Is there any chanc for 3rd expansion?

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Home Forums Age of Wonders 3 Discussions Is there any chanc for 3rd expansion?

This topic contains 47 replies, has 25 voices, and was last updated by  Outis 7 years ago.

Viewing 30 posts - 1 through 30 (of 48 total)
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  • #236955

    kiogu1
    Member

    Is there any chanc for 3rd expansion?

    #236989

    Mourioche
    Member

    There is always a “chance”

    Estimated around 15%-20% 😀

    #237077

    Khelle
    Member

    99% no

    #237078

    smeagolheart
    Member

    I’d buy another expansion.

    #237093

    Gloweye
    Member

    I’d buy it as well, but chances are around 1%?

    #237095

    MartyD81
    Member

    Well, there is always a chance, but considering the circumstances (release of the modding tools, surveys…), the devs have apparently moved on to their next project. I guess they are working on a stand-alone AoW game – let’s call it a Shadow Magic 2 as a working title…

    #237096

    Gloweye
    Member

    Oh, I so hope they’ll take care to allow us to mod tactical combat maps..

    #237097

    Tibbles
    Member

    They were looking for a fantasy/sci-fi artist a while back, that’s the only hint we got

    #237098

    Jolly Joker
    Member

    Wait… What???

    Let’s see – AoS: Age of Spacefaring.
    Adventure map = galaxy map; checks
    Units = Spaceships; checks
    Battles on tactical map; checks
    Races = Races; checks
    Classes = Classes; checks
    Tech Tree = Tech tree; checks
    Spells = Technology; checks
    Heroes = Leaders; checks

    Absolutely possible. I’d be pretty interested in how Triumph would solve the different nature of space combat, considering AoW doesn’t have a really involved naval battle model…

    Which would mean, the hypothetical Age of Spacefaring would be more or less Age of Naval Wonders, with a different theme…

    Ah, man, we’re missing news here!

    #237100

    Thariorn
    Member

    Which would mean, the hypothetical Age of Spacefaring would be more or less Age of Naval Wonders, with a different theme…

    Or…the Shadow Realm with its void get’s an overhaul as in there will be units who could traverse the void aka space-ships.
    Afterall the SR always was a bit sci-fiish 😛

    #237102

    Jolly Joker
    Member

    How would that translate? Into an addon for AoW 3? Into a new game?

    I mean, as an Addon for AoW3 – wouldn’t it have been announced already? EL brought 2 races and 1 Class and was quite extensive. Shadow Realm might bring the same, but in this case, it would be half finished by now, certainly.

    And for a new game? Why doing “Shadow Realm”?

    #237103

    Tibbles
    Member

    Coming soon: Age of Wonders – Beyond Athla

    Better have giant mechanical halfling death chickens

    #237105

    Thariorn
    Member

    And for a new game? Why doing “Shadow Realm”?

    Would be a proper step if they wanted to continue the story from 3.

    And IF this was about a possible 4, then hearing no announcements about it for another 3 years wouldn’t be surprising

    But I’m going Off-Topic a bit

    #237111

    Jolly Joker
    Member

    No, that would be unwise. Look at the Endless franchise: You got a good thing going, you forge the iron as long as it’s red and glowing.

    So you mean it could be AoW 3.5? A monster addon, like Shadow Magic was? for AoW 2?
    I don’t know, it would still be just another addon. AoW 3 in space might pull a different crowd: A turn-based 4X space game with AoW-like battle system (as opposed to stress on empire-building) would be probably attract a lot of people not in fantasy…
    Also, the game would be finished relatively fast…

    #237125

    Stoner
    Member

    I don’t see any reason for making brand new game in AoW universe. AoW3 has a lot of content but still can have MUCH more, it doesn’t feel “complete” to me at least.
    Game engine is outstanding, visuals are gorgeous, runs on pretty much any mid-range rig with decent FPS, has destruction, great effects and animations. Design of some objects and units is fantastic. Has very few bugs which are even hard to spot. Balance still needs a bit polishing. It doesn’t look outdated in any possible way so there’s not much room for improvements. I’d rather stick with it than working on something new and spend awful amount of time fixing, ridding it of potential bugs to bring it to working order.

