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Home › Forums › Age of Wonders 3 Discussions › Age of Wonders III Modding Support – Update
This topic contains 59 replies, has 34 voices, and was last updated by SaintTodd 6 years, 5 months ago.
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August 30, 2015 at 18:22 #225680
Since some of the questions where about basic mechanics I doubt we’ll get an regular expansion/DLC. But I think we might… get something better. More like a standalone game – second Shadow Magic.
Have there been any hints at what you describe as a standalone AoW game from the devs as of late, or is this purely what you’d wish for for the series’ future? Because I like that idea very much!
August 30, 2015 at 18:32 #225681Sounds kind of complicated.
August 30, 2015 at 18:48 #225682Sounds kind of complicated.
Most likely it is.
Well, I guess (hope) we’ll get some sort of guide how to use the modding tools for basic things like stat adjustment and giving a unit an existing ability etc.
They did that with the LevelEd to, so hey
August 30, 2015 at 19:06 #225684Will we be able to alter the output of resource buildings such as the shrine etc.? I would like to cut its mana production by half and make other minor adjustments in the city economy.
August 30, 2015 at 20:17 #225694Will we also be able to mod game speed, growth speed, research speed, etc?
August 30, 2015 at 20:20 #225695Oh, forgot to ask… Does anyone know when beta release for modding tools update is available on Steam/GOG Galaxy? Weeks or months, what do you think?
Anyway, even if it is just weeks, I still have hard time waiting… I have SO many ideas 🙂
August 30, 2015 at 20:23 #225696Will we be able to alter the output of resource buildings such as the shrine etc.? I would like to cut its mana production by half and make other minor adjustments in the city economy.
Yes cutting mana production in half is one of the changes I want to make first! Among other city economy changes as well so I also hope those can be done!
August 30, 2015 at 21:12 #225708Oh, forgot to ask… Does anyone know when beta release for modding tools update is available on Steam/GOG Galaxy? Weeks or months, what do you think?
Anyway, even if it is just weeks, I still have hard time waiting… I have SO many ideas
Based on my intuition and on how long it has taken major patches to release in the past, my humble estimation is mid to late September. It is apparently going to be one of the last updates for the game so let’s give the devs enough time for making things right – a few weeks won’t kill anybody:-).
August 31, 2015 at 09:05 #225772Mmmmm not too different from AOW1, just require a couple of steps more.
That’s pretty accurate. The additional steps are because the systems are a bit more modular now, but that should give modders more power.
*bunch of mod ideas* I check every day hoping to hear more about this.
Then I hope you catch my Q&A. No guarantees, but your ideas sound achievable with our mod tools.
Can you explain a bit about the kind of MP support Mods are going to have?
MP with mods should be fully supported. As stated by other posters, you need to be playing with the same mods.
By the way I really hope we will be able to change racial governance .. the effects
Again, no guarantees. But, that sounds perfectly feasible. The other bits are all core systems so are likely non-moddable.
Well, I guess (hope) we’ll get some sort of guide how to use the modding tools for basic things like stat adjustment and giving a unit an existing ability etc.
A guide is in the works. It’s a rather big one actually.
For all the stuff we don’t cover, if we end up having a modding community like with the previous AoW games I’m sure there will be people around to help others.Will we be able to alter the output of resource buildings such as the shrine etc.? I would like to cut its mana production by half and make other minor adjustments in the city economy.
No guarantees, but that should be relatively easy.
Will we also be able to mod game speed, growth speed, research speed, etc?
No guarantees, but that sounds achievable. Some of those might be a bit of work, depending on what exactly you are looking to do.
Oh, forgot to ask… Does anyone know when beta release for modding tools update is available on Steam/GOG Galaxy?
Don’t think anyone knows, since we haven’t given a date. We’ll release when we are happy with how modding works and when we are sure we did a good job getting any major bugs out.
August 31, 2015 at 13:15 #225863Keymaster SikBok, please answer my question – is it possible to all us – to modify the existing creatures’ textures as well to import into game new 3D-models?
