Shadow Realm – Brainstorm

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Home Forums Modding and Map Making Shadow Realm – Brainstorm

This topic contains 1,098 replies, has 37 voices, and was last updated by  Refineus 2 years, 2 months ago.

Viewing 19 posts - 1,081 through 1,099 (of 1,099 total)
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  • #280358

    HousePet
    Member

    I’d like to raise a couple of things.

    1: Shadow Elves like Dense Vegetation but don’t get Forestry. High Elves and Halflings both like Dense Vegetation and get Forestry as innate. Obviously adding Forestry to the racial properties is a potential balance issue. Perhaps only give Forestry to Irregular units or some other compromise?

    Also, it seems a little odd that SEs dislike Blighted and Underground given their heritage (Dark Elves liked Darkland(?) and Underground, had Poison Protection and Cave Crawling). The Racial Governance option removes the Underground dislike and for some reason Arctic. Perhaps that should be Blighted instead?

    Alternatively, we could rethink which terrains they like and dislike.

    2: The current leader specialisation picks are:
    Air 3.
    Earth 3.
    Water 3.
    Fire 1.
    Destruction 5.
    Creation 1.
    Wild 4.
    Shadowborn 1.
    Grey Guard 1.
    Keeper of the Peace 0.
    Explorer 2.
    Expander 1.
    Partisan 2.
    Is the bias toward Destruction and Wild, and away from Creation and Keeper deliberate? Not that any of the other races aren’t biased. I just wanted to check if our bias is intentional.

    #280364

    Refineus
    Member

    Is the bias toward Destruction and Wild, and away from Creation and Keeper deliberate? Not that any of the other races aren’t biased. I just wanted to check if our bias is intentional.

    I would consider a Dark Elf heritage to be more towards Destruction rather than Creation.

    By looking at Werlac and Saridas which is former “Dark Elves” they also have destruction. Wild magic is more of elaborating on the shadow theme.

    #280370

    The Mentat
    Member

    Is it possible to not use one of the male SE heroes/leaders that have the Face/Arm color mismatch issue for the center figure?

    I didn’t choose the characters myself, they were part of the description in this post. If there is a different suggestion and everyone agrees I could change it of course.

    Another option would be to edit the colors manually to make face and arm more similar…

    Btw does anyone else have problems with opening the AoW forum? Today is the first time since 3 days that it works for me.

    #280371

    Refineus
    Member

    I didn’t choose the characters myself, they were part of the description in this post. If there is a different suggestion and everyone agrees I could change it of course.

    We made a choice earlier about it. Mostly to match the campaign character development and story purpose.

    Btw does anyone else have problems with opening the AoW forum? Today is the first time since 3 days that it works for me.

    I had the same amount of troubles. Sometimes only some parts of the forum were working.

    #280386

    Dr_K
    Member

    The Mentat wrote:

    I didn’t choose the characters myself, they were part of the description in this post. If there is a different suggestion and everyone agrees I could change it of course.

    We made a choice earlier about it. Mostly to match the campaign character development and story purpose.

    The Mentat wrote:

    Btw does anyone else have problems with opening the AoW forum? Today is the first time since 3 days that it works for me.

    I had the same amount of troubles. Sometimes only some parts of the forum were working.

    Also have been getting a lot of generic “Database” errors recently.

    I had forgotten about that post. It didn’t register with me who the leader was front and center. It’s also unfortunate that the AD clothing choices all have no arm coverings 🙂 Seemed a bit noticeable being front and center.

    Did we ever get updated versions of the non-necro SE Male bodies? I forget if we ever managed to fix that issue.

    #280403

    HousePet
    Member

    I think we should add a couple of Shrines for extra visit sites and the Shrines of Unlife skill.
    A quick brainstorming gives:

    Shrine of Remembrance: Built to honour those who died in the Shadow Demon war. Visiting gives the party Shadow Demon Slayer and Strong Will (possibly need a weaker version) for a few turns.

    Shrine of Athla: Built to remind those who guard the Gates what they are defending. Visiting gives the Flowers of Solace effect for a few turns and restores movement.

    #280421

    Hiliadan
    Member

    Did we ever get updated versions of the non-necro SE Male bodies? I forget if we ever managed to fix that issue.

    No but asking again about that to vfxrob is in my to do list.

    I think we should add a couple of Shrines for extra visit sites and the Shrines of Unlife skill.

    We lack resources to create new 3D models for new Shrines. Also we haven’t balanced the current sites yet, so adding new sites do not look like a good idea to me.
    As far as I know, Shrines of Unlife work only on the building in your city, not the structures on the strategic map? If it does, then I suggest instead we expand the scope of the Shrine of Unlife Necro tech to cover also other sites that are in the Shadow Realm, like maybe Forgotten Thrones, Celestial Pool, Heart of Shadow.

    #280425

    HousePet
    Member

    Yes the skill does apply to Shrines inside your city’s domains.

    I don’t think it would be too off to have some placeholder models. I’m sure people will forgive some reused models and it means we have something we can point at should a modeller suddenly appear.

    I’m raising it now as I have already looked at the site balancing a bit and know that it will come up as saying we are short on Knowledge sources. Mainly due to the lack of Shrines. Also it doesn’t really matter if we add more sites before balancing existing ones, as doing it the other way around means balancing the sites twice anyway.

    Anyway, no hurry. I’m just putting it out for discussion.

