You can still read the collective wisdom - and lolz - of the community here, but posting is no longer possible.
Home › Forums › Age of Wonders 3 Discussions › Dev Journal: The Unifier Victory Condition
This topic contains 45 replies, has 30 voices, and was last updated by Ravenholme 7 years, 4 months ago.
-
AuthorPosts
-
April 3, 2015 at 15:54 #176484April 3, 2015 at 15:55 #176487
Yes yes yes!
Edit:
And, first!
April 3, 2015 at 16:01 #176493Mr. Tigran doesn’t look too happy about winning. Too much pressure?
April 3, 2015 at 16:03 #176495Looking forward to this too!
April 3, 2015 at 16:04 #176496I get to build more things! Everywhere!
This will be a lot of fun.
April 3, 2015 at 16:24 #176509Hah! Yes, my one hope for this was that the city in which you constructed the tower would graphically get the tower, like the class structures, and that does indeed appear to be the case – awesome.
April 3, 2015 at 16:32 #176521This reminds me a lot of the Spell of Mastery from Master of Magic, only there every AI would gang up on the one starting to cast it.
Will the AI’s you’re not at war with (no enemy penalty) start breaking peace when you construct Beacons or can they choose to offer alliances instead (depending on relations)?
Would allies share your huge Base Empire happiness bonus during Unification?April 3, 2015 at 16:45 #176535Finally!
The lack of a victory condition that didn’t involve brute force was one of my main gripes with the game, and now that’s been solved.
AoW3 has come a really long way since vanilla. Well done, Triumph. Good work.
April 3, 2015 at 16:52 #176541This reminds me a lot of the Spell of Mastery from Master of Magic, only there every AI would gang up on the one starting to cast it.
Will the AI’s you’re not at war with (no enemy penalty) start breaking peace when you construct Beacons or can they choose to offer alliances instead (depending on relations)?<br>
Would allies share your huge Base Empire happiness bonus during Unification?Most AI’s should declare war. Dunno about alliances though…
April 3, 2015 at 16:57 #176545I would like to see how “shadowborn” players can aquire victory, since peacekeeper seems to be the best specialization from all those three, new specializations in eternal lords. An article about shadowborn, pls.
April 3, 2015 at 17:07 #176552This is a victory condition that can be turned on/off, I hope, and not unalterable?
April 3, 2015 at 17:08 #176555Game just got playable for my wife! 🙂
Thanks for that one – and well implemented.April 3, 2015 at 17:10 #176556An article about shadowborn, pls.
Err, already done?
This is a victory condition that can be turned on/off, I hope, and not unalterable?
yes, you can turn it off, like the seals. What do you mean by not unalterable?
You can set the number of beacons required, if that is what you are asking. Each races gets one beacon. So, if you have set it to 2 beacons, you’ll need 2 races at champion plus…
April 3, 2015 at 17:37 #176579I would like to see how “shadowborn” players can aquire victory, since peacekeeper seems to be the best specialization from all those three, new specializations in eternal lords. An article about shadowborn, pls.
I’m going on the assumption that Shadowborn are built for good old fashioned violence and destruction, which means they already have a victory condition. I wouldn’t say no to another one, but I feel like they’ll be just fine.
April 3, 2015 at 17:41 #176582The scope of this patch is honestly dizzying at this point. I will say I have never ever seen an expansion with so much in it, and which changes the game in so many ways.
There really needs to be a whole flurry of new reviews once this is out.
I know everyone wants more expansions after this, as do I and I would happily pay for more, but I don’t think it would be neccesary for me to enjoy the game for years to come because there is already so much in it. Inevitably there will need to be a tweaking of balance changes after the game has been out a few months, and hopefully something done to make underground a more desirable RMG element, but otherwise its just an amazing amount of content that should keep any strategy gamer happy for a long time.
One question about the village of “pzuh” above…is this something that will happen to vassals, or to towns directly under the control of someone, or both?
April 3, 2015 at 17:57 #176591Actually at two races I think Shadow Born have the advantage, they can afford to migrate all thier cities to two races, yeah they take a massive hit with other races,but they only need two. At higher, say 4 beacons or more, then Peacekeeper has the advantage.
Lennart also forgot that Expander would be very useful in this play style, faster expansion of the population of you cities will boost your race relations, and faster moving settlers means more cities of various races which will help you expand your empire.
