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Home › Forums › Age of Wonders 3 Discussions › The Day After: Update and Plans
This topic contains 69 replies, has 51 voices, and was last updated by BB Shockwave 7 years ago.
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April 15, 2015 at 13:51 #181708
See News Post: http://ageofwonders.com/the-day-after-update-and-plans/
April 15, 2015 at 13:54 #181710Have fun out in Delft!
April 15, 2015 at 14:02 #181721Enjoy the sun, you have earned it.
April 15, 2015 at 14:10 #181726Have fun in the sun, you guys really deserved it! I’ll join you pulling a nice cold white beer from the freezer. ๐
April 15, 2015 at 14:15 #181734Have fun in lovely Delft! I will drink a few on your health when my friend arrives for the 24hr LAN party!
Kind regards,
Low
April 15, 2015 at 14:27 #181743Enjoy your free day and the warming sun, may Yakas burning blessings be upon you ๐
April 15, 2015 at 14:28 #181745Enjoy the sun! But beware of the 10firdammage sunburn! ๐
As you mention launcher incompatibility: It is not actually a big issue, but I noticed that launcher does not open centered anymore but to the left side of my screen. (Windows 7)
April 15, 2015 at 14:29 #181746Enjoy the Dutch weather โ it’s unpredictable as always! I certainly won’t, as I’m holed up inside the house, playing a certain game. ๐
April 15, 2015 at 14:30 #181750As you mention launcher incompatibility: It is not actually a big issue, but I noticed that launcher does not open centered anymore but to the left side of my screen. (Windows 7)
I also have Windows 7 (64bit) and my launcher still launches in the center, as it always did.
Kind regards,
Low
April 15, 2015 at 14:33 #181752For feedback: I would like something similar to “pledge of protection” for independent cities. If the AI pledged to protect a city, making them your vassal and/or capturing them could cause big diplomatic penalties. This would draw the AI into your actions with independents.
Right now I feel it is too easy to super charge your economy in single player via vassalage. If doing it on a large scale had a chance to cause multiple AI’s to declare war on me, it would make it more interesting/strategic.
Otherwise…. this is a REALLY good expansion. You’ve done a wonderful job.
April 15, 2015 at 14:38 #181761Enjoy your well earned mini-vacation! I really enjoyed AOW3 as is, both SP and MP, however, I downloaded beta 1.5 as soon as I could. Vassalage was my favourite change, I really like the change in pacing.
I was intrigued by Necro, thought Frostlings were interesting, and was drooling to play the Tigrans. I am on turn 70 of a 1vs1 MP with a good friend and we are still going strong (although that Rogue hero cosmic event is making me nervous). I am honestly blown away by how much better the experience is. EL+ 1.5 is greater than the sum of it’s parts thus transcending my expectations by far.
April 15, 2015 at 14:53 #181771You guys really did an amazing job. Cosmic Happenings make me feel like I’m playing a different game each time, Necromancers are very unique, and all of the additions just fleshed out AoW3 in amazing ways. I truly hope it’s not the end for you guys and I got a few friends to purchase the game as well.
Enjoy the vacation. You guys deserve it.
April 15, 2015 at 14:54 #181772Keep it comming, guys! We on our part will make everything that depends on us to provide as much reliable and measured feedback as we could. Cheers and happy new Spring!
April 15, 2015 at 14:55 #181773Great expansion, i’m having alot of fun. HF ๐
April 15, 2015 at 15:03 #181782Please let us know your feedback. V1.5 is not the end!
I am crying tears of joy right now…
Thank you so much for all of this! You are the best! :’)
April 15, 2015 at 15:08 #181790What? It’s been like almost a FULL DAY since EL release and still NO NEWS of the third expansion, and instead of doing something about it you all go to celebrate? damn lazy devs…
Joking of course, have you all a very well deserved break ๐
PS: Just so you know, there is an AoW3 bundle at GOG to go with the release of EL, so I ended up purchasing EL for me and another full bundle for the wife. I hope my humble contribution helps to keep the AoW ball rolling to infinity and beyond.
April 15, 2015 at 15:20 #181799That is actually a good idea – to go outside in the sun. Mmmm, I will consider it after one more turn ๐
Have a good time and enjoy the drinks!
April 15, 2015 at 15:29 #181804I am liking the new race governance so much that i think there is more to be done about this new feature. Some of the perks let me focus on a particular route i don`t want to take with that particular race. While the elven race race governance fits so good with my strategy that it does not force me to go on another direction. I would like to see some perks changed and maybe some day a third perk could be added to make more strategies viable. So i could create more strategies with races i would not pick because of “blend” perks.
