Eternal Lords PBEM 2v2 Match – Team Triumph Blog

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This topic contains 65 replies, has 31 voices, and was last updated by  yell0w 2 years, 6 months ago.

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  • #172968

    The embalmers guild… is that a replacement for the farms or for the baths? It seems striking to me that it buffs all of its owners units in that city, when the living counterpart does no such thing.

    Is this to balance for the loss of something? Off the top of my head, I would guess the loss of pop growth, but I thought the undead had other tools for doing that…

    Embalmed is to counter the malus that ‘ghouled’ brings. When a Unit is ghouled, it is also Undead, so gets quite a few vulnerabilities, and cannot regenerate, embalming the dead bodies is a counter to that.

    It also raises Undead population.

    It goes:

    Harvester’s Guild (+200 undead pop)
    Embalmer’s Guild (very useful: + 7 hp, 40% fire protection for ghouled units produced in that city, and +50 pop, and heals undead units.
    Cathedral of Bones (gives +50 pop and a medal).

    These replace the storehouse –>hospital chain.

    The only one there that is cheap is the Harvester’s Guild. The rest require thinking about before investing.

    Farms do nothing for Necromancers, instead they get a spell to corrupt farms to make them useful.

    #172970

    I’m guessing it’s ok to post that info as this thread does say:

    “You’ll get to learn all about the new content, strategies, and PBEM in general”

    #172972

    Jaduggar
    Member

    I’m guessing it’s ok to post that info as this thread does say:
    “You’ll get to learn all about the new content, strategies, and PBEM in general”

    I would say so… were going to be seeing everything first second hand, and I can only guess that the intention of this is to rile us up right before the expansion comes out.

    Thanks for the info… I know there are a lot of drawbacks to the ghouls, I guess its just hard to keep them all in my mental hand at once and then try to determine how heavy it feels. Im looking forward to these blog updates… I do hope that they come daily, or close to it 😀

    #172977

    Sedghammer
    Member

    Very groovy, baby! I can’t wait for this expansion.

    #173001

    Fenraellis
    Member

    Doesnt this mean that the majority of ghouls belonging to necromancers will actually be resistant to fire? That seems kind of backwards to me :/

    Well, one can’t forget that there are five other potential sources of gaining Ghouls, and NONE of them will produce Ghouls that are Embalmed. Also, circumstances may dictate the production of units prior to producing an Embalmer’s Guild in particular towns.

    Starting army is also never going to be Embalmed…

    So, really, the longer the game goes on, yes, more cities will produce Embalmed Ghouls, but a player may also be obtaining non-Embalmed Ghouls through other sources as well. I would say on average not much more than half of a Necromancer’s Ghouls will really be Embalmed, if even that many.

    That’s me pulling a number out of my hat, but it’s also loosely based upon play experiences.

    #173101

    Gloweye
    Member

    So, really, the longer the game goes on, yes, more cities will produce Embalmed Ghouls, but a player may also be obtaining non-Embalmed Ghouls through other sources as well. I would say on average not much more than half of a Necromancer’s Ghouls will really be Embalmed, if even that many.

    That’s me pulling a number out of my hat, but it’s also loosely based upon play experiences.

    I think that estimation is about correct if I add my experience to the mix.

    #173153

    NuMetal
    Member

    I don’t care who wins the game as long as Lord Penguin is able to ghoulify (and therefore save) a Penguin. He’d be the winner of my heart! 😀

    #173168

    Helgrind
    Member

    Lord Penguin looks awesome! Dark, necro and grim, just the way i like it.
    PBEM showcase is a great idea, i will follow this blog with great interest!

    #173261

    SikBok
    Keymaster

    Turn 1 – Robert Thistlewood

    ¡Hola Diary!

    I am Robert Thistlewood, Theocrat extraordinaire. Brother of Ernest Thistlewood and – just like him – a former partisan of Ampost.

    After Ham opened the Master Seal and allowed Melenis to escape the lands were flooded with her foul creatures. After months of vanquishing and smiting – during which many a lunch and siesta was skipped – it is high time for a vacation, it’s time to hang the aureola in the willows and put my furry feet up.

    So I have traveled to the White Lodge, our family winter mansion and retreat. It has been ages since I’ve been here. Memories flood in as I dismount my trusty pony and my feet touch the damp grassland. Memories of happier times, when dad made us pancakes before the whole family headed east across the bridge and north towards Mr. Penguin’s lands for an afternoon of cross-country skiing. Memories of when Allie fell into the creak and Ernest jumped right in after her to save her. Poor mom, it took her hours to comb the duckweed from their curly hair.

    Before I left I send a letter to Mr. Penguin. Luckily he didn’t mind going hiking in his mountains amongst the and doing some skiing again, he even agreed to join me on a hunting expedition. I do hope we’ll find those Penguins, such mysterious creatures. My mother always said “they are not what they seem”, never did get what she was on about.

