A small question about diplomatic relations

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Home Forums Age of Wonders 3 Discussions A small question about diplomatic relations

This topic contains 18 replies, has 6 voices, and was last updated by  Ferrus_Animus 7 years ago.

Viewing 19 posts - 1 through 19 (of 19 total)
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  • #211047

    Hya all,

    I did some Age of wonders again this weekend and while playing I tried to complete a map without declaring war or using the alternative victory conditions, so an everybody gets allied victory.

    I am curios because I know you can increase your relation by giving them gifts and granting them military access but are there other methods as well to increase your relation with other AI player? {slashguys chopping his men down until he gives up wasn’t really helpful. he is not a good diplomatic advisor…}

    all input Is welcome I really want to complete my personal challenge!

    thanks in advance!

    #211053

    NINJEW
    Member

    I haven’t really played single player since EL came out, so I don’t know if this si still the case, but it used to be that the diplomatic AI was really big on comparing military strengths. So if you had a ton of soldiers, the AI would be scared of you and want to ally with you, but if the AI thought it had more soldiers than you it’d instantly break any alliance with you and declare war on you, wanting to grab up all those delicious cities.

    This usually resulted in the entire map pouncing on you as soon as you lost one big battle.

    #211054

    Triscopic
    Member

    Sadly this is unlikely to work for you (unless it’s just you and one AI), since an allied victory requires all parties to be allied with each other, not just you. So you could have an alliance with everyone, but no victory would occur as some parties would only be at peace or perhaps even at war with each other and there’s no way to make AI players change their state with one another.

    #211060

    what? well that sucks…… thanks for warning me!

    still I would love to know if there are other alternative methods of increasing your relation, just because I normally try to play pretty diplomatic and any way to increase your friendship with the AI is welcome to know.

    #211065

    NINJEW
    Member

    If you play a MP game with 3 other people diplomacy suddenly becomes gigantic and is a ton of fun, everyone is making nonstop secret dealings with each other

    #211070

    Gloweye
    Member

    The influence of army size on whether or not AI will accept an alliance has been decreased. However, that’s of course no guarantee for anything. There may still be AI’s never accepting alliance.

    However, you could try secondary warfare. Basically, pay your allies AI’s to go to war with those who don’t accept peace. You can also found cities and donate those to your allied AI’s, and maybe support with overland magical warfare if that’s OK with your own preferences. A few nice good strategic enchantments can really help in a war. In the GR patch I once destroyed an AI just by having 400 CP – I kept up Age of Deception, casted Incite Revolt on most cities, and whenever a garrison was weak, I used Plague of Brigands. Network of Scrying Eyes gave me all the vision I needed to carry out this operation.

    #211075

    If you play a MP game with 3 other people diplomacy suddenly becomes gigantic and is a ton of fun, everyone is making nonstop secret dealings with each other

    really? I don’t have allot of multiplayer experience so I don’t know about that…

    The influence of army size on whether or not AI will accept an alliance has been decreased. However, that’s of course no guarantee for anything. There may still be AI’s never accepting alliance.
    However, you could try secondary warfare. Basically, pay your allies AI’s to go to war with those who don’t accept peace. You can also found cities and donate those to your allied AI’s, and maybe support with overland magical warfare if that’s OK with your own preferences. A few nice good strategic enchantments can really help in a war. In the GR patch I once destroyed an AI just by having 400 CP – I kept up Age of Deception, casted Incite Revolt on most cities, and whenever a garrison was weak, I used Plague of Brigands. Network of Scrying Eyes gave me all the vision I needed to carry out this operation

    that is really cool! but it still is not exactly how I want to win. Still My method is impossible so I might try that for once. do you have any advice on masteries I could take to improve this play style as a High elf Druid?

    #211084

    NINJEW
    Member

    really? I don’t have allot of multiplayer experience so I don’t know about that…

    It’s pretty great. In the recent FFA I was involved in, one player (who everyone knew was pretty good) was in an early war with one of his neighbors. No major battles were happening, but he was winning a lot fo small skirmishes (mostly scout battles). I messaged my neighbor and told him that we need to form a coalition against Good Player. I didn’t do this because I was actually afraid of Good Player, but because I didn’t want my neighbor to rush me during the early game (I was building for a more lategame strategy and didn’t have any units).

    10 turns later Better Player gave my neighbor 400 gold to ally with him. It was a pretty crazy game.

