroundings and forcing breaches in the enemy’s defenses. The massive beasts can take a lot of punishment and deal severe damage. With their massive tusks the Mammoths can easily destroy walls, and their big bulk enables them to perform an especially powerful Devastating Charge. If you manage to keep them alive long enough they learn the rampaging Killing Momentum ability, giving them back 1 action point and allowing them to move 1 additional hex after killing an enemy.
Soon we’ll be looking at the higher level Frostling Units!