[Q°] Population Limitation

We’ve moved over to the paradox forums. Please come visit us there to discuss:
You can still read the collective wisdom - and lolz - of the community here, but posting is no longer possible.

Home Forums Age of Wonders 3 Discussions [Q°] Population Limitation

This topic contains 8 replies, has 4 voices, and was last updated by  ESCL 7 years, 1 month ago.

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • #184818

    CDuke
    Member

    Hello,

    Since i play this fabulous game, i was wondering how works the restriction of population growth.

    Sometimes when i build a new tradepost, i have this:


    (Sorry if it’s in french but i’m sure you’ll see what I mean)

    It still happens for small towns and cities, less often.

    How it is calculate? what is the restraint of it?

    Thanks for clear my mind about it 🙂

    #184821

    elinahuisman
    Moderator

    Hello CDuke, can you tell me what your problem is exactly? I cannot see what you mean.

    #184823

    CDuke
    Member

    ok, my picture didnt appear, so i give you here the link:

    http://www.noelshack.com/ArrayArrayArray5-Array6-Array4Array94ArrayArrayArray9Array-ArrayArrayArray5-Array4-Array9-ArrayArrayArrayArrayArray.jpg

    Btw its not a problem, but a question 🙂

    thanks

    #184832

    CDuke
    Member

    As you can see, i need 190 turns to up my trade-post to a village, so there is womething.. strange and I wanted to know what 😉

    #184834

    elinahuisman
    Moderator

    Okay, I see. The ‘problem’ you have here is that your outpost is surrounded by your other cities, meaning that there is no space for your outpost to grow, except to the right. In order to grow to a village your outpost needs to have at least a certain amount of hexes and population. However, because there is no way to grow in size, since it is surrounded, it will take very long, if it is possible at all to grow.
    I hope this helps 🙂

    #184836

    Ericridge
    Member

    Ah that’s because it’s inside the borders of other city. That’s constration in action because it don’t’ have enough space to grow.

    I would recommend razing that village and founding a new village outside the borders and you will notice that growth is faster because it has space to grow.

    Its one of mechanics to counter Infinite City Sprawl aka ICS.

    #184838

    CDuke
    Member

    hum, I see what you mean, so it’s about the small houses we can see per hex, right?

    I didnt know these houses have impact in the game, but just decorating things 😀

    Thanks for your help, now it’s clear, and I’ll take care about the space around my futures outposts!

    #184899

    CDuke
    Member

    Yeah you’re right guys, i tried something diffrent, and it seems to be clear, now restriction is better, cause less unbuildable hexs around the outpost.
    http://www.noelshack.com/ArrayArrayArray5-Array7-Array4Array95ArrayArray9Array5-ArrayArrayArray5-Array4-ArrayArray-ArrayArrayArrayArrayArray.jpg

    Thanks Elina & Eric 🙂

    #184991

    ESCL
    Member

    It’s not about the little houses actually – the important part is the domain around the city (in your case the orange lines). If your city is surrounded by the thicker domain lines, then your city will have 0 % constraint. If your city is partly bordered by the thin domain lines, then it will be constrained. So in your first picture 95 % of your domain lines are thin = only 5 % city growth. In your second picture 22 % of your domain lines are thin, so you have 78 % city growth. However, as your city grows so will the domain and once your city in the second picture levels up you’ll only have 50 % city growth. It can still be a reasonable place to put a new city – but in most games there are better places.

Viewing 9 posts - 1 through 9 (of 9 total)

You must be logged in to reply to this topic.