@chrysophylax páuperem
@ihunterkiller
I always though the rogue should have a type of infiltration unit. (not just a spy you would build with terrain concealment)
One way I would see this working
Have a global ability ‘bribe sleeper’s’, so you cast it on enemy units (success could be if they are a lone unit or tier level) it would be a high cost and you also take on the upkeep of that unit but probably at double the cost.
The perks would be when the enemy moves that unit you would have the vision and also have the ability to activate sleeper in combat, potentially assassinating enemy heroes.
I think no matter what it will be an interesting class!
I’m probably most curious about the warlord class, I mean all the other classes have a lot of cool possibilities, and I know a focus of the warlord would have bonus abilities for combat, but I’m wondering if it also focus on more tactical. Like all archers can now deploy stakes and swordsmen can form shield turtle. I think this class could be either straight forward (strength orientated, might over bright) or could be the most intricate class where you have a more diverse range of strategies of available, this class could really cater for the real masterminds of war, hence warlord. WHO KNOWS!