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Home › Forums › Age of Wonders 3 Discussions › Class & Race Survey
This topic contains 89 replies, has 61 voices, and was last updated by Gloweye 6 years, 11 months ago.
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June 26, 2015 at 15:42 #213477
See News post and participate in the poll! (need to be registered to vote!)
http://ageofwonders.com/class-race-surveyJune 26, 2015 at 15:53 #213482SERVEY 02
Should be Survey btw. ;P
Overall I really like the current Class-& Race sheme in combination with the ‘set’ Skilltree, at least for what it is.
But hey, abit randomization in them wouldn’t hurt imo.
June 26, 2015 at 15:54 #213483* I prefer separate picking a classes with its own set of skills, over a global skill tree that all players can choose from.
This question i very hard to understand.
June 26, 2015 at 16:00 #213486* I prefer separate picking a classes with its own set of skills, over a global skill tree that all players can choose from.
I think this basically means:
‘Do you prefer picking classes, which each have their own strenghts and weaknesses, or would you like to pick a blank slate character, which you could customzie with a global skillset, i.E. everyone could get ‘Taunt’ when investing in a certain skilltree for their leader’So…. (pre-defined) Classes vs. Leader-customization like in Shadow Magic
June 26, 2015 at 16:00 #213487SERVEY 02
Should be Survey btw. ;P
Overall I really like the current Class-& Race sheme in combination with the ‘set’ Skilltree, at least for what it is.
But hey, abit randomization in them wouldn’t hurt imo.
Should be scheme btw ;P
I didnt know how to answer ” I would like classes to have less class skills, so I can customize my Leader more with specializations. ”
because while I would like specializations to have perhaps just a little more influence, I dont want it to come at the expense of class skills.June 26, 2015 at 16:01 #213489* I prefer separate picking a classes with its own set of skills
Do you like the system we have now?
I.e. where you pick which skills you can get access to before the game.over a global skill tree that all players can choose from.
Or would you like a skill tree which has all the skill, allowing you to work up to any skill while in the game.
I.e. like games such as Gal Civ.June 26, 2015 at 16:09 #213492* I prefer separate picking a classes with its own set of skills
Do you like the system we have now?
I.e. where you pick which skills you can get access to before the game.over a global skill tree that all players can choose from.
Or would you like a skill tree which has all the skill, allowing you to work up to any skill while in the game.
I.e. like games such as Gal Civ.I would like to continue to plow more hours the superior game with better design. (Not that Gal Civ doesn’t have potential to be good, but it’s got a lot of work to do before it’s in the same league as AoW)
From the early voting, it seems like “distinct abilities” is winning over “Generic numbers”. Gal Civ’s global tree is mostly “have +X bonus”. Curse, dispel, sabatoge machine, etc are a lot more fun than +5 hp.
June 26, 2015 at 16:11 #213494I think either can be good, its just different games.
June 26, 2015 at 16:12 #213495I would like to see Race specific special units, but perhaps not all Cities offer them. Make it totally random – weighted to rare – that, for example, any given Halfling City may eventually provide/offer Leprechauns. It might make fighting over a specific City a noteworthy goal.
Also, I think it would be great to be able to craft new Hero characters, much as one crafts primary characters. I find from play to play that the current roster of Heroes is limited; I for example definitely prefer Undead Necromancer/Vampire types for my Necromancer Lord, but there seem to be very finite numbers available.
Finally, I would LOVE to see expanded Fortresses. That is, imagine a mountain chokepoint separating two main landmasses. Build a Fortress or Repair a Fortress at that chokepoint, and enhance/improve it so that it features multiple walls (3 or even 4 walls deep). Maybe an old Ruin defense structure already features this. Cities would **not** have the capacity to build in depth like this… only remote Fortresses. I think it could be very cool to try to or need to “crack” such a defense. Or to try to hold it. Allow defensive City enchantments upon Fortresses and you have some pretty good potential there, both in solo campaign and cooperative play.
Okay okay – for sure finally: randomize player order each turn, at least to the point where cooperating players occassionally alternate/swap order. As it stands now, when participating in a cooperative combat, a very specific ‘same’ procedure must follow… . Alternately I suppose one could add the capacity to declare who amongst victorious partcipating allies will get spoils. Of importance when pondering conquered Cities.
Random spawning dungeons, whose denizens develop over time and send out marauding parties in ever-greater frequency or strength. Multi-level dungeons for sure; these would be rare Events (“An Elven Witch has made a home in Bog`s Bile.”)
THAT was the last one.
