(Possible) new tournament

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Home Forums Age of Wonders 3 Discussions (Possible) new tournament

This topic contains 673 replies, has 80 voices, and was last updated by  bf_markymark 6 years, 7 months ago.

Viewing 30 posts - 271 through 300 (of 674 total)
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  • #204800

    n0rf
    Member

    I don’t really like to play duels on medium maps.
    But I’m agree that game depends on starting army too much in this case. And yes you still don’t have enough time to counter rush if you haven’t know about it before the game started.
    Also some races like orcs or dwarves are so good at rushing that it would be a big problem for you to stop them on small map even if you had known about rush before the game.

    #204801

    gabthegab
    Member

    ok that your point of view i just say i play med map with UG i dont find the other player in the 47 first turns, and for me no interrest in this sort of game. Of course in this game luck have a part and this is why he is so good. Play 1v1 2 hours like i am alone isnt fun for me.

    #204804

    n0rf
    Member

    Btw what starting distances were set? I just don’t understand how could you not find your opponent for 47! turns. My last duel on medium map was over at 25-30th turn.

    #204806

    Deus_Mortis
    Member

    Hm…47 turn, rly? That sounds like a fairytale to me.
    To be honest my last MED+UG game with Abedenego lasts 41 turn…And his recoon found my cities in 16 turn, i found him in 18 turn.
    If u need 47 turns to find enemy i just recomend u to fire your recoon-officers and hire some qualified specialists.
    Rly try to use some recoon units like crow, cherub or zephirbird. Ye i know..as an adept of smallmap dueling u possible dont use recoon…just take start stack and go opposite side of the map. But thats doesnt work so perfectly at MED maps.

    #204817

    @ Ayenara, I like longer games personally.

    It shifts the game away from the dreaded “rushing” which people complain about, and simply by virtue of length, imho opens up more strategies and synergies, and ergo more room for player skill.

    It also means that advantages have longer to make themselves felt.

    It adds up to a better game imho, however, the game has changed quite a bit since the last tournament, e.g. there is more water etc, so if nothing else was changed, and we simply had medium maps with no underground, games would be longer in any case.

    I like medium maps, but having a functional underground increases the play area, which I like, but the potential issue is that it might make the play area too big.

    I don’t want to get rid of the UG because the devs worked hard on it (like, it’s cool now, and it allows for some macro strategies and mind games, e.g. you could deliberately choose to take a lesser race underground in order to gain extra time and breathing room, and to confound the opponent.

    But the potential worst case scenario is the situation where, for example, you dominate the surface, and I can’t break into it, and I dominate the underground, and you can’t, and the game grinds on.

    In my experience, that doesn’t actually happen, but it’s something that does need to be considered.

    #204826

    Deus_Mortis
    Member

    @BBB, I am happy u apreciate medium maps for much more various and rich gameplay.

    As for this…”But the potential worst case scenario is the situation where, for example, you dominate the surface, and I can’t break into it, and I dominate the underground, and you can’t, and the game grinds on.”

    I dont rly believe this is possible but still we can make a new rule for this situation. For example player should not block UG entrance if attacker got more then 1 stack…defender must let him in or out and then fight.

    #204840

    n0rf
    Member

    I don’t think this could happen in real game. But if it happened, you always could win by seals victory.

    #204851

    gabthegab
    Member

    We just finish the game with Zetsan92, he find the game fun :), 2h30 alone 1 hour 1v1 including battle 48 turn alone game finsih turn 54 because i rush ;).
    Zetsan was in up left corner in UG, i was on earth donw in the middle. I explor all the map on earth Enter for underground only in the up left corner.
    More the map is big more good players will be favored , contrary to what you may think. And the more the map is small the more a midlle player will have chance to win a very good player.

    #204858

    gabthegab
    Member

    lol i take the save i look better the map and i see one entry for UG in the middle and other in each corner.
    see the map for Zetsan and me after 54 turn :

    #204859

    gabthegab
    Member

    hard to see entry in snow 🙂

    Attachments:
    #204972

    Prodigal Sun
    Member

    It can help to zoom out the map. You will see arrows where entrances to UG are, once you know what to look for it is easier to find.

    #205060

    OK, I ran a test, medium map with UG, settings to few.

