PBEM – Add leader portrait in the game selection screen

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Home Forums Age of Wonders 3 Discussions PBEM – Add leader portrait in the game selection screen

This topic contains 6 replies, has 5 voices, and was last updated by  Pothead Pixie 7 years, 1 month ago.

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  • #231810

    If there’s any room for this in the PBEM Game Selection window, adding the leader’s portrait would help to quickly distinguish between games. Mouse over it could show name/ race / class as a tooltip?

    (Information about the actual game settings after the game has started would also be useful, btw.)

    Thx!

    #231843

    Dagoth Ur
    Member

    +1

    Or the possibility to add a personal description to your games, so you can type down what leader you’re using and what you were planning to do next etc…

    #231994

    LordCameron
    Member

    +1 as well. Despite the 10 PBEM ability now (Which is awesome) I am trying to limit my games for sanity reasons because I lose track of what I am doing.

    #232144

    +1

    Or the possibility to add a personal description to your games, so you can type down what leader you’re using and what you were planning to do next etc…

    I think this is the better solution, since you may be using the same leader for more than one game. Having some sort of notepad will also help you remember important actions.

    #232173

    smeagolheart
    Member

    If a programmer writes a couple of lines of codes, Pothead Pixie won’t need to provide a notepad.

    #232220

    If a programmer writes a couple of lines of codes, Pothead Pixie won’t need to provide a notepad.

    I meant an in game notepad. A leader portrait by itself won’t tell you much about a game.

    #232881

    I believe it will definately help to distinguish your PBEM games,
    which is basically what the application must provide at this layer (and no more).

    To tell something about the game itself / even with user input is completely different functionality – and likely more work to add. I think it may be possible to do this *fairly easy* (but what do I know?) because:

    The portraits (and schools, for that matter) are already visible before the game is loaded.

    So this information seems to be in some kind of header of the save and could perhaps be presented to the correct player.

    [edit:typo]

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