June 26, 2015 at 16:16 #213496Just a thought, is there a possibility of adding a new race/class to the game in the near future in a DLC/expansion? If so when would the next DLC/expansion be out? =D
June 26, 2015 at 16:39 #213508Just a thought, is there a possibility of adding a new race/class to the game in the near future in a DLC/expansion? If so when would the next DLC/expansion be out? =D
Hmm, seeing how they announced the 2nd Expansion back in late fall 2014 I’d imagine it’d take aprox. 6 months for a 3rd Expansion to come out.
So IF they’d announce another Expansion right now you could probably get your hands on it around Christmas 2015 🙂
June 26, 2015 at 17:00 #213513Many of the players are waiting for the third expansion (with new old races) in the near future!
June 26, 2015 at 17:03 #213514These questions…it would be impossible to change the class system to a generic skill pool at this point wouldn’t it? Some of these things are core to the game. Are these questions really only in regards to an expansion or could it be for a completely new game?
June 26, 2015 at 17:06 #213517I like current class/race combo which determine my games.
I’d love to see more racial diversity in terms of extra buildings, distinct racial governance (unlock Faerie Dragon or Leprechaun for Halflings, etc), more racial variations for class units both in abilities and in aesthetics.
I’d love to see racial skills for heroes and “advanced classes” for heroes which determined their high level skills such as Theocrat heroes can advance into Cleric (more heal) or Paladin (more army buff) or Justicar (more combat strength).
June 26, 2015 at 17:11 #213518Just a thought, is there a possibility of adding a new race/class to the game in the near future in a DLC/expansion? If so when would the next DLC/expansion be out? =D
Hmm, seeing how they announced the 2nd Expansion back in late fall 2014 I’d imagine it’d take aprox. 6 months for a 3rd Expansion to come out.
So IF they’d announce another Expansion right now you could probably get your hands on it around Christmas 2015
Well hopefully with this new expansion there will be an awesome addition to all this talk about what needs to be changed. =D really looking forward to the upcoming EXPANSION!!! =D
June 26, 2015 at 17:14 #213520I think, the way game parts work together now is probably perfect. I had an idea though, that I would like to suggest in its own thread.
June 26, 2015 at 17:17 #213521I expect that they anticipate a shakeup when Meandor &c start pouring back thru the portal, and they haven’t finalized their new designs.
It also sounds like the changes might, depending upon how big a shakeup it is, force a AoW:SM vs AoW2 type of split where the rules are different enough that you play in either classic (pre-Portal) or expansion (post-portal) modes. If this is in fact on the table, it would be a gutsy move.June 26, 2015 at 17:19 #213522I like current class/race combo which determine my games.
I’d love to see more racial diversity in terms of extra buildings, distinct racial governance (unlock Faerie Dragon or Leprechaun for Halflings, etc), more racial variations for class units both in abilities and in aesthetics.
I’d love to see racial skills for heroes and “advanced classes” for heroes which determined their high level skills such as Theocrat heroes can advance into Cleric (more heal) or Paladin (more army buff) or Justicar (more combat strength).
I like where your going with that thought and I concur, we need more race varieties in the game, racial research would be a nice addition as well as leaders sub-class or unique racial units built from cities of that race. =D Thumbs up for esvath for that piece of thought. PEACE. =D
June 26, 2015 at 17:19 #213523Zorrino, alas (=увы?), the developers have not said that the addition will be! These are our dreams and desires! Please sign the petition!
June 26, 2015 at 17:34 #213529It’s nice for devs to show us results of the previous poll 🙂
June 26, 2015 at 17:40 #213530Personally I would prefer the existing Specializations to offer more than they currently do, rather than the Classes losing features/skills they have currently. At this point I feel severely limited in # of spec slots, with all specializations that exist, and older ones feel less overall powerful or interesting than the more recent ones.
IE How the old ‘Magic’ specs doesn’t have Empire Upgrades like the Alignment related ones do, and how I feel Partisan and Explorer are a bit on the weaker side for the slot they take up. Expander feels about right to me though. I’d love to see Specializations providing produceable units of some sort, I think I even made a suggestion for that a looong time ago.
IE A T2 Infantry unit focused on Non-Physical Protection for Earth Leaders or the like, the unit having the race of the city producing it would be swell too, but would need a fair amount of work I suppose.
I wouldn’t want Starting Race to matter more than ones Class in the grand scheme of things, but if there would be a way to make starting race matter more than what already exists, that would probably be nice in my opinion.
And at this point I am not sure if there is much point in making a big overhaul of the Class system, such as tearing it apart for a more “pick and choose” style instead… Though I would greatly favor that in a new game, be it Age of Wonders 4 or something new entirely.
