AoW: Planetfall – Collected Knowledge

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Home Forums Age of Wonders 3 Discussions AoW: Planetfall – Collected Knowledge

This topic contains 258 replies, has 46 voices, and was last updated by  Gyor 2 years, 7 months ago.

Viewing 30 posts - 31 through 60 (of 259 total)
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  • #272345

    Again, maybe I’m too oldfashioned but I would really preffered the AoW:P Amazones to be spaceorcs instead.

    For all we know they are. MMA fighters with dinosaurs doesn’t really fit the elf trope, sounds more barbarian/tribal. It was just an example how old AoW races don’t directly translate to Planetfall factions and the elf-amazon correlation seems pretty superficial.

    #272349

    Low_K
    Member

    Ah iHunterKiller, great to see you on the job again! You did a great Youtube tutorial Let’s Play back in the day so the forum is in safe hands.

    I will check back regularly, but I am not too sold on the game as I see it. I hope it becomes a Civ V clone of some sorts but I reserve judgement until further in development.

    Then the broken record; 6 races isn’t much to start, very mediocre, which leads me to believe we will get milked out of additional races for €9,99 per race, as I vented my concern in another thread, knowing Paradox DLC antics, but I truly hope I will be proven as wrong as a Halfling on a diet.

    Kind regards,

    Low

    #272351

    AoW3 40k?

    The one problem that I see is it isnt coming out this year.

    #272354

    Plumpbiscuit
    Member

    Amazon race sounds interesting, I can’t think of any other tactical game that has an all-female faction and to fit in the story.

    #272359

    Rhaeg
    Member

    The one problem that I see is it isnt coming out this year.

    Yeah, true… 2019 could be anything from just over half a year from now to a grueling 1 year+ …

    Amazon race sounds interesting

    Aye, you can buy pretty much anything with them online.

    #272368

    Rhaeg
    Member

    I will check back regularly, but I am not too sold on the game as I see it.

    Well, what gives me some(/quite a bit of) hope is that the Triumph team of AOW3 is still pretty much intact even after Paradox acquired them. Also, what news has been accumulated thus far (see http://aow.triumph.net/forums/topic/aow-planetfall-collected-knowledge/ ) also makes it clear it’s pretty much an AOW game a in different (scifi) setting, with some changes based on what did and didn’t work in AOW3.

    Whether or not they will go the way of several dozen dlc for this game remains to be seen ofc.

    Current mood: very optimistic with some reservations due to Paradox dlc practises.

    #272373

    razzafazza
    Member

    this game sounds like a dream come true: its more or less exactly what i was hoping for from triumph after AOW3: Eternal Lords.

    #272386

    Karion
    Member

    Ahhh it’s great to come back and check that the game looks more and more of my taste, i can’t wait
    Only let down for me is the 6 units stack (i want my old 12 back :P)

    #272388

    Bah, i cant edit the OP, only the second post.
    So its the one i will edit notes onto, unless a mod or dev wants to get involved. Please let me know if im missing anything : )

    The game will feature:

    • A mythological science fiction setting, based around a long forgotten fallen empire called the Star Union.
    • 6 playable races and a currently unknown number of “classes”, each themed around unique ancient technologies.
    • Up to 5 dwelling based races, each with a greater impact on the game than in AoW3.
    • Both leader and hero units will make a return and the mount system has been expanded to include various types of vehicles.
    • An interesting module & blueprint system, allowing you to design and upgrade units, speccing into whatever you need at the time and allowing you to micromanage low tier units to remain useful throughout the game.
    • A sector system, which is akin to the Mystical City Upgrades from AoW3 has been woven into the core design of the game.
      • Sectors are around the size of a typical cities domain in AoW3 and instead of always containing a settlement, they instead contain various unique assets that once captured allow you to enhance your current cities or expand your burgeoning empire. They can also provide you with story content, such as quests and side missions.
      • The Random Map Generator is hooked into all areas of the game, including the campaign for maximum levels of replayability. Core sectors will remain the same for plot reasons, but what you find in between may be different every time and is likely dependant on your difficulty settings.
      • An upgraded version of the AoW3 game engine has been used, giving more control over the world and tactical map to the player as well as greatly improved visuals.
      • Larger battlefields containing interactive objects that can be used for cover and even be destroyed under sustained heavy fire.
      • A stronger focus on ranged combat than ever before, allowing permanently airborn unit mechanics to make a return to the franchise. This also brings new ranged based mechanics such as an overwatch stance and staggering opponents to the franchise too.

