AoW: Planetfall – Collected Knowledge

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Home Forums Age of Wonders 3 Discussions AoW: Planetfall – Collected Knowledge

This topic contains 258 replies, has 46 voices, and was last updated by  Gyor 3 years, 11 months ago.

Viewing 30 posts - 91 through 120 (of 259 total)
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  • #272505

    Gloweye
    Member

    Pbem and live mp will both be in the game

    #272507

    Bob5
    Member

    Also, the map is round.

    Not square.

    Round.

    Elaborating on this, the map is still rectangular but it loops in the east-west direction, it doesn’t have an edge in the sides. A fully spherical map was just too difficult to pull off with a hexmap and there were some other problems with it.

    #272508

    Fluks
    Member

    Elaborating on this, the map is still rectangular but it loops in the east-west direction, it doesn’t have an edge in the sides. A fully spherical map was just too difficult to pull off with a hexmap and there were some other problems with it.

    Cool! Does it only loop in the east-west direction or also north south?

    #272509

    Draxynnic
    Member

    Also, the map is round.

    Not square.

    Round.

    Elaborating on this, the map is still rectangular but it loops in the east-west direction, it doesn’t have an edge in the sides. A fully spherical map was just too difficult to pull off with a hexmap and there were some other problems with it.

    So similar to Master of Magic, then, although that was square-based. Either way, seems to be indicating that each scenario represents a planet.

    #272511

    Bob5
    Member

    Please, ask details about mupltiplayer. Live, what options? PBEM?

    The same as in AoW3. Hotseat, live multiplayer, pbem. Up to 12 players per game.

    Edit: Also, multiplayer between pc and console in the same game is still uncertain, it’d be difficult if it can get past parties like Sony and if the console versions get slower patches there would be incompatibilities there.

    • This reply was modified 4 years ago by  Bob5.
    #272513

    Bob5
    Member

    So similar to Master of Magic, then, although that was square-based. Either way, seems to be indicating that each scenario represents a planet.

    Sorry for double post, I’m on my phone now. But that’s indeed the idea, that one map essentially is one planet.

    #272514

    Story and thematic updates:

    • The story begins rather grim and dark as you emerge from your homeworld to find the Star Union empire you once knew, loooong gone. The game soon evolves into a more mythological sci-fi setting when events unfold and the campaigns will give you the option to create a new Age of Wonders, or plunge the galaxy back into darkness.
    • Consider the setting a blend of Alpha Centauri & Fallout on a vastly increased scale, featuring multiple worlds all secreting away old technology among various other mysteries of the Star Union.
    • We now know that a massive space storm prevented hyperspace travel, shutting down the Star Union.
    • The Vanguard peoples:
      • have been confirmed as a playable faction in one of the campaigns.
      • Their faction leader is called Jack Gelder, his city is called Fort Gelder.
      • As a race, the Vanguard are an old expeditionary task force that had been in cryo-stasis for a very long time and recently awoken.
      • They are very likely the most true representation of the Star Union left in the game, which is backed up by the teaser trailer and its iconography of the Vanguard matching the Star Unions.
    • The Star Union themselves might not be as cute and fluffy as they seem.
      • A faction within the Star Union, called the Terrata, both enslaved and forcefully augmented sentient races through painful genetic modification.
    • The insectoid race are called the Kierco and were once enslaved by the Star Union.
      • While they are indeed rational, their enslavement has given them an innate hatred for humans.

    New gameplay information:

    • Each race features 12 units. 2 of which are water based units, 1 light, 1 heavy.
    • Its unknown how many class units you can produce. Though it is possible that class units are simply called Secret tech. Unknown at this point.
    • Secret technologies can unlock up to 4 extra units.
      • Secret tech appears to be something you can uncover from high tier treasure sites, like a Wizards Tower in AoW, etc. Secret technology can give you the ability to convert your faction into a Hive Mind. Details TBC.
    • Planetary natives are confirmed and are likely types of monster spawners: Killer insects are confirmed and Dire Penguins are almost confirmed.
    • The second confirmed dwelling species: Quartzinites are creatures made of stone.
    • The Kierco equivalent of the Vanguard Marine is called a Frenzied. Not a lot of mechanical info was given, other than they have really sharp claws.
    • The Kierco equivalent of the Vanguard Tank is called a Ravenous. Mechanically similar to the bone collector of AoW3. They can eat units whole and then lay eggs to spawn new units of their own.
    • Sectors can contain “Landmarks” such as the Elysium Park which is a Vegas style ruin that lets you recruit special Android units from the entertainment industry.
    • The Terrata are a story element that left behind many guarded black sites where they experimented on people. These have become treasure sites within the game and could contain Secret Technology.
    • Campaign leaders are visually customisable.
    • The campaign will feature various planets with each level containing one planet per map.
    • When starting a game, you land on a planet and only have intel on the sectors closest to you. Be wary though, as you are not the only people to have recently landed on these planets.
    • Map layers are hard to thematically explain as a helicopter shouldn’t really be going underground.
      • Meh, do it anyway imo. It’s a really fun system and a staple of the franchise. Doesn’t matter if it’s silly. I mean.. Its ALL silly anyway, so it a moot point 😛 Besides, it can be implemented in so many other ways that is still both fun and make sense.
    • There is no deployment phase in combat, however tactical maps are now considerably larger. Due to this, city battles have been redesigned. Details are TBC.
    • The world map is still square, but it now loops around on the west-east axis.
    • Super weapons have been announced and are so powerful that they could have destroyed the entire Star union.
    • The new colony management system lets you tweak your colonists between various jobs within your sector empire to increase the income of the resource you need most. Is this a pops system? NEED MORE INFO! 😀

    Misc info:

    • Finally using 64 bit engine. Meaning a heck ton more content can be added to the game before performance issues occur. This will greatly help out the modding community.
    • Multiplayer modes of AoW return with up to 12 players in a game. The devs are unsure if they can support cross platform multiplayer at this time.

    Screenshots:
    The units in this screenshot are both class based “technology”.
    On the left: The Promethean units, designed to destroy any enemy of the Star Union. On the right, Xenoplague units.

    https://www.aow-planetfall.com/assets/screenshots/screen2-e06593f901295389bdc900d8093814d7eabfe57a24f42d00502693b9ea8e66fb.jpg

    #272515

    Penguins *may* be in the game.

    Not 100% confirmed

    #272516

    Penguins *may* be in the game.

    Not 100% confirmed

    I have literally zero doubt they will make it into the game 😛

    #272517

    And if there aren’t, then we’ll mod them in.😁😁😁😁

    #272518

    Rhaeg
    Member

    I’m more interested in the “androids from the entertainment industry” 🙂 I hope it’s a sign that some humor will have its place in the lore and campaign, just like it had with the ol’ AOW games.

    #272521

    Gloweye
    Member

    Secret technology == aow3 classes. Amount of class units might differ per class, as were used to, but probably smaller by number differences than on 3. (so no 6 class units vs 1 class unit)

    Frenzied get bonuses in combat from attacking.

    The ravenous is mechabically closer to the SM harvester than the bone collector.

    One of the super weapon thingies might be hive mind related.

    Some races might be a lot better st cooperation than others. For example, some races modules can be applied to a number of other races, while others might be race exclusive.

    #272522

    Secret technology == aow3 classes.

    Darn, i liked the separation of the two. Oh well its still awesome.

    For example, some races modules can be applied to a number of other races, while others might be race exclusive.

    Yea, it makes sense for the Vanguards weapons to be usable by almost anyone, but Kierco organic mods could likely only be used by them.

    Thanks for getting the answers Gloweye!

    #272524

    Draxynnic
    Member

    I’m more interested in the “androids from the entertainment industry” 🙂 I hope it’s a sign that some humor will have its place in the lore and campaign, just like it had with the ol’ AOW games.

    I’d laugh if it turned out to be inspired by a certain joke about what the new game could be… 😛

    #272528

    Thariorn
    Member

    I’d laugh if it turned out to be inspired by a certain joke about what the new game could be…

    Age of Stripper Tycoon confirmed?