    Lots of space, which makes logistics and movement and scouting very important.

    I found my opponent on turn 13 – scouting as a dreadnought, with just one Drone due to using mana fuel cells.

    He was above ground, so if he had been underground, would have been a bit longer.

    I’m sure someone who was actively putting effort into Scouting would have got there sooner.

    Game ended turn 47 or 48. It was entertaining.

    #205075

    Prodigal Sun
    Member

    Me and Ayenara tried one med + UG tonight. It also ended 47 turns in and we saw Sage, Paragon, Heptatopia, Monoculture and Eternal City during that time.

    Dwarf <anything> is pretty scary to be up against.

    One question: will we have settler start as standard or is it village?

    #205078

    Me and Ayenara tried one med + UG tonight. It also ended 47 turns in and we saw Sage, Paragon, Heptatopia, Monoculture and Eternal City during that time.

    Dwarf <anything> is pretty scary to be up against.

    One question: will we have settler start as standard or is it village?

    iirc default = village.

    Settler starts heavily tilt the game in favour of Druids and Sorcerors. Less so now than it used to be, but one more reason to go for medium maps.

    #205086

    alf978
    Member

    Me and Ayenara tried one med + UG tonight. It also ended 47 turns in and we saw Sage, Paragon, Heptatopia, Monoculture and Eternal City during that time.

    Dwarf <anything> is pretty scary to be up against.

    One question: will we have settler start as standard or is it village?

    May I ask what race/class you guys played as?

    Same question for BBB? I know you said DN, but what race? And if I may, what did your opponent play as?

    I’m just curious, I’m on the fence about the Tournament… It’s just that I am not very good at all at MP, and I thought I try a few games against the Emperor AI and see how I do with a timer, and less ‘turtleing’… 🙂

    #205090

    cdurgin
    Member

    I would love to be part of this tournament! Is there anything I need to do to be a part of it?

    #205110

    Prodigal Sun
    Member

    May I ask what race/class you guys played as?

    Halfling Rogue vs Dwarf Warlord.

    Halfling Rogue might be harder to pull off than a Dwarf Warlord in UG though. Not saying it is bad or anything, since I enjoy playing it but it may be even less straightforward than your typical Rogue.

    #205137

    Prodigal Sun
    Member

    iirc default = village.

    Settler starts heavily tilt the game in favour of Druids and Sorcerors. Less so now than it used to be, but one more reason to go for medium maps.

    Yeah it kind of does. Still, it is nice to be able to choose a proper placement for your capitol. I don’t mind strolling off for 2 turns or so if I can just find a good area -sometimes a river can be nice when playing Humans 🙂

    #205166

    fakir_Faler
    Member

    I think the problem is not that on medium map a long time to play.
    Gabrielle “killed” more than 1,000 hours on the small maps and fast strategy. He has already developed a certain biorhythm. The habit of transience matches.

    To play on the middle maps need a completely different biorhythm. Longer.
    Naturally, Gabriel feels discomfort.
    In addition, there are other factors of discomfort – his thinking have become accustomed to rapid strategy always work. But on the middle card may fail. 1,000 hours were spent on sharpening thinking for the fast strategy. Therefore, him very difficult to readjust.

    When man accustomed to walk 5 kilometers a day, but have to walk 15 – it is uncomfortable (for him to go 15 km – long and tedious)
    When man accustomed to walk 15 km a day, but had to walk 5 – it is also uncomfortable. he has – excess energy. He did not realize its full potential.

    So it is for me. I accustomed to play on medium maps. Matches on small maps for me last too fleeting. I do not have time to develop and feel himself puzzled about what interesting things in the game without the constant development … what is interesting that there is no alternative to the use of “ololo-rush”?

    #205233

    I would love to be part of this tournament! Is there anything I need to do to be a part of it?

    Sacrifice your first born child…

    You’re already in buddy.

    May I ask what race/class you guys played as?

    Same question for BBB? I know you said DN, but what race? And if I may, what did your opponent play as?

    I was a Human Dreadnought against a Frostling Necromancer.

    I fast teched to canons and rolled with those.

    #205234

    @ Prodigal Sun, I’m not averse to settler starts, they can be great fun indeed, but they aren’t the most balanced starts. However, if both players decide to play Goblin Druid for example, then it cancels itself out lol.

