Dev Journal: Tigrans Part II

Today we reveal the second part of the Tigran Race! In Part 1 we discussed the background and shared characteristics of Tigrans, as well as the Prowler, Cheetah and Chariot units. Today we take a look at the Shredder, Sun Guard,  Mystic, Dire Panther and Sphinx. You might notice that’s 1 unit extra compered to other races; you’ll see why below!

Sun Guard

SunGuard

This armored Pikeman is the only unit that resembles something of a organized military unit. These pikemen carry Sun Shields, giving them +2 defense and resistance from non flanking attacks and +60% fire protection. Sun Guards also have the Guardbreaker abilty, meaning that melee strikes from the unit will stop their targets from guarding. Sun Guards are flexible units, but have slightly weaker stats than other pikemen to reflect their lack of specialization in any one role.

“The Tigran Sun Guards encircled the shrine of the Scarlet Destroyer. I tried to convince the feline spearmen that in the Commonwealth, all share the Shrine, but they believe those shrines hold pieces of their god, Yaka. Though they had little armor, their catlike agility rendered our archers ineffective. We had to clear them out, but they fought with the ferocious zeal of jungle cats. I fear the cost to the Empire if all our shrines are so abused.” – “Report on Religious Tranquility” by Enforcer Tendoniskadin

SunGuards

Mystic

The Mystic is an offensive support unit, who hurls magic bolts at ranged targets and can use the Break Control ability to remove mind controlling effects from her allies. Where other support units have abilities that buff allies or debuff enemies, the mystic can transform into a Panther, sacrificing ranged power for melee strength and speed.

“The Tigran religion has changed since I last encountered them. They once envied men, doing all they could to prove they weren’t animals. Now there is a powerful faction of Mystics that teach them to embrace their inner beast for their sun god. Some Mystics literally do.  One morphed into a ravenous hellcat.  Despite my most desperate attempts to reason with it, the creature tried to eat me.  So while pretending to fight, I deliberately tripped and tumbled down a gorge.” — “Where’s Symba?” by Ham the Wanderer

Mystics

Dire Panther

Mystics can transform into Dire Panthers, powerful and agile melee units which can pounce on enemies to rapidly cross great distances in combat. Its bloodthirsty abilty ensures that it does extra damage vs bleeding units, while its Coup de Grace abilty deals extra damage vs immobilized units.

Panther

People ask me how one negotiates with an oversized feral black tiger. It’s a stupid question, because when you see one it’s probably too late. Still, I seem to recall I said something like, ‘Whoah! Nice Kitty. That’s one seriously big cat. No, no! Bad Kitty. I’m not food. Stop! Don’t eat me!’” — “Where’s Symba?” by Ham the Wanderer

 

Shredder

The Archer-soldier of the Tigran. Unlike the average archer, Shredders are quite strong in melee as well. They throw boomerang like knives, which a skilled shredder can curve around corners, allowing them to ignore line of sight penalties. Their knives also cause bleeding wounds, creating a synergy with the Prowler who does extra damage vs bleeding units.

Shredder

“The double-bladed skalj buzzed over our heads like a swarm of angry hornets. A group of Tigran shredders flanked our diplomatic envoy. Our maddened horses charged furiously forward. The cabin of our carriage filled with a spray of splinters. Hundreds of Skalj blades embedded themselves into the side of our vehicle. Hostile Tigrans scrambled up the carriage walls. They cut the throats of our drivers and let our horses run. The diplomatic message was quite obvious.” – “Commonwealth Peace Offerings” by Vagon the Peacemaker

 

Sphinx

In rare occurrences, Tigrans are born with wings and a more feline body. These creatures are called Sphixes and are revered as holy emissaries from Yaka. They have the Sun Disc Ability, allowing them shoot a ray as hot as the sun, damaging all units in its path.  This flying tier III irregular can cause fear, has mind control immunity and True Sight.