    I dunno, but all points considered game literally’s begging for a new expansion, plus ending of Eternal Lords seems pretty much as a cliffhanger to me…

    #237129

    Teehon
    Member

    In the grim future of Athla, there is only war.
    And Human Void Marines shooting from blasters at the incoming hordes of Shadow Demons…

    Now that’d be funny 🙂

    Jokes aside, though, I can totally imagine a game in a future of AoW, and it would make a lot of sense as well. Not like Warhammer 40K of course, but more like steampunk with weird robots, void traversing forceships and dwarves with hammers and flamers. AoW already has a lot of pretty advanced technology, so it would make sense for people to push science as far as possible to face the greatest enemy: Shadow Demons.
    Classes would be present as well, with most of them being more or less technological but a druid with biological warfare (siege huge monsters etc) and a wizard with reliance on magic would work well too.

    #237157

    svmariscal
    Member

    I don’t see any reason for making brand new game in AoW universe. AoW3 has a lot of content but still can have MUCH more, it doesn’t feel “complete” to me at least.
    Game engine is outstanding, visuals are gorgeous, runs on pretty much any mid-range rig with decent FPS, has destruction, great effects and animations. Design of some objects and units is fantastic. Has very few bugs which are even hard to spot. Balance still needs a bit polishing. It doesn’t look outdated in any possible way so there’s not much room for improvements. I’d rather stick with it than working on something new and spend awful amount of time fixing, ridding it of potential bugs to bring it to working order.

    I dunno, but all points considered game literally’s begging for a new expansion, plus ending of Eternal Lords seems pretty much as a cliffhanger to me…

    I feel the same way. I wonder, with our constant “whining” if the devs sometimes see us as spoiled children who never have enough of anything. But this game is so great that I feel it would be a shame that so much content might still be added to raise it to perfection, and maybe now it never will.

    Don’t get me wrong, mod support is great and there are indeed some terrific modders doing an astouding work, but that will never be the same as official content.

    #237158

    Tibbles
    Member

    AoW3 has a lot of content but still can have MUCH more

    It literally can’t though, it’s very close to the memory limits 32-bit allows.

    Mods are pushing it, which is why you have to work extremely optimized.

    #237161

    Zaskow
    Member

    It literally can’t though, it’s very close to the memory limits 32-bit allows.

    Is there a problem to port game to 64-bit? It will need a lot of coding, but pretty possible.

    #237173

    It literally can’t though, it’s very close to the memory limits 32-bit allows.

    Is there a problem to port game to 64-bit? It will need a lot of coding, but pretty possible.

    Probably possible, but would it be worth the effort?

    It’s interesting that so few developers are making games exclusively for 64 bit systems. In fact, only Stardock are doing this as far as I know, and only with one game.

    #237175

    Tibbles
    Member

    Probably possible, but would it be worth the effort?

    It would be an enormous amount of work to convert an existing game(probably many months). So no, not worth the effort.

    #237176

    Zaskow
    Member

    It’s interesting that so few developers are making games exclusively for 64 bit systems. In fact, only Stardock are doing this as far as I know, and only with one game.

    You’re wrong, actually. Look at latest AAA projects. 90% of them need 64-bit OS only so far.

    It would be an enormous amount of work to convert an existing game(probably many months). So no, not worth the effort.

    I don’t think that you’re correct. No need to convert entire game to make work it in 64-bit environment.

    #237190

    You’re wrong, actually. Look at latest AAA projects. 90% of them need 64-bit OS only so far.

    Like I said, as far as I know. I didn’t state it as fact.

    If you have a list of these latest AAA projects that are 64 bit only, then please do share.

    Tibbles wrote:
    It would be an enormous amount of work to convert an existing game(probably many months). So no, not worth the effort.
    I don’t think that you’re correct. No need to convert entire game to make work it in 64-bit environment.

    You’re talking liking a software engineer or developer. I’m not either of those, so if you have some specialist knowledge then please do enlighten us, otherwise you’re assuming as much as I am.