    Robert Thistlewood

    After settling in, it seems White Lodge hasn’t changed much in all those years. So, to spruce up the place and prepare for the hunting trip I set about to get things organized a bit. The baker is hiring and I’ve just taught the cooks here how to make pancakes. It’s time to make this sleepy village a bit more productive.

    I’ve even instructed the clergy here how to train the locals as Martyrs. It will take them a bit to get the hang of them. Halfling Martyrs, nothing quite like them. They do the whole ‘taking an arrow for another business’ like the others, but instead of just throwing rocks they use that fine Halfling invention the sling allowing them to lob three of them instead.
    As soon as I can get some of White Lodge’s people – and those of the surrounding friendly settlements – in back in touch with their Halfling heritage, they should come in handy to take down those Penguins Mr. Penguin is looking for without damaging them too much.

    Halfling Protector Military Race Gouvernance

    I hire Melvin – who turns out to be a member of Mr. Penguin’s taxidermists club – as a guide and we go for a walk through the fields. Melvin tells me of the trouble he’s been having. He runs a couple of magma powered workshops near White Lodge. Some of his employees have occupied the workshops after they heard about his collection of stuffed kittens. Despite him explaining to his workers that they had to be taken care of to prevent catsplosion, they have gone for the torch and pitchfork. He seems like a decent fellow so I decide to help Melvin out. I like a good rebellion like any Thistlewood, but why anyone would get upset about the untimely demise of a bucket of these hellish fur balls is beyond me. At the end of the day we’ve got one workshop running and we plan to head out for the other the next day.

    Magma Forge Battle

    It seems it was a good decision to come back to White Lodge. When I go to sleep in my tent, I do so after a day well spend and looking forward to my time here. We met some travelers on the road who told me the nearby city of Highdale is known for it’s leather ware and I could sure use a new pair of riding boots. There’s also rumors about some villagers who found some scholarly scrolls on the other side of Duckweed Creek. I’d love to have a look at those.

    #173271

    madmac
    Member

    Hehehehe. I know what you’re up to, Mr. Thistlewood. Best of luck!

    #173275

    Epaminondas
    Member

    *Racial Governance porn*

    Please more revelation on this score – in particular as it relates to Elves and Dwarves.

    Racial Governance is the new feature that I am most excited about, and there seems to be relatively little information out there regarding it in comparison to new class and races.

    #173293

    SikBok
    Keymaster

    Please more revelation on this score – in particular as it relates to Elves and Dwarves.

    Racial Governance is the new feature that I am most excited about, and there seems to be relatively little information out there regarding it in comparison to new class and races.

    I’ll try to sneak in some more, but elves and dwarfs will be tricky given Roberto.
    But, I am sure your curiosity will be satisfied in the near future.

    #173327

    llfoso
    Member

    It would certainly help with balance discussions. There are endless discussions about units that are supposedly earning racial governance features, and it might put them to rest.

    #173334

    Yes, info on the racial governance! Really cool way to learn new details of the expansion. Good luck in your battles 🙂

    #173358

    llfoso
    Member

    BTW I really love this Robert Thistlewood character. My kind of guy.

    Lord Penguin is cool too. I really, REALLY hope he finds the summon dire penguin secret spell.

    I guess I know who I’m rooting for… GO TEAM TRIUMPH!

    #173696

    Lennart Sas
    Keymaster

    Lord Penguin Turn 2

    My main expedition force approaches the Frostling town of Borndahl. My scouts report a meager garrison of two units, but knowing my kin I suspect there might be more potent forces hiding behind the snow covered walls. If the defending force proves to be too strong for me to handle at this stage I will just pretend I came down for a warm cuppa and move along and search other objectives . For now I just wave and smile as I move closer to their rather intimidating looking stone walls.

    As for my scouts; on his stroll south, Theo found some gold coins. Unfortunately it just fell short of allowing me to hurry the production of the Embalmer’s guild. Theo isn’t able to find a route across the river to the Refugee camp. These miserable mortals will have to spend a couple more days shivering in their tents, before I send some Lost Souls get them ghouled. With nothing left to pick up in this corner of the world, I order Theo to come back and help with the fighting. He’s not going to be much use on his own.

    My Ice Scaper scout crossed a bridge into a warm land. Frostlings of course dispise heat, but an additional problem with undead Frostlings is that their corpse odor gets especially bad during warm weather. Must be the rotting organic antifreeze in their blood playing up.

    Turn2

    Whilst breaking out his foul smelling corpse-sweat, the Scout finds the remains of a Wizard’s Tower, surrounded by ancient forges. In the future this might make a nice spot to settle, but for now it is beyond useless. I make the Ice scaper turn north to venture north, back to a more corpse and Penguin friendly clime.

