Creating the sounds of battle and wonder with The Audio Guys

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Home Forums Age of Wonders 3 Discussions Creating the sounds of battle and wonder with The Audio Guys

This topic contains 10 replies, has 9 voices, and was last updated by  vfxrob 6 years ago.

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  • #13265

    jimmy
    Member

    After having done a fantastic job at our Overlord titles, we’re happy to announce our friends at UK-based The Audio Guys are teaming up with us again
    [See the full post at: Creating the sounds of battle and wonder with The Audio Guys]

    #13273

    TheSpeaker
    Member

    I found this interesting, maybe not from my usual “AoW3 is awesome and this makes me want it more” perspective, but simply because I had no idea how such a thing was done. I imagined weary game developers staying up late at night snapping twigs and hitting metal bits together to make these sounds.
    Primitive, I admit, but I’d usually just taken the sounds in game for granted. I’m also glad that the sounds we heard in the first gameplay trailer with Avulas were place-holders. Didn’t think that AoW2 sounds fit the new game very well.

    Is this process completed now or is there still a bit of work to be done?
    And does this include more in depth voice acting, e.g. from trailers or campaigns, or does someone else handle that?

    #13275

    melkathi
    Member

    Very interesting to just close your eyes and listen to the sample, getting lost in it and imagining what is happening around you.

    #13278

    @ TheSpeaker, I got the impression that they are doing all the sounds now,in my head meaning that the “harder” elements of game design (e.g. combat system) are “done” more or less, and now it’s a case of polish and refinement, and part of that is making sure that the animations match the sounds, and the sounds the action, so a draconian getting hit in the head (which will happen very often when I play) should sounds different to an orc.

    #13279

    TheSpeaker
    Member

    @ TheSpeaker, I got the impression that they are doing all the sounds now,in my head meaning that the “harder” elements of game design (e.g. combat system) are “done” more or less, and now it’s a case of polish and refinement, and part of that is making sure that the animations match the sounds, and the sounds the action, so a draconian getting hit in the head (which will happen very often when I play) should sounds different to an orc.

    Yep, that makes a bit more sense, which is why I think it confused me. I saw on their twitter account that they were working with the audio team at the end of October, but I gather quite a bit of progress has been made in that time.

    They’re being really thorough, which I like.

    Hrmm, so if an Ent falls in the forest, and there is no one around to hear it, will there still be an audio file for it?

    #13281

    @0015, were those dire penguins dying? 🙂

    #13287

    Very interesting journal entry.
    Not as flashy and lacking a bit of the “wow!” factor of older entries, but highly interesting nonetheless. Well made audio, although often not as obviously as other stuff like e.g. graphics, often contributes extremely to atmosphere and immersion in a game, so it’s a big and important part of the game as a whole.
    Looking forward to see (or better: hear :)) what the “Audio Guys” will deliver us.

    #13290

    Tomipapa
    Member

    Overlord had some really cool sounds, so i’m happy you are working with these guys again. And that 1:29 long sample just strengthened my feelings 🙂

    #13291

    Well made audio, although often not as obviously as other stuff like e.g. graphics, often contributes extremely to atmosphere and immersion in a game, so it’s a big and important part of the game as a whole.

    That is very true. It is good to know TS ‘outsourced’ the sound-part to a experienced company. I am looking forward to hear the sound effects esp. for brutal spells and heroes; of course blended with the great music of Michiel van den Bos.

    …. so a draconian getting hit in the head (which will happen very often when I play) ….

    Lol

    #13293

    The samples sound pretty nice and meaty. True that sounds effects tend to be overlooked in games. Nobody notices when the sounds are good but everyone notices when they are bad. 😛

    #13304

    vfxrob
    Member

    The sound is awesome! Love that your still going to include some legacy sounds but have really added some depth to it.

    I like that its a little gritty like the fly noise at 47, not sure if its part of a spell or a death but its really cool.

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