    My assumptions are based on the fact that GoG made a name for itself by remastering older OS based games and porting them over to newer OSs, and if it were simple then everyone would be doing it and there wouldn’t have been any need for GoG.

    In any case, I have a 64 bit, win 10 direct x 12 system, and as far as I can tell, it doesn’t matter one bit because none of the games I play are designed for that, just for 32bit.

    Ultimately, I’m interesting in better performance of good games as opposed to amazing performance of meh games, and sorry Stardock but Sorceror King was underwhelming and Ashes of the Singularity looks very much like TA and SupCom.

    I’d love to know what an AoW3 game would look and play like with direct x 12 and 64 bit systems, if Brad Wardell is even half way correct in evangelising Direct x 12.

    I may be wrong in thinking that a port over to 64 bit would be neither easy or fast, because for me programming anything seems ridiculously time consuming and hard work.

    Some light reading for the discussion:

    https://en.wikipedia.org/wiki/64-bit_computing

    “A change from a 32-bit to a 64-bit architecture is a fundamental alteration”

    http://www.computerhope.com/issues/ch001498.htm

    #237194

    Bob5
    Member

    I think the game industry is shifting a bit towards 64 bit, I think games whose development starts around now are more likely to be in 64 bit than games that started development five years ago. If Triumph starts Age of Wonders 4 right now in 64 bit and releases in say, 2017 or 2018 or so, by then a lot more people are going to have 64 bit systems that are compatible. I think there are also some games coming out around nowish that are already in 64 bit, like Rollercoaster Tycoon World which is scheduled for launch sometime in 2016. GTA V is also 64 bit if I’m not mistaken.

    #237195

    Zaskow
    Member

    If you have a list of these latest AAA projects that are 64 bit only, then please do share.

    AAA:
    Might & Magic® Heroes® VII – http://store.steampowered.com/app/321960/
    Minimum:
    OS: Windows 7 SP1 or Windows 8/8.1 (64bit only)
    Mad Max – http://store.steampowered.com/app/234140/
    Minimum:
    OS: 64 bit: Vista, Win 7, Win 8, Win 10
    Grand Theft Auto V – http://store.steampowered.com/app/271590
    Minimum:
    OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2
    Batman: Arkham Knight – http://store.steampowered.com/app/208650/
    Minimum:
    OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
    The Witcher 3: Wild Hunt – http://store.steampowered.com/app/292030/
    Minimum:
    OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
    Anno 2205 – http://store.steampowered.com/app/375910/
    Minimum:
    OS: Windows 7 SP1 or Windows 8.1 or Windows 10(64bit versions)
    Not AAA
    Divinity: Original Sin Enhanced Edition – http://store.steampowered.com/app/373420/
    Minimum:
    OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit
    or Windows 10 64-bit
    SOMA – http://store.steampowered.com/app/282140
    Minimum:
    OS: 64-bit Windows Vista
    Warhammer: End Times – Vermintide – http://store.steampowered.com/app/235540
    Minimum:
    OS: Windows 7 64-bit, Windows 8/8.1 64-bit, Windows 10 64-bit* Additional Notes: *WARNING: 32-bit OS is NOT officially supported at this time

    Conclusion: 64-bit is ALREADY here.

    Ultimately, I’m interesting in better performance of good games as opposed to amazing performance of meh games, and sorry Stardock but Sorceror King was underwhelming and Ashes of the Singularity looks very much like TA and SupCom.

    From my experience 64-bit mode consumes bigger amount of RAM and CPU. Some games provides 2 modes to choose and I can compare.

    #237202

    Then I stand partially* (see below)corrected on one part.

    Please correct me on the 2nd part- how easy, or not, would porting AoW3 over be?

    Again, do you have any specialist expertise on this, i.e. porting games over?

    I’d like to be wrong here, but it seems to me they’d be better making an AoW4 at this point, instead of porting over AoW3.

    I should have narroweddown the scope of my question and asked how many TBS games are likely to be 64 bit only, because, ultimately, that’s what matters. Most of the games you name there seem to be first or third person orientated, not strategy.

