I don’t always play with seal
Because i play with AI and even if AI take and attack seal (in emperor), AI also leave its town undefended because of seals; or stay in seal even if my seal counter if greater then his seal counter…. well.. AI is not really adapted to a game with seal.
But sometime i active this victory condition,
And in this case i usually put score at 150 or 200.
This score is adapted to a medium map with underground.
150 or 200 is greater than maximum; but i’ve moded this parameter.
I don’t put this “mod” on line.. i don’t really call this a mod.
You just have to change the parameter
“Title.rpk / Global User Setting / Default Seal Target Score” to 150 (or 200, or what you want)
(i put the acp and taf file for 150 as files in this post)
[Edit : No file because “Security reasons” hu… triumph… Why ?]
Like Seamus i’d like to see
– Maximum greater than 100. This is not enought for medium map, so i don’t imagine a game with this on big maps.
– Set the number of seal. A game with only one or two seal should be something to test…
– Other rule to prevent seal-camping… (Seal with a limited number of points ? with or without a slow regen ?)
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This reply was modified 6 years, 5 months ago by
Mourioche.
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This reply was modified 6 years, 5 months ago by
Mourioche.
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This reply was modified 6 years, 5 months ago by
Mourioche.
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This reply was modified 6 years, 5 months ago by
Mourioche.
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This reply was modified 6 years, 5 months ago by
Mourioche.