June 26, 2015 at 18:08 #213539“I prefer separate picking a classes with its own set of skills, over a global skill tree that all players can choose from”.
Could someone translate this one for me?
June 26, 2015 at 18:13 #213542Personally I would prefer the existing Specializations to offer more than they currently do, rather than the Classes losing features/skills they have currently.
+1.
“I prefer separate picking a classes with its own set of skills, over a global skill tree that all players can choose from”.
Could someone translate this one for me?
* I prefer separate picking a classes with its own set of skills
Do you like the system we have now?
I.e. where you pick which skills you can get access to before the game.over a global skill tree that all players can choose from.
Or would you like a skill tree which has all the skill, allowing you to work up to any skill while in the game.
I.e. like games such as Gal Civ.June 26, 2015 at 18:15 #213543Could someone translate this one for me
* I prefer separate picking a classes with its own set of skills
Do you like the system we have now?
I.e. where you pick which skills you can get access to before the game.over a global skill tree that all players can choose from.
Or would you like a skill tree which has all the skill, allowing you to work up to any skill while in the game.
I.e. like games such as Gal Civ.There you go
June 26, 2015 at 19:14 #213557* I prefer separate picking a classes with its own set of skills, over a global skill tree that all players can choose from.
I think this basically means:
‘Do you prefer picking classes, which each have their own strenghts and weaknesses, or would you like to pick a blank slate character, which you could customzie with a global skillset, i.E. everyone could get ‘Taunt’ when investing in a certain skilltree for their leader’So…. (pre-defined) Classes vs. Leader-customization like in Shadow Magic
The way the question is worded is unclear, and confusing.
If they meant it how you think Thariorn, then this is grounds for a potentially very interesting discussion.
June 26, 2015 at 19:24 #213561Wow, didn’t agree with a single point 🙂
June 26, 2015 at 19:42 #213568I’d like classes to have less class skills, so I can customize my Leader more with specializations.
I disagree. If there are too many options to specialize a leader (instead of fixed class skills) the results feel less unique. It’s not any more a Warlord or Sorcerer but just for example a Dwarf with some summoning abilities.
I prefer separate picking a classes with its own set of skills, over a global skill tree that all players can choose from.
I think the current mechanic is already the optimal one: Individual skill trees depending on the choosen class (and maybe race) with some random elements. However I don’t like the visualization in the research book because it’s not clear which further skills are unlocked by choosing for example a tier 3 empire upgrade.
I like current class/race combo which determine my games.
I’d love to see more racial diversity in terms of extra buildings, distinct racial governance (unlock Faerie Dragon or Leprechaun for Halflings, etc), more racial variations for class units both in abilities and in aesthetics.
I’d love to see racial skills for heroes and “advanced classes” for heroes which determined their high level skills such as Theocrat heroes can advance into Cleric (more heal) or Paladin (more army buff) or Justicar (more combat strength).
I like where your going with that thought and I concur, we need more race varieties in the game, racial research would be a nice addition as well as leaders sub-class or unique racial units built from cities of that race. =D Thumbs up for esvath for that piece of thought.
And again I completely agree with esvath. Two more thumbs from me! 🙂
June 26, 2015 at 20:10 #213573I’d like classes to have less class skills, so I can customize my Leader more with specializations.
I disagree. If there are too many options to specialize a leader (instead of fixed class skills) the results feel less unique. It’s not any more a Warlord or Sorcerer but just for example a Dwarf with some summoning abilities.
I agree with this.
I like current class/race combo which determine my games.
I’d love to see more racial diversity in terms of extra buildings, distinct racial governance (unlock Faerie Dragon or Leprechaun for Halflings, etc), more racial variations for class units both in abilities and in aesthetics.
I’d love to see racial skills for heroes and “advanced classes” for heroes which determined their high level skills such as Theocrat heroes can advance into Cleric (more heal) or Paladin (more army buff) or Justicar (more combat strength).
I like where your going with that thought and I concur, we need more race varieties in the game, racial research would be a nice addition as well as leaders sub-class or unique racial units built from cities of that race. =D Thumbs up for esvath for that piece of thought.
And again I completely agree with esvath. Two more thumbs from me!
Thanks. I elaborate my proposal that Racial Governance should be expanded into Racial Factions in this thread.
June 26, 2015 at 20:37 #213582Racial Governance was the first step into the right direction.
I would like to see more choices here with deeper impact on the game.
Perhaps from different additional units you have to choose one. So you can evolve your race into a certain direction.June 26, 2015 at 20:52 #213587The hard question for me was classes vs specializations. I certainly like both. I’d gladly give a *little* bit way from class for a *little* more specialization, but only a little. I do certainly want more specializations more than more races.
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