Dev Journal: The Frostlings are Coming

Today we reveal the first information on the Frostlings, who return as a revamped, fully loaded playable race in the upcoming Expansion

Frostlings are a race of humanoids that settled in the cold northern regions long ago. Gradually adapting to the harsh winter clime, they possess a pale complexion and large, beady, deep-blue eyes. Often called Snow Goblins or Ice Devils the Frostlings have been at constant war with people living in more comfortable climes.

 City_impression_frostling_lowres

Frostling Architecture is influenced by Nordic Pole Churches, Iglos and organic Gaudi style Spires.

After the Second Age of Wonders, the Frostlings retreated deep into the lands where winter never subsides and the sun’s rays have no power. There they evolved by mating with native Frost Witches. They developed a strong resistance to cold and some Frostlings gained magical abilities.

Frostlings embark on frequent raids on warmer lands. Their seafaring skills, offensive fighting style and frost magic strike fear in the heart of the peoples they raid. But Frostlings are even more deadly in their home arctic clime, where they build big cities crafted from ice. Their matriarchal society is governed by chariot riding Frost Queens.

Frostling_Spire_s

Frostling_Houses_colorStudies for Frostling Structures

Today we take a look at the first two Frostling Units, the Icescaper and the Frost Witch

The Icescaper: The Tier 1 Icescapers have their origins in Frostling city building; they have the ability to magically form and scape ice. The Icescapers’ ice balls damage and Freeze units at a distance. Their ice pick has the Shatter Strike ability which inflicts extra damage versus frozen units. The Icescaper pairs well with the Frost Witch as she can cause Frost Weakness with her Inflict Chilling ability making the Icescaper to be much more effective. As all Frostling units, the Icescaper has the ability to Fast Embark.

FrostlingIceScaper

The Frost Witch: Frost Witches were originally native fey creatures of the arctic. After they were absorbed into the Frostling race, the Witches were treated with something almost resembling worship, and they have been held in high regard ever since. The most powerful of them are elevated to Frost Queens. The Frost Witches’ Castigate ability throws Frozen Flames (a mix of fire and ice) at enemies. Futhermore, her attacks Inflict Chilling, making enemies more vulnerable to Frost Damage.

FrostlingWitch

In coming development journals we’ll be looking into more Frostling Units!

 

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Home Forums Dev Journal: The Frostlings are Coming!

This topic contains 136 replies, has 63 voices, and was last updated by  Draxynnic 7 years ago.

Viewing 30 posts - 31 through 60 (of 137 total)
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  • #136577

    NuMetal
    Member

    I’m guessing the Icescaper is the Archer unit then, and from that I’m guessing they’ll do low damage and be more of a battlefield controlling type of unit.

    I’m not sure if they’ll be the Archer or the Irregular, but either way is good to me. If it’s the Irregular, I’ll definitely have my first game with them as Warlord and spam Raise Militia! 😀

    I assume the Frost Witches will be the Tier2 Support unit that is being built in the Temple and that it can evolve to a Tier3 Frost Queen.
    On top of that I am predicting…
    *drum roll*
    … that the buildable Tier 3 will be the Mammoth Rider so that the Frostlings potentially have 2 different Tier3s!
    This would be so awesome! More asymmetry among the classes and it wouldn’t even make the Frostlings automatically better than other races because only one of this Tier3s can be build reliably and a Tier2 evolving to a Tier3 on top of a buildable Tier3 is already in the game in the form of the human cavalry.
    The oracle has spoken!

    Gets me in the mood: https://www.youtube.com/watch?v=50aHxGI2WkI \m/

    Hell yeah! Thanks for that! 🙂
    The thing that came to mind first for me was this though: https://www.youtube.com/watch?v=JFYVcz7h3o0
    \m/

    #136578

    Taykor
    Member

    Surprised noone else has asked this, but Fast Embark?

    I was going to ask, but you were faster.

    Only question is whether it will remove the embarkment MP cost entirely or just reduce it.

    Not so self-explanatory, then, doesn’t it? =)
    So, yes, it would be great to know more about this ability.

    As I can surmise from the look of an Icescaper Frostlings are still stocky even though more human-like.