Sphinx2

“We all knew what dwelt in Hillside Tomb.  The clever thing offered fortunes to anyone able to outwit it. Caleb Withers went in a beggar and left royalty, but thousands of others never returned. The Commonwealth judged this bargain illegal. They brought their war machines against the creature. It called down the sun to incinerate the advance.  It retreated into its lair. Foolishly, they followed, but it was ready. Traps slowed warriors; the creature finished them off. Even disciplined troops trembled with fear. Eventually, the Commonwealth drove it away using overwhelming numbers. That’s the price of bargaining with a sphinx.” – “Monsters of Hillside” by Olden Withers

DLC3_SphynxTemple

PS: The official announce is getting very close now! We didn’t announce this week because we had some more work to do on marketing assets, as well as didn’t want to announce during the hectic times of GDC/PAX.

 

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Home Forums Dev Journal: Tigrans Part II

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This topic contains 135 replies, has 56 voices, and was last updated by  Andre2k 7 years, 6 months ago.

Viewing 16 posts - 121 through 136 (of 136 total)
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  • #164746

    Kaiosama TLJ
    Member

    I was expecting the Sphinx to show up again, what I didn’t expect was the fact it will be an Irregular and not a Monster.

    The Sun Guard sounds like an interesting unit to use, especially against Crusaders.

    And those skeletons… It seems like they are the “creepers” that were mentioned in previous journals but there’s to many of them here, considering you suppose to have them through the Reanimator as a combat summon. Well, maybe the devs used that “cheating magic” again to tease us. 😉

    #164753

    Fizzbitch
    Member

    On the Were Panther/Shaman discussion: What if each race got its racial Were Beast?

    For instance: Were Bears for Orcs, Were Crocodiles for Draconians, Were Eagles for Halflings, Were Wolves for Humans (or Goblins, since they are associated with them. Humans could have Were Monkeys), etc.

    #164754

    BB Shockwave
    Member

    Quick question, as I never participated in such a beta before… how will it work? Will it only become available if I have the AOW3 game installed? Do I get a notification on Steam that I can install the beta?

    #164779

    Eomolch
    Member

    <blockquote class=”d4pbbc-quote”
    Just to let ya know u were talk about this with ravenholme i was just sticking my nose in your business =D<br>
    Now i agree with your point on the second part i sorta confused myself while writing it i meant combo-ed with another tigran unit that has coup de grace as well.<br>
    Also another point id like to know about is if pounce is a 3 point ability or would u be able to transform and pounce same turn

    Sorry, if my reply sounded harsh, just wanted to clarify what I meant since it seemed to me you got some of that wrong (and I wasn’t sure if it was due to my bad explanation) 🙂

    #164845

    Tibbles
    Member

    Such teasing on the Steam Forums, the link is dead :O
    Keep an eye out for it, it seems they are preparing 🙂

    #164865

    llfoso
    Member

    On the Were Panther/Shaman discussion: What if each race got its racial Were Beast?

    That would be my hope. But the statement that tigran shamans are the most expensive makes it seem unlikely.

    And those skeletons… It seems like they are the “creepers” that were mentioned in previous journals but there’s to many of them here, considering you suppose to have them through the Reanimator as a combat summon. Well, maybe the devs used that “cheating magic” again to tease us. ;-)

    Maybe that’s one of the necromancers high tier spells. Just spawns a ton of them. That would be cool.
    On that note I really hope beast horde gets changed to summon the animals all at once.

    #164982

    BB Shockwave
    Member

    I’m concerned about what this means for razorbows. What is this razor projectiles ability? Do razorbows now have a role to play in the orc lineup or are they still just the token archer unit?

    Even the description mentions that the Shredders ignore line of sight with their projectiles, so I’d assume that’s what this means… plus the addition of bleeding damage. They cannot call it “razor arrows”, they are metal khukri-like blades.