    My journey for the Lost Penguins continues.

    #173980

    kwibus
    Member

    Come on Sikbok! We are waiting 😉

    #174522

    yadrian
    Member

    They failed us. Let’s wait for expansion on 14th April and then we won’t ask anyone for their “stories”. WE WILL BE THE ONLY AND TRUE WRITERS OURSELVES!

    #174620

    Jolly Joker
    Member

    I’m very disappointed this doesn’t go on. If you don’t have the time for this, you shouldn’t have started or let someone else play.

    #174627

    Althea
    Member

    Well, JJ, isn’t the point of PBEM is slow long game?

    In that point, imo they do it right.

    Personally this is a good way to show PBEM in action. I’m eager to wait for the continuation of their turns.

    #174628

    NuMetal
    Member

    I’m very disappointed this doesn’t go on. If you don’t have the time for this, you shouldn’t have started or let someone else play.

    Oh come on, this was an extra on top of the regular dev journal and the devs and the beta testers still do have private lives so it’s ok if taking their next turn(s) and documenting and writing everything down takes a while.

    #174647

    yadrian
    Member

    @numetal
    I do not agree with you at this point. Of course, everything takes time but one turn for one day… I think would be a good and very simple thing to accomplish by “testers/writers”.

    #174655

    Jolly Joker
    Member

    It’s interesting that you feel the need to “defend” the players or player here, but when you say

    Well, JJ, isn’t the point of PBEM is slow long game?
    In that point, imo they do it right.
    Personally this is a good way to show PBEM in action. I’m eager to wait for the continuation of their turns.

    I think you are dead wrong with that assessment.
    The difference between PBEM and regular MP play is, that you are not playing simultaneously – in fact you are not playing AT ALL in the sense that you are occupied. This allows flexibility and all – but the game must go on! Keep in mind, you are limited to 3 PBEM games at the same time, and you don’t want to wait DAYS for THE next turn, not to mention YOUR next turn (PBEM would suggest itself for games with more than 2 players).

    A player not making his turn over a couple of days is just stalling things, a 4-player game, everyone taking DAYS for their move? How long is the game to last? 2 years?

    That said, it’s clear that it would take weeks and even months, sure, and you can’t always expect to play a full turn each day – but what you CAN expect is one player turn each day, for obvious reasons: you can expect a certain interest and a willingness to check your mails once a day, in your spare time, and if you GOT a mail, to make your turn.
    Normally, it wouldn’t matter, though, since it’s private fun of people, but since this is a showcase, I would simply expect the participants here to put a little more effort into it, since the attention will be high NOW – there’s nothing better to do with regard to EL -, but when EL is out, this will be different, so in 2 weeks time I wouldn’t mind and it wouldn’t matter much.

    Which means, the time to demonstrate this is NOW – not in 3 months. Waiting a couple of days doesn’t serve.
    So the bottom line for me is, since they started it, they should EITHER put some effort into it – meaning, a little extra time, even if inconvenient – OR they should have picked dev players with more time available.

    And I know it sounds a bit harsh, but I’m always sounding harsh, when I’m critisizing something. It’s not that I’m impolite or anything, it’s just that I don’t see any reason to hold back my actual feelings and thoughts.

    #174737

    Althea
    Member

    The thing is, we don’t know whether it will always 1 turn per day, it’s all relative, like NuMetal said, everyone have their (private) lives, besides it’s still less than a week since the PBEM showcase started.

    Personally i admit i like let’s play vids more than this showcase, but i appreciate the effort of those people who do this showcase.

    Anyway, i won’t pollute this thread further with this kind of arguments.

    #174744

    Jolly Joker
    Member

    No, it started out really cool, interesting read, everyone roleplaying and all – that’s why the pause is so diappointing.
    I mean, after the initial introduction of turn 1 it’s clear that things will on average be a lot shorter, and I really would have liked it to continue in a stable pace.

    #175182

    SikBok
    Keymaster

    Turn 2 – Robert Thistlewood

    ¡Hola Diary!

    I was a good day. Melvin and I started the day early to have an nice breakfast of tea, toast and eggs with a little kick. Rangers’ eggs my mother used to call them.

    Before we set out for our meeting with Melvin’s former employees, a messenger arrives. Scouts report that to the east the lands of Sr. Penguin to be as cool and pristine as ever, bit low on the Penguins though. Seems they even found some change, probably some poor frostling lost it. They have secured the funds as a temple donation. When we determine to who the gold belonged, they will be duly thanked for their contribution.

    When we arrive at the next workshop it seems a disgruntled draconian and his pet hell hounds are what has halted production. They note the superiority of our forces and decide to hole up in the compound. When the draconian peeks around the corner to see us surround the premises, Melvin proves to be a very useful fellow to have around. He wiggles his fingers and as shivers run up my spine a blackish ray emanates from the heavens leaving a black and purple cloud and not much of the draconian. I must ask Melvin which gods he prays to one of these days.