    #136580

    Seem’s like a really good pair for the warlord: you get fast embarking and don’t have the mariner penalties (for the leader stack). Not to mention all the non physical damage.

    I suspect that the freeze chance will be so low that they are (alone) only marginally better than other irregulars, with some price compensation (like with adventurers).

    #136581

    Draxynnic
    Member

    @yarovit: The connection is actually explicitly made in the lore of previous installments: Frostlings have the bodies of Goblins but not their twisted minds. That said, frostlings have always been a little more humanlike (or perhaps halflinglike) than temperate goblins, and frost witches are of course quite different in appearance. The look of the icescaper seems in line with expectations to me.

    #136582

    UltraDD
    Member

    Doubt frostlings won’t get archers. Their archer was on par with elves and dark elves in AOW:SM and its only weakness was being slower than the rest. (And fire duh :P)

    Edit : Oh it was called shard thrower (Meh it was an archer!) and had snow concealment (Like most of the frostling units)

    #136584

    chammalia
    Member

    I prefer to see them more goblinlike than humanlike. That might be why i dont like the “Icescaper”

    Look at Artica from AoW II or any of the frostling heroes; they look very human like, just with white skin. And I like it that way; wouldn’t want my leader to be ugly like the goblins – that would ruin all the fun and charm C:

    #136585

    UltraDD
    Member

    http://www.triumphstudios.com/ageofwonders2/races/4frostling.html
    This was their appearance in the race artwork. Haha they look too much like undead :D.
    And to quote from their previous lore “Frostlings appear similar to Goblins in form, but they do not possess a goblin’s mind.”

    Well the “new” halflings would obviously look taller\different as they were breeding with witches. Also doubt Artica was a frostling.

    #136587

    I am so happy right now.

    #136588

    RMZ1989
    Member

    Oh, I am so gonna play Frostling Necromancer. Prepare yourselves, the frozen death is coming!

    Absolutely love it! Looking forward to see the rest of the units, hoping that tier 3 units aren’t just Frost Queens. 🙂

    #136589

    NEHZ
    Member

    It’s possible that the icescaper only gets inflict freezing on elite.
    Fast embark likely allows for quick scouting across the water in the beginning*, I suspect frostlings will be high tier in starting races for warlord in multiplayer for that reason even if their other stats would be subpar.
    I like these two units, looking forward to the next reveal.

    *on account of less time lost on embarkment, which will be even more noticable if you embark multiple times, run away form indies etc.

    #136590

    After reading your intials thoughts about Frostling T3, I’m not sure about the Frost Queen thing. Since AOW III leaders are no longer just “Wizards” but Warlords, Rogues, Thecroats and all, maybe we will be the chariot-leading Frost Queens (and Kings too ^^).

    Anyway, I’ve not played the expansion that much, (I will make up for that), but is there still no way to properly summon/produce a Yeti ?

    Because if that’s the case, I’m still rooting for Yeti T3, except if they also add Yeti Dwelling coming with the expansion.

    #136591

    Thariorn
    Member

    but is there still no way to properly summon/produce a Yeti ?

    Because if that’s the case, I’m still rooting for Yeti T3, except if they also add Yeti Dwelling coming with the expansion.

    I’m still under the suspection Yetis aren’t summonable/produceable as Triumph kept them ready for their possile Frostling lineup.

    So I’d wager Yetis getting their fair share of ways of accquirement once the Frostling Lineup either reveals them…or not reveals them thus (finally) allowing Giant Dwellings to build them (thorugh a new building/Burrow of the Degenerate Children)

    #136592

    Eomolch
    Member

    Icescrapers are back, yay! (most likely as T1 irrgulars) Like Draxynnic I guess that the frozen debuff will be changed to how it worked in aow II (which is great, since it is right now only a frost channel version of stunned). Also Shatter Strike sounds like something more Forstling units are going to have.

    Frost Witches as T2 support were to be expected, that they will most likely be able to evolve into Frost Queens however is very surprising and cool 😀 (and please give them their aow II laughing sound!! hihihihi).