      What we know about the races:

      • 3 of the 6 Playable Races have been confirmed
        • The Vanguard are a race of mechanized humans that include units such as power armored soldiers, tanks and bi-pedal mechs.
        • The Amazons are a brutal race of warrior women who biologically engineered themselves as well as savage alien races to better crush their foes. A parallel has been drawn between them and elves. (I assume very dark, evil elves)
        • An insectoid race – though very little is known about these people.
      • 1 of the 5ish dwellings have been confirmed
        • Skeletal & otherwise Undead Cyborgs.
      • 2 other races have been mentioned, but it is unknown which category they belong to
        • Miners & Space Dwarves have both been mentioned and are likely the same race.
        • Terraformers have been mentioned by name only.
        • Nothing else is known about either of these races, however, we do know that at least 2 races are based around psychic abilities.

      What we currently know about Gameplay:

      • In contrast to AoW3, your Race is flavoured by your Class and each race has its own unique mechanics.
      • The “Class” system is represented through the use of Star Union technology and research is represented through your study and understanding of said tech.
      • One confirmed class is themed around “Purification by Fire” and is called Prometheus technology.
      • You create your own “house” and play under its banner. How this affects the game is completely unknown at this point.
      • Diplomacy has been revamped and has taken some beats from other classical video games, such as casus belli mechanics aka – reasons for war.
      • The Adjacent hex system has returned and a stacks maximum unit count remains at 6.
      • Excess production and research points will overflow so as to not go wasted.
      • A large element of the game is themed around eXploration. Seeking out what happened to the Star Union may be an in-game condition or system.
      • Lennart gave strong hints towards game elements related to the mystery and uncovering of hidden information relating to your races past and its connections to the Star Union.
      • A new colony (aka city) management system is in place – “colony allocation resources” has been mentioned and appears to the be connected to the Sector system.
      • Magic may not exist in the game at all, however, psychic powers certainly will. Outside of this, the magic effects found within previous AoW games will likely be replaced with technological equivalents.

      What we know about tactical combat:

      • Technology replaces magic: You can call in orbital bombardments or summon marine reinforcements from space.
      • Stances: Overwatch & Guard have been confirmed.
      • Ranged Overwatch: Use your action to enter overwatch instead of attacking.
      • Melee Overwatch: Melee units go into a melee range overwatch even if they made another action that turn.
      • Stagger: Stagger is a type of attack like Guard Breaker.
      • Action Points: A similar system to that of AoW3, however draining action points works a little different now that ranged combat reigns supreme.
        • Certain attacks and abilities can stagger an opponent which knocks them out of stances like overwatch or guard mode and also drains their action points too.
      • Hit Chance: A combination of AoW2s hit chance and AoW3s Action Points has resulted in the chance to Hit for full damage, Graze for half damage or Miss for no damage. This will likely result in much more countering and careful advances than previously and an increased focus on ranged units should make this quite an interesting mechanic.
      • Unit Upgrades & Specialisation: A fairly unique system whereby you research “modules” – each of which can only be applied to specific unit types.
        • In order to build units with those modules, you need to design a blueprint and then build its prototype. Each new unit of that type built after the prototype will use the set design and previously built units can be also upgraded to that design too.
      • Types of Damage: At least some ‘elements’ of the old damage system remains, such as elemental types of damage! (see what i did there? ^^)
        • For example, a unit module could add a bleeding effect to an attack, or additional lightning damage to instead.
      • Tactical elevation: While nothing has yet been set in stone, raised and lowered elements of terrain is planned and should affect cover, hit chances, movement, the value of flying units, etc.

