Dev Journal: The Structures of Eternal Lords Part II

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Home Forums Age of Wonders 3 Discussions Dev Journal: The Structures of Eternal Lords Part II

This topic contains 48 replies, has 32 voices, and was last updated by  Gloweye 6 years, 8 months ago.

Viewing 19 posts - 31 through 49 (of 49 total)
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  • #173680

    Oh, so the ones listed by Lennart are not all?

    The castle of the Lich King was detailed in the first location journal, so maybe 😛

    #173684

    Kubera
    Member

    Box of Cataclysm: The Box of Catacylsms is a new type of pickup. It lures players to pick it up with a nice pile of casting points as reward, but the player must also choose one of two cataclysms to unleash upon the world the following turn. The choice of cataclysm is added to allow the player to choose something that is hopefully more harmful to his enemies than himself. The choices are fully randomized.

    I know that it is too late to give ideas. Is there a global event, which is capable of destroying building(s) in all cities? Or all the building in one go? Though destruction of all building (going back to stone age) of course is a bit too hardcore. But would be fun, because if would fix the problem with T4, because there wouldn’t be a way to build them and mana sources would be limited.

    #173687

    Ravenholme
    Member

    <div class=”d4p-bbt-quote-title”>Fenraellis wrote:</div>
    There is a mid-high-end site that boosts produced Infantry and Monster units, and Summoned Monsters(not Infantry), within the domain of the city that it is built in.

    The ability is quite a nice one as well. :)

    Oh, so the ones listed by Lennart are not all?

    Well, I think he’s referring to the previous ones mentioned in the other dev journal.

    Looking at the Tome of the 1.5 beta, this does seem to be them all >.>

    #173994

    Gloweye
    Member

    I know that it is too late to give ideas. Is there a global event, which is capable of destroying building(s) in all cities? Or all the building in one go? Though destruction of all building (going back to stone age) of course is a bit too hardcore. But would be fun, because if would fix the problem with T4, because there wouldn’t be a way to build them and mana sources would be limited.

    There was one….problematic Event that’s been blocked, but all others are available.

    Personally, I adore the Library showing up and breaking the Ancient Ruin spam.

    #173996

    Ravenholme
    Member

    <div class=”d4p-bbt-quote-title”>Kubera wrote:</div>
    I know that it is too late to give ideas. Is there a global event, which is capable of destroying building(s) in all cities? Or all the building in one go? Though destruction of all building (going back to stone age) of course is a bit too hardcore. But would be fun, because if would fix the problem with T4, because there wouldn’t be a way to build them and mana sources would be limited.

    There was one….problematic Event that’s been blocked, but all others are available.

    Personally, I adore the Library showing up and breaking the Ancient Ruin spam.

    It does look beautiful, I think if we ever get another one to round out that tier of exploration/treasure sites, it will be the perfect amount of variety. (I guess one that affects Infantry would be the way to go) – Although more is always better.

    #174060

    NuMetal
    Member

    There is a mid-high-end site that boosts produced Infantry and Monster units, and Summoned Monsters(not Infantry), within the domain of the city that it is built in.

    Do you know why summoned Infantry units don’t get it?

    #174411

    Kubera
    Member

    There was one….problematic Event that’s been blocked, but all others are available.

    That’s kind of what I suggested? Very interesting. Perhaps the creators of the mods will be able to unlock it?

    #174425

    why do the Necromancers get allot of the uniqueness out of this expansion?

    Imho, they don’t really. It’s just that you’ve had a year to explore the other classes, and this is “new”.

    Also, this wasn’t included in the original game because conceptually it was apparently rather difficult to get right, and considering how many changes it went through in beta (from being superbly and completely OP, to UP, to pretty much balanced, as in potentially very strong but requires some skill to get right) to get to where it is now, I find that easy to believe.

    Is it my favourite class? No, not since Warlords got the Scout, but it is very close.

    #174483

    Fenraellis
    Member

    <div class=”d4p-bbt-quote-title”>Fenraellis wrote:</div>
    There is a mid-high-end site that boosts produced Infantry and Monster units, and Summoned Monsters(not Infantry), within the domain of the city that it is built in.

    Do you know why summoned Infantry units don’t get it?

    To be fair, only Phantasm Warriors and Fallen Angels are Summoned Infantry. Or was that the Archangel… Either way, only two of them exist under than unit type combination.