    That’s why the rule about choose your own settings is in there. Default is for when both participants can’t agree.

    #205237

    Hey Prodigal, who won?

    #205396

    Prodigal Sun
    Member

    Yeah and often you are just barely out of reach of that extra production tile you so desperately want. By far the most sought resource for me early game.

    Ayenara conceded the game. I think he could have put up a last effort of sorts, as he was a (filthy) rich dwarf, but it was getting late and I was tearing through his base. Timing and catching his Manticores was key that game.

    Otherwise, Dwarf anything is a solid choice. It is fairly hard to smoke the guy out and sneak attacks is harder in UG (less concealment options and space). I think we will see quiet many Dwarves this tournament.

    By the way, Ayenara mentioned something about doing classical turns after you meet each other. Is this a common idea? It would solve some issues for sure but I’m still not convinced I like it.

    #205569

    Marcus
    Member

    Otherwise, Dwarf anything is a solid choice.

    This is exact reason I never play dwarves. Too easy. If your opponents have anything else except dwarves their chances are slim at best.

    ex: Playing vanilla goblin dreadnought Ekko makes it much more challenging. Harder to win. And much more enjoyable.

    Also, apparently veteran warg riders with side arms dominate when you can make them 1 in a turn.

    #206421

    OK, into the last week. Rules are pretty much finalised (see here).

    I need someone to translate into:

    French
    German
    Russian
    Polish

    as I can handle the Spanish myself.

    We are now up to 48 players, which seems like a nice round number. On Wednesday I’ll flip the switch and set the tournament as live on Challonge.com.

    I expect first round matches to be mostly concluded by Sunday 7th, but officially there’s a week between rounds. If matches aren’t done by June 12th, that round will be marked as complete regardless, and round 2 will start no later than June 12 (i.e. that weekend).

    Things will proceed on a 1 week timeline.

    That means about a month to get our Champion.

    I’ll be running a betting pool:P.

    #206422

    Also, apparently veteran warg riders with side arms dominate when you can make them 1 in a turn.

    Highly underrated unit in all situations. I like Goblin Rogue for the stack wallclimbing ability, and literally hordes of these guys :).

    #206478

    Xaneorath
    Member

    OK, into the last week. Rules are pretty much finalised (see here).

    Hmm.. to be honest, you kind of lost me on how the tournament is played (single-elimination or brackets). I think it’s single elimination with a losers sub-tournament now though. (And btw, I wouldve prefered the brackets)

    Reading the “finalised” Rules however kind of puzzled me, because of:

    This is a 1.v.1 elimination tournament.

    Players will be placed in randomised pools of 4, and you will play at least one match against ever other player in that group, i.e. 3 matches minimum. The top 2 players from each group will proceed to the next round. If you are familiar with the football (or soccer, depending on where you are from) World Cup, then this format should hold no surprises for you.

    So.. what now?
    Is the second block an artifact from before the time you decided to use challonge, or do I get something wrong here?

    —-

    Also I believe you should set an overview of the default setting for every stupid little thing.. just to make sure there is no room for dicussion or confusion if both sides can’t agree, or as basis both sides can discuss on. I’d like to see a default for dwellings, seals, roamings and beacons for sure. But I think it wouldn’t be bad to set default settings for any conceivable point of discussion down to “default: leave all terrain sliders as they are”. 😉
    They are only default.. but they should be complete.

    I’d do the translation to German.. but I got trouble with my IP and got no idea when I’ll have internet at my home again, so I guess you gotta find someone more relyable. If no one appears, keep me in Mind. Maybe I can make it works somehow.

    #206498

    Stormwind
    Member

    Whats the easiet way for everyone to arrange time with their opponents? I’m on steam but I dont have everyone’s steam ID, and some of you probably went GoG making it even harder.

    #206505

    Bouh
    Member

    I sent you a mail BBB : I resign from the tournament because I’m affraid I won’t have the time to do it. I can translate in french if you need though.

    #206541

    So.. what now?
    Is the second block an artifact from before the time you decided to use challonge, or do I get something wrong here?

    well spotted.

    @ Bouh, sorry to hear. Check the site and what I have on Sunday will be the final English version of the rules. Merci!

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