[SOLVED]Animation Template Resolver question

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Home Forums Modding and Map Making [SOLVED]Animation Template Resolver question

This topic contains 3 replies, has 2 voices, and was last updated by  Thariorn 5 years ago.

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  • #253121

    Thariorn
    Member

    So, I’m trying to create an elephantrider unit akin to the Mammothrider, but I can’t figure out how to properly copy over/link the ATR/FMD from one RPK to another :/

    In order to access the ATR and FMD ov the Elephant/Mammoth RPks, I copied over their contents to the Unit_Elves.RPK I’m modyfing (Based on Arnout’s Dark Elf template mod).

    But when I try to give the double copied (For new ID) resolver to the Elephant/Mammoth copy, the ModEd constantly throws this error message at me

    10055 WARNING:[#00000104000003EA\Figure_Main_Template\TemplateLayer_13] Missing template instance for: Figure_Idle_World_Template
    10056 WARNING:[#00000104000003EA\Figure_Main_Template\StatePlayer_11] Error Broken Template (instance missing for rig?) initiating flow

    What am I missing here?

    *I’ve switched resolver to none to stop the message from appearing

    I’ve solved this by creating the modfied elephant-unit directly in the UNIT_ELEPHANTS.RPK aswell as creating a copy of the Mammothrider#s model in its .clb file, then deactivating certain meshes, practically turning the Mammoth into a bigger Elephant.

    • This topic was modified 5 years ago by  Thariorn. Reason: Seem to have solved this issue
    #253122

    Gloweye
    Member

    I’m guessing it’s CLB problems.

    You tried moving it up the RPK hierarchy to where you can see both units and see if it works there.

    #253123

    Thariorn
    Member

    Unless I’m missing something, both units should be already accessible from the AOW_UNITSELVES.rpk . At least I’m able to access the Model from pretty much everything apart from other Vanilla races.
    But I’m limited to the Elves and various HEro FMDs

    #253250

    Thariorn
    Member

    Solved the Issue!

    I’ve did this by creating the modfied elephant-unit directly in the UNIT_ELEPHANTS.RPK aswell as creating a copy of the Mammothrider’s model in its .clb file, then deactivating certain meshes, practically turning the Mammoth into a bigger Elephant.

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