    #280445

    HousePet
    Member

    I just tried doing a hue rotation on the lava texture used by the Magma Forge to make a blue/cyan version. This works fine.
    As soon as I replace the lava texture in the model, it turns green.
    The texture looks blue. The material looks blue. When added to the model its green.
    I don’t get it. :/

    #280446

    Hiliadan
    Member

    Do you have Steam? Would be good to chat with you if you can help with some texturing and stuff like that (thinking about optimizing the size of the .clb). Maybe you need to modify the light maps or whatever it’s called, maybe they impact the colour. (I never modified textures so no idea)

    #280476

    lordoflinks
    Member

    I have returned!

    I will be able to do some small work over the next few days, so if you need me to do anything, please let me know.
    In regards to the Throne issue, I like the idea of each Throne unlocking its own unit the most.

    #280481

    HousePet
    Member

    Good timing lordoflinks!
    I’d just tried doing a simple palette swap on the lava texture used by Magma Forges, with the intention of having it a cyan colour to be used as the Glass Furnace appearance.
    The texture and material were correct in the content editor, but when I replaced the lava material with the cyan one on the model tab for it, it goes green instead.
    So if you could have a look at doing something similar, and seeing what happens when you try it, that would be good.

    There are a few other things that you could look at that I think could do with some attention. (Someone intervene if they think I’m overstepping my bounds with these suggestions.)
    Not sure what you are like with particle effects, but I’ve noted this: The Particle Swirl on the Shadow Gate Teleporter is a bit over the top. Possibly the wrong blend method is being used. It appears to be Matte when it should be Lighten? Apparently we are intending to only use the visual effect when a gate is used (if that is possible), but it could be worth a look.

    If you are feeling more into modelling: Shadow Weed could do with standing out more. Possibly a colour alteration to the flowers, or larger flowers? I think the issue here is that our Shadow Realm is much more vibrant that the original was, so the small purple flowers don’t stand out as much.

    Probably the hardest one to do anything about: Shadow Void looks like tar. Not sure what we can do with it. Can we replace or alter the animation of the waves? Replacing with the swirls from AoW:SM would be optimal. Second place would be to replace with a star field. Alternatively we could slow down the animation speed of the waves so they don’t look as liquid. Also at times, I wonder if it would look better if it was lowered relative to the surrounding terrain. I’m not sure what the physics of the void actually is, but the previous shadow realm looked like ground just floating in space. The current one looks like the void is some sort of souplike material in pools on the ground. (That probably sounds harsher than I intend it. Overall I think the Shadow Realm terrain looks great.)

    #280490

    Hiliadan
    Member

    Not sure what you are like with particle effects

    It’s more the area of expertise of Bob and I think I already mentioned that the current animation was not the final one and would change.

    Can we replace or alter the animation of the waves?

    Here too, I already replied: so far you’re the only one not to like it. So before taking a decision about changing it, it would be good to hear others’ opinion. + if it’s a PFX, it’s again the area of expertise of Bob.

    Lordoflinks, I’m sending you some messages on Steam. Currently, what would be very useful would be to do icons for the Archon units + redo the export and import of the icons for Shadow Elf units. I put up a guide together before, please let me know if you have issue at any of the steps of the guide, we can work together on it, it should not be too complicated and we are in no hurry, so we have time to make it work. 🙂

    #280506

    HousePet
    Member

    Hi Gloweye!
    When you are done making changes to the SR RMG (or if you are done already), could you please give me access to the source so I can calculate what our changes have done to income rates?
    I promise not to cast Corrupt the Source. 🙂

    Also, are these forums getting really flaky for anyone else? Some days I can’t get it to load at all.

    #280507

    lordoflinks
    Member

    @housepet
    I believe the magma forge has some sort of shader or something like it applied to the magma as when I was working on it, I ran into a similar issue. I don’t have any ideas on how to fix it, as whatever is going in with it lies outside my area of knowledge. I have no clue how to edit particles and animations either.
    I can look at the Shadow Weed if everyone thought it needed to be edited, so what do others think? The forums have been a bit rubbish for me; didn’t Triumph announced they were going to be shut down soon?

    My next task will be Archon Unit Icons.

    #280508

    Refineus
    Member

    @housepet
    I believe the magma forge has some sort of shader or something like it applied to the magma as when I was working on it, I ran into a similar issue. I don’t have any ideas on how to fix it, as whatever is going in with it lies outside my area of knowledge. I have no clue how to edit particles and animations either.
    I can look at the Shadow Weed if everyone thought it needed to be edited, so what do others think? The forums have been a bit rubbish for me; didn’t Triumph announced they were going to be shut down soon?

    My next task will be Archon Unit Icons.

    I think shadow weed need some polish. Make it more brighter rather than blue haste berries. In campaign I added some lightning to strenghten it. If some particle could be added like the shadowgate portal it would be cool.

    Also the forum is heavily buggy now. I would recommend to save aome information while their is still time for the most important things in this thread.

    #291262

    Hiliadan
    Member

    Also the forum is heavily buggy now. I would recommend to save aome information while their is still time for the most important things in this thread.

    Yeah, I thought about that too, but not sure how to proceed. We might be able to host a PHP BB forum on the Battlefield community website. I’ll ask devs what they think too.

    #291272

    HousePet
    Member

    We might be able to get the thread copied to, or we could just move our stuff to the Paradox forum as well.

    #291277

    Refineus
    Member

    For convinience its possible to copy whole pages of the forum in a word document and it turns out quite okey. But sorting out the whole thread could be litte rough after some time

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