For example. Ad a third perk for elves that focus on animal companions as an arch druid. Or give elven infantry another upgrade that fits their race. Or give orks the option to make more effective use of ranged units and let them like blight to fit with the destruction specialisation.
April 15, 2015 at 15:49 #181830the Netherworld.
Overlord 3 confirmed? ๐
April 15, 2015 at 16:31 #181872Started a necro play through and at turn 130-something its a great over all experience. My only real feed back would be that the AI seems to be acting a little odd with the new specialisations.
The Shadowborn bots seem to acting according to their alignment spec. But, I also included a Keeper of Peace and Grey Guard Master and they’re both acting off. The KoP seems to be doing his darndest to stay in neutral instead of shifting for good alignment, while the GG went Pure Evil and funnier still in a fit of sheer silliness constantly produces dedicated to neutral units who keep deserting.
April 15, 2015 at 17:13 #181907I love the tigran loading screen.
And I would love to see a loading screen for every other AoW3-race, too!
May I remind: You already made loading screens for each of the classes, yet not the races.Just thinking loudly.
April 15, 2015 at 17:17 #181913My first feedback, having just finished the campaign, is that I am amazed how seamlessly the new content fits into the base game. It slots in as if it had been there from the beginning.
I love it, I love it A LOT.
I do have some visual feedback – I think Tigran Crusaders should get a White-and-Gold (Theocrat colours, basically) version of the Sun Guard shield instead of the standard Crusader shield, and Tigran Mounted Archers should ride some form of Big Cat, because that would make them a decent shoe-in for Cat Masters of old.
April 15, 2015 at 17:43 #181941You guys deserve a break! Awesome game – thanks a ton!
Any idea when GoG will get the Mac version? I would rather play on my Mac than through a VM as it really impacts performance!
April 15, 2015 at 18:06 #181956Delft! I live in Delft!
Where are you guys at? I’ll come over to give you a round of beer ๐
If only I could as I’m alone with my son… And besides that you guys wouldn’t want an hysterious 202cm tall guy crying tears of joy at your table ;P
April 15, 2015 at 18:09 #181960I would like to see improvements with the A.I force composition.It seems very random with lets say 2 heroes and 2 spy drones in an army.The A.I should try to field a strong balanced army with combined arms.
April 15, 2015 at 18:14 #181963Started a necro play through and at turn 130-something its a great over all experience. My only real feed back would be that the AI seems to be acting a little odd with the new specialisations.
The Shadowborn bots seem to acting according to their alignment spec. But, I also included a Keeper of Peace and Grey Guard Master and theyโre both acting off. The KoP seems to be doing his darndest to stay in neutral instead of shifting for good alignment, while the GG went Pure Evil and funnier still in a fit of sheer silliness constantly produces dedicated to neutral units who keep deserting.
I only got like 15 turns in so I can’t say anything about how they act yet, but if they really act like this it sure needs a patch.
Shouldn’t be too hard to make them stick to their alignment I think.
April 15, 2015 at 18:16 #181966AI improvments are always great, although everyone knows that their hard to develop. Still, I would like to see this!
Enjoy your free days!
April 15, 2015 at 19:14 #182009<div class=”d4p-bbt-quote-title”>Drasanil wrote:</div>
Started a necro play through and at turn 130-something its a great over all experience. My only real feed back would be that the AI seems to be acting a little odd with the new specialisations.The Shadowborn bots seem to acting according to their alignment spec. But, I also included a Keeper of Peace and Grey Guard Master and theyโre both acting off. The KoP seems to be doing his darndest to stay in neutral instead of shifting for good alignment, while the GG went Pure Evil and funnier still in a fit of sheer silliness constantly produces dedicated to neutral units who keep deserting.
I only got like 15 turns in so I canโt say anything about how they act yet, but if they really act like this it sure needs a patch.
Shouldnโt be too hard to make them stick to their alignment I think.
Tried the NPCs again a new game. Master Grey Guard, minor creation human theocrat same as before, by turn ~10 was already solidly evil. Expander Master KoP dwarf dread seemed to be constantly balancing for neutral.
I know the AI doesn’t have problems playing ‘good’ had plenty of games before where the bots reliably ended up good or pure good when speced with creation. So I’m thinking it might just be a behaviour check that’s off on the specs.
April 15, 2015 at 19:24 #182018Have a nice, well earned rest Guys!
And about the feedback. I noticed that practically none of my reported translation mistakes were corrected. Do you plan to fix them? Is there a specific patch planned for Polish version of the game? Plus there’s always the new ones ๐
April 15, 2015 at 19:30 #182025GREAT art! ๐
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