[ArchLinux] Strange water in tactical battle

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Home Forums Update v1.5 – Open Beta Linux Specific [ArchLinux] Strange water in tactical battle

This topic contains 3 replies, has 2 voices, and was last updated by  SALVO uan keBALDO 6 years, 6 months ago.

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  • #203115

    Hello,
    I have a problem to report (I don’t know if this is the right section or the “Technical issues” one). I have AoW 3 + GR + EL in ArchLinux, updated to actual beta but I’ve had this problem since buying (right after the linux version came out). When I fight on water, the water tiles are white and shimmering, impeding vision.

    Graphical card, with drivers:

    00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)
    	Subsystem: ASUSTeK Computer Inc. Device 124d
    	Kernel driver in use: i915
    --
    01:00.0 3D controller: NVIDIA Corporation GF117M [GeForce 610M/710M/820M / GT 620M/625M/630M/720M] (rev a1)
    	Subsystem: ASUSTeK Computer Inc. GeForce GT 710M
    	Kernel driver in use: nouveau
    

    I’d like to know if I can solve this problem without installing Nvidia proprietary drivers.

    I attach a photo of the battlefield. I’m using “High” details, no shadows and no additional graphic box is checked in the launcher. Changing those settings didn’t help.

    #203190

    Too big image, I’ll link it.

    #204812

    Lascha
    Moderator

    Hmm. Haven’t seen this issue before. The ocean/water in water combat maps is animated with bones. It might be that the limit for the amount of bone matrices is exceeded. But I don’t know how you’d fix something like this.

    Any chance you could reproduce this in ‘Debug’ mode (see Launcher misc. tab) and then send the log file to savegames@triumphstudios.com? If the shader failed to compile or link, then the error should be logged there. The log is only generated in ‘Debug’ mode and can be found in /home/<linux username>/.local/share/AoW3/Logs. It has the name format: ####_####log.txt. When you’ve sent the log file, then please also post a comment in this thread so I get a notification to look up the e-mail.

    #205125

    Today I switched to proprietary Nvidia drivers as I was also having other problems with nouveau. This solved the problem, and I’ve removed the old driver, so I cannot reproduce the bug anymore without reinstalling it.

    I think that AoW3 and nouveau just cannot live together. Thank you for answering, anyway, I was just going to post my solution.

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