[Fixed] Reproducible crash on a random map

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Home Forums Help & Support General Tech Issues [Fixed] Reproducible crash on a random map

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This topic contains 9 replies, has 4 voices, and was last updated by  Joz 4 years, 6 months ago.

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  • #182737

    Managarmr
    Member

    I have a situation where a stack of 6 independents attack my two stack defended city. They’re hopelessly outclassed and will die no matter if I play manual or automatic combat. However, when the post battle report comes up, the game will always crash.

    The only way to avoid it is to attack with my summoned stack and defeat them before their turn.

    #182738

    Managarmr
    Member

    Apparently the save exceeded upload size.

    Here’s a dropbox link.

    #182740

    Managarmr
    Member

    Further testing shows that the map will crash regardless of that battle. If you circumvent it by defeating the stack before end turn, the game still crashes on the next “Next Turn” press. *sigh*

    #182742

    onidog
    Member

    I have the same problem during a random map, no matter what i change during the turn, after i click on next turn the game will crash.

    #183229

    Tombles
    Keymaster

    Thanks for the report Managarmr, it seems that you just captured a rebelling city and the system doesn’t stop it rebelling properly. We’ll have a fix for the next patch! For now, I’ve repaired your save game so you can continue playing:

    https://www.dropbox.com/s/irapx4j21b6wkag/Necromancer_crash_fix.ASG?dl=0

    #183230

    Tombles
    Keymaster

    I have the same problem during a random map, no matter what i change during the turn, after i click on next turn the game will crash.

    Could you email me the save game so I can take a look at it?

    savegames@triumphstudios.com

    #183234

    onidog
    Member

    <div class=”d4p-bbt-quote-title”>onidog wrote:</div>
    I have the same problem during a random map, no matter what i change during the turn, after i click on next turn the game will crash.

    Could you email me the save game so I can take a look at it?

    savegames@triumphstudios.com

    Is exactly as you were saying to Managarmr, i had a city that was about to rebel while playing with necromancer: once i discovered that i just razed the city before it could trigger the event, this was my fix 😛
    thanks for the help tho 🙂

    #183235

    Tombles
    Keymaster

    You’re welcome!

    #183505

    Managarmr
    Member

    Thanks for the report Managarmr, it seems that you just captured a rebelling city and the system doesn’t stop it rebelling properly. We’ll have a fix for the next patch!

    Thank you!

    I was actually wondering about that rebelling message, since the city was undead under my command, thus not subject to morale modifiers. I figured it would just go away instead of actually rebel. Didn’t think it would cause a crash though ^^ Glad to help!

    #191037

    Joz
    Member

    Not entirely sure if it’s the same problem.
    Turn itself ends ok, but then the game crashes. Maybe AI player causing it. Here is the link for savegame.
    dropbox-link

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