It’s Good Friday, so it’s time to talk about the new Good Victory Condition! This is called the Unifier Victory, and will be available in the upcoming Eternal Lords expansion.
Many new systems come together in this new victory condition. Previously we explained that we’ve introduced alternate ways of expansion, through investing money in strengthening relations with the world around you, relations that are now tracked per race. Declaring war on an Indy city will damage relations with the race that owns that city, as will migrating or razing a city.
High Race Relations, means Independent Towns of that race will like you better and even Enemy Towns might turn on their owners and join you by sending a Liberation Quest. Loyal Vassals provide steady income and can provide support in time of need.
High Race Relations also means you will gain Race Experience at a quicker rate, meaning you will gain Race Governance upgrades for your people faster.
So where does all of this lead? You still have enemies to defeat, after all. Military force is always an option – a peace keeper’s happy economy can field a big army. But Eternal Lords introduces an alternate route: The Unifier Victrory Condition.
When the Unifier Victory is enabled in the Map Setup Screen, and once Level 3 Race Governance of a particular race is reached, the construction of the Unifier Beacon is unlocked in cities of that race.
Building Beacons is expensive, but a late game metropolis has no trouble producing one in a reasonable amount of time.
This beacon sends the message to the entire world that you are the benevolent leader destined to unite all races in a harmonious empire. The construction is a two-step process; first you construct the tower, costing a ton of gold and then you light the beacon, costing a ton of mana. Each steps send a strong message to the people of the other realms, creating unrest by applying a penalty to the happiness of your enemies cities and units, while you gain a bonus to yours.
Of course the other leaders are notified when the construction of the Beacon Commences, so prepare yourself to be attacked. Using the default settings, players need to build Beacons in cities of two races, but this can be changed pending player’s preferences. Of course more Beacons will take longer to obtain as you’ll need to up the Race Governance for each race.
A handy Overview lists the status of Beacons for all players.
The Unifier Victory condition is a great option for more defensive players, it provides an alternate route to winning the gamethan pure conquest. Leaders with Creation Magic, the new Keeper of the Peace Specialization and even Rogues and Theocrat have skills that work well with this play style, helping to raise happiness and relations with independent towns. Next week we’ll have a new video where we will show this play style in action!
Have a great Weekend!
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