    And, for the record, if HoMM7 is your definition of a AAA TBS game then we are all in trouble.

    I did a check on the wishlisted games in my Steam, and so far it looks like Mordheim is the only turn based strategy game that is 64 bit exclusive.

    I can’t fins concrete data on Steam for XCOM 2 or Total:Warhammer.

    One thing that did catch my attenbtion was that Divinity: Original Sin enhanced edition is now 64 bit. Here are the original, unenhanced edition specs:

    Minimum:
    OS: Windows XP SP3 or higher
    Processor: Intel Core2 Duo E6600 or equivalent
    Memory: 2048 MB RAM
    Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    DirectX: Version 9.0c
    Hard Drive: 10 GB available space
    Sound Card: DirectX9c compliant

    so a game *can* be ported over, whihc no-one has denied, but our speculation (mine, and Tibbles, see posts above) is whether the amount of work would be worth it. You (Zaskow) seem to think it’s an easy job, but considering how much work Larian put in, it seems the opposite is true (even accounting for how much of that was rewriting the stories and quests, and, to be fair, that does seem to account for a lot of the work).

    From my experience 64-bit mode consumes bigger amount of RAM and CPU. Some games provides 2 modes to choose and I can compare.

    If they provide 2 modes then they aren’t, by definition, 64 bit exclusive.

    Diverging slightly, if there are any software types out there, I’d be curious in having the capacities of direct x 12 and 64 bit computers explained in layman’s terms, e.g. what can be reasonably achieved in a tbs game with this new tech.

    #237203

    Going back to the OP, I don’t know what the chances are for an expansion, but, imho (and this is purely my opinion) they might be better off doing the following:

    An arena style expansion which could be a standalone game, focussing on tactical battles, with progression for your armies. It sounds like a simple concept, but I believe it isn’t because of requiring a new interface and several other things. I’d buy that it an instant.

    AoW4, progressing the story form the end of Eternal Lords (bring back the Shadow Demons!)
    A new game would require some structural changes, imho, most prominently the simultaneous battles/strategic map intersection issue. Imho, that’s the biggest thing turning people of the series atm.

    #237205

    I would pay for an Archon DLC. From the pictures in Age of Wonders 2 they seem interesting and something different than the Western European fantasy lore (they seem to be inspired from Ancient Greece). It would be interesting having some of them returning back alive and having to cleanse the world from their undead counterparts.

    #237221

    m007kuzya
    Member

    An arena style expansion which could be a standalone game, focussing on tactical battles, with progression for your armies. It sounds like a simple concept, but I believe it isn’t because of requiring a new interface and several other things. I’d buy that it an instant.

    I am always think about this type mod/map :/ but i don’t know how to realize them… I think that available mod tools is not enough for this :/ But may be at New Year holidays i can try to do something 🙂
    Something like: a map where 2 players at the start take some amount of “points” (gold) to purchase all he need for this points: heroes, units, exp, spells, mana, items, research etc – in specific buildings, like inn (library, taverna, dwelling etc)… And a mod, where a total change cost of all things, to make it more balanced in correspondence that we are totally kick out strategies part of game.

    And yes, if it is a 3rd exansion ith this type of MP playing – i am buy it 🙂 But… I am buy 3d expansion in any case, whatever it is :))

    #237235

    Taykor
    Member

    AoW 3 in space might pull a different crowd: A turn-based 4X space game with AoW-like battle system (as opposed to stress on empire-building) would be probably attract a lot of people not in fantasy…

    And repulse some people liking fantasy. Like me, for example: I think there is already too much steampunk/technology in AoW3. Besides, if you want cosmic TBS/4X game, there have been tons of them recently. At least it seems to me.

    steampunk with weird robots

    :-&

    You’re talking liking a software engineer or developer. I’m not either of those, so if you have some specialist knowledge then please do enlighten us, otherwise you’re assuming as much as I am.

    Well, I suppose at least graphic side like textures and models(?), texts, database/data files, scripts should be more or less architecture-independent. Though I’m not saying this should be an easy work. It could appear that conversion of the engine to 64-bit is actually rewriting it.

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