    #164984

    eilatkin
    Member

    Can hardly wait! Also I wish you do a discount for Golden Realms. I don’t like hobbits very much, and i didn’t buy it the day it came out, but now with new dlc I want to experience the full picture!

    #164990

    BB Shockwave
    Member

    <div class=”d4p-bbt-quote-title”>BB Shockwave wrote:</div>
    Nice work! Got a link to a full picture of the drawing?<br><br>
    I always wanted to make some art of the Tigrans from AOWII, but never got around to it. To this day I still haven’t found any fanart of them, oddly.

    Here you go:

    Was actually a friend of mine who did it for me for a convention we were at and I wore it like a badge. Both of us are in the beta so we were the only ones who knew what it was from =)

    Nice work! Yeah I did wonder how you got to draw it so fast. 🙂
    Lucky you, I wonder how the beta invites happen…

    #165057

    Gloweye
    Member

    I’m concerned about what this means for razorbows. What is this razor projectiles ability? Do razorbows now have a role to play in the orc lineup or are they still just the token archer unit?

    Even the description mentions that the Shredders ignore line of sight with their projectiles, so I’d assume that’s what this means… plus the addition of bleeding damage. They cannot call it “razor arrows”, they are metal khukri-like blades.

    http://age-of-wonders-3.wikia.com/wiki/Template:Razor_Projectiles

    It’s already in there. Listed in the ToW and such.
    Anyhow, the Razor Projectiles is a seperate ability, so the bleeding wounds aren’t bound to the “Throw Blades” or whatever it’s called. I must admit I’ve never tried them yet(Tigrans just can’t….make me care. I guess it’s because I’m a dog lover, not a cat lover.)

    Lucky you, I wonder how the beta invites happen…

    Smile, behave, and be helpful to other people of the forums. Help new people. Make Dev’s and Beta-testers alike ask Sikbok why you’re not in there yet. And Sikbok might send a message.

    That said, the time till the expansion is almost up – we should be over halfway the expansion’s release since I joined, and I believe I was the one-to-last to join.(Dan’t ask me about dates. I know nothing more than you do.)

    #165070

    fenrir9
    Member

    So, a were-unit. I’m wondering if there’s more where this cane from. Conceivably that could add even more options in gameplay.
    I like the options these tigrans give although I’ll probably play the frosting a lot more personally.

    #165071

    fenrir9
    Member

    There are like six races that like fire. Only one for Ice.

    What if they added a race in the future with werewolves and Ice magic. I mean they’re often grouped together anyway would kinda make sense. Think Woads, barbaric humanoids with Indigo war paint and Ulfhednar skinshifters. Low armor high attack.

    I’m just musing of course there’s a lot of different things they could do with this game and everyone wants to see something different.

    They could just as easily make Aztecs that ride feathered serpents or something else entirely. But this game seems like the thing they build on. Either way I don’t think this will be the last update they give us.

    #165072

    fenrir9
    Member

    There are like six races that like fire. Only one for Ice.

    Might be an exaggeration but there are three;The Dwarves with their forge priests and Firstborn, the Draconians for obvious reasons, and now the Tigrans who also have fire damage dealing units.

    #165077

    haloloki
    Member

    What if they added a race in the future with werewolves

    Not that i don’t like the idea of werewolves but it is all i see when comparing to tigrans (for obvious reasons) for an opposing race. I would rather see a race based around Anubis. It would go well with the whole necromancer theme. But that’s just my opinion lol would still be happy with a werewolf race =p

    #165165

    BB Shockwave
    Member

    Two egyptian themed races would be too much, IMHO. I could see them maybe as a Naga/Fey style smaller race.

    Frankly, I’d love to see the Nomads next, as well as the dark elves (as a faction that still revers Meandor as he was before he joined the side of good, or maybe started worshipping Arachne and refused to reunite with the elves.

    #173859

    Andre2k
    Member

    Great work, I love Cats^^

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