April 3, 2015 at 17:57 #176592Will the Unifyer Victory Condition be also introduced to vanila game (without any DLC) as Seals of Power once were?
April 3, 2015 at 18:02 #176595One question about the village of “pzuh” above…is this something that will happen to vassals, or to towns directly under the control of someone, or both?
IIRC it can happen to both, but Vassals just decide on their own, if they don’t like you enough anymore, so usually they’ll just split apart by their own.
April 3, 2015 at 18:19 #176599I can see people building these beacons not to win the unifier victory condition, but for the sake of economic warfare, boost your economy, while disupting an enemies economy.
I think each races beacon should have a unique effect, unique to that race.
April 3, 2015 at 18:21 #176601BTW what happened to the Reef Colony Dwelling blog post?
April 3, 2015 at 18:23 #176603BTW what happened to the Reef Colony Dwelling blog post?
Guess it got moved to next week.
Will the Unifyer Victory Condition be also introduced to vanila game (without any DLC) as Seals of Power once were?
Seals were never moved to vanilla – they’re GR only. Same with the Unifier Victory Condition (Race Governance is also an expansion only feature, and the victory condition is dependent on it)
<div class=”d4p-bbt-quote-title”>yadrian wrote:</div>
I would like to see how “shadowborn” players can aquire victory, since peacekeeper seems to be the best specialization from all those three, new specializations in eternal lords. An article about shadowborn, pls.I’m going on the assumption that Shadowborn are built for good old fashioned violence and destruction, which means they already have a victory condition. I wouldn’t say no to another one, but I feel like they’ll be just fine.
Shadowborn would be intent on Breaking Seals of Power (To weaken the barrier between Athla and the Shadow Realm) and, yes, good old-fashioned violence.
April 3, 2015 at 18:26 #176604I also think each race should have a unique racial wonder of the world type thing, not connected with unifier, just a thought that occurred to me.
So now the methods of winning are out right conquest, forcing enemies to surrender, taking just the capital and leader of your enemies, making an alliance with everyone (I think you can make an alliance with your final enemy, not sure), Seals victory, and now unifier victory.
April 3, 2015 at 18:27 #176606All this game needs to be perfect in my opinion is shadow demon race,and treants and feary dragons xd.Thank you Triumph for this game ^^.
April 3, 2015 at 18:44 #176615Cooooool!
April 3, 2015 at 19:20 #176635Yeah, I guess if you have 99,665 gold in the bank, you can afford to buy a beacon tower. 😉
This will make for a nice alternative win condition from time to time, to change things up.
(Does it still say “Unifirer victory” or did someone already catch that one? That, and “unite all under your banner” if there’s still time, but from what I hear the ship carrying text changes has already sailed, for now.)
April 3, 2015 at 19:21 #176636Mr. Tigran doesn’t look too happy about winning. Too much pressure?
An inadvertent double post gives me a chance to second that, lol.
The stress of tending to whiny halflings and belligerent orcs can sometimes be a little too much.
April 3, 2015 at 22:02 #176685This is great and I’m glad it wasn’t available at release else I wouldn’t been able to get rid of my usual builder/pacifist playstyle which sometimes takes so much control of me that I’m unable to wage wars properly.
Now I first waged wars and I have to adept to a peaceful win option.
For xl maps setting the nr of beacons to a higher number is obvious I guess.
April 3, 2015 at 22:16 #176689It looks interesting. The unifer victory condition broadens gameplay and ways to achive victory which is greatly needed in AOW.
Great things!April 3, 2015 at 23:58 #176719would that be a 300 happiness penalty to enemies too? that could be pretty strong even if you arent going for unifier victory.
i see a “net tower” looking thing in that second screenshot, that must be their defensive structure. that might be one of the stronger ones.. i guess humans are trading in their king of net status for capitalism
Mr. Tigran doesn’t look too happy about winning. Too much pressure?
cats are never satisfied
I also think each race should have a unique racial wonder of the world type thing, not connected with unifier, just a thought that occurred to me.
dwarves could have a really nice misty dining hall for a massive happiness boost.
April 4, 2015 at 00:25 #176728Mr. Tigran doesn’t look too happy about winning. Too much pressure?
Well, I would be in the same position if I tried to bring union, and peace, and love, and joy, and then everyone wanted my head in a stake. Especially when Mr. Sootball also wants his minions to eat my brains.
-
AuthorPosts
You must be logged in to reply to this topic.