    So Frost Queens are probably the buildable T3 which means Mammoth Riders will either return as T2 cavalry (with stats comparable to the elephant) or we get a second T3 for all races 😀 Sadly I personally think they wont make a return (for now) – Bleak Warg Riders just seem the more logical choice as T2 cavalry and one class + one race + 1 new racial T3 just seems a little unrealistic for one dlc (also the devs seem to have taken a different path to achieve more racial diversity).

    #136593

    Epaminondas
    Member

    …Mammoth Riders will either return as T2 cavalry (with stats comparable to the elephant) or we get a second T3 for all races.

    This most certainly will not be happening – unfortunately.

    #136594

    chammalia
    Member

    Well the “new” halflings would obviously look taller\different as they were breeding with witches. Also doubt Artica was a frostling.

    Artica pretty much looks like a frostling Frost Queen (T3 from AoW) or Frost Witch (T2 from AoW II), which looks like humans with white skin. Also all of the heroes look like humans.
    I agree that a lot of frostling units looks tiny, just as goblins, but that does not mean that all of them do, as the lore in this entry explains.

    #136595

    Sordak
    Member

    Seafaring raiders with Chairot riding ice witches?

    They fomors now!

    I like it, i like it alot.
    I hope they dont go too viking on em and rather keep with the kind of pseudo Sami, Inuit influence.

    But good job so far

    #136596

    chammalia
    Member

    Uh, and I hope for a new campaign to be added, just like in Golden Realms. That was really cool 😀

    #136597

    Hellspirit
    Member

    I have a question,if i pick a high elf warlord,will the warbreed keep his ogre-ish looks or it will be a huge elf?xd

    #136601

    Zathrendar
    Member

    Very glad to see this iconic race’s return! I’d love to see the Frost Queens as a powerful unit.

    #136605

    Draxynnic
    Member

    @chammalia: I don’t have the references to hand, but Artica was pretty strongly implied to be the Queen of the Frost Witches. Certainly, she wasn’t a Frostling any more than Karissa was on Orc. 😛

    One of the Frostling heroes was very human-like in appearance, but she was explicitly the daughter of a frost witch. The others were midway between human and goblinlike – and it’s worth noting that goblin faces were also previously closer to human in most cases then goblins.

    Either way, I suspect we’ll see strong gender dimorphism in AoW3 frostlings – with female leaders, heroes and units using the Frost Witch-esque model.

    #136608

    Jolly Joker
    Member

    Christ. Matriarchal Vikings with Chariots! *drool*

    Can we get some sketches of Frostling HEROES, PULIIIIIEEEZE! 🙂

    #136609

    cosa65
    Member

    Either way, I suspect we’ll see strong gender dimorphism in AoW3 frostlings – with female leaders, heroes and units using the Frost Witch-esque model.

    That would be very interesting,
    though i would like to see it more in both genders, it would make a lot of sense that those with the higher social status have a very close resemblance to frost witches (implying they have more “witch blood”) while those in the lowest of social ladder, like snow scapers, would be shorter and retain more of the old frostlings’s appearance.

    #136613

    Motasa
    Member

    Looks promising. I’m looking forward to hear more about their traits; Fast Embark, strengths and weaknesses (probably 20% fire weakness; 20% frost protection, the opposite of Draconians), liked terrain features (maybe barrens and/or mountains?) and disliked/hated terrain (obviously Volcanic). Further, I’m eager as anyone to learn if the Frost Queens will be the Frostling T3 unit (maybe the first T3 support) or not.

    #136622

    vota dc
    Member

    Anyway, I’ve not played the expansion that much, (I will make up for that), but is there still no way to properly summon/produce a Yeti ?

    Because if that’s the case, I’m still rooting for Yeti T3, except if they also add Yeti Dwelling coming with the expansion.

    A dwelling only for yeti seems a waste. Maybe they will be avaiable in Giant dwelling if you are friendly with Frostlings: now the races check the relations with the leader. In AOW1 they just checked alignment and ignored race relation because were labeled as creatures.

    #136623

    ESCL
    Member

    Mammoth can still be their cavalry…
    And Frost Queen could be T3 cavalry-support ! So much potential !