    Death Ray

    One of our jesters, however, did not make it. After being hit by fireworks, both hell hounds dash forwards. They are dispatched quickly, but not before they tear into the poor fellow. Our brother of brew arrives at the scene too late to work his wonders. It seems luck was not on the jester’s side this day. The letter to his family are underway to Ampost, I hope April and her little ones will be all right.

    Just northeast of the workshop we meet a group of red eyed Halflings. They have struck up camps in the foothills of the mountains. We speak to a stout fellow – called Leland – who tells us they had to flee from the lands to the north west. They were overcome by teary eyes and incessant sneezing and were forced to leave. We invite them to White Lodge, increasing the population with 1133 souls.

    Before I turned in for the night, I’ve send one of our chubby winged messengers to to make inquiries of whom is the best cordwainer in Highdale, where we hope to arrive soon.

    #175221

    ninninnin
    Member

    dont worry i always manage to lose my jesters too

    #175433

    Lennart Sas
    Keymaster

    Lord Penguin Turn 3

    As I suspected, the Frostling town is strongly defended. Six ranged units, one of them a White Witch, cower behind wall of massive granite. Of course I could have won using my often documented Penguin skills, but the damage to my fragile ghoul units would be high, and would it take long to patch survivors up at this point in my necromantic career.

    Still feeling a need for some deathbringing, I decide to visit the camp of Brigands just a couple of steps back. I use the Frost Witch to enchant one my Mammoth Riders with Frozen Flame and order him to charge forward and break the encampment’s fences. My first freeze attempts with the Snow Scapers fail. My Mammoths might seem like bulky monsters, but the crossbows of these scoundrels pierce the fatty skin like butter, doing an alarmingly high amount of damage.

    After my Mammoth breaks through the fence we’re quickly done with them though. Freeze. Trample. Die. Before we kill the last one I practice my Raise Corpse ability, so I can keep one brigand as a crawling souvenir.

    Turn3-3

    I found a Halfling farmer kept prisoner in the camp. The shivering midget can’t stand the cold and clearly has some reservations about joining my party. His chicken makes a fine de-maggoting tool though. Passing by the Frostling Town, I continue the north. With my unspent casting points, I begin summoning a lost soul to herd the refugees to my capital. Theo is making his way back up again.

     

    #176358

    SikBok
    Keymaster

    Turn 3 – Robert Thistlewood

    ¡Hola Diary!

    This morning was horrible! The night watch sounded the alarm this night reporting suspicious rustling in the bushes, but we found nothing. Yet, in the morning our brother of brew was about to start on breakfast when he noticed out supplies had been raided. Both the coffee and bacon had disappeared!

    We tossed the camp looking for any trace of the filthy criminals that ruined our breakfast and sure enough they had left a trail. We followed it to the north east, heading in the direction of Sr. Penguin’s domicile. There we found a group of bandits – and a tied up elf – around a fire enjoying their ill gotten gains. We stormed the camp like .. a pack of famished Halflings. No quarter was given and soon we – and our new pointed ear friend – were sat around their fire.

    He told us of another encampment. From the sound of it, it appears to be a rival taxidermists club plotting against Sr. Penguin. We shall head there next, further to the east, to investigate. For a holiday, this trip seems a bit heavy on the smiting.

    Luckily it’s not all bad news today. Our messenger arrives at Highdale, where he was welcomed as my representative by the people of that city. The people of Highdale take a liking to my chubby messenger. Word of our good deeds on Ampost hasn’t spread to corner of the word, but since we all share the furry feet we quickly get along as well as second cousins.

    Relation with Highdale

    In return for a small party they offer us their hospitality and free passage through their domain. Striking a deal with the fine people of Highdale shows our good will and will improve our relations with all Halfling is this regions, so we graciously accept.

    Peace offer from Highdale

    They need a while to recover a while from the party, but we agree to meet again later to discuss further cooperation, riding boots and the latest gossip.

    Vassalage Cooldown with Highdale

    #179251

    Lennart Sas
    Keymaster

    Lord Penguin had a couple of distractions in another dimension. More Minions to command for grand projects. But rest assured the search for the fabled aquatic bird has continued.

    Our lost souls have herded a camp of refugees to my capital. The ghouling process is quick, we usually trick new arrivals to drink some infested water form the corrupted wells in our cities.

    My army marches further, Theo is on his way to join so we can conquer some towns.

    There has been some other progress, the embalmers’ build has completed and I can now build an army of stronger Undead. The refugees more than compensate for the bodies that perished during the hurried production. The morale of the Ghoul population didn’t take a dent

    Hmm, I should consider transferring my Necromantic powers to the other dimension. Would make certain things a lot easier. Mwuhahaha. 🙂

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