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Home › Forums › Age of Wonders 3 Discussions › Is the Horned God underpowered?
This topic contains 14 replies, has 6 voices, and was last updated by Gloweye 6 years ago.
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May 13, 2016 at 20:17 #244551
People say it’s the best tier 4 but based on raw stats… It’s the weakest… It has the weakest melee damage and ranged damage of all the other class tier 4s… Why is that?
May 13, 2016 at 22:20 #244552Because entangling strike. Because lightning strike. Because summon boar.
Because I probably still forget something. They are awesome.
May 14, 2016 at 01:22 #244553summon boar is elite only… lightning strike is nice but it has a low chance to stun…
Entangling touch is also nice but melee only…I think it’s damage should increase… look at the damage values of Jaggernauts and Manticore riders..
May 14, 2016 at 02:09 #244554summon boar is elite only… lightning strike is nice but it has a low chance to stun…
Entangling touch is also nice but melee only…I think it’s damage should increase… look at the damage values of Jaggernauts and Manticore riders..
Except if you were to increase its raw attack power, it would have to start giving up the utility which is what makes it good.
All Juggernauts and Manticore riders really have going for them is pure damage, they don’t have any real flexibility.
Even with the low stun chance on Call lightning, it forces your opponent to play differently and not group up to much or risk multiple units getting stunned at extreme ranges effectively splitting up their army and making it less effective, or at closer ranges getting slaughtered by everything else of yours now getting free flanking and no retaliations.
Melee is perfectly fine on Entangling touch, as you can’t forget that it can remove a key unit from the fight for a few turns on its own or permanently when focused down with free flanking attacks again.
You can’t use a Horned God in the same way as a Juggernaut or Manticore rider. It has plenty of oomph to be on the front line when needed, but it can also adapt to a number of situations much easier thanks to the extra utility it has in its abilities.
Not everything is about raw damage, many times those extra tricks are more game determining than the raw damage is.
May 14, 2016 at 07:30 #244558Also note it has 16 defense – which is the highest in there. That’s 3 defense over the manticore rider, which is quite a lot. Juggernaut has 15.
May 15, 2016 at 08:45 #244579actually you guys are right
the horned god has lots of protections
the juggernaut has reload so thats pretty bad…
manticore rider though seems overpowered, except it’s melee only
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This reply was modified 6 years ago by
lucaluca.
May 15, 2016 at 15:06 #244585Did you mean “overpowered”? Yes, they are. Entangling Strike is BS. Non Dwarf versions of the manticore rider are the weakest T4.
May 16, 2016 at 19:32 #244610Does entangling strike work also when the horned God defends in melee?
Manticore riders at elite are not the weakest at all… Their melee attacks are brutal.
May 16, 2016 at 20:52 #244611Does entangling strike work also when the horned God defends in melee?
yes. There is only one ability that care about offense/defense and that’s Inflict Ghoul Curse.
May 16, 2016 at 22:12 #244612Does entangling strike work also when the horned God defends in melee?
yes. There is only one ability that care about offense/defense and that’s Inflict Ghoul Curse.
interesting… i guess ranged physical, blight and fire attacks are the way to go against them? or stunning attacks? or the dread reaper and incorporeals…
inflict ghoul course is very overpowered so even that does not make it less overpowered…
May 16, 2016 at 23:28 #244613Incorporeals work, Dread Reaper works too, although the fight takes a while because Reaper can’t really deal much damage back, but he’ll recover most lost health with Life Drain.
Ranged Fire and Ranged Blight work really well, especially when supported by Weakening or Skin of Oil. But Stunning attacks are quite difficult to pull off against them, they’ve got a lot of defence so stuff like Webbing Touch doesn’t have the best odds of hitting, and they’re immune to shock so inflict stun doesn’t work either. Freezing them is also fairly difficult, as they have plenty of frost protection.
And yes, Manticores hit hard, but that’s pretty much all they do. Compared to other T4’s, they lack elemental resistances (most T4 units are immune to at least one or two damage channels), and they lack a secondary ranged attack option (which all other class T4’s have, most of them AoE). This leads them to lack versatility and easily countered with incorporeals, pikemen, or units enchanted with Last Stand (Crusaders, Phantasm Warriors, Shadow Stalkers, it all works great with Last Stand).
May 17, 2016 at 03:09 #244617So what the best tier 4? I guess golden dragon and glutton? dread reaper is great too but it melts to spirit and fire…
May 17, 2016 at 06:38 #244623I think it’s a faceoff between the God and the Golden Dragon. Glutton got 8 defense.
Reaper is strong when against units its strong against, but put it against the wrong enemies and it melts faster than you’d believe.
May 19, 2016 at 07:59 #244693I think it’s a faceoff between the God and the Golden Dragon. Glutton got 8 defense.
Reaper is strong when against units its strong against, but put it against the wrong enemies and it melts faster than you’d believe.
What about shrine of smithing? With 5 devout units, it’s way better than jaggernaut: floats, heals, I had a one strike of about 100 with those rays once… Not sure how that happened.
May 19, 2016 at 08:37 #244695Shrine is strong, but only if it has that support. As for a 100 damage ray….it’s doable, especially if you got more devout units, and even more against undead, having both fire and spirit weakness. Add in good luck….
They’re often able to 1-shot Dread Reapers.
Still, it’s a bit to easy to counter. having immunity to either is crippling to say the least, and especially spirit is quite common to have protections against, especially on the higher Tier units. Gold Dragon mentioned above is immune to both, for example.
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