    I doubt it, it would feel a bit weird having a huge trained mammoth as a T2. The elephant is just a wild animal in the game so it makes sense having it as a T2, like the gryphon. Elephant riders where T2 in AoWSM though so I suppose… Still I’d say the T2 cavalry will be a bleak warg rider

    I’m guessing the Frost Witches are archers, just because the description only gives them Castigate and an on-hit effect. Making them dual-channel keeps their basic ranged unit from being completely shut-down by cold resistance.

    I could be I suppose, or maybe even a T1 Support, depends if Trimpuh really wants to take such an asymertric approach. Having a racial T1 with an elemental dual channel sounds a bit overpowered, especially since very few units are resistant to both fire and frost. I would bet on it being a standard T2 support.

    @draxynnic: Makes sense if they want a future elephant rider I suppose, but it worked out alright having both in AoWSM. If it turned up in a new class (merchant/guildmaster?) the frostling one could definitly ride a mammoth though. But one can only dream.

    There is the possibility of an extra T3 for every race too. I would be surprised but I do not see it as an impossiblity. Trimuph has shown they really care about what the players would like to see – and quite a lot of players have mentioned it. Seems like less work than adding an entirely new race or class too. “Just” eight or so units spread out over existing races – lots of balancing needed of course but then again that’s always the case.

    @motasa: Fast embark, fire weakness and frost protection does indeed sound likely and I would suspect tropical and volcanic as hated. Barrens as a liked would make sense too. I wouldn’t be surprised if they got an +1 to ranged frost damage as well. There “special” class units will probably gain frost-related powers. Frost damage and/or shatter strike seem quite likely.

    #136625

    Backero
    Member

    Some questions and suggestions from my side. As always sorry for my English.
    1. Frostlings could get any unique building to allow create arctic terrain arround their city. Something like Zerg creep.
    2. I hope for more nordic features then the eskimo ones. I like these wooden architecture much more then ice spikes.
    3. I like a Mammoth very much but as T3 unit, not as racial mount. But also frost wolf would be boring. Meaby bear or any lightsaber beast?
    4. That matriarchy society means that we will be unable to create a male leader? I hope not.
    5. As always from my side: Add new autumn terrain 😀 Now i would fit not only for Necromancer style, but also for Frostlings ones and their potential campaign land (I expect the main hero of new story as Frostling Necromancer).

    A can’t wait to play with my undead frost army. Just imagine Frostlings vs Draconians battle.

    #136631

    vota dc
    Member

    Looks promising. I’m looking forward to hear more about their traits; Fast Embark, strengths and weaknesses (probably 20% fire weakness; 20% frost protection, the opposite of Draconians), liked terrain features (maybe barrens and/or mountains?) and disliked/hated terrain (obviously Volcanic). Further, I’m eager as anyone to learn if the Frost Queens will be the Frostling T3 unit (maybe the first T3 support) or not.

    I doubt it. The developer said that after AOW2 the Frostlings evolved and now have developed a strong resistance to cold. Since they always had frostling protection they could have 40% or even 60%. Fire weakness will be just 20% I suppose (they aren’t snowmen that melt). Since blocking people for many turns is a common feature (even T1 irregular can do) the embark could be something for counter a big weakness: -4 mp for every unit!

    #136633

    ffbj
    Member

    Frostlings? Cool!

    #136634

    Draxynnic
    Member

    @escl: They differentiated them in the past by putting them on different tiers, basically. Plus, AoW2 was a bit more forgiving of having units be similar between races, since there were more other units in the racial lineups on which distinctions can be drawn.

    The matrix system of units puts a lot of pressure on the special units of different races to be noticeably different in behaviour, because that’s where a lot of the distinction between races lies. If the two specials are effectively the same, then you’re going to need to make up that shortfall in the rest of the matrix, which have more firmly fixed roles.

    Having one be a cavalry instead of special hits the problem that both races have a history of having regular cavalry as well. To me, it’s more important that Frosties get wolf raiders than mammoths, and as azracs were the first race to domesticate horses, if they return they should have horse cavalry.

    #136639

    I hope with this that the Summon Dire Penguin spell will not be a secret spell anymore, because I need to be able to make a army of blood-thirsty penguins while playing a Frostling Necromancer.

    One can dream.

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