      What we know about the world map:

      • Terraforming on the world map makes a return, including the ability to lower and raise terrain and likely even erect new mountains altogether.
      • Happiness mechanics have been revamped and should work “better than in AoW3” on both the tactical and world maps.
      • The world map is based around a single planet, though its probable that campaigns are system or even galaxy wide. Who knows what the campaign map will look like ^^
      • Various map layers, such as underground, shadow realm, atmosphere and orbit are in a concept phase at the moment and may not make it into the game at all. *sad face*

      What we currently know about the lore:

      • The Star Union was an ancient empire that spanned thousands of worlds.
      • Some form of cataclysmic story event separated all these worlds from each other for an incredibly long time.
      • The game begins not long after the hyperspace lanes reopened.
      • The various races/factions/houses of the game were once close before the fall of the Star Union, but after so many years of isolation, they no longer recognise each other.
      • The AoW fantasy world of Athla is more than likely somehow connected to the AoW:PF universe, based on an interview with Lennart Sas at PDXCon2018.

      Modding & mapping tools:

        The devs expect to release mod tools alongside the games launch.

      • We will be able to craft new tactical combat maps, and partially randomize them too.
        • For example, we can make a fort map and then randomize the locations of the trees and rocks around it, in any area we specify.
        • You can assign an array of maps to an encounter site and one will be picked at random.
      • Though its not confirmed yet, the devs are pushing to have the Randomly Generated Maps savable for future editing and personal use as scenarios. The hope is that you could take a campaign map and designate which sectors are randomly set.
        • Procedural generation is already tied to sectors and sectors are tied to the story of the Star Union. So fingers crossed!

    Finally, checkout this screenshot and look for the 6 different logos painted on the walls. Perhaps these represent something .. a form of Easter Egg perhaps of the 6 races logos? Who knows ^^
    Main image background

    #272392

    Bob5
    Member

    So this is the thread where we’re collecting all the info?

    Sikbok explained a bit more about the sector mechanic. It’s a bit like a mixture between the domain mechanic from AoW3 and mythical city upgrades. Essentially, the entire map is divided into areas called sectors of various sizes and shapes, they’re usually not perfectly hexagon-shaped like the old city domains, they’re a lot more chaotic. A city is placed in one of the sectors and that city can then claim adjacent sectors into its domain basically, by establishing a sort of base in that adjacent sector. The more the city grows, the more bases you can link the city to simultaneously (this essentially replaces the radial domain growth from AoW3). And you can choose how to use these bases to gather resources. Different sectors have different terrains or climates or w/e, making them better for acquiring certain resources over others. If you essentially match the geography with the resource you’re choosing to focus that base on you get a bonus, but depending on your global situation it might not be the optimal choice to do that, for instance if your empire is in drastic need of a different resource.

    The third screenshot from the post with a lot of screenshots on the first page shows this visually. The larger structure in the middle is the city, the white-dotted line to the right of the city is the sector border, and on the edge of the screenshot, partially cut off, is the base which claimed that adjacent sector. The other adjacent sectors have not yet been claimed.

    #272394

    Nice, thanks bob. Some Qs;

    – how do settlements and bases differ and are pioneers + forts, watchtowers and etc still a thing?
    – how do you place a new settlement – can it go into any sector?
    – are there any type of adjacency effect mechanics applied to sectors with multiple settlements?
    – how do you take over a sector from neutrals and does it differ from enemy players – do we destroy and rebuild, capture or perhaps either?
    – what type of play styles do you reckon sectors cater to, aggression or defence? Can people turtle up with multiple settlements in close proximity or do you have to snake out?