    It would fit pretty nicely for a Fallen Angel, though, I agree.

    #175381

    Ghevd
    Member

    Why am I tortured with the ability to view the expansion on steam but not to prepay?
    Please just take my money already. Please? Pretty please?

    #175383

    Gloweye
    Member

    <div class=”d4p-bbt-quote-title”>Gloweye wrote:</div>
    There was one….problematic Event that’s been blocked, but all others are available.

    That’s kind of what I suggested? Very interesting. Perhaps the creators of the mods will be able to unlock it?

    Not that close, and it’s more about complicated situations than it is that you’ll actually miss it.

    #175426

    Bob5
    Member

    <div class=”d4p-bbt-quote-title”>NuMetal wrote:</div>

    <div class=”d4p-bbt-quote-title”>Fenraellis wrote:</div><br>
    There is a mid-high-end site that boosts produced Infantry and Monster units, and Summoned Monsters(not Infantry), within the domain of the city that it is built in.

    Do you know why summoned Infantry units don’t get it?

    To be fair, only Phantasm Warriors and Fallen Angels are Summoned Infantry. Or was that the Archangel… Either way, only two of them exist under than unit type combination.

    It would fit pretty nicely for a Fallen Angel, though, I agree.

    Aren’t Lost Souls, Cherubs, and Ancestral Spirits also summoned infantry units? I’ve got no idea what Reapers and Banshees count as though.

    #175617

    Fenraellis
    Member

    Aren’t Lost Souls, Cherubs, and Ancestral Spirits also summoned infantry units? I’ve got no idea what Reapers and Banshees count as though.

    …err, whoops.

    Indeed they all are, although Ancestral Spirits can’t be summoned on the strategic map, so they don’t really count. Lost Souls getting it would kind of fit. Cherubs would fit 100%, though.

    #175717

    NuMetal
    Member

    Lost Souls getting it would kind of fit

    Holy shit, they’d be amazing! I’d be summoning nothing but them! 😀

    #175722

    Gloweye
    Member

    <div class=”d4p-bbt-quote-title”>Fenraellis wrote:</div>
    Lost Souls getting it would kind of fit

    Holy shit, they’d be amazing! I’d be summoning nothing but them! :D

    They still only got Wisp survivability…

    As a side note, I’d love it if all MCU’s would affect summoned units. Killing Momentum Phantasm Warriors anyone?

    #176107

    Kubera
    Member

    Not that close, and it’s more about complicated situations than it is that you’ll actually miss it.

    From see no reason to lock. Enough to make an additional checkbox. Where can resolve extremely dangerous events.

    #176154

    Fenraellis
    Member

    As a side note, I’d love it if all MCU’s would affect summoned units. Killing Momentum Phantasm Warriors anyone?

    Trying to think, but are there really any others aside from the Dungeon for Infantry, as far as Summoned units go, anyway? Well, and the Pikeman Cthonic Guardians getting the two treasure sites for them(three, counting Armored… they are Armored, right?). Er, and the two Irregular boosts for the particular Angel as well.
    (…I really need to check on that, for which Angel is the Infantry, and which is the Irregular…)

    That being said, most of the other sites don’t really make as much sense in regards to boosting newly Summoned units, as the Castle of the Lich King does. The Dungeon certainly doesn’t, although arguments could be made for most of the others.

    #176186

    Gyor
    Member

    Archangel is irregular, Guardian is Pikemen, and Fallen Angel are Infantry.

    #176322

    Gloweye
    Member

    <div class=”d4p-bbt-quote-title”>Gloweye wrote:</div>
    As a side note, I’d love it if all MCU’s would affect summoned units. Killing Momentum Phantasm Warriors anyone?

    Trying to think, but are there really any others aside from the Dungeon for Infantry, as far as Summoned units go, anyway? Well, and the Pikeman Cthonic Guardians getting the two treasure sites for them(three, counting Armored… they are Armored, right?). Er, and the two Irregular boosts for the particular Angel as well.<br>
    (…I really need to check on that, for which Angel is the Infantry, and which is the Irregular…)

    That being said, most of the other sites don’t really make as much sense in regards to boosting newly Summoned units, as the Castle of the Lich King does. The Dungeon certainly doesn’t, although arguments could be made for most of the others.

    Just Wizards Tower and Lich King Castle AFAIK.

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