September 2, 2015 at 11:12 #226339Yes, recruitable Obsidian Wyverns/Dragons were at the top of my to do list.
September 2, 2015 at 12:54 #226350Thank you SkiBok for taking your time, to answer all of our (posted) questions. Could you please answer one more for me?: Will it be possible to add / change the abilities heroes can learn? And if so, will it be possible to make it that some of those skills not only require a certain hero level, but also race or previously chosen skill(s)? 🙂
September 2, 2015 at 13:05 #226352Yes, recruitable Obsidian Wyverns/Dragons were at the top of my to do list.
*smiles*
September 2, 2015 at 15:33 #226386Thank you SkiBok for taking your time, to answer all of our (posted) questions. Could you please answer one more for me?: Will it be possible to add / change the abilities heroes can learn? And if so, will it be possible to make it that some of those skills not only require a certain hero level, but also race or previously chosen skill(s)?
No guarantees, but everything except the dependency to race sounds feasible. Race dependency might also be possible, but I’m less sure about that one.
September 2, 2015 at 15:53 #226393Great to hear, SikBok, thank you 🙂 I know, no guarantees, but still 😉
Also sorry for the typo in your nick in my former post. 😀September 2, 2015 at 15:56 #226396You’re welcome & no worries.
Hope you’ll enjoy modding AoW3 : D>September 2, 2015 at 16:15 #226403Thank you, I’m actually pretty excited about the prospect of all the things I will be able to try out 😉
September 2, 2015 at 16:42 #226407Thank you, I’m actually pretty excited about the prospect of all the things I will be able to try out
Ain’t we all..
September 2, 2015 at 16:55 #226410But… how… about… new textures and 3D-models!?
Attachments:
September 2, 2015 at 17:25 #226415=”:)” class=”wp-smiley” style=”height: 1em; max-height: 1em;”>
No guarantees, but everything except the dependency to race sounds feasible. Race dependency might also be possible, but I’m less sure about that one.
I really hope that race dependency will be featured in the final iteration of the mod tools – allowing racial skills like this would be a huge leap in order to make heroes much, much more individual in a relatively elegant manner!
September 2, 2015 at 17:37 #226419But… how… about… new textures and 3D-models!?
This.
And if not, what about the simplest graphics stuff? For example, can we modify/use new icons or other 2d stuff for abilities and units, or are we limited to current vanilla assets?September 3, 2015 at 10:32 #226545Hello. Can you tell me at this point if it’s going to be at all possible to alter existing unit abilities/conditions, such as stunned, or add new ones? Or, and I suspect the answer is no but have to ask, will we be able to add new damage channels (such as “magic” in prior games)?
September 3, 2015 at 11:04 #226549uh, i’m pretty sure the answer is “almost certainly yes”
September 3, 2015 at 14:12 #226596Sounds good, really good. It all looks really accessible if you’re only wanting to tweak existing stuff; with a guide in the making, I guess anybody can start having fun with modding the game. The future of this game looks bright and longevity ensured.
September 10, 2015 at 20:21 #227784Keymaster SikBok, Thank You for today’s great news about models and textures!
September 14, 2015 at 11:11 #228571Happy modding Centurion-X : D>
September 14, 2015 at 11:26 #228579Keymaster SikBok, many thanks to You and all staff of Triumph Studios for the excellent game and a spectacular capabilities of modding. Guys, I’m your fan since the very first part!)
November 23, 2015 at 04:47 #237678Hello. Can you tell me at this point if it’s going to be at all possible to alter existing unit abilities/conditions, such as stunned, or add new ones? Or, and I suspect the answer is no but have to ask, will we be able to add new damage channels (such as “magic” in prior games)?
Sorry necro this thread, but I haven’t seen anything else about creating a new damage channel. Hatmage, have you been able to do this?
November 23, 2015 at 09:56 #237680Sorry necro this thread, but I haven’t seen anything else about creating a new damage channel.
Don’t think that’s possible to add with just the mod tools.
November 24, 2015 at 15:56 #237739Too bad. Thanks for the reply, though!
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