    Edit: nice update about the screenshot, I see what you mean now! Awesome.
    Now I’m curious about those water sectors, you mentioned resources… that has me even more curious!!1! So excited lol

    #272397

    Bob5
    Member

    We don’t really have such in-depth answers yet, from what I understood a lot like that is still up for debate. The game is currently not even in the alpha-stage yet.

    But it essentially differs from forts in that the base is actually linked to the adjacent city, whilst forts are essentially independent from cities.

    #272398

    Seems like a refined version of what was originally intended for AoW3 (the connection between terrain and resource types).

    #272399

    Thariorn
    Member

    From a Steam thread, posted by sikbok:

    Yes you can customize your leaders. We have variety in play style come from combinations of race and tech – i.e. class in AoW3 – but with a bigger focus on race this time around. There’s more there to add variety, like leader perks, modding units with upgrades, etc.

    #272400

    Guys collate the questions so we can give then to the devs.

    Lost contact with Bib and Gloweye, partied with the devs until they gave up, even got singing a bit in the karaoke crowd (and I hate singing.)

    Then got on the shuttle bus and found…Gloweye.

    He’d been playing Surviving Mars.

    And that guy from Paradox who did the streaming of stellaris, the developer with the dreads, just got on the bus.

    All in all, geekheaven.

    #272407

    Rhaeg
    Member

    Guys collate the questions so we can give then to the devs

    Well, here’s one for starters:

    How lore/story heavy will the campaign be? Will it be similar to the ol’ AOW games? Also, I remember the manual that came with the original AOW game had nice lore tidbits and an entire timeline of the setting that drew me right into things even before I started playing. Can we expect things like that to be released in the upcoming months?

    And if that question was too long, just say: “Lore! Story!” and carefully observe their reactions.

    #272409

    Gloweye
    Member

    Yeah, my phone battery died around 18:00.

    Guys, collect your questions, and well see if we can get more answers tomorrow.

    #272410

    QUESTION 1:
    What Age of Wonder franchise features have been scrapped for AoW:PF
    AND on the same subject,
    What Age of Wonder franchise features are currently on the table but may yet get cut from the game.

    I’m worried about loosing map layers, shadow gates, spheres of magic, that sort of thing. Tbh I’m Mostly worried about map layers, that is a staple AoW franchise feature.

    QUESTION 2:
    Is AoW:PF a side project to try new things before rolling them into AoW fantasy? Or is this something You want to carry on with releasing expansions like you did with AoW3 until around 2022 and postpone another AoW fantasy game until 2026 or so.

    QUESTION 3:
    – What logic has been applied to explain away why the spaceships in orbit don’t simply wipe out planets, sectors or cities?

    General gameplay questions:
    – Any new mechanics brought to the game, never before seen in a AOW game?
    – Resources, how does that work.
    – Now that you have resources, do you have espionage and sabotage mechanics too?
    – Diplomacy, how has it been expanded and improved?
    – Same question for happiness.
    – Any changes to ocean tile gameplay now the game is using futuristic technology?
    – How many modules are in the game, sounds like there are loads, which could slow down research dramatically. So, any changes to research systems?
    – Tactical map stealth systems? Can you use spells/tech/abilities to place invisible mines on the map?
    – AoW has a lot of great lore friendly races. Will we see the missing races arrive in similar expansions we saw for AoW3?
    – Pineapple on pizza, yes or no?
    – any plans for a collectors edition, and if so, what goodies does it come with. Hopefully no pineapple on pizza!
    – what is your fav. Change to the game from AoW3 and what feature do you most want to add to the game from a previous AoW game?
    – how do settlements and bases differ from each other and are pioneers + forts, watchtowers and etc still a thing?
    – how do you place a new settlement – can it go into any sector?
    – with a name like planetFALL, I wonder how you start on a new map, do you drop into any sector you like?
    – are there any type of adjacency effect mechanics applied to sectors with multiple settlements?
    – how do you take over a sector from neutrals and does it differ from enemy players – do we destroy and rebuild, capture or perhaps either?
    – what type of play styles do you reckon sectors cater to, aggression or defence? Can people turtle up with multiple settlements in close proximity or do you have to snake out?