    #272572

    Halfling party robots confirmed? ^^

    #272573

    I just decided, unless its actually secret stuff in the lore then I prefer the terms “lost” or “ancient” over “secret” technology.

    #272587

    Gloweye
    Member

    Totally all tech end game, units may have like 3 module slots and up to 20 options.

    May be heavily subject to redesigns.

    #272588

    Was there any mention of strategic movement? It’s always been a big balance hurdle, especially with fliers. Are they maybe looking into normalizing strategic movement and separating it from tactical mobility?

    #272589

    Gloweye
    Member

    We didnt get any details on that.

    #272599

    The Mentat
    Member

    The game looks great so far! It seems there’s a lot of innovation but the core mechanics are still included, like a complex tactical combat and the race-class combination.

    Some questions about the sectors:

    – If you control a sector through a base instead of a city, can you still upgrade it with buildings or is a base more something like a fort

    – How do buildings work? Are there structures that are only available to a specific race or in a specific area or with a particular city size?

    #272600

    Gloweye
    Member

    About buildings and those sector details : even the devs dont know at this point. The game is still in pre-alpha. Alpha will take several weeks to come yet.

    Somewhere in alpha, pdx would like them to give us a video with gameplay. However, this is NOT confirmed. My personal suspicion is that we’d be really, really lucky to have release this time next year – but itll probably be longer.

    Only official data is that its 2019.

    Also note that a lot of things are subject to change. To quote some newer devs, what was set in stone two months ago, was changed last month, and is gone now.

    #272606

    Dr_K
    Member

    No pineapple in pizza.

    Glad to hear it.

    About that pineapple…the restaurant we’re in does banana and ham pizzas…

    Sounds like a terrible restaurant. 😛

    “androids from the entertainment industry”

    Probably going to be robotic-nymphs using that same exact sound effect for Seduce

    #272609

    Rhaeg
    Member

    My personal suspicion is that we’d be really, really lucky to have release this time next year – but itll probably be longer

    *runs back to Total War:Warhammer*

    #272610

    I’d laugh if it turned out to be inspired by a certain joke about what the new game could be…

    Ahem…

    he he…

    *smiles*

    One day someone will make a high fantasy stripper tycoon game.

    I pitched it to 2 innocent attendees in the restaurant today and they totally loved it. The girl said she wanted there to be male strippers too!

    The modding potential seems huge in this game by the way.

    #272638

    Dwarfurious
    Member

    I wonder if a form of air transportation (Like the Galleon) will be available to all races

    #272642

    Bob5
    Member

    I wonder if a form of air transportation (Like the Galleon) will be available to all races

    Don’t get your hopes up too high, transports as they were in the original games are apparently very difficult to use for the AI. If I recall correctly the AI never used them in AoW1

    #272648

    Draxynnic
    Member

    I’d laugh if it turned out to be inspired by a certain joke about what the new game could be…

    Ahem…

    he he…

    *smiles*

    One day someone will make a high fantasy stripper tycoon game.

    I pitched it to 2 innocent attendees in the restaurant today and they totally loved it. The girl said she wanted there to be male strippers too!

    The modding potential seems huge in this game by the way.

    Well, of course! Why wouldn’t there be?

    Just don’t get the Glutton on the stage unless you want a riot. Or a really specialised clientele…

    #272649

    Fizzbitch
    Member

    The androids from entertainment industry sound like a seducing unit, like the Bard or succubus.

    The Quartzinites sound like a sort of Giants. Even though apparently they’re non sentient? I am very curious in them.

    Also, Mr. Gelder seems to be named for the Dutch province of Gelderland. Wouldn’t it be funny to see an actual planet named Gelderland? XD

    I also have no doubt that Dire Penguins will make it into the game.

    #272650

    Low_K
    Member

    I read superweapons are in the game. Hopefully they are not as game-breaking as the high-level spells of AoW3.

    I am getting more excited with the new tidbits of news however, so hopefully the game won’t disappoint.

    Kind regards,

    Low

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