    As for the lacking experience in MP, well, that won’t ever change unless you actually, you know, play MP. It’s pretty daunting to get started with, but if you find some cool people to play with it’s really a lot of fun. You could start with PBEM to get your feet wet, since that’s closer to the SP experience than live MP

    #211086

    NINJEW
    Member

    that is really cool! but it still is not exactly how I want to win. Still My method is impossible so I might try that for once. do you have any advice on masteries I could take to improve this play style as a High elf Druid?

    Keeper of the Peace Master is basically exactly what you want. Rally of the Populace is a better version of Incite Revolt that any class can use.

    #211089

    As for the lacking experience in MP, well, that won’t ever change unless you actually, you know, play MP. It’s pretty daunting to get started with, but if you find some cool people to play with it’s really a lot of fun. You could start with PBEM to get your feet wet, since that’s closer to the SP experience than live MP

    I am playing some MP games with Charchar and slashguy but they don’t have allot of time to finish it.

    Keeper of the Peace Master is basically exactly what you want. Rally of the Populace is a better version of Incite Revolt that any class can use.

    So peace keeper master, and maybe partisan as 3th?

    #211093

    NINJEW
    Member

    I would not recommend Partisan, personally. Mostly because fielding a million single-unit stacks is a gigantic pain for not very big reward.

    #211095

    I would not recommend Partisan, personally. Mostly because fielding a million single-unit stacks is a gigantic pain for not very big reward.

    oh sorry.. I thought that the stealth parts could help keeping total vision over the map and the enemies…

    which mastery do you recommend as third one?

    #211096

    Smaug3
    Member

    I am playing some MP games with Charchar and slashguy but they don’t have allot of time to finish it.

    I could play semi-regularly if you want. I’m certainly not the world’s best player, but I’d like to get some more experience, and we could possibly learn some new tactics.

    which mastery do you recommend as third one?

    Take fire adept. You can field hellhounds, who are a very nice unit. They’re reliable and savage rage makes them city destroyers.

    #211098

    NINJEW
    Member

    oh sorry.. I thought that the stealth parts could help keeping total vision over the map and the enemies…

    which mastery do you recommend as third one?

    If you’re playing AD you already have Hunters for that.

    Honestly you should probably pick something that’ll help you out in combat, Keeper of the Peace and Hunters have your strategic game pretty damn solid, you just need a backup plan in case you actually start getting into fights (you will almost certainly get into a fight some time)

    Fire is the old standby for this. Fireball and Skin of Oil are both really good combat spells. Hellhounds are a bit less useful on an AD, since you are summoning up animals anyway, but could be situationally useful.

    Creation is a popular pick for healing, and Bless is a pretty good buff.

    Water could be useful for a fairly cost-effective nuke (Vengeful Frost) and Rot will be very useful if you find yourself getting into fights with a Dreadnaught. Freeze Water is pretty useful if you find yourself having to transport stacks that aren’t entirely made up of Hunters/Shamans as well.

    Wild is also very solid.

    #211099

    NINJEW
    Member

    I could play semi-regularly if you want. I’m certainly not the world’s best player, but I’d like to get some more experience, and we could possibly learn some new tactics.

    I am always up for some weekend gaming, and possibly on weekdays too: http://steamcommunity.com/id/ninjewtsu/

    #211100

    I could play semi-regularly if you want. I’m certainly not the world’s best player, but I’d like to get some more experience, and we could possibly learn some new tactics.

    Can I add you on steam?

    If you’re playing AD you already have Hunters for that.
    Honestly you should probably pick something that’ll help you out in combat, Keeper of the Peace and Hunters have your strategic game pretty damn solid, you just need a backup plan in case you actually start getting into fights (you will almost certainly get into a fight some time)
    Fire is the old standby for this. Fireball and Skin of Oil are both really good combat spells. Hellhounds are a bit less useful on an AD, since you are summoning up animals anyway, but could be situationally useful.
    Creation is a popular pick for healing, and Bless is a pretty good buff.
    Water could be useful for a fairly cost-effective nuke (Vengeful Frost) and Rot will be very useful if you find yourself getting into fights with a Dreadnaught. Freeze Water is pretty useful if you find yourself having to transport stacks that aren’t entirely made up of Hunters/Shamans as well.
    Wild is also very solid.

    so it doesn’t really matter which I take as 3th spec?

    #211101

    Smaug3
    Member

    Sure. I’m either disconsolatedragon or smaugthegolden7. My avatars a scary looking horse covered in seaweed, if that helps.

    #211102

    NINJEW
    Member

    Not really.

    #211105

    Also unmentioned so far: alignment. every step towards good gives a +100 to relations whereas every step towards evil gives -100.
    As all modifiers are bidirectional, being pure good means from +0 to +600 to diplomatic relations whereas neutral would have -300 to +300.

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