    #272413

    wq2012
    Member

    Can Triumph seriously add Chinese language to the game? It’s the language of the largest market.

    • This reply was modified 2 years, 8 months ago by  wq2012.
    #272415

    Dr_K
    Member

    – Pineapple on pizza, yes or no?

    My faith in Triumph completely hinges on the answer to this question.

    I hope to not be disappointed. 🙂

    #272419

    Plumpbiscuit
    Member

    Will this release on GOG?

    #272420

    Yigg
    Member

    When I heard Amazons were in I assumed they’d be fast, stressed out workers who take no breaks and have to pee in bottles.

    #272421

    Leon Feargus
    Member

    Any word about an alignment system? Maybe some evil baddie aliens and some friendly space-dwarves or same as aow3, players decide for themselves, or nothing of the sort.

    The one thing I can think of that really bugged me about previous titles is water walking swimmers (Not the Water Walking spell from aow2 cuz … that´s magic). But seriously, just because a unit can swim doesn´t mean they can walk and fight as if there is no water. So, naval combat revamp, yes or no?

    #272425

    Draxynnic
    Member

    Again, maybe I’m too oldfashioned but I would really preffered the AoW:P Amazones to be spaceorcs instead.

    For all we know they are. MMA fighters with dinosaurs doesn’t really fit the elf trope, sounds more barbarian/tribal. It was just an example how old AoW races don’t directly translate to Planetfall factions and the elf-amazon correlation seems pretty superficial.

    I dunno, seems to fit Eldar Exodites fairly well.

    Broadly speaking, I could see space elves going down a path like that. It’s always been an important part of the lore that the Elves are good at cultivating life, while not employing technology to the level that humans and dwarves do. Gen-engineering men out of the picture seems a bit strange on the face of it, but I could see someone like Arachne’s faction of Dark Elves doing it if they could.

    #272429

    SikBok
    Keymaster

    We’ll have a rebranded alignment system to go along with our diplomacy improvements. Still a lot happening in that area, so would like to discuss details on that later.

    There has been a pass to improve water gameplay. Was the problem units not being in boats but on the water, graphically?

    #272430

    Leon Feargus
    Member

    There has been a pass to improve water gameplay. Was the problem units not being in boats but on the water, graphically?

    Water gameplay has always been a bit immersion-breaking this way, imho. Lizardmen were swimmers. Shamans and Hunters can swim. Graphically, they are walking on the water. That´s ok (not great) for the strategic map but when you get down to tactical combat the units just walking on the water and executing attacks as usual seems off. They should be hampered by the fact that they are swimming.

    Imagine being on a mighty frigate and getting shot in the ear by someone who is watertrappeling … you´d be pissed! 😉

    #272433

    General Information;
    Ray Bingham Returns to helm the lore.

      QUESTION: Has the lore and specifically the campaigns story been fully written and fleshed out already, before the game becames feature complete? As that was a problem with previous AoW games, where Ray then had to backtrack and modify things that became a little twisted on itself as features got cut out.

    #272438

    Keep them coming.

    I’ll get Sikbok if I can to read this thread.

    Obviously some questions won’t be answered, probably because game is in alpha so they don’t want to commit to any particular thing if it ends up getting cut.

    #272441

    Dwarfurious
    Member

    Of course SPACE DWARFS are in; they know well to fear the wrath of the dwarfs >:/

    I just hope that every major race has its own campaign, as opposed to the trend of MAJOR HUMAN FACTION/MAJOR FUCKING ELF FACTION split campaigns <<

    • This reply was modified 2 years, 8 months ago by  Dwarfurious.
    #272442

    Dwarfurious
    Member

    Of course SPACE DWARFS are in; they know well to fear the wrath of the dwarfs.

    • This reply was modified 2 years, 8 